• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:14
CEST 02:14
KST 09:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition215.0.15 Balance Patch Notes (Live version)94$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
PartinG joins SteamerZone, returns to SC2 competition 5.0.15 Balance Patch Notes (Live version) ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
Stellar Fest $2,500 WardiTV TL Map Contest Tournament 15 Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
[ASL20] Ro8 Preview Pt2: Holding On BarrackS' ASL S20 Ro.8 Review&Power of Friendship Question regarding recent ASL Bisu vs Larva game BGH Auto Balance -> http://bghmmr.eu/ Thoughts on rarely used units
Tourneys
[ASL20] Ro8 Day 4 [Megathread] Daily Proleagues [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1313 users

Match Making Rating Tool - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 25 26 207 Next
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
May 24 2012 08:46 GMT
#461
On May 24 2012 17:39 Not_That wrote:
It's MMR but without taking into account league and tiers offsets. It's the result of F function before applying offsets.

Seems completely useless to me...
Sometimes I sits and thinks, and sometimes I just sits
skeldark
Profile Joined April 2010
Germany2223 Posts
May 24 2012 08:57 GMT
#462
On May 24 2012 17:46 Hairy wrote:
Show nested quote +
On May 24 2012 17:39 Not_That wrote:
It's MMR but without taking into account league and tiers offsets. It's the result of F function before applying offsets.

Seems completely useless to me...

For us very important. to find out this offsets.
Also for master and gm guys who only have 1 tier it show how they stand in master /gm very accurate.
Save gaming: kill esport
Not_That
Profile Joined April 2011
287 Posts
May 24 2012 09:05 GMT
#463
It looks much nicer with the newer version (download latest "unstable" one), and you can customize the background image. =)

[image loading]
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-24 09:09:32
May 24 2012 09:09 GMT
#464
On May 24 2012 18:05 Not_That wrote:
It looks much nicer with the newer version (download latest "unstable" one), and you can customize the background image. =)

Damit, now i have to write a image analyser that detect protoss pictures and replace them by terran ones
Save gaming: kill esport
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 24 2012 10:54 GMT
#465
What's nr.1?
Cereal
Not_That
Profile Joined April 2011
287 Posts
May 24 2012 11:25 GMT
#466
The adjusted points of the highest GM (not to be confused with rank 1 GM on ladder. To find out out's the GM with the highest adjusted points, use this) player on server. Since adjusted points converge towards DMMR, this should be close enough to the #1 player's MMR.

An interesting thing to note about possible MMR cap:
If you are a really good player and your MMR is capped, you don't mind it at all. It does not affect your adjusted points in anyway whatsoever. The people who are affected by your MMR being capped are your opponents. They get less points for beating you and lose more points for losing against you. What this means is that as long as not too many players at the top are MMR capped, we can infer with reasonable accuracy a capped MMR player's uncapped MMR by simply looking at his adjusted once once he has played enough games for his adjusted points to stabilize.
qdlbp
Profile Joined May 2012
6 Posts
May 24 2012 14:53 GMT
#467
Just a heads up, the remaining bonus pool on kr.battle.net appears to be inaccurate. After my last game, my correct bonus pool (as seen in Starcraft 2) was 4, and my opponent's was 0. On our kr.battle.net profile pages, my bonus pool was 235 and his was 231. After checking several other player profiles, it appears that the remaining bonus pool is off by 231 on kr.battle.net.
Not_That
Profile Joined April 2011
287 Posts
May 24 2012 15:03 GMT
#468
That's not unique to the Korean server. The webpage displays unspent bonus pool for players below Master as if they were in Master. 231 is the current difference between Master bp and below Master bp on the Korean server atm.

It's actually a fortunate bug because without it we would not have been able to calculate the adjusted points of players who got demoted from Master correctly. So it's not a bug, it's a feature =)
qdlbp
Profile Joined May 2012
6 Posts
May 24 2012 15:08 GMT
#469
On May 25 2012 00:03 Not_That wrote:
That's not unique to the Korean server. The webpage displays unspent bonus pool for players below Master as if they were in Master. 231 is the current difference between Master bp and below Master bp on the Korean server atm.

It's actually a fortunate bug because without it we would not have been able to calculate the adjusted points of players who got demoted from Master correctly. So it's not a bug, it's a feature =)

Ah, Ok, that makes sense
SDream
Profile Blog Joined November 2010
Brazil896 Posts
May 24 2012 16:49 GMT
#470
On May 24 2012 14:32 Not_That wrote:
So which do you rather see?
-------------------------------1000--------------1378--------1535----------
1) LOW SKILL --- T6 Diamond - T1 Diamond - Master --- HIGH SKILL
2) LOW SKILL --- T1 Diamond - T6 Diamond - Master --- HIGH SKILL


I'd rather

3) LOW SKILL --- F Diamond - S Diamond - Master --- HIGH SKILL

Your system is fine, keep the t0. If I use the "S-F" I mean Highest -> Lowest, if I use "t0-t6", then I mean Lowest -> Highest, so we can use both, no problem, they are opposite, we can use them for different reasons.

However, notice that it is the tier S (and not t0) that has a "special" offset. Diamond S -> master is 150, for example, so I think the S fits here and I think I can keep both systems just fine, as long as people know what each one means.

Keep the t0->t6 in the plugin, it's fine. I will use S<-F here if needed to explain things.
skeldark
Profile Joined April 2010
Germany2223 Posts
May 24 2012 21:27 GMT
#471
On May 25 2012 01:49 SDream wrote:
Show nested quote +
On May 24 2012 14:32 Not_That wrote:
So which do you rather see?
-------------------------------1000--------------1378--------1535----------
1) LOW SKILL --- T6 Diamond - T1 Diamond - Master --- HIGH SKILL
2) LOW SKILL --- T1 Diamond - T6 Diamond - Master --- HIGH SKILL


I'd rather

3) LOW SKILL --- F Diamond - S Diamond - Master --- HIGH SKILL

Your system is fine, keep the t0. If I use the "S-F" I mean Highest -> Lowest, if I use "t0-t6", then I mean Lowest -> Highest, so we can use both, no problem, they are opposite, we can use them for different reasons.

However, notice that it is the tier S (and not t0) that has a "special" offset. Diamond S -> master is 150, for example, so I think the S fits here and I think I can keep both systems just fine, as long as people know what each one means.

Keep the t0->t6 in the plugin, it's fine. I will use S<-F here if needed to explain things.

What we want to archive with all of this is to forget them anyways.
People should look at their skill not their tier not their division or league.
In the end we want to undo all this pseudo skill system for children that blizzard invented and go back to a normal skill system
Save gaming: kill esport
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-25 08:12:10
May 25 2012 08:11 GMT
#472
2.4 Unstable out.
This will be stable if no new bugs come.
Also i think im done with programming i added everything you can think of.
Tieroffsets and session data is now downloaded in extra file! so i can update the data without forcing you to update the client.
Save gaming: kill esport
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
May 25 2012 10:55 GMT
#473
I have a question

If possible, would any master/gm post their respective ladder points?

Obviously, only knowing your own MMR does not say much, especially if you have a large chunk of bonus pool. With 300 bonus pool and 650 points, my current mmr stands roughly at 500~.

Could anyone with all their points spent give me some points of comparison?
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-25 12:25:16
May 25 2012 12:23 GMT
#474
On May 25 2012 19:55 ktimekiller wrote:
I have a question

If possible, would any master/gm post their respective ladder points?

Obviously, only knowing your own MMR does not say much, especially if you have a large chunk of bonus pool. With 300 bonus pool and 650 points, my current mmr stands roughly at 500~.

Could anyone with all their points spent give me some points of comparison?

Thats...
Ahhhhh....
Ok.......
mh......
You know this tool calculate your mmr and dont just copy your "points"?
So there is no bonus pool or points any more.
In other words: we did not all this work to just show you ladderpoints in a graph oO

It show your REAL skillpoints. forget all the blizzard pseudo skill things.
Download the unstable and it give you a number in the top to compare with others.


Save gaming: kill esport
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
Last Edited: 2012-05-25 12:48:28
May 25 2012 12:46 GMT
#475
Well the idea is that my own mmr has no standing if I don't have anyone to compare it to paired with a preexisting point system. As far as I know, the opponent had roughly 400 mmr with 900~ points, but I didn't have the plugin running while I was playing other players, and thus have no other point of comparison without playing games, which I cannot do at this current moment.

Essentially, what I am saying is, due to the fact that I have not yet spent my bonus pool, I do not have a comparison ladder point wise. My alternative is to compare the mmr of different players in different positions on the ladder as to identify my relative standing on the ladder.
Not_That
Profile Joined April 2011
287 Posts
May 25 2012 13:01 GMT
#476
Think of your MMR as where your (adjusted points + league offset) want to be. You want to compare yourself to Master players? Calculate their adjusted points (adjusted points = ladder points + unspent bp - server total bp) and compare it to your MMR by adding the Master offset to their adj pts. You can see the Master offset in the graph, it's the Master promotion line minus 73, so ~1625 and slightly less for US.

Alternatively compare your adj pts to theirs. This only works for Master/GM players though.
DoctorPhil
Profile Joined August 2010
Netherlands168 Posts
Last Edited: 2012-05-25 16:32:57
May 25 2012 16:31 GMT
#477
Never mind.
Not_That
Profile Joined April 2011
287 Posts
Last Edited: 2012-05-25 16:35:29
May 25 2012 16:35 GMT
#478
Checking the promotion min boxes will draw on the graph where the MMR barrier to entering that league lies (the system still waits until your moving average stabilizes before promoting you, but once you pass the line it's only a matter of time). The single exception is the "Nr.1" which is the position of the first player on the server, for reference.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-05-25 17:02:11
May 25 2012 16:55 GMT
#479
[image loading]

Last Changes:+ Show Spoiler +

-Cleaned Options
-Improved Chart
-Korean accounts fixed.
-Help added
-Tier & Session Data Downloader added
-Gui improved
-Gui settings are saved on exit
-New F function
-New Analyser
-New Tier offsets


All bnetserverdata can now downloaded on the fly so its not necessary to update the client as often.
Also i added everything i can think of.
We found out near (but only near) everything about MMR in the last month.
When we have the exact offset we should be as accurate as possible.
Thank you guys for helping us and uploading so much data.
Overall we collected over 20k games!

by the way: i wonder that no one found the easteregg yet
Save gaming: kill esport
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 25 2012 19:05 GMT
#480
On May 26 2012 01:55 skeldark wrote:
[image loading]

Last Changes:+ Show Spoiler +

-Cleaned Options
-Improved Chart
-Korean accounts fixed.
-Help added
-Tier & Session Data Downloader added
-Gui improved
-Gui settings are saved on exit
-New F function
-New Analyser
-New Tier offsets


All bnetserverdata can now downloaded on the fly so its not necessary to update the client as often.
Also i added everything i can think of.
We found out near (but only near) everything about MMR in the last month.
When we have the exact offset we should be as accurate as possible.
Thank you guys for helping us and uploading so much data.
Overall we collected over 20k games!

by the way: i wonder that no one found the easteregg yet


Your source code is broken, so I can't scour it for an easter egg. >
Cereal
Prev 1 22 23 24 25 26 207 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 4516
Larva 118
NaDa 34
ggaemo 31
Dota 2
canceldota159
League of Legends
JimRising 882
Counter-Strike
Stewie2K699
Super Smash Bros
AZ_Axe147
Heroes of the Storm
Khaldor234
Other Games
summit1g8169
FrodaN3469
Grubby3072
C9.Mang0296
KnowMe157
UpATreeSC127
ViBE122
XaKoH 88
Trikslyr67
Mew2King40
JuggernautJason16
Organizations
Other Games
gamesdonequick731
BasetradeTV39
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• RyuSc2 98
• davetesta46
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler80
Other Games
• imaqtpie1188
Upcoming Events
Sparkling Tuna Cup
9h 47m
BSL Team Wars
18h 47m
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
IPSL
18h 47m
DragOn vs Fear
Radley vs eOnzErG
Replay Cast
1d 9h
Map Test Tournament
2 days
Map Test Tournament
3 days
Tenacious Turtle Tussle
3 days
The PondCast
4 days
Map Test Tournament
4 days
Map Test Tournament
5 days
[ Show More ]
OSC
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Map Test Tournament
6 days
OSC
6 days
[BSL 2025] Weekly
6 days
Safe House 2
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.