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On April 24 2013 04:52 Excalibur_Z wrote:Show nested quote +On April 24 2013 04:40 FCLogan wrote:On April 23 2013 14:02 Whirligig wrote:I've won the last 3 games but the mmr graph continues it's downwards trajectory, I realise it must be wrong, but it still hurts to see ![](/mirror/smilies/frown.gif) Based on my understanding (Korona/Skeldark/etc, correct me if I am wrong), it tells you that you are likely within the "capping" range of the league, unless there is another bug or issue. This basically means that your MMR is below the minimum divisional MMR of the league (i.e. your MMR is at the low end of your league or below your league). Once your MMR is at or above the minimum divisional MMR of your league, the capping range problem should no longer effect you. While this might be of limited help, it does tell you that your MMR is at the bottom end of your current league. I don't know exactly what the minimal divisional MMR set offs are now, but Excalibur_Z discussed this in his articles about the league system back in WoL. With the changes since WoL, however, I don't know if this has changed. The minimum divisional MMR applies to your opponents and not to you. If you are below the minimum and therefore play against people who are also below the minimum, then you'll be less likely to record good games because your opponent's MMR will be replaced by the minimum. If you are above the minimum but your search range is wide enough to play against people who are below the minimum, you will be more likely to record good games, but there's always a chance that you'll meet a below-minimum player and not have a good game. In short, if my league's MMR range is 0-500 and the minimum is 100, then anyone I meet below 100 will appear to be 100. If I'm below 100 then I'll probably meet other <100 players and because they all appear to be 100 to me, I don't know if they're really 30 or 60 or 80. If I'm 200, mostly I'll face 200 players but in the off-chance that I meet a 100, I don't know if he's 100 or <100. The further away I get from 100, the less likely I'll encounter those <100 players.
I forgot that your ladder points are compared to the enemy's MMR for point changes, and since point changes are the basis of tracking MMR with this plugin that is relevant. Thanks for the clarification!
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Hey guys. need help here.
I just downloaded latest SC2Gears 14.2 and MMR Stats. But MMR Stats is not showing under "Plugins". Please advise!! Thanks in advance.
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On April 24 2013 13:17 MnM.Xia wrote: Hey guys. need help here.
I just downloaded latest SC2Gears 14.2 and MMR Stats. But MMR Stats is not showing under "Plugins". Please advise!! Thanks in advance. check the correct file struckture. Sc2gears\Plugins\MMRPlugin\...... all files No 2. MMRPlugin folder in the first one
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StarCraft II\Sc2gears\Plugins\MMRPlugin
thats the path. its still not working
HELP Please
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On April 25 2013 09:57 MnM.Xia wrote: StarCraft II\Sc2gears\Plugins\MMRPlugin
thats the path. its still not working
HELP Please Have you enabled the plugin? Open SC2gears plugin manager and check.
Tools > Plugin manager > Choose MMR Stats > Enable plugin
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On April 25 2013 10:08 korona wrote:Show nested quote +On April 25 2013 09:57 MnM.Xia wrote: StarCraft II\Sc2gears\Plugins\MMRPlugin
thats the path. its still not working
HELP Please Have you enabled the plugin? Open SC2gears plugin manager and check. Tools > Plugin manager > Choose MMR Stats > Enable plugin
!!!!!!!!!!!!!!!!!!!! YOU ARE THE BEST!!!!!!!!!!!!!!!!!!!!!!! Thank you!!!!
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On April 24 2013 04:40 FCLogan wrote:Show nested quote +On April 23 2013 14:02 Whirligig wrote:I've won the last 3 games but the mmr graph continues it's downwards trajectory, I realise it must be wrong, but it still hurts to see ![](/mirror/smilies/frown.gif) Based on my understanding (Korona/Skeldark/etc, correct me if I am wrong), it tells you that you are likely within the "capping" range of the league, unless there is another bug or issue. This basically means that your MMR is below the minimum divisional MMR of the league (i.e. your MMR is at the low end of your league or below your league). Once your MMR is at or above the minimum divisional MMR of your league, the capping range problem should no longer effect you. While this might be of limited help, it does tell you that your MMR is at the bottom end of your current league. I don't know exactly what the minimal divisional MMR set offs are now, but Excalibur_Z discussed this in his articles about the league system back in WoL. With the changes since WoL, however, I don't know if this has changed. I'm not understanding this. I have a 55% winrate and am around 15th in my division. So unless there are division tiers, I can't see how I could be bumping along the bottom of the league. Just look at this graph, I'm gaining points for losing some games and losing points for winning, it's bonkers I tell you.
![[image loading]](http://imgur.com/1d69LGT)
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So I played 7 games today with the plugin on, and apparently it's not gathering enough data from any of them? And these are decent length games (between 15-25 minutes long). Any reason why this is or am I just derping everywhere?
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On April 25 2013 14:20 Gr1dlock wrote: So I played 7 games today with the plugin on, and apparently it's not gathering enough data from any of them? And these are decent length games (between 15-25 minutes long). Any reason why this is or am I just derping everywhere?
on my eu account i needed 1 game, on my na account i needed 5, i think a proper game needs to be without bonuspool/enemy without bonuspool one of those.
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On April 25 2013 14:20 Whirligig wrote:Show nested quote +On April 24 2013 04:40 FCLogan wrote:On April 23 2013 14:02 Whirligig wrote:I've won the last 3 games but the mmr graph continues it's downwards trajectory, I realise it must be wrong, but it still hurts to see ![](/mirror/smilies/frown.gif) Based on my understanding (Korona/Skeldark/etc, correct me if I am wrong), it tells you that you are likely within the "capping" range of the league, unless there is another bug or issue. This basically means that your MMR is below the minimum divisional MMR of the league (i.e. your MMR is at the low end of your league or below your league). Once your MMR is at or above the minimum divisional MMR of your league, the capping range problem should no longer effect you. While this might be of limited help, it does tell you that your MMR is at the bottom end of your current league. I don't know exactly what the minimal divisional MMR set offs are now, but Excalibur_Z discussed this in his articles about the league system back in WoL. With the changes since WoL, however, I don't know if this has changed. I'm not understanding this. I have a 55% winrate and am around 15th in my division. So unless there are division tiers, I can't see how I could be bumping along the bottom of the league. Just look at this graph, I'm gaining points for losing some games and losing points for winning, it's bonkers I tell you. Based on data from the 23rd of April you indeed seem to be in capping zone. In the fixed version (not yet released) the amount of 'good games' you have drops from 17 to only 3 as your opponents are consistantly capped (the old version did not detect it correctly). Winrates & division ranks do not affect MMR. You can easily be the first of your division in some divisions & have MMR from bottom of your league or even from lower league.
On April 25 2013 19:00 coldscars wrote:Show nested quote +On April 25 2013 14:20 Gr1dlock wrote: So I played 7 games today with the plugin on, and apparently it's not gathering enough data from any of them? And these are decent length games (between 15-25 minutes long). Any reason why this is or am I just derping everywhere? on my eu account i needed 1 game, on my na account i needed 5, i think a proper game needs to be without bonuspool/enemy without bonuspool one of those. Yes. There are criteria that have to be met regarding the data. For example if you have memory reader disabled, only data from games where your opponent wins & has bonuspool left can potentially be used (if mem reader is on data from every game can potentially be used). If the pre-criteria are met there are multiple other criteria that have to be met to be able to calculate MMR.
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On April 25 2013 21:26 korona wrote:Show nested quote +On April 25 2013 14:20 Whirligig wrote:On April 24 2013 04:40 FCLogan wrote:On April 23 2013 14:02 Whirligig wrote:I've won the last 3 games but the mmr graph continues it's downwards trajectory, I realise it must be wrong, but it still hurts to see ![](/mirror/smilies/frown.gif) Based on my understanding (Korona/Skeldark/etc, correct me if I am wrong), it tells you that you are likely within the "capping" range of the league, unless there is another bug or issue. This basically means that your MMR is below the minimum divisional MMR of the league (i.e. your MMR is at the low end of your league or below your league). Once your MMR is at or above the minimum divisional MMR of your league, the capping range problem should no longer effect you. While this might be of limited help, it does tell you that your MMR is at the bottom end of your current league. I don't know exactly what the minimal divisional MMR set offs are now, but Excalibur_Z discussed this in his articles about the league system back in WoL. With the changes since WoL, however, I don't know if this has changed. I'm not understanding this. I have a 55% winrate and am around 15th in my division. So unless there are division tiers, I can't see how I could be bumping along the bottom of the league. Just look at this graph, I'm gaining points for losing some games and losing points for winning, it's bonkers I tell you. Based on data from the 23rd of April you indeed seem to be in capping zone. In the fixed version (not yet released) the amount of 'good games' you have drops from 17 to only 3 as your opponents are consistantly capped (the old version did not detect it correctly). Winrates & division ranks do not affect MMR. You can easily be the first of your division in some divisions & have MMR from bottom of your league or even from lower league. Ah, I see, I suck :D Time to improve.
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uhm atm gm mmr is 1550 if i have more now/at begin of opening gm do i get promoted? or what does gm mmr mean?
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On April 26 2013 04:36 coldscars wrote: uhm atm gm mmr is 1550 if i have more now/at begin of opening gm do i get promoted? or what does gm mmr mean? DONT trust the GM line like the other promotion lines! Gm is not really a own league, so it does not have a real promotion line.
Its an area where some lower gm are. Can be that a ton of master are above the line already. Its possible to calculate it better with the database but for that you have to check and calculate it at least every weak and its a ton of work for little result. Normally its the average of 220-180 best guys of last season. What was not possible in this season because of offset changes.
Korona should confirm this tho, because thats the way i did it back then, im not 100% sure its the way he does it now.
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MMR tool v. 9.2 released!
Release notes: - Fixed cap detection for leagues lower than master - Added master league 'cap' (if master league player has adjusted points under a certain value & gains/loses certain amount of points, his opponent's calculated MMR is set to be invalid). The border values are still rough and may need some finetuning. - Implemented game start detection provided by sc2gears as it is more Wine-friendly than MMR tool's own old implementation - Minor bug fixes
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On April 26 2013 04:41 skeldark wrote:Show nested quote +On April 26 2013 04:36 coldscars wrote: uhm atm gm mmr is 1550 if i have more now/at begin of opening gm do i get promoted? or what does gm mmr mean? DONT trust the GM line like the other promotion lines! Gm is not really a own league, so it does not have a real promotion line. Its an area where some lower gm are. Can be that a ton of master are above the line already. Its possible to calculate it better with the database but for that you have to check and calculate it at least every weak and its a ton of work for little result. Normally its the average of 220-180 best guys of last season. What was not possible in this season because of offset changes. Korona should confirm this tho, because thats the way i did it back then, im not 100% sure its the way he does it now. I agree that the GM and top-GM lines should be visually changed. Probably it is good to have the top-line also even if it is only a snapshot from a certain time. But it informs how large the whole MMR range roughly is.
This season I set GM line roughly to place where master players & GM players mixed. Lots of lower GMs are under that line due to all started with blank MMR:s. When GM was opened one week after the release of HotS, player's MMRs had not developed at that time and you could get in with fairly low MMR. The lines were set based on April 9th data.
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On April 26 2013 05:47 MMR-Stats wrote: MMR tool v. 9.2 released!
Release notes: - Fixed cap detection for leagues lower than master - Added master league 'cap' (if master league player has adjusted points under a certain value & gains/loses certain amount of points, his opponent's calculated MMR is set to be invalid). The border values are still rough and may need some finetuning. - Implemented game start detection provided by sc2gears as it is more Wine-friendly than MMR tool's own old implementation - Minor bug fixes The cap mechanic has changed somewhat. For example cap mechanic point changes differ when player wins from when player loses (24 + point change). I also 'accidentally' found a master league 'cap', by having a major lose streak with one of my own accounts after master promotion. And as the calculated MMRs seemed off I started to investigate the cause.
Please note that these mechanics have likely changed already before this season (checked last seasons data with fixed version and it fixed many MMR spikes for which I could not find cause back then). The cap mechanic changes became more noticeable when Blizzard set so small league offsets & changed the matchmaker behavior (primarily pairs to opponents from same league) for this season.
Side effect of the fixed cap detection is that many players who were in capping zones will lose lots of 'good games'. Those games were not correctly identified to be capped.
Edit: When leagues were locked for different servers, the tool counted wrong max adjusted points for some hours depending on server. US ones were always correct. For other servers mistake was smallest for EU, next for China & Korea and largest for SEA server. Thus if you played right after the league lock (happened around midnight local times CEST for EU, KST for KR and China, Australian time for SEA.) you might want to set games played between midnight and 2013-04-24 8:00 CEST bad.
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This version has now totally fixed my graph! It now makes complete sense, thanks.
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How do we update?
Just download and over write previous files?
I would like to preserve the games I have in there so far.
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On April 26 2013 09:02 vaderseven wrote: How do we update?
Just download and over write previous files?
I would like to preserve the games I have in there so far. Either press that big 'Download update' (or something similar) button on the top toolbar or download and overwrite previous files. The save data is stored elsewhere so you do not lose anything.
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The usual big update button isnt showing up for me
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