Call to Action: Balance Testing (live custom map) - Page 25
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hordala
61 Posts
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Toastie
Netherlands104 Posts
On May 03 2012 14:41 KiLLJoy216 wrote: If you even look at his replays you would know he is extremely vulnureable when he gets that 3rd nexus up because he is also getting his 8-10 gates up at the same time. Try pressuring, works wonders. Give me a build that pressures and kills forcefield Protoss when you have 3 rax (1tech2naked) off a 1rax expand, that is also capable of killing Protoss? 1... 1 fucking warp in cycle kills 3-4 minutes of Terran production. The build time difference between gates and Rax for the first set of units may very well be one to one and half a minute. | ||
Wasteweiser
Canada522 Posts
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clever_us
United States329 Posts
On May 03 2012 14:37 Toastie wrote: I don't get the creep buff. Don't you have like, about 6-8 tumors now BEFORE HELLIONS, if you get 2 queens??? That means the area covered is enough to get out of the ramp. Is this an indirect nerf to all openers with hellions, because the map- control aspect is lost?! clueless. funny how the least qualified people are always the loudest when it comes to complaining about balance | ||
nathaelmc
Mexico3 Posts
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Toastie
Netherlands104 Posts
It would also be nice if our 'air superiority unit' didnt lose 2v1 with Corruptors, whom are easier to produce and have an ability that actually is usefull. | ||
c0sm0naut
United States1229 Posts
On May 03 2012 14:38 Resistentialism wrote: Please list the 10 and then I will list 4 viable terran openings (that are hard to scout). 15n > 6 gate all in 15n > 2-3 collosus + 3-5 gates of production 15n > 3 immortal push 1gate double FE > 8 gate "all in" 3gate star 3gate robo bust 4g warp prism straight up balls to the walls 10g > 4gate 1 base collosus there's a lot. terran probably has more but i think the posters point still stands. there are a lot of very strong builds protoss can do in the early-mid game, a lot of them i have to keep in the back of my mind at all times as a terran player. Note how all of these all ins involve a robotics , except for the pure gateway and stargate all ins. If i scan your main and see a robo + gateways, i really don't have any idea of whats going on because that could mean 4 observers + crazy macro play, or any of the above all ins ^.^ | ||
Toastie
Netherlands104 Posts
On May 03 2012 14:46 nathaelmc wrote: heey!!! let the zergs vote for the zerg balances!! im afraid that all the terrans in the world would vote "Disagree" hahaha (jk). Lol. that would be the same as asking people to determine their own salary ^^ | ||
Chill Penguin
Australia756 Posts
On May 03 2012 14:19 Zaphid wrote: I don't like the queen energy change, I feel like it makes stargate opening in PvZ almost useless. This post right here is why the queen change can't happen. An extra 3-4 transfusions will end stargate aggression. | ||
Raid
United States398 Posts
User was warned for this post | ||
shockaslim
United States1104 Posts
On May 03 2012 14:38 KiLLJoy216 wrote: I'll say it once. Look up the stats yoursellf. They have been posted multiple times. Terran usually wins in PvT within the first 16 mins, if the game goes beyond that Protoss usually wins. Statistics show that Terrans win something like 70% of games that go 16mins long and Protoss win like 75% of games that go later than that in PvT. Only conclusion you can draw from that is that Terran is favored early/mid game and Protoss is favored late game. These stats honestly don't say anything. You know what A LOT of these mid game wins mean? Did this all-in work or not. Besides that, those stats are 3 months old......a whole lot has changed since then. | ||
FlukyS
Ireland485 Posts
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clever_us
United States329 Posts
On May 03 2012 14:46 Toastie wrote: I'm still waiting for my Tank buff. Tanks are pathetic in numbers < 25. That helps lategame. It would also be nice if our 'air superiority unit' didnt lose 2v1 with Corruptors, whom are easier to produce and have an ability that actually is usefull. LOL how I wish vikings lost to corruptors when there were twice as many vikings. Holy shit late game ZvT would be a breeze... Edit: also wtf, tank buff? troll. | ||
Braric
Canada184 Posts
On May 03 2012 14:47 Chill Penguin wrote: This post right here is why the queen change can't happen. An extra 3-4 transfusions will end stargate aggression. To be fair any good Zerg player right now can handle Stargate aggression insanely easily as is, this change will just make bad players able to deflect it much easier. | ||
Dingobloo
Australia1903 Posts
On May 03 2012 14:45 hordala wrote: i think they should also have a talk about the 4 sentry warp prism 2 base pressure its insanely strong and i ahve been facing its alot now after many protoss have been doing on gsl and mlg and also ipl if ur at the nat ready to defend he will force field out of your main for a good 1:30sec-2mins also if your at the main to defend he will trap you in your main and ur nat is forfeit i mean come on wth is this? It will be easier to scout, you'll have more creep, and if you build any queens during the attack they will pop out with a transfuse, I'd say that's pretty decent. The build loses a lot of it's power when scouted, and it's not currently wrecking the meta game right now. | ||
Toastie
Netherlands104 Posts
On May 03 2012 14:48 Raid wrote: Hey guys, look on the brightside at least there are no terran nerfs amirite? If you consider every hellion opening becoming ineffective at what it is supposed to do (and thus useless, thus nerfed) and any agression will have to be on creep / sacrifice 2 more scans. Reactive Robo to deal with cloackshees gets obs 10 seconds faster (tjust 5/6 more workerkills you don't get) and Cloacked Ghost becoming even more of a non- factor,Well, no nerfs. | ||
CloudMage
Canada221 Posts
On May 03 2012 14:45 Jumbled wrote: They do "just win". The numbers still show higher win percentages for Terran in short games, and overall winrates have only evened out recently as players became more experienced at identifying and defending against early all-ins. Agree. | ||
Micro_Jackson
Germany2002 Posts
Queen 50 energy. Look at high level Zergs how they spread creep right now. It´s ridiculesly strong and too much, maybe it would be better to increase the creep range of the hatches. The Observer change makes me very angry. Srsly it´s like the Upgrade changes Blizzard is saying "well some koreans build more than one observer and have great success with it (i think Parting was it who have 6 - 8 Observers at the same time). But the average Protoss is just too stupid to build more than one so we have to buff them". I don´t see any reason for this and it´s a hidden terran nurf (again!) because cloak banshee will get weaker (and dt´s too). | ||
Toastie
Netherlands104 Posts
On May 03 2012 14:49 clever_us wrote: LOL how I wish vikings lost to corruptors when there were twice as many vikings. Holy shit late game ZvT would be a breeze... Edit: also wtf, tank buff? troll. It's not 2v1, but corruptors beat Vikings hardcore and the higher the upgrades, the worse the fight. Vikings ate harder to mass so, imo, should at least trade kind of equal. Also, yes. Tanks are fucking pathetic. It takes 5 shots to kill a zealot, 11 to kill and archon. 11 to kill and ultralisk. For a ground 'superiority'unit, needing to be with 22 + walls/meatshields to hold off ultralisks/archons is not really 'superiority'. Also, Terran is the only race without no supply costing defense for minerallines, except for PF, which doesn't stretch to the end of the mineral line. being able to waste 2 tanks and know they'll be effective is worth a lot. | ||
SolidMoose
United States1240 Posts
On May 03 2012 13:05 TheRabidDeer wrote: I dont understand this mentality. Why do terrans feel it is right for them to surprise any race? Why is it that your all-ins are the only ones that should remain unscoutable? EDIT: You are limited by the creep tumor cooldown. Look at the two screenshots and realize the TRUTH, and not your imagination. How about you realize the "TRUTH" that it's not just the cooldown, and that creep literally SPREADS faster. Like, the actual, physical creep, moves more in less time. It's too good. | ||
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