• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:56
CEST 11:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
CleanseSana 2026 Review: My 90-Day Experience, Sid Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion BW General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[ASL21] Ro24 Group F [Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2007 users

Call to Action: Balance Testing (live custom map) - Page 22

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 20 21 22 23 24 106 Next
Rassy
Profile Joined August 2010
Netherlands2308 Posts
May 03 2012 05:05 GMT
#421
Queen energy wont speed up a roach max ?
You will still need 1 queen/hatchery and your injects are still limited by the hatchery timer.

Not sure if queen will do much for creepspread.
At first sight it does, since every queen starts now with an inject AND a tumor so no more waiting for 2nd or 3rd queen or skipping injects.
But i thought that most pro zergs already skipped one of their early injects to place a tumor with their first queen because they dont have the monney at that time to use the larva,
If this is the case then this update wont have much effect on the creepspread rate at all.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 03 2012 05:07 GMT
#422
On May 03 2012 14:00 windsupernova wrote:
I don´t know why some people keep bringing up late game TvP


+ We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much.


They acknowledge the state of TvP. Every time they acknowledge something they end up changing it


There has been only one time I can think of where they didn't change it. Back when terrans were struggling super hardcore vs bl/infestor/corruptor they were talking about nerfing it, then terrans figured out ghosts were really really good and they left it alone. Not as much complaints about it except when the ghost was nerfed so I don't think it's a big deal anymore but just thought I would point out the one time they didn't change something they were discussing
When I think of something else, something will go here
xrapture
Profile Blog Joined December 2011
United States1644 Posts
May 03 2012 05:07 GMT
#423
won't this make the 200/200 max roach stephano style hit even faster?

forgo 2nd queen for 3 more drones, use 2nd queen to inject 2nd and 3rd base.

i don't think that style needed a buff...
Everyone is either delusional, a nihlilst, or dead from suicide.
latan
Profile Joined July 2010
740 Posts
May 03 2012 05:08 GMT
#424
On May 03 2012 13:16 Sadistx wrote:
Show nested quote +
On May 03 2012 12:45 latan wrote:
On May 03 2012 12:43 avilo wrote:
On May 03 2012 12:41 latan wrote:
at first the queen change seems too much, but if you think about it it's only one extra tumor per queen. it'll help with creep connecting bases obviously and initial creep spread, but it won't affect that much overall creep spread, since if you can clear 1 tumor you can surely clear an additional one.

that is, I don't think it will be much harder to deny/clear creep, but it will certainly reduce a lot of stress for zerg players in the very early game.


It's a vast change. Lower level players won't see the difference, but for every high level player it's a world of difference. Spreading creep is essentially "free." All it takes is multi-task, and progamers are going to be able to cover half the map in creep by the 10 minute mark. A lot of people just do not understand how such a "tiny" change is a huge, huge, HUGE, buff.


well then i guess then opponents will have to work a little harder to deny creep spread, which isn't even difficult anyway, or a big deal, i think. the observer change will help a bit as well.


I dont think you understand.

You can't "work a little harder" to counter a HUGE HUGE buff. It doesn't work.

It's like saying: zergs will have to work a little harder to defend a 3 rax scv allin - they fucking can't, they just dont have the larva to make enough units at that point in time.

Same way terran doesn't have enough units to cover every possible point where each of the 5-6 free tumors might spread next. You simply don't have _have_ enough units to be out on a map safely denying creep at your leisure, when zerg gets a 30 second lead start on the spread.

Imagine a snowball going down the mountain. Every 50 ft it gains an extra 50 lbs of weight. You weigh 150 lbs. If before the snowball started at 150ft. up the mountain, so by the time it gets to you its 150 vs 150, now it starts 200 ft. above. You can try all you want, but the momentum is now 30% higher, and you will literally get rolled even if you "try a little harder" to stop it.

I hope this analogy makes sense, even if the numbers dont.


and you're missing (or not addressing) what i'm actually saying: denying creep will be insignificantly harder. and it's definitely not a snowball effect. the amount of active tumors will merely grow by a fixed number (about 2-4 i think).
tadL
Profile Joined September 2010
Croatia679 Posts
May 03 2012 05:08 GMT
#425
I always thought the interesting point on queens is to decide, inject or creepspawn. With this change this is gone, feel kind of sad.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
May 03 2012 05:09 GMT
#426
I don't know how Idra can see his screen behind the massive erection he must have. A buff to early game Zerg scouting is the buff he's wanted since beta.

Queens popping with transfuse might be even more impactful than extra tumors. There's a lot of stuff Zerg macro openings are a little bit safer against, now.
ContrailNZ
Profile Joined January 2007
New Zealand306 Posts
May 03 2012 05:09 GMT
#427
On May 03 2012 14:07 xrapture wrote:
won't this make the 200/200 max roach stephano style hit even faster?

forgo 2nd queen for 3 more drones, use 2nd queen to inject 2nd and 3rd base.

i don't think that style needed a buff...


The funny thing is that 2 base protoss all in still don't hit fast enough to counter Stephano's current 3 base mass roach timing.

Imagine when he can get drones or units a little sooner and not have to worry about protoss air.

Zerg only loss to Protoss if they get in horrible positioning fights or if they get caught off gaurd over droning vs an allin.
redechelon
Profile Joined June 2011
27 Posts
May 03 2012 05:10 GMT
#428
I think all of the changes sound good. The observer build time seems more drastic than the queen energy to be honest... I completely agree that the queen should start with more than 25 energy, maybe not as much as they gave it, but we'll find out soon enough. Observer build time was decreased by a quarter though... that's pretty big.
aksfjh
Profile Joined November 2010
United States4853 Posts
May 03 2012 05:11 GMT
#429
On May 03 2012 14:07 blade55555 wrote:
Show nested quote +
On May 03 2012 14:00 windsupernova wrote:
I don´t know why some people keep bringing up late game TvP


+ We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much.


They acknowledge the state of TvP. Every time they acknowledge something they end up changing it


There has been only one time I can think of where they didn't change it. Back when terrans were struggling super hardcore vs bl/infestor/corruptor they were talking about nerfing it, then terrans figured out ghosts were really really good and they left it alone. Not as much complaints about it except when the ghost was nerfed so I don't think it's a big deal anymore but just thought I would point out the one time they didn't change something they were discussing

They left it alone for a good 6 months at least since first mentioning it.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 05:12 GMT
#430
On May 03 2012 14:07 xrapture wrote:
won't this make the 200/200 max roach stephano style hit even faster?

forgo 2nd queen for 3 more drones, use 2nd queen to inject 2nd and 3rd base.

i don't think that style needed a buff...

No, you still need 3 queens total, and you send your 2nd queen to the 3rd after it injects. So by the time it gets to the 3rd and the 3rd hatches it can inject, and the queen at your natural pops as larvae spawn off to inject there too.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 03 2012 05:12 GMT
#431
On May 03 2012 14:09 ContrailNZ wrote:
Show nested quote +
On May 03 2012 14:07 xrapture wrote:
won't this make the 200/200 max roach stephano style hit even faster?

forgo 2nd queen for 3 more drones, use 2nd queen to inject 2nd and 3rd base.

i don't think that style needed a buff...


The funny thing is that 2 base protoss all in still don't hit fast enough to counter Stephano's current 3 base mass roach timing.

Imagine when he can get drones or units a little sooner and not have to worry about protoss air.

Zerg only loss to Protoss if they get in horrible positioning fights or if they get caught off gaurd over droning vs an allin.


And yet in Korea Protoss are winning quite a lot vs Zerg

http://i.imgur.com/898Wwh.png

Its not as simple as ¨Zerg only lose when they screw up¨
"Its easy, just trust your CPU".-Boxer on being good at games
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 03 2012 05:14 GMT
#432
On May 03 2012 14:11 aksfjh wrote:
Show nested quote +
On May 03 2012 14:07 blade55555 wrote:
On May 03 2012 14:00 windsupernova wrote:
I don´t know why some people keep bringing up late game TvP


+ We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much.


They acknowledge the state of TvP. Every time they acknowledge something they end up changing it


There has been only one time I can think of where they didn't change it. Back when terrans were struggling super hardcore vs bl/infestor/corruptor they were talking about nerfing it, then terrans figured out ghosts were really really good and they left it alone. Not as much complaints about it except when the ghost was nerfed so I don't think it's a big deal anymore but just thought I would point out the one time they didn't change something they were discussing

They left it alone for a good 6 months at least since first mentioning it.


Hey I never said they work fast!

They fist mentioned Templar energy upgrade in the 1st SC2 Blizzcon and they nerfed it months later
"Its easy, just trust your CPU".-Boxer on being good at games
Gijian
Profile Joined February 2011
United States273 Posts
May 03 2012 05:16 GMT
#433
Rather than the extra energy on queen, why not give the hatchery a single creep tumor? They could give it an initial cooldown so zerg don't spread superfast.
bittman
Profile Joined February 2011
Australia8759 Posts
May 03 2012 05:16 GMT
#434
OL speed - seems like a nice little change since the speed change doesn't appear so dramatic

Queen energy - So-so. I do thin it's hilarious watching players show screenshots of creep spread though because that does nothing for the argument. If they reduced the barracks build time I could show how many barracks I could build in 10 minutes too.

That said, I did like the current metagame decision to decide on when to either save energy for a early tumor or build a dedicated queen. I understand their goal to assist the zerg with early to mid game rushes though, but I'm on the fence as to whether this queen thing is a solution or just an easier approach to creep spread. I don't know what a better alternative solution would be though, but I do think more people need to offer these alternatives over complaining.

Ob build time decrease - is it really essential? Obs is the best scouting unit in the game and players as it is have to make that hard decision to stop army production if they want more detection / information. I like that conflict of production. Not for this change.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
May 03 2012 05:16 GMT
#435
50 starting energy is huge, lets hope for that!
ESPORTS ILLUMINATI
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 03 2012 05:17 GMT
#436
On May 03 2012 14:09 Ribbon wrote:
I don't know how Idra can see his screen behind the massive erection he must have. A buff to early game Zerg scouting is the buff he's wanted since beta.

Queens popping with transfuse might be even more impactful than extra tumors. There's a lot of stuff Zerg macro openings are a little bit safer against, now.

im just trying to figure out when i started complaining about vortex vs bl/infestor dynamics since they seem to have about a year and a half lag on pulling their heads out of their asses
http://www.splitreason.com/product/1152 release the gracken tshirt now available
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
Last Edited: 2012-05-03 05:18:51
May 03 2012 05:18 GMT
#437
50 energy seems a bit drastic. Isn't the point of the overlord speed increase to ensure that zerg can scout so they no longer need to have that extra creep?
Write your own song!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 05:18 GMT
#438
On May 03 2012 14:09 ContrailNZ wrote:
Show nested quote +
On May 03 2012 14:07 xrapture wrote:
won't this make the 200/200 max roach stephano style hit even faster?

forgo 2nd queen for 3 more drones, use 2nd queen to inject 2nd and 3rd base.

i don't think that style needed a buff...


The funny thing is that 2 base protoss all in still don't hit fast enough to counter Stephano's current 3 base mass roach timing.

Imagine when he can get drones or units a little sooner and not have to worry about protoss air.

Zerg only loss to Protoss if they get in horrible positioning fights or if they get caught off gaurd over droning vs an allin.

Hero vs Leenock
MC vs Nestea

Basically every zerg eliminated by a protoss this season, would like a word with you about protoss not being able to beat it.

Just because you cant beat it, doesnt mean it cant be beaten.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
May 03 2012 05:19 GMT
#439
I don't like the queen energy change, I feel like it makes stargate opening in PvZ almost useless.
I will never ever play Mech against Protoss. - MVP
ContrailNZ
Profile Joined January 2007
New Zealand306 Posts
May 03 2012 05:19 GMT
#440
On May 03 2012 14:12 windsupernova wrote:
Show nested quote +
On May 03 2012 14:09 ContrailNZ wrote:
On May 03 2012 14:07 xrapture wrote:
won't this make the 200/200 max roach stephano style hit even faster?

forgo 2nd queen for 3 more drones, use 2nd queen to inject 2nd and 3rd base.

i don't think that style needed a buff...


The funny thing is that 2 base protoss all in still don't hit fast enough to counter Stephano's current 3 base mass roach timing.

Imagine when he can get drones or units a little sooner and not have to worry about protoss air.

Zerg only loss to Protoss if they get in horrible positioning fights or if they get caught off gaurd over droning vs an allin.


And yet in Korea Protoss are winning quite a lot vs Zerg

http://i.imgur.com/898Wwh.png

Its not as simple as ¨Zerg only lose when they screw up¨


That is true, but I'm not talking about Zerg play overall. I am talking about the skill cap.

Remember that guys like Stephano / DRG etc even state they practice very little.

Protoss have basically maxed out timing attacks. The only reasons some are doing ok at times is they are catching Zerg out with mass sentry and getting into an awesome positioning where they can slice and dice zerg in a choke that needs little force fields (basically map helping). This means they are only fighting half a zerg army at a time so they can get efficiency.

If Zerg catch them before they get in position they would get smashed, but Zerg are strong enough that they often dont even start army production until Protoss is on the way to them.

Prev 1 20 21 22 23 24 106 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 222
ProTech55
SortOf 26
StarCraft: Brood War
Killer 1531
Jaedong 562
Hyun 328
Zeus 301
Mini 231
Stork 168
Hm[arnc] 125
Soma 97
Sharp 71
ToSsGirL 60
[ Show more ]
ggaemo 49
sSak 44
Backho 38
EffOrt 36
Rush 35
hero 34
ZerO 31
Shinee 27
Mong 17
Barracks 17
Nal_rA 16
Bale 15
scan(afreeca) 15
NaDa 13
Sacsri 12
GoRush 9
soO 8
Movie 8
ajuk12(nOOB) 7
Dota 2
Gorgc3024
XcaliburYe778
XaKoH 596
NeuroSwarm101
canceldota80
League of Legends
JimRising 519
Counter-Strike
shoxiejesuss1359
allub168
edward115
Other Games
singsing1016
crisheroes332
Mew2King52
ZerO(Twitch)7
Organizations
Other Games
BasetradeTV347
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 41
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco41
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1108
Upcoming Events
WardiTV Team League
1h 4m
RotterdaM222
CranKy Ducklings
1d
WardiTV Team League
1d 1h
uThermal 2v2 Circuit
1d 5h
BSL
1d 9h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Wardi Open
3 days
GSL
4 days
Replay Cast
4 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.