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Call to Action: Balance Testing (live custom map) - Page 21

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 19 20 21 22 23 106 Next
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
Last Edited: 2012-05-03 04:54:25
May 03 2012 04:53 GMT
#401
On May 03 2012 13:32 Cyanocyst wrote:
ehh the Zergs macro mechanics cost supply, unlike Mules or Chrono...so no sympathy from me. Ill take my consolation creep tumor, thank you.

Zerg macro mechanic can also attack ground and air, spread creep And heal other units. Unlike Mules or Chrono. Which balances it out quite nicely imo
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
xrapture
Profile Blog Joined December 2011
United States1644 Posts
May 03 2012 04:53 GMT
#402
On May 03 2012 13:43 Tump wrote:
I think all races should have improvements against all-ins. Supply drop should be changed to like, fortify bunker or something. make it like the upgraded bunker but only on one?

Nexus should get Shield Battery.

Zerg already has transfuse/creep tumors and now has more energy, so yea.


please for the love of god no.

this game is easy enough as it is, making it even simpler is not going to help.

Everyone is either delusional, a nihlilst, or dead from suicide.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
May 03 2012 04:54 GMT
#403
yea queen energy is a little drastic. pro level zergs will have creep everywhere like its nothing. wont even need a creep queen anymore.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
May 03 2012 04:55 GMT
#404
On May 03 2012 13:28 Zelniq wrote:
Show nested quote +
On May 03 2012 11:32 mTwTT1 wrote:
zerg is already the best defencive race because of the larva inject mechanic, if u wanna make it easier for them to hold allins off just tweak the spine crawler build time.. why do they always try to overcomplicate everything?

believe me, they have considered reducing the build time as they realize that it would fix a lot of issues for zerg, except for one silly, super-specific reason against it. they claim zvz fast pool, spine crawler rushes would be broken. i am actually a little skeptical now, as i mean cannons (which have the same life as a spine), build 10 seconds faster than spine crawlers and yet 3 drones attacking it soon after it starts building can kill it before it's halfway done. so yeah actually i dont agree that a 40 second spine crawler down from 50 seconds would screw up zvz at all actually. someone should talk to him about it.


Spines have two armour on their entire hp pool compared to 1 armour on half hp for a cannon. This is a big deal against worker attacks, but also very important for the kind of defense zergs already use versus marines, hellions and zerglings, And they don't need a pylon. It's probably not that silly of an issue.
shanelevy
Profile Joined December 2011
United States23 Posts
May 03 2012 04:55 GMT
#405
On May 03 2012 08:59 S_SienZ wrote:
Yay another possible Protoss buff.

Is it even worth sacrificing 100 free minerals / 270 quicker minerals for an observer kill anymore? (Situations like observer blink stalker all-in aside)

EDIT: It's also very stupid that they acknowledge this is meant for pro level yet the test sample will be mostly non-pros.


If they make a change with pro-level players in mind, they still want to know if that will mess things up for the rest of us...

...Also, why wouldn't they get feedback from pros as well?

...in fact, what on earth are you talking about?
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 04:55 GMT
#406
On May 03 2012 13:53 Necro)Phagist( wrote:
Show nested quote +
On May 03 2012 13:32 Cyanocyst wrote:
ehh the Zergs macro mechanics cost supply, unlike Mules or Chrono...so no sympathy from me. Ill take my consolation creep tumor, thank you.

Zerg macro mechanic can also attack ground and air, spread creep And heal other units. Unlike Mules or Chrono. Which balances it out quite nicely imo

Mules can heal other units!

Still interesting that nobody has really addressed any of my points in a while

A lot of knee jerk "OMG CREEP SPREAD !@#!!" but not much actual thought put into it.
Bayyne
Profile Joined January 2011
United States1967 Posts
May 03 2012 04:56 GMT
#407
Now that I played a few more games on the test map, I really don't feel like we need these Z buffs. I don't know about observer build time issues, but from what I've gathered here it seems unnecessary as well.

Blizzard should just not touch anything until HOTS hits.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
May 03 2012 04:57 GMT
#408
Whatever happened to PTR?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
tuho12345
Profile Blog Joined July 2011
4482 Posts
May 03 2012 04:57 GMT
#409
meh, bad changes, may be overlord speed is okay. But queen and obs is unnecessary, I mean queen with 50 energies? You want 11 mins roach max instead of 12 mins?
Rassy
Profile Joined August 2010
Netherlands2308 Posts
Last Edited: 2012-05-03 04:58:40
May 03 2012 04:58 GMT
#410
oops nvm
thread already went way further.
shockaslim
Profile Joined December 2010
United States1105 Posts
May 03 2012 04:58 GMT
#411
On May 03 2012 13:38 Esorydal wrote:
Show nested quote +
On May 03 2012 13:19 hordala wrote:
Good changes overall zerg will not die to early rax rushes(not fair if you think about it zerg cant just 6pool on some maps and win while terran can 11/11 on entombed and have no real way to lose) cause of early transfuse or creep against helion, and whats different with this then repairing bunkers and a early transfuse even artosis in the gsl mentioned how he has never seen a terran get behind when he bunker rushes against zerg because zerg have no real way to stop it especially on entombed valley this will give them an early transfuse and also let zerg have a way to actually defend long 3rd base maps against stargate play like on entombed and tal daerim im not disagreeing with everyone that TVP is wack Protoss right now is ridiculously strong whats up with the random observer buff when they are doing so good right now, also if you watched gsl yesterday you wouldve seen the chart where zerg are the least represented consistantly for the whole year and went up or down by small margin never really having a strong representation not because the race it self is bad depending on the opener the oponent does, it cripples them before they can even really do anything even if the zerg prepares perfectly (obviously not on all maps but alot of them especially entombed).


I am a masters terran on korea and I comletelty agree with this statement zerg are WEAK early on against terran I dont know why people are complaing about zerg buffs THEY NEED THEM did you guys not see what are happening to zerg right are you guys blind LOOK AT THE GSL REPRESENTATION and on top of that look at lose rates for zergs on grandmaster, entombed WE WIN INSTANTLY with 11 11 racks why does this even happen zerg needs way better scouting.Are you guys seriously complaing about overloards when there slow as shit,cost supply and they cant wall off,our repair is like there transfuse they need this buff. Protoss are also to powerful right now I am guranteeing that there is gonna be a pvp and a protoss gsl winner they just have to many all ins and defenders advatnge everywhere and progessevly get strogner while the game goes on I dont know why you would buff the observer.Every gsl you can see that protoss recently STOMP on everyone even with using risky builds zerg are forced to engage protoss armies that dont require much micro at all to defend and die by force fields and terran are progessively going the route of all ins is this what you guys at blizzard want?



While there are some abusive things you can do on Entombed, to say that 11/11 is an auto-win is totally absurd. A faster overlord is not going to help you scout an 11/11, especially if it is proxy build. Also, I think you meant we are complaining about queens......because on creep they are not "slow as shit", and they are fat enough to close off spaces. It is hard to decipher what you are trying to say here......but I don't feel that any of it is correct.
Dirty Deeds...DONE DIRT CHEAP!!!
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
May 03 2012 04:58 GMT
#412
On May 03 2012 13:54 JiYan wrote:
yea queen energy is a little drastic. pro level zergs will have creep everywhere like its nothing. wont even need a creep queen anymore.

Creep tumours only last until the very first push from a Terran. Then you have to start again.
Average means I'm better than half of you.
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
May 03 2012 04:58 GMT
#413
On May 03 2012 13:55 TheRabidDeer wrote:
Show nested quote +
On May 03 2012 13:53 Necro)Phagist( wrote:
On May 03 2012 13:32 Cyanocyst wrote:
ehh the Zergs macro mechanics cost supply, unlike Mules or Chrono...so no sympathy from me. Ill take my consolation creep tumor, thank you.

Zerg macro mechanic can also attack ground and air, spread creep And heal other units. Unlike Mules or Chrono. Which balances it out quite nicely imo

Mules can heal other units!

Still interesting that nobody has really addressed any of my points in a while

A lot of knee jerk "OMG CREEP SPREAD !@#!!" but not much actual thought put into it.

Lol touche! But still, they cost supply for that reason and it works.

The starting energy I think is a little bit much, as creep spread will get kinda silly very quickly without even taking away 1 early game inject. It should at least the delay the next inject, being able to drop creep and inject right as it spawns seems kind of silly to me. But that it why they are making a test map for it!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Bayyne
Profile Joined January 2011
United States1967 Posts
May 03 2012 04:59 GMT
#414
On May 03 2012 13:57 Antisocialmunky wrote:
Whatever happened to PTR?


I believe very few people actually get on the PTR to test a patch, so it seems they're ditching it in favor of this live custom map test game. I think this is actually better, although maybe an added in-game feedback submission system to go along with it would be great.
Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 03 2012 05:00 GMT
#415
I don´t know why some people keep bringing up late game TvP


+ We are closely watching TvP to see if the offensive capabilities of terran in the early/mid game becomes too much, or if late game strength of protoss becomes too much.


They acknowledge the state of TvP. Every time they acknowledge something they end up changing it
"Its easy, just trust your CPU".-Boxer on being good at games
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2012-05-03 05:01:17
May 03 2012 05:01 GMT
#416
50 energy feels kind of inconsistent. But I like it.
...deeper and deeper into the bowels of El Diablo
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 05:01 GMT
#417
On May 03 2012 13:58 Necro)Phagist( wrote:
Show nested quote +
On May 03 2012 13:55 TheRabidDeer wrote:
On May 03 2012 13:53 Necro)Phagist( wrote:
On May 03 2012 13:32 Cyanocyst wrote:
ehh the Zergs macro mechanics cost supply, unlike Mules or Chrono...so no sympathy from me. Ill take my consolation creep tumor, thank you.

Zerg macro mechanic can also attack ground and air, spread creep And heal other units. Unlike Mules or Chrono. Which balances it out quite nicely imo

Mules can heal other units!

Still interesting that nobody has really addressed any of my points in a while

A lot of knee jerk "OMG CREEP SPREAD !@#!!" but not much actual thought put into it.

Lol touche! But still, they cost supply for that reason and it works.

The starting energy I think is a little bit much, as creep spread will get kinda silly very quickly without even taking away 1 early game inject. It should at least the delay the next inject, being able to drop creep and inject right as it spawns seems kind of silly to me. But that it why they are making a test map for it!

The point you bring up about creep spread getting silly has already been addressed by me, it has no effect on creep spread when you have a creep spread queen (or as I demonstrated, with the traditional 2 spreading queens in ZvT). The only difference will be those initial 2 tumors
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 03 2012 05:02 GMT
#418
I think it's really clever that they're using a custom map to test these changes rather than the PTR. If they make it a featured map in the custom maps section, then it would definitely get more testing than if people are forced to go out of their way to start up a separate PTR for these changes.
ㅇㅅㅌㅅ
sc14s
Profile Joined March 2011
United States5052 Posts
May 03 2012 05:04 GMT
#419
hmm , these changes seem pretty good, i am not sure about the queen, they do need a little extra energy early on imo but 50 starting seems like alot.. take basic 4 queen build.. thats 4 extra tumors starting from what you get already.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
May 03 2012 05:04 GMT
#420
On May 03 2012 14:01 Ownos wrote:
50 energy feels kind of inconsistent. But I like it.


How is it inconsistent? Don´t all casters start with 50 energy?
"Its easy, just trust your CPU".-Boxer on being good at games
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