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Call to Action: Balance Testing (live custom map) - Page 19

Forum Index > SC2 General
2110 CommentsPost a Reply
Prev 1 17 18 19 20 21 106 Next
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
May 03 2012 04:15 GMT
#361
On May 03 2012 13:13 IshinShishi wrote:
Show nested quote +
On May 03 2012 13:12 mayneeahk wrote:
Mules are not a very viable scouting option.


Why not?You drop a scan and then a mule, revolutionary one might say (Artosis).


So you spend the equivalent of an orbital command to cost. SOUNDS FAIR TO ME
do you have enough resolve, hero of justice?
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 03 2012 04:16 GMT
#362
On May 03 2012 12:45 latan wrote:
Show nested quote +
On May 03 2012 12:43 avilo wrote:
On May 03 2012 12:41 latan wrote:
at first the queen change seems too much, but if you think about it it's only one extra tumor per queen. it'll help with creep connecting bases obviously and initial creep spread, but it won't affect that much overall creep spread, since if you can clear 1 tumor you can surely clear an additional one.

that is, I don't think it will be much harder to deny/clear creep, but it will certainly reduce a lot of stress for zerg players in the very early game.


It's a vast change. Lower level players won't see the difference, but for every high level player it's a world of difference. Spreading creep is essentially "free." All it takes is multi-task, and progamers are going to be able to cover half the map in creep by the 10 minute mark. A lot of people just do not understand how such a "tiny" change is a huge, huge, HUGE, buff.


well then i guess then opponents will have to work a little harder to deny creep spread, which isn't even difficult anyway, or a big deal, i think. the observer change will help a bit as well.


I dont think you understand.

You can't "work a little harder" to counter a HUGE HUGE buff. It doesn't work.

It's like saying: zergs will have to work a little harder to defend a 3 rax scv allin - they fucking can't, they just dont have the larva to make enough units at that point in time.

Same way terran doesn't have enough units to cover every possible point where each of the 5-6 free tumors might spread next. You simply don't have _have_ enough units to be out on a map safely denying creep at your leisure, when zerg gets a 30 second lead start on the spread.

Imagine a snowball going down the mountain. Every 50 ft it gains an extra 50 lbs of weight. You weigh 150 lbs. If before the snowball started at 150ft. up the mountain, so by the time it gets to you its 150 vs 150, now it starts 200 ft. above. You can try all you want, but the momentum is now 30% higher, and you will literally get rolled even if you "try a little harder" to stop it.

I hope this analogy makes sense, even if the numbers dont.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 04:16 GMT
#363
On May 03 2012 13:13 Payson wrote:
Show nested quote +
On May 03 2012 13:03 DeMusliM wrote:
Dear David Kim,
Please stop listening to Mud Leaguers, Watch the game, especially TvP - Thanks in Advance.
P.S. Protoss is fucking good, this "protoss are good at pro level, but not top pro level" really is dumb, i'd almost guarantee a protoss will win GSL, and I would ALMOST be certain of a pvp final.


So it's okay for Terran to win 3 of the last 4 GSL titles while only one Protoss (Genius) even made it to that point and lost to DRG 4-2? Our last title win in GSL came from MC over a year ago in GSL March '11. We're having one really solid season because Protoss players are changing how they play the matchup and it's finally working in their favor.

What happened this season with 5 Protoss in the ro8 won't happen again this year, I guarantee that.

Genius threw the series by making carriers lolol

Also, the only reason zerg beats protoss is because of brood lords.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
May 03 2012 04:17 GMT
#364
On May 03 2012 12:44 Liquid`Jinro wrote:
Show nested quote +
On May 03 2012 12:41 onPHYRE wrote:
On May 03 2012 12:36 Liquid`Jinro wrote:
.........
I dont have words for how dumb this is.

On May 03 2012 12:35 Empirimancer wrote:
Just tested the new overlords, they feel much, much faster. Zerg early game scouting will be even better than Terran early game scouting now.


Terran early game scouting fucking sucks so that's not much of an accomplishment.



Do you disagree with both Z changes (I don't think the P one is that big anyway)? I think the overlord one is nice, not too fast, just slightly better. The Queen one might be a bit much, like people said maybe 35 energy instead of 50.

Queen change is absolutely beyond disgusting.
Overlord change is ok I guess, but I really dont think zergs have that hard of a time with dying to rushes.......
Observer change is retarded wtf, they are already insanely quick to get with chronoboost wtf are you serious?



A Pro-Player knows best Really Blizzard please don't do this :D
ForGG, Mvp, MMA, MarineKing, BoxeR,
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 04:19 GMT
#365
You terrans would be better off complaining about not having anything for late game than you would about the queen change. You know your late game sucks and I know it. Figure something out and suggest it. Now is the time to be fixing your real issue rather than complaining about an imaginary one.
MrDudeMan
Profile Joined April 2011
Canada973 Posts
May 03 2012 04:19 GMT
#366
On May 03 2012 13:17 Ace1123 wrote:
Show nested quote +
On May 03 2012 12:44 Liquid`Jinro wrote:
On May 03 2012 12:41 onPHYRE wrote:
On May 03 2012 12:36 Liquid`Jinro wrote:
.........
I dont have words for how dumb this is.

On May 03 2012 12:35 Empirimancer wrote:
Just tested the new overlords, they feel much, much faster. Zerg early game scouting will be even better than Terran early game scouting now.


Terran early game scouting fucking sucks so that's not much of an accomplishment.



Do you disagree with both Z changes (I don't think the P one is that big anyway)? I think the overlord one is nice, not too fast, just slightly better. The Queen one might be a bit much, like people said maybe 35 energy instead of 50.

Queen change is absolutely beyond disgusting.
Overlord change is ok I guess, but I really dont think zergs have that hard of a time with dying to rushes.......
Observer change is retarded wtf, they are already insanely quick to get with chronoboost wtf are you serious?



A Pro-Player knows best Really Blizzard please don't do this :D


Yes thats why they all agree

People should remember that this is them simply testing things out. If you don't like it go on the forums and tell them why so they can get some feedback (which is the whole point of this experiment).
mayneeahk
Profile Joined November 2011
Canada279 Posts
May 03 2012 04:19 GMT
#367
On May 03 2012 13:13 IshinShishi wrote:
Show nested quote +
On May 03 2012 13:12 mayneeahk wrote:
Mules are not a very viable scouting option.


Why not?You drop a scan and then a mule, revolutionary one might say (Artosis).

I've done that before. Albeit, generally in a custom game.

For instance, if its later into a team game and people aren't paying attention you can just scan then drop and take some minerals back to your base.

The little things...
hordala
Profile Joined October 2011
61 Posts
Last Edited: 2012-05-03 04:26:00
May 03 2012 04:19 GMT
#368
Good changes overall zerg will not die to early rax rushes(not fair if you think about it zerg cant just 6pool on some maps and win while terran can 11/11 on entombed and have no real way to lose) cause of early transfuse or creep against helion, and whats different with this then repairing bunkers and a early transfuse even artosis in the gsl mentioned how he has never seen a terran get behind when he bunker rushes against zerg because zerg have no real way to stop it especially on entombed valley this will give them an early transfuse and also let zerg have a way to actually defend long 3rd base maps against stargate play like on entombed and tal daerim im not disagreeing with everyone that TVP is wack Protoss right now is ridiculously strong whats up with the random observer buff when they are doing so good right now, also if you watched gsl yesterday you wouldve seen the chart where zerg are the least represented consistantly for the whole year and went up or down by small margin never really having a strong representation not because the race it self is bad depending on the opener the oponent does, it cripples them before they can even really do anything even if the zerg prepares perfectly or just didnt have the tools to properly scout cause of wall offs (zerg cant cause of creep limitation) (obviously not on all maps but alot of them especially entombed).
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 03 2012 04:19 GMT
#369
On May 03 2012 13:11 dgwow wrote:
Show nested quote +
On May 03 2012 12:36 Liquid`Jinro wrote:
.........
I dont have words for how dumb this is.

On May 03 2012 12:35 Empirimancer wrote:
Just tested the new overlords, they feel much, much faster. Zerg early game scouting will be even better than Terran early game scouting now.


Terran early game scouting fucking sucks so that's not much of an accomplishment.


SCANS


Really, you're going to tell Jinro to use scans? ok.

There's a huge gap in scouting between the first scv and your first 2 hellions.
If you don't go hellions, you can't scout.
If you waste a scan before 8 minutes and see nothing - you just put yourself behind.

It's simple as that.
archonOOid
Profile Blog Joined March 2011
1983 Posts
May 03 2012 04:21 GMT
#370
Maybe a new queen push is now available, maybe early toss air aggression will end and maybe will start watching a tv show instead.
I'm Quotable (IQ)
heaveshade
Profile Joined March 2011
China330 Posts
May 03 2012 04:22 GMT
#371
50 starting energy seems too high
Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
May 03 2012 04:24 GMT
#372
Hmm... 33% for the queen buff, 67% against. I do wonder who the 33% are...
do you have enough resolve, hero of justice?
magnaflow
Profile Joined August 2011
Canada1521 Posts
May 03 2012 04:25 GMT
#373
On May 03 2012 13:19 TheRabidDeer wrote:
You terrans would be better off complaining about not having anything for late game than you would about the queen change. You know your late game sucks and I know it. Figure something out and suggest it. Now is the time to be fixing your real issue rather than complaining about an imaginary one.



They have been. I believe %90 of terran players would accept a early game nerf in exchange for a late game buff. This actually needs to happen. Terrran players are whining so much about the early game changes are for a reason. If you buff protoss and zerg early game you are in return nerfing terran early game , what are they left with after that?

shmee
Profile Joined April 2011
United States28 Posts
May 03 2012 04:26 GMT
#374
On May 03 2012 13:24 Kraznaya wrote:
Hmm... 33% for the queen buff, 67% against. I do wonder who the 33% are...

They're zergs, obviously. The 67% against are cheesy toss and terran players who are mad they aren't getting a cookie, too.
"It's a comedian's duty to find out where people draw the line and then cross it deliberately." - George Carlin
Nibbler89
Profile Blog Joined May 2011
884 Posts
Last Edited: 2012-05-03 04:28:39
May 03 2012 04:27 GMT
#375
On May 03 2012 13:19 TheRabidDeer wrote:
You terrans would be better off complaining about not having anything for late game than you would about the queen change. You know your late game sucks and I know it. Figure something out and suggest it. Now is the time to be fixing your real issue rather than complaining about an imaginary one.

Thanks, we terrans will get right on that. Why didn't we terrans think about complaining about late game earlier.
Ok time to figure this shit out and suggest something. "You protoss" are clearly much smarter than us terrans at innovating
+ Show Spoiler +
We are concerned that protoss players seem to be having a slower start compared to zerg or terran players. For quite some time after StarCraft II was released, especially at the highest levels of professional play, protoss players were primarily only focusing on 1 base or 2 base warp gate all-ins. It was only after we toned down these builds that protoss players really started exploring their various tech options in the same way that the other two races have been doing for a long time.

so could you maybe give us some other ideas? Your first one was already a great start, we'll stop complaining about queen change immediately since that will prevent our late game from being changed and is an imaginary problem anyways.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
May 03 2012 04:28 GMT
#376
On May 03 2012 11:32 mTwTT1 wrote:
zerg is already the best defencive race because of the larva inject mechanic, if u wanna make it easier for them to hold allins off just tweak the spine crawler build time.. why do they always try to overcomplicate everything?

believe me, they have considered reducing the build time as they realize that it would fix a lot of issues for zerg, except for one silly, super-specific reason against it. they claim zvz fast pool, spine crawler rushes would be broken. i am actually a little skeptical now, as i mean cannons (which have the same life as a spine), build 10 seconds faster than spine crawlers and yet 3 drones attacking it soon after it starts building can kill it before it's halfway done. so yeah actually i dont agree that a 40 second spine crawler down from 50 seconds would screw up zvz at all actually. someone should talk to him about it.
ModeratorBlame yourself or God
K3Nyy
Profile Joined February 2010
United States1961 Posts
May 03 2012 04:28 GMT
#377
The overlord buff could've been used a few months ago, but nowadays it seems totally fine. The other two buffs are unnecessary.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
May 03 2012 04:29 GMT
#378
On May 03 2012 13:27 Nibbler89 wrote:
Show nested quote +
On May 03 2012 13:19 TheRabidDeer wrote:
You terrans would be better off complaining about not having anything for late game than you would about the queen change. You know your late game sucks and I know it. Figure something out and suggest it. Now is the time to be fixing your real issue rather than complaining about an imaginary one.

Thanks, we terrans will get right on that. Why didn't we terrans think about complaining about late game earlier.
Ok time to figure this shit out and suggest something. "You protoss" are clearly much smarter than us terrans at innovating
+ Show Spoiler +
We are concerned that protoss players seem to be having a slower start compared to zerg or terran players. For quite some time after StarCraft II was released, especially at the highest levels of professional play, protoss players were primarily only focusing on 1 base or 2 base warp gate all-ins. It was only after we toned down these builds that protoss players really started exploring their various tech options in the same way that the other two races have been doing for a long time.

so could you maybe give us some other ideas? Your first one was already a great start, we'll stop complaining about queen change immediately since that will prevent our late game from being changed.



I dont know what you can do, seeing as how I am a zerg. Maybe adjust psi storm such that it doesnt deal damage on impact allowing terrans to actually dodge damage? Maybe adjust colossus damage or health? Maybe make thor's/BC's viable somehow?
Omegalisk
Profile Blog Joined May 2010
United States337 Posts
May 03 2012 04:29 GMT
#379
This thread really is a bunch of theorycrafting right now. Play the game, get some replays, then post one as an example of a change being bad.
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
May 03 2012 04:29 GMT
#380
Wait so let me just clarify what they are trying to do. Because of the mess that is known at late game TvZ and TvP where the T is normally playing against a time bomb right next to his PC due to the nerfs, and hence resulting in more Ts alling/cheesing/timing, they are now giving Z and P more scouting options so that they can now get a "get out of early game card"?? Is this the real world?

Unless they do something about the lack of muscle from T (even by nerfing the marauder abit) for late game against both races (instead of referring back to the 50% "overall" winrate.. and ignoring how onesided late game scenarios are), these proposed changes are just over the top..

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