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Talking Balance with David Kim - Page 9

Forum Index > SC2 General
1416 CommentsPost a Reply
Prev 1 7 8 9 10 11 71 Next
ChairManMao467
Profile Joined September 2011
United States35 Posts
April 27 2012 04:41 GMT
#161
TvP late game is just broken as hell...Once Protoss starts mining off of at least 6 geysers HT+Colawlsus are just a much better army than anything terran can field. If the protoss were playing perfectly to suppress any sort of drop pressure, then theoretically the terran cannot win a straight up engagement is just death for terran due to AOE
Kharnage
Profile Joined September 2011
Australia920 Posts
April 27 2012 04:42 GMT
#162
On April 27 2012 13:30 sc2holar wrote:
sight, why would Zerg need better early game scouting? they are the only race with an air-scout in the early game. Protoss has an even harder time scouting Terran because we dont have overlords, we have probes, period.

its so retarded i dont know what to think,


probe into stalker/zealot poke followed up with observer is fine.

if you're going gateway then you've got a big pile of sentries, research hallu for scout.
Protoss options are there, no problems, no matter what opening you've chosen.

If you are trying to deny zerg scouting with good building placement and a few stalkers you can keep a few secrets. Faster overlords might be too good? But some better option would be good I feel.

As for PvT late game, when they look at balancing TvP early / mid game I'll agree to balancing PvT late game. Basically the game at the moment is protoss cutting as many courners as they can to try and get to the late game as soon as possible and if they can get there they are in good shape, but if what you're talking about is the win by time in TvP terran destroys protoss in the first 20 minutes.
coverpunch
Profile Joined December 2011
United States2093 Posts
Last Edited: 2012-04-27 04:46:34
April 27 2012 04:42 GMT
#163
Isn't Zerg "representation at the highest levels" pretty much just DRG, Stephano, and Nestea? Maybe Leenock?
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
April 27 2012 04:45 GMT
#164
a whole lotta nothing
High Risk Low Reward
Masada714
Profile Joined March 2011
United States89 Posts
April 27 2012 04:45 GMT
#165
I wish Terrans would stop talking about TvP lategame as if it's an auto loss. A protoss still requires a lot of things for them to go right in order to win (i.e. avoid EMP, place correct storms, don't get Collusus sniped, have good force fields.) This is all while having gas heavy T3 units, while T still has T1 with medivacs and Vikings mixed in. If a Protoss trades even in battles they will usually lose. If you nerf lategame Toss, then it will be extremely difficult to ever beat T and depending on the nerf it will probably have an effect on PvZ as well.

Another thing that drives me crazy is players in general trying to talk about balance based on Win %. The balance of the game should be based on how units interact with each other and if it is something that can be overcome with by players reasonably or if the unit is just to good in its standard situation. A high Win % only means 2 possible things, either there is a unit or units that make the matchup to easy or if units are quote unquote balanced then it is the measure of the skill of that matchup.
pOnarreT
Profile Joined March 2012
155 Posts
April 27 2012 04:45 GMT
#166
On April 27 2012 13:37 BoxingKangaroo wrote:
Show nested quote +
On April 27 2012 13:30 sc2holar wrote:
sight, why would Zerg need better early game scouting? they are the only race with an air-scout in the early game. Protoss has an even harder time scouting Terran because we dont have overlords, we have probes, period.

its so retarded i dont know what to think,


An air scout that's slow and can be easily taken out on the edges of a base if the opponent is diligent. P's may have a similar difficulty in scouting, but your early units are more versatile so it's not as much of a problem as it is for Z.


What's your point? Even if you say toss units are versatile, early game they still can't get up the ramp to scout.
unknownGamer
Profile Joined April 2012
288 Posts
April 27 2012 04:47 GMT
#167
On April 27 2012 13:30 sc2holar wrote:
sight, why would Zerg need better early game scouting? they are the only race with an air-scout in the early game. Protoss has an even harder time scouting Terran because we dont have overlords, we have probes, period.

its so retarded i dont know what to think,

Did you know, 2 marines take down a overlord before the OL can get to the middle part of your base in every map? And if you think zerg is having a easy time saccing their OL, guess what? Its a supply depot too AND it takes 100 minerals everytime and one larvae. There is a reason why zerg pros have said over and over again that zerg needs better scouting. Whether you like it or not, I am glad Blizzard acknowledge it. Sick and tired of playing games blind because of retarded scouting options.
FidoDido
Profile Joined March 2011
United States1292 Posts
April 27 2012 04:47 GMT
#168
you guys have to remember, they don't balance this game around the top tier level, they balance it for the general community.
LGIMSeed FantasyToss~~ Hipster Seed fan before he made Code A
unknownGamer
Profile Joined April 2012
288 Posts
April 27 2012 04:48 GMT
#169
On April 27 2012 13:42 coverpunch wrote:
Isn't Zerg "representation at the highest levels" pretty much just DRG, Stephano, and Nestea? Maybe Leenock?

Its blizzard. They will find ways to make things look balance while being obscure about it.
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
April 27 2012 04:50 GMT
#170
I think the game is fairly balanced right now. Sure every race can use some help in different aspects of their game but as of now the balance in the game is good enough where no race suffers to a big extent. Still would like to see how they handle balance issues with the expansions that are set to come.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
April 27 2012 04:53 GMT
#171
On April 27 2012 13:45 pOnarreT wrote:
Show nested quote +
On April 27 2012 13:37 BoxingKangaroo wrote:
On April 27 2012 13:30 sc2holar wrote:
sight, why would Zerg need better early game scouting? they are the only race with an air-scout in the early game. Protoss has an even harder time scouting Terran because we dont have overlords, we have probes, period.

its so retarded i dont know what to think,


An air scout that's slow and can be easily taken out on the edges of a base if the opponent is diligent. P's may have a similar difficulty in scouting, but your early units are more versatile so it's not as much of a problem as it is for Z.


What's your point? Even if you say toss units are versatile, early game they still can't get up the ramp to scout.


My point is about versatility is that an unscouted build order done by your opponent won't kill P's as easily as it does Z's. For example if Z's don't have a T1 unit (other than Queens) that shoot up. Not scouting early air can be insta-death.
Endymion
Profile Blog Joined November 2009
United States3701 Posts
April 27 2012 05:01 GMT
#172
On April 27 2012 13:37 Dingobloo wrote:
Hm no more balanced changes until heart of the swarm except if there is a large meta game shift... I was convinced that HotS would be next year, but are they really anticipating that they won't need another balance patch before next year?

imo he was talking about the HOTS beta, not full release
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
InvXXVII
Profile Joined March 2011
Canada242 Posts
April 27 2012 05:01 GMT
#173
People at Blizzard don't get enough credit for what they're doing. First of all this is a video game; and just like most of us play sports for "fun", most of us play SCII for "fun" (i.e. most of us are not professional SCII players, and most of us will never be).

Having said that, David Kim has brought SCII where it is today. Without his hard work, there would have not been any WoL to talk about. No GSL, no MLG, no Dreamhack, no etc... Truth is Blizzard has given us a great game, a game so great we call it a sport. I'm not saying don't whine about balance, but can people please stop calling Blizzard and David Kim names and saying they suck?
A good loser is still a loser.
ContrailNZ
Profile Joined January 2007
New Zealand306 Posts
April 27 2012 05:04 GMT
#174
I think they need to look at the results of games based on the length of time of games.

eg.

P > T 65% past 25 minutes
Z > P 65% past 25 minutes
T > Z 65% before 10 minutes

This would help identify eg.

IF Broodlords are imbalanced late game vs Protoss etc etc
Toastie
Profile Joined April 2012
Netherlands104 Posts
April 27 2012 05:06 GMT
#175
This was no talking balance, this was a statfuck. What about TvP lategame, Broodlord Imbafestor, Stephano Style Roach?
Never give up, never surrender!
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
April 27 2012 05:07 GMT
#176
I feel part of the reason people complain about PvT being Protoss favored is because Protoss lategame is just so flashy with lasers, storms and big warp ins. It just "looks" so much more OP.

Then again, seeing Terran lategame production is also pretty fucking scary as a whole.

Just a few thoughts, though I won't completely disagree Toss may have an advantage in the lategame. I mean, geez, Terran is strong midgame and stuff isn't it? >_>
(╯°□°)╯︵ ┻━┻
IshinShishi
Profile Joined April 2012
Japan6156 Posts
Last Edited: 2012-04-27 05:21:12
April 27 2012 05:09 GMT
#177
On April 27 2012 13:15 Doublemint wrote:
Show nested quote +
On April 27 2012 13:09 avilo wrote:
I think at this point I may have to start collecting and casting TvP replays from pro players where the Terran wins the big battles and is up 30-70 supply and protoss still is in the game and ends up winning from hitting psi storms. It's depressing they still do not address TvP lategame after all this time (TvZ lategame isn't much better after the ghost nerf).

It's also disappointing that a balance designer is equating winrate statistics with how the game is currently being played/the metagame. Statistics have NOTHING, absolutely nothing to do with the current metagame.


I am genuinely interested in games like the ones described by you. Terran has to eat ALL the storms and mess up big time to still lose after being ahead 30 - 70(!) supply - and I am not even sure then it´s a done deal for the Toss.

You only need to watch the recent highest level TvP games, plenty of games where terran has a 30+ supply advantage and nothing happens, while when the protoss manages to get the same supply advantage, the game is kinda over, terran can't hold anything down in supply vs toss, that's just some made up bullshit, this concept only applies to TvZ where tanks, bunkers and walls are much more cost effective.But still, if terran still has a higher win ratio then it makes no sense to buff terran or nerf protoss.I wish we could have a major change regardless of the winrates, but that's unrealistic.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 27 2012 05:11 GMT
#178
On April 27 2012 13:42 coverpunch wrote:
Isn't Zerg "representation at the highest levels" pretty much just DRG, Stephano, and Nestea? Maybe Leenock?


You know the more I think about it, the more I can't think of top tier zergs that are on any sort of ground with drg/stephano/nestea. Leenock seems to have fallen off a lot.
When I think of something else, something will go here
usethis2
Profile Joined December 2010
2164 Posts
April 27 2012 05:14 GMT
#179
On April 27 2012 13:21 Plexa wrote:
The biggest imbalance in TvP lategame is the mass colossus switch. Typically terrans won't have enough vikings to be able to deal with the switch and just get killed. Obviously, prematurely building vikings is a bad idea because they're useless against zealot/storm/stalker/archon and you really wanna be powering everything into bio. Even when scouting the colossus switch, one starport with a reactor isn't good enough to counter a double robo so more starports are required to defend it. Then if the next battle is about even, and you are left with a bunch of vikings (and he doesn't have colossus) he can go straight back into templar/zealot. It's this lategame flexibility which Terran struggles to deal with. And I say this as a protoss who has been exploiting this fact for months now.


Sounds like ZvP story from 1 year ago. What do I do with these useless curreptors? Sure they killed Colossi but P warps in stalkers in masse.

I am not sayin that T isn't having a difficulty figuring out late-game army composition. But I have a feeling that players will come up with something.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
April 27 2012 05:15 GMT
#180
This is silly. Are we supposed to take these statistics on faith? We have no clue what they are or how they were arrived at. And why would Blizzard withhold this information if there wasn't something wrong with their stats?


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