Talking Balance with David Kim - Page 27
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Satoros
38 Posts
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SupLilSon
Malaysia4123 Posts
On April 28 2012 00:34 Hypemeup wrote: To be fair I think T's need to add ravens just to clear obs, otherwise you might as well give ST protoss players Maphacks. But ravens spells is utterly useless vs P sadly. In fact Feedback rapes so much of Terrans T3 LoL. Yea, I've been trying that lately but it just irks me when people who are obviously oblivious to TvP metagame come here and spout BS. Like srsly, PDD for late game Toss? Show me the Toss who is using mass stalkers lategame... dat bronze. | ||
Hypemeup
Sweden2783 Posts
On April 28 2012 00:35 Satoros wrote: From just these numbers, it looks like there's nothing too blatently wrong, since in Korea the win rates are all very close to 50%. Seems like Europe is still having somewhat of an issue with TvP, but if there's that big of a difference between Korea and Europe, there must be something else responsible besides just balance. The stats are from all skill levels. On April 28 2012 00:36 SupLilSon wrote: Yea, I've been trying that lately but it just irks me when people who are obviously oblivious to TvP metagame come here and spout BS. Like srsly, PDD for late game Toss? Show me the Toss who is using mass stalkers lategame... dat bronze. Yeah. I dont actually think we will see much more raven use though. When Z started to use Baneling landmines I thought T would have to start to use ravens in that MU but they seem to rely more on scan. Then again Zergs dont do Baneling landmines nearly enough. | ||
Sapphire.lux
Romania2620 Posts
On April 28 2012 00:30 noidontthinkso wrote: OF COURSE the numbers say balance why? becuase the fucking MM system wants everyone to have 50% WINRATE They do some witchcraft and adjust for player skill. The MUs look balanced and at this point i think they don't care about anything else except win %. Gone are the days of buffing warp prisms, archons, etc just to make the game more fun/ give options. Sucks ass they didn't "give options" to Terran in TvP outside mmmmmmmm | ||
BoxingKangaroo
Japan955 Posts
On April 28 2012 00:28 OutOfMyMind_pro wrote: The race with the best scouting units is having a problem with early scouting. Well at least I had a good laugh. Too bad speed is lair tech and DK was referring to early game. Your point is? | ||
shockaslim
United States1104 Posts
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SupLilSon
Malaysia4123 Posts
On April 27 2012 23:57 Telcontar wrote: I don't really envy his job. There's only so much you can do with a game that's being dragged down by fundamental design flaws. He doesn't address issues like lategame TvP because he doesn't have the power to do anything about it. Yea, my friends and I have been feeling this for a while. For the most part we've just dispersed to different games in hopes that HOTS will be decent. None of us have high hopes though. Gonna go pro D3 I guess.. | ||
Blezza
United Kingdom191 Posts
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DifuntO
Greece2376 Posts
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Shadow_Dog
Canada427 Posts
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Gackt_
335 Posts
We just waited for this for a 2 years almost now.. | ||
ZeroTalent
United States297 Posts
On April 28 2012 00:11 Hypemeup wrote: And they also make your bioball die even harder to chargelots. Only if you don't target fire. I've taught myself to target fire infestors and banelings; shouldn't I be able to target fire templars? To answer my own question, "maybe". And the differences are. (1) in TvZ if your marines are even a little pre-spread it's not as important to micro them. And when you do, you can just run them away and go back to target firing w/ the tanks. In TvP if you just run your bio away, the chargelots will kill the front line of tanks super fast. (2) Unless the Zerg army has roaches or ultras, its ability to survive tank blasts is pretty low. (3) Finally, making tanks means you have less gas for upgrades, Marauders -- the only tank-y unit in TvP -- medivacs, and ghosts. So your bio will have fewer HP per supply or cost than if you didn't have tanks. People seem to be experimenting with tanks more lately (maybe thanks to MKP at MLG Columbus?), but even then they abandon tanks in the late game. Maybe it's worth trying to stick with them for the late game? Or go for some combination like Hellion/Marauder/Viking/Ghost? | ||
SKYFISH_
Bulgaria990 Posts
The pro player and caster feedback regarding which races are overpowered or underpowered is very evenly distributed among the three races, which is a very good sign. feedback from the casters? how in the world is their opinion as relevant as that of pro players? | ||
Uncultured
United States1340 Posts
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Shiori
3815 Posts
On April 28 2012 01:13 SKYFISH_ wrote: feedback from the casters? how in the world is their opinion as relevant as that of pro players? Because they earn a living analyzing the game? | ||
hugman
Sweden4644 Posts
On April 28 2012 00:34 Hypemeup wrote: To be fair I think T's need to add ravens just to clear obs, otherwise you might as well give StarTale protoss players Maphacks. But ravens spells is utterly useless vs P sadly. In fact Feedback rapes so much of Terrans T3 LoL. You could spam Auto Turrets to fuck with chargelots and tank some damage. With building armor they tank a lot. Probably hard to pull off though. | ||
Smackzilla
United States539 Posts
On April 28 2012 00:30 noidontthinkso wrote: OF COURSE the numbers say balance why? becuase the fucking MM system wants everyone to have 50% WINRATE That is not the same as the system forcing every racial match up to be 50%. For example, if TvZ was imbalanced, you could see a zerg with 40% vT, 60% vP, and 50% vZ, and the ladder system would have no effect on those percentages. | ||
p1cKLes
United States342 Posts
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Holytornados
United States1022 Posts
On April 28 2012 01:13 SKYFISH_ wrote: feedback from the casters? how in the world is their opinion as relevant as that of pro players? I see no problem gathering opinions of those who cast for a living. It's not like they are the end-all be-all of the decision making process. | ||
DayWalk3r
Canada192 Posts
On April 27 2012 22:04 jdsowa wrote: It's just remarkable that Terran's tier 1 units can't win lategame versus Protoss's tier 2 and tier 3. David Kim must be blind or else he would have fixed this by now. bump >.> | ||
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