• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:28
CEST 05:28
KST 12:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?83Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9]
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
[Personal Project Share] Terran Defense v0.60 Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion
Tourneys
Brood War in Budapest ! WORTEX 2026 BW Finals KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Canadian Politics Mega-thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8978 users

Program to resume games from replays - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 37 38 39 Next All
DigitalDevil
Profile Joined October 2011
219 Posts
April 13 2012 06:11 GMT
#61
On April 13 2012 15:06 hegeo wrote:
Show nested quote +
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.
latan
Profile Joined July 2010
740 Posts
April 13 2012 06:14 GMT
#62
the most efficient solution would be to allow parties to load maps from a hard drives, then a replay could be converted into a map.
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 13 2012 06:15 GMT
#63
On April 13 2012 14:41 Yoshi Kirishima wrote:
Show nested quote +
On April 13 2012 14:40 Canas wrote:
On April 13 2012 14:11 VashTS wrote:
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?

What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method.


Warcraft 3 has this function so I don't really think that's the case


Sorry but I don't remember WC3 having that...? What do you mean?

I didn't follow WC3 but in DotA there are like, periodic pauses for saves that can be loaded later.
theBOOCH
Profile Joined November 2010
United States832 Posts
April 13 2012 06:17 GMT
#64
And AFAIK this tech isn't something new. I remember clicking around like an idiot in AOE2 while watching "recorded games" and I end up controlling the units + production facilities. Might be a bug or it could be intentional, but I never bothered to find out.

I remember that from AOE 2. For me at least it was super buggy, though. and would crash the program a lot... so maybe not the best example.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 13 2012 06:20 GMT
#65
This could be used in some pretty neat ways. Say you felt like a game was going really well, but you made a decision that you think lost it. Get the other guy to go back, make the alternate decision, and see how it plays out. Could be cool.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 13 2012 06:21 GMT
#66
Well, I am not going to try it, but it sounds like a simple thing to actually do. I hope that Blizzard finally implements something along these lines to prevent what happened this weekend.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
hegeo
Profile Joined February 2011
Germany194 Posts
April 13 2012 06:22 GMT
#67
On April 13 2012 15:11 DigitalDevil wrote:
Show nested quote +
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
April 13 2012 06:29 GMT
#68
Of course it's a simple thing to actually do, blizz already has a fricking replay engine that allows you to go to any point in a game and see the exact game state. THAT would be the hard bit to program; allowing players to 'load' at an arbitrary point during a replay instead of the beginning of a game is, in comparison, "hello world".

Personally, I don't have use for this. It's obviously not useful on ladder until blizz does it themselves, and if I want to practice with a friend I will use 'SALT' instead (which isn't quite the same thing, I know). However, as "a demonstration of how easy it is to implement technically" it is superb work, well done.
Sometimes I sits and thinks, and sometimes I just sits
Humposaurus
Profile Joined November 2011
Netherlands86 Posts
April 13 2012 06:30 GMT
#69
On April 13 2012 14:38 mrRoflpwn wrote:
guy with 1 post posts download links, expects people to actually believe him.



Like a guy with 10.000 posts can't post virusses?
LazinCajun
Profile Joined July 2011
United States294 Posts
April 13 2012 06:32 GMT
#70
On April 13 2012 14:14 Severian wrote:
Pfft. In the time it took you to write that program, Blizzard could have easily made chat windows resizable in both the x and y dimensions.


I almost spit my drink all over my monitor when I read this.
IronMonocle
Profile Joined September 2009
Canada142 Posts
Last Edited: 2012-04-13 06:39:06
April 13 2012 06:37 GMT
#71
I posted this idea 2 years ago in the battle net forums SC2 Suggestions board. Pretty cool.

Can't find the post since blizzard made changes to their forums so maybe it's gone.
My armor is contempt. My shield is disgust. My sword is hatred.
DigitalDevil
Profile Joined October 2011
219 Posts
April 13 2012 06:41 GMT
#72
On April 13 2012 15:22 hegeo wrote:
Show nested quote +
On April 13 2012 15:11 DigitalDevil wrote:
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.

Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.
memcpy
Profile Blog Joined April 2010
United States459 Posts
April 13 2012 06:45 GMT
#73
Wow, awesome job. This could easily be adapted to save tournament games, given Blizzard's consent of course...
To all the skeptics: He posted the source code... if you don't trust it then look at the source and build it yourself or wait for someone else to do it for you. Just took a look myself and it seems fine. Building it now.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 13 2012 06:48 GMT
#74
On April 13 2012 15:20 Dalguno wrote:
This could be used in some pretty neat ways. Say you felt like a game was going really well, but you made a decision that you think lost it. Get the other guy to go back, make the alternate decision, and see how it plays out. Could be cool.

I think it would be funnier if done on the ladder. PM some random guy after a game and be like "Nono wait a second let me try that again"
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
Last Edited: 2012-04-13 06:52:08
April 13 2012 06:49 GMT
#75
On April 13 2012 15:41 DigitalDevil wrote:
Show nested quote +
On April 13 2012 15:22 hegeo wrote:
On April 13 2012 15:11 DigitalDevil wrote:
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.

Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.


Nowhere in the OP did he say it only took a few days. I'm still skeptical that this allows players to continue playing against each other and not just one resuming a replay. I'll wait for confirmation on that.

edit: For example, what does the game client do when someone wins a resumed replay? Records of wins/losses (even customs) are recorded server-side - so some reporting must take place. If the server has no record of the game being created then.... what?
DigitalDevil
Profile Joined October 2011
219 Posts
April 13 2012 06:55 GMT
#76
On April 13 2012 15:49 BoxingKangaroo wrote:
Show nested quote +
On April 13 2012 15:41 DigitalDevil wrote:
On April 13 2012 15:22 hegeo wrote:
On April 13 2012 15:11 DigitalDevil wrote:
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.

Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.


Nowhere in the OP did he say it only took a few days. I'm still skeptical that this allows players to continue playing against each other and not just one resuming a replay. I'll wait for confirmation on that.

edit: For example, what does the game client do when someone wins a resumed replay? Records of wins/losses (even customs) are recorded server-side - so some reporting must take place. If the server has no record of the game being created then.... what?

You're right, he didn't. But it certainly seems like so given the timing.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 13 2012 06:56 GMT
#77
I've tried it out. I really can't believe it works. Basically it just plays out the replay really fast while you have control. So you can move 1 drone and it breaks the rest of the playback.

I'm not sure how it works with multiplayer. Do 2 people use the program at once or what?


On April 13 2012 14:31 jeeneeus wrote:
Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function.


SALT doesn't save things like spells or larva count. This doesn't need a special map and can be used retroactively. We could even play back MKP VS Parting in a $500 showmatch to see who would really have won the game.
http://grooveshark.com/#/deltrus/music
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 13 2012 07:01 GMT
#78
If this program works as intended, it will mean to me that Blizzard are just lazy. No LAN, no online replays with friends, limited chat channel functions, etc.
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 13 2012 07:02 GMT
#79
On April 13 2012 15:56 DeltruS wrote:
I've tried it out. I really can't believe it works. Basically it just plays out the replay really fast while you have control. So you can move 1 drone and it breaks the rest of the playback.

I'm not sure how it works with multiplayer. Do 2 people use the program at once or what?


Show nested quote +
On April 13 2012 14:31 jeeneeus wrote:
Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function.


SALT doesn't save things like spells or larva count. This doesn't need a special map and can be used retroactively. We could even play back MKP VS Parting in a $500 showmatch to see who would really have won the game.

But MKP vs Parting was already replayed
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
April 13 2012 07:05 GMT
#80
On April 13 2012 15:55 DigitalDevil wrote:
Show nested quote +
On April 13 2012 15:49 BoxingKangaroo wrote:
On April 13 2012 15:41 DigitalDevil wrote:
On April 13 2012 15:22 hegeo wrote:
On April 13 2012 15:11 DigitalDevil wrote:
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.

Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.


Nowhere in the OP did he say it only took a few days. I'm still skeptical that this allows players to continue playing against each other and not just one resuming a replay. I'll wait for confirmation on that.

edit: For example, what does the game client do when someone wins a resumed replay? Records of wins/losses (even customs) are recorded server-side - so some reporting must take place. If the server has no record of the game being created then.... what?

You're right, he didn't. But it certainly seems like so given the timing.


People have been talking about this for months...
Prev 1 2 3 4 5 6 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft429
RuFF_SC2 202
SpeCial 179
StarCraft: Brood War
Shuttle 1950
Hyuk 227
ggaemo 85
sSak 58
Stork 47
Shinee 40
Yoon 14
Terrorterran 13
Dota 2
NeuroSwarm189
League of Legends
JimRising 824
Counter-Strike
minikerr58
Super Smash Bros
Mew2King90
Heroes of the Storm
Khaldor153
Other Games
summit1g8296
PiGStarcraft347
XaKoH 135
ViBE73
Organizations
Other Games
gamesdonequick2660
BasetradeTV87
[ Show 11 non-featured ]
StarCraft 2
• practicex 24
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 43
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush597
Upcoming Events
Sparkling Tuna Cup
6h 32m
OSC
8h 32m
Shopify Rebellion Sundays
11h 32m
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
12h 32m
OSC
20h 32m
Afreeca Starleague
1d 6h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 7h
Monday Night Weeklies
1d 12h
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.