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On April 13 2012 15:06 hegeo wrote:Show nested quote +On April 13 2012 15:04 DigitalDevil wrote: One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long? I'm wondering - did they ever say they couldn't? I don't think so. Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.
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the most efficient solution would be to allow parties to load maps from a hard drives, then a replay could be converted into a map.
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On April 13 2012 14:41 Yoshi Kirishima wrote:Show nested quote +On April 13 2012 14:40 Canas wrote:On April 13 2012 14:11 VashTS wrote:On April 13 2012 14:10 Soft`Soap wrote: On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this? What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method. Warcraft 3 has this function so I don't really think that's the case Sorry but I don't remember WC3 having that...? What do you mean? I didn't follow WC3 but in DotA there are like, periodic pauses for saves that can be loaded later.
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And AFAIK this tech isn't something new. I remember clicking around like an idiot in AOE2 while watching "recorded games" and I end up controlling the units + production facilities. Might be a bug or it could be intentional, but I never bothered to find out. I remember that from AOE 2. For me at least it was super buggy, though. and would crash the program a lot... so maybe not the best example.
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This could be used in some pretty neat ways. Say you felt like a game was going really well, but you made a decision that you think lost it. Get the other guy to go back, make the alternate decision, and see how it plays out. Could be cool.
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Well, I am not going to try it, but it sounds like a simple thing to actually do. I hope that Blizzard finally implements something along these lines to prevent what happened this weekend.
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On April 13 2012 15:11 DigitalDevil wrote:Show nested quote +On April 13 2012 15:06 hegeo wrote:On April 13 2012 15:04 DigitalDevil wrote: One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long? I'm wondering - did they ever say they couldn't? I don't think so. Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.
One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to? They are neither lazy nor incompetent. They just have other plans.
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Of course it's a simple thing to actually do, blizz already has a fricking replay engine that allows you to go to any point in a game and see the exact game state. THAT would be the hard bit to program; allowing players to 'load' at an arbitrary point during a replay instead of the beginning of a game is, in comparison, "hello world".
Personally, I don't have use for this. It's obviously not useful on ladder until blizz does it themselves, and if I want to practice with a friend I will use 'SALT' instead (which isn't quite the same thing, I know). However, as "a demonstration of how easy it is to implement technically" it is superb work, well done.
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On April 13 2012 14:38 mrRoflpwn wrote: guy with 1 post posts download links, expects people to actually believe him.
Like a guy with 10.000 posts can't post virusses?
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On April 13 2012 14:14 Severian wrote: Pfft. In the time it took you to write that program, Blizzard could have easily made chat windows resizable in both the x and y dimensions.
I almost spit my drink all over my monitor when I read this.
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I posted this idea 2 years ago in the battle net forums SC2 Suggestions board. Pretty cool.
Can't find the post since blizzard made changes to their forums so maybe it's gone.
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On April 13 2012 15:22 hegeo wrote:Show nested quote +On April 13 2012 15:11 DigitalDevil wrote:On April 13 2012 15:06 hegeo wrote:On April 13 2012 15:04 DigitalDevil wrote: One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long? I'm wondering - did they ever say they couldn't? I don't think so. Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent. One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to? They are neither lazy nor incompetent. They just have other plans. Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.
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Wow, awesome job. This could easily be adapted to save tournament games, given Blizzard's consent of course... To all the skeptics: He posted the source code... if you don't trust it then look at the source and build it yourself or wait for someone else to do it for you. Just took a look myself and it seems fine. Building it now.
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On April 13 2012 15:20 Dalguno wrote: This could be used in some pretty neat ways. Say you felt like a game was going really well, but you made a decision that you think lost it. Get the other guy to go back, make the alternate decision, and see how it plays out. Could be cool. I think it would be funnier if done on the ladder. PM some random guy after a game and be like "Nono wait a second let me try that again"
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On April 13 2012 15:41 DigitalDevil wrote:Show nested quote +On April 13 2012 15:22 hegeo wrote:On April 13 2012 15:11 DigitalDevil wrote:On April 13 2012 15:06 hegeo wrote:On April 13 2012 15:04 DigitalDevil wrote: One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long? I'm wondering - did they ever say they couldn't? I don't think so. Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent. One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to? They are neither lazy nor incompetent. They just have other plans. Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.
Nowhere in the OP did he say it only took a few days. I'm still skeptical that this allows players to continue playing against each other and not just one resuming a replay. I'll wait for confirmation on that.
edit: For example, what does the game client do when someone wins a resumed replay? Records of wins/losses (even customs) are recorded server-side - so some reporting must take place. If the server has no record of the game being created then.... what?
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On April 13 2012 15:49 BoxingKangaroo wrote:Show nested quote +On April 13 2012 15:41 DigitalDevil wrote:On April 13 2012 15:22 hegeo wrote:On April 13 2012 15:11 DigitalDevil wrote:On April 13 2012 15:06 hegeo wrote:On April 13 2012 15:04 DigitalDevil wrote: One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long? I'm wondering - did they ever say they couldn't? I don't think so. Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent. One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to? They are neither lazy nor incompetent. They just have other plans. Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify. Nowhere in the OP did he say it only took a few days. I'm still skeptical that this allows players to continue playing against each other and not just one resuming a replay. I'll wait for confirmation on that. edit: For example, what does the game client do when someone wins a resumed replay? Records of wins/losses (even customs) are recorded server-side - so some reporting must take place. If the server has no record of the game being created then.... what? You're right, he didn't. But it certainly seems like so given the timing.
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I've tried it out. I really can't believe it works. Basically it just plays out the replay really fast while you have control. So you can move 1 drone and it breaks the rest of the playback.
I'm not sure how it works with multiplayer. Do 2 people use the program at once or what?
On April 13 2012 14:31 jeeneeus wrote: Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function.
SALT doesn't save things like spells or larva count. This doesn't need a special map and can be used retroactively. We could even play back MKP VS Parting in a $500 showmatch to see who would really have won the game.
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If this program works as intended, it will mean to me that Blizzard are just lazy. No LAN, no online replays with friends, limited chat channel functions, etc.
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On April 13 2012 15:56 DeltruS wrote:I've tried it out. I really can't believe it works. Basically it just plays out the replay really fast while you have control. So you can move 1 drone and it breaks the rest of the playback. I'm not sure how it works with multiplayer. Do 2 people use the program at once or what? Show nested quote +On April 13 2012 14:31 jeeneeus wrote: Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function. SALT doesn't save things like spells or larva count. This doesn't need a special map and can be used retroactively. We could even play back MKP VS Parting in a $500 showmatch to see who would really have won the game. But MKP vs Parting was already replayed
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On April 13 2012 15:55 DigitalDevil wrote:Show nested quote +On April 13 2012 15:49 BoxingKangaroo wrote:On April 13 2012 15:41 DigitalDevil wrote:On April 13 2012 15:22 hegeo wrote:On April 13 2012 15:11 DigitalDevil wrote:On April 13 2012 15:06 hegeo wrote:On April 13 2012 15:04 DigitalDevil wrote: One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long? I'm wondering - did they ever say they couldn't? I don't think so. Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent. One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to? They are neither lazy nor incompetent. They just have other plans. Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify. Nowhere in the OP did he say it only took a few days. I'm still skeptical that this allows players to continue playing against each other and not just one resuming a replay. I'll wait for confirmation on that. edit: For example, what does the game client do when someone wins a resumed replay? Records of wins/losses (even customs) are recorded server-side - so some reporting must take place. If the server has no record of the game being created then.... what? You're right, he didn't. But it certainly seems like so given the timing.
People have been talking about this for months...
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