• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:16
CEST 07:16
KST 14:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)56Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!6Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion ASL22 General Discussion NaDa’s Body Followup Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) Etiquete rules in Asl?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9853 users

Program to resume games from replays - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 37 38 39 Next All
DigitalDevil
Profile Joined October 2011
219 Posts
April 13 2012 06:11 GMT
#61
On April 13 2012 15:06 hegeo wrote:
Show nested quote +
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.
latan
Profile Joined July 2010
740 Posts
April 13 2012 06:14 GMT
#62
the most efficient solution would be to allow parties to load maps from a hard drives, then a replay could be converted into a map.
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 13 2012 06:15 GMT
#63
On April 13 2012 14:41 Yoshi Kirishima wrote:
Show nested quote +
On April 13 2012 14:40 Canas wrote:
On April 13 2012 14:11 VashTS wrote:
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?

What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method.


Warcraft 3 has this function so I don't really think that's the case


Sorry but I don't remember WC3 having that...? What do you mean?

I didn't follow WC3 but in DotA there are like, periodic pauses for saves that can be loaded later.
theBOOCH
Profile Joined November 2010
United States832 Posts
April 13 2012 06:17 GMT
#64
And AFAIK this tech isn't something new. I remember clicking around like an idiot in AOE2 while watching "recorded games" and I end up controlling the units + production facilities. Might be a bug or it could be intentional, but I never bothered to find out.

I remember that from AOE 2. For me at least it was super buggy, though. and would crash the program a lot... so maybe not the best example.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
April 13 2012 06:20 GMT
#65
This could be used in some pretty neat ways. Say you felt like a game was going really well, but you made a decision that you think lost it. Get the other guy to go back, make the alternate decision, and see how it plays out. Could be cool.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 13 2012 06:21 GMT
#66
Well, I am not going to try it, but it sounds like a simple thing to actually do. I hope that Blizzard finally implements something along these lines to prevent what happened this weekend.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
hegeo
Profile Joined February 2011
Germany194 Posts
April 13 2012 06:22 GMT
#67
On April 13 2012 15:11 DigitalDevil wrote:
Show nested quote +
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
April 13 2012 06:29 GMT
#68
Of course it's a simple thing to actually do, blizz already has a fricking replay engine that allows you to go to any point in a game and see the exact game state. THAT would be the hard bit to program; allowing players to 'load' at an arbitrary point during a replay instead of the beginning of a game is, in comparison, "hello world".

Personally, I don't have use for this. It's obviously not useful on ladder until blizz does it themselves, and if I want to practice with a friend I will use 'SALT' instead (which isn't quite the same thing, I know). However, as "a demonstration of how easy it is to implement technically" it is superb work, well done.
Sometimes I sits and thinks, and sometimes I just sits
Humposaurus
Profile Joined November 2011
Netherlands86 Posts
April 13 2012 06:30 GMT
#69
On April 13 2012 14:38 mrRoflpwn wrote:
guy with 1 post posts download links, expects people to actually believe him.



Like a guy with 10.000 posts can't post virusses?
LazinCajun
Profile Joined July 2011
United States294 Posts
April 13 2012 06:32 GMT
#70
On April 13 2012 14:14 Severian wrote:
Pfft. In the time it took you to write that program, Blizzard could have easily made chat windows resizable in both the x and y dimensions.


I almost spit my drink all over my monitor when I read this.
IronMonocle
Profile Joined September 2009
Canada142 Posts
Last Edited: 2012-04-13 06:39:06
April 13 2012 06:37 GMT
#71
I posted this idea 2 years ago in the battle net forums SC2 Suggestions board. Pretty cool.

Can't find the post since blizzard made changes to their forums so maybe it's gone.
My armor is contempt. My shield is disgust. My sword is hatred.
DigitalDevil
Profile Joined October 2011
219 Posts
April 13 2012 06:41 GMT
#72
On April 13 2012 15:22 hegeo wrote:
Show nested quote +
On April 13 2012 15:11 DigitalDevil wrote:
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.

Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.
memcpy
Profile Blog Joined April 2010
United States459 Posts
April 13 2012 06:45 GMT
#73
Wow, awesome job. This could easily be adapted to save tournament games, given Blizzard's consent of course...
To all the skeptics: He posted the source code... if you don't trust it then look at the source and build it yourself or wait for someone else to do it for you. Just took a look myself and it seems fine. Building it now.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 13 2012 06:48 GMT
#74
On April 13 2012 15:20 Dalguno wrote:
This could be used in some pretty neat ways. Say you felt like a game was going really well, but you made a decision that you think lost it. Get the other guy to go back, make the alternate decision, and see how it plays out. Could be cool.

I think it would be funnier if done on the ladder. PM some random guy after a game and be like "Nono wait a second let me try that again"
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
Last Edited: 2012-04-13 06:52:08
April 13 2012 06:49 GMT
#75
On April 13 2012 15:41 DigitalDevil wrote:
Show nested quote +
On April 13 2012 15:22 hegeo wrote:
On April 13 2012 15:11 DigitalDevil wrote:
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.

Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.


Nowhere in the OP did he say it only took a few days. I'm still skeptical that this allows players to continue playing against each other and not just one resuming a replay. I'll wait for confirmation on that.

edit: For example, what does the game client do when someone wins a resumed replay? Records of wins/losses (even customs) are recorded server-side - so some reporting must take place. If the server has no record of the game being created then.... what?
DigitalDevil
Profile Joined October 2011
219 Posts
April 13 2012 06:55 GMT
#76
On April 13 2012 15:49 BoxingKangaroo wrote:
Show nested quote +
On April 13 2012 15:41 DigitalDevil wrote:
On April 13 2012 15:22 hegeo wrote:
On April 13 2012 15:11 DigitalDevil wrote:
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.

Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.


Nowhere in the OP did he say it only took a few days. I'm still skeptical that this allows players to continue playing against each other and not just one resuming a replay. I'll wait for confirmation on that.

edit: For example, what does the game client do when someone wins a resumed replay? Records of wins/losses (even customs) are recorded server-side - so some reporting must take place. If the server has no record of the game being created then.... what?

You're right, he didn't. But it certainly seems like so given the timing.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 13 2012 06:56 GMT
#77
I've tried it out. I really can't believe it works. Basically it just plays out the replay really fast while you have control. So you can move 1 drone and it breaks the rest of the playback.

I'm not sure how it works with multiplayer. Do 2 people use the program at once or what?


On April 13 2012 14:31 jeeneeus wrote:
Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function.


SALT doesn't save things like spells or larva count. This doesn't need a special map and can be used retroactively. We could even play back MKP VS Parting in a $500 showmatch to see who would really have won the game.
http://grooveshark.com/#/deltrus/music
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 13 2012 07:01 GMT
#78
If this program works as intended, it will mean to me that Blizzard are just lazy. No LAN, no online replays with friends, limited chat channel functions, etc.
Ruscour
Profile Blog Joined April 2011
5233 Posts
April 13 2012 07:02 GMT
#79
On April 13 2012 15:56 DeltruS wrote:
I've tried it out. I really can't believe it works. Basically it just plays out the replay really fast while you have control. So you can move 1 drone and it breaks the rest of the playback.

I'm not sure how it works with multiplayer. Do 2 people use the program at once or what?


Show nested quote +
On April 13 2012 14:31 jeeneeus wrote:
Well hasn't SALT been out for a while? Blizzard hasn't done anything regarding using this function.


SALT doesn't save things like spells or larva count. This doesn't need a special map and can be used retroactively. We could even play back MKP VS Parting in a $500 showmatch to see who would really have won the game.

But MKP vs Parting was already replayed
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
April 13 2012 07:05 GMT
#80
On April 13 2012 15:55 DigitalDevil wrote:
Show nested quote +
On April 13 2012 15:49 BoxingKangaroo wrote:
On April 13 2012 15:41 DigitalDevil wrote:
On April 13 2012 15:22 hegeo wrote:
On April 13 2012 15:11 DigitalDevil wrote:
On April 13 2012 15:06 hegeo wrote:
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.

Who cares if they ever said they could or couldn't? The fact that it's not implemented speaks for itself, and if it is technically this easy to implement, then there is unlikely to be good justification to not have it implemented. Blizz is either lazy or incompetent.



One should care for what they said (or didn't) if one wants to understand. Do you _really_ think they wouldn't already have implemented it before if they wanted to?
They are neither lazy nor incompetent. They just have other plans.

Blizzard can make mistakes. This is one of them. I'm a programmer myself so it's not like I don't understand it can take time to implement features. But you're seriously defending Blizzard when one programmer can implement a feature that is highly requested within a few days? If Blizzard feels this is not high on their priority, then that can only reflect incompetence albeit in a different sense. Seriously, someone was able to write a hack that hooks onto the game while Blizzard has the actual source code to the game itself which should be WAY simpler to modify.


Nowhere in the OP did he say it only took a few days. I'm still skeptical that this allows players to continue playing against each other and not just one resuming a replay. I'll wait for confirmation on that.

edit: For example, what does the game client do when someone wins a resumed replay? Records of wins/losses (even customs) are recorded server-side - so some reporting must take place. If the server has no record of the game being created then.... what?

You're right, he didn't. But it certainly seems like so given the timing.


People have been talking about this for months...
Prev 1 2 3 4 5 6 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft719
RuFF_SC2 190
Tasteless 184
StarCraft: Brood War
Zeus 233
NaDa 197
910 112
actioN 107
JulyZerg 48
GoRush 33
Icarus 10
Dota 2
NeuroSwarm212
LuMiX1
League of Legends
JimRising 724
Counter-Strike
summit1g8870
minikerr17
Other Games
XaKoH 163
Organizations
Other Games
gamesdonequick2380
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH341
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota258
League of Legends
• Stunt312
Other Games
• Scarra1878
Upcoming Events
RSL Revival
3h 44m
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
4h 44m
OSC
7h 44m
IPSL
10h 44m
Bonyth vs Ret
WardiTV Weekly
1d 5h
Monday Night Weeklies
1d 10h
OSC
1d 18h
PiGosaur Cup
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
Online Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 E3
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.