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Program to resume games from replays - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 39 Next All
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 13 2012 08:17 GMT
#101
I think you should apply to Blizzard with this stuff bro. Fucking amazing!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Silent12ill
Profile Blog Joined November 2009
United States358 Posts
April 13 2012 08:19 GMT
#102
Just tested with DeltruS a 5min then a 15 min point of a replay. Matchup was a ZvZ.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-04-13 08:41:55
April 13 2012 08:23 GMT
#103
I tested it out with another player named SilentCF. We both had the "Resume Game" button pressed and we both had the same replay selected and same start time. SilentCF's computer wasn't as good as mine or something because he lagged like crazy while the replay ran at 40x speed.

End result: We loaded 15 mins into a 20 min ZvZ on daybreak. It took around 10s after 15 mins for the lag to clear down, but after that everything ran fine and we could have continued the match.

There were no hotkeys and all the previous move commands were still active so units were running everywhere.

We tried doing a game on Shakuras but the rep broke. It might have been because we started at different start positions compared to the replay.
http://grooveshark.com/#/deltrus/music
Exarl25
Profile Joined November 2010
1887 Posts
April 13 2012 08:23 GMT
#104
Ok what the fuck? This is actually huge. People have been requesting this for years. It has massive implications, not only for reconnect situations but also for training purposes. Being able to replay the same situation over and over making small alterations each time to find the most optimal response, this is incredible.

I can't believe it's apparently so simple to implement. What the fuck have Blizzard being doing all this time?
JohnMatrix
Profile Joined April 2011
France1356 Posts
April 13 2012 08:25 GMT
#105
wow the potential of training on a point of a game seems insane with this feature O_o.
Djin)ftw(
Profile Blog Joined November 2008
Germany3357 Posts
April 13 2012 08:26 GMT
#106
How awesome some people are.. First post "Hey guys, wrote a little program. Should be the solution to the whole.. you know.. disc problem. Anyway, gotta go. hf!"

Hopefully it will be used
"jk CLG best mindgames using the baron to counterthrow" - boesthius
bovi
Profile Joined May 2010
Japan208 Posts
April 13 2012 08:27 GMT
#107
well done. this can be done even without the reply am i correct? just like how HoN resumes disconnects.
Severian
Profile Joined September 2010
Australia2052 Posts
Last Edited: 2012-04-13 08:31:03
April 13 2012 08:29 GMT
#108
On April 13 2012 17:23 DeltruS wrote:
We tried doing a game on Shakuras but the rep broke. It might have been because we started at different start positions compared to the replay.

Yeah I think I encountered something similar to this in one replay. I'm not sure whether that's due to not setting up the custom game correctly (eg order of players in the player list, or who is the host) or if it's something that the author needs to correct. I also didn't think to check the hotkeys. I have no idea if that kind of information can be retrieved via this method.

edit:
On April 13 2012 17:27 bovi wrote:
well done. this can be done even without the reply am i correct? just like how HoN resumes disconnects.

No, all players need the replay and the program. It's not technically resuming, because the original game session is lost. You're just creating a new session and replicating all of the actions up to a point.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2012-04-13 08:35:05
April 13 2012 08:34 GMT
#109
His lag affected me at the same time, and we both could chat during the speedy replay, so does this mean that the "Watch replays with friends feature" is implemented but only for extreme speeds and single person view?
http://grooveshark.com/#/deltrus/music
Misoza
Profile Joined June 2010
Australia571 Posts
April 13 2012 08:35 GMT
#110
I wonder how Blizz will react to this.
kAra
Profile Joined September 2004
Germany1359 Posts
April 13 2012 08:36 GMT
#111
great job, lets hob blizzard makes a decent move considering this
mada mada dane
Severian
Profile Joined September 2010
Australia2052 Posts
Last Edited: 2012-04-13 08:37:05
April 13 2012 08:36 GMT
#112
On April 13 2012 17:34 DeltruS wrote:
His lag affected me at the same time, and we both could chat during the speedy replay, so does this mean that the "Watch replays with friends feature" is implemented but only for extreme speeds and single person view?


And you need as many people as were in the game and no more. It's possible that the same principle could lead to shared replay viewing, though, I think.
bLah.
Profile Joined July 2009
Croatia497 Posts
April 13 2012 08:40 GMT
#113
So basically this would allow me to play a game vs friend and then if I do 1 stupid mistake and lose because of it, I can just start from that point onwards so that I don't have to spend another 20+minutes to actually test build order?
We can just repeat some engagement like that and practice.

This needs to go on blizzard forums, so that we can hear from some GM is this considered hacking for ban and if blizzard can implement something official.
robih
Profile Joined September 2010
Austria1086 Posts
April 13 2012 08:42 GMT
#114
On April 13 2012 17:35 Misoza wrote:
I wonder how Blizz will react to this.

i already know:
they wont
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
April 13 2012 08:43 GMT
#115
On April 13 2012 17:35 Misoza wrote:
I wonder how Blizz will react to this.

Bans for everyone !
MurMiLLo
Profile Joined February 2011
United States260 Posts
April 13 2012 08:46 GMT
#116
amazing dude, awesome job. Hope blizz takes it well lol
Freezer_au
Profile Blog Joined January 2003
Australia1461 Posts
April 13 2012 08:49 GMT
#117
MLG staff could have used something like this at Columbus, I am pretty sure two of the games played involved disconnects. One may have featured Grubby in one from memory in a game that could have gone either way but had to be replayed from scratch.

Good program!
Jakalo
Profile Blog Joined March 2009
Latvia2350 Posts
April 13 2012 08:50 GMT
#118
I appreciate your effort but showing it to Blizzard or TL will not change anything, they already know how to do it, but don`t want to bother, we can`t influence (much). One thing that might pressure blizzard is showing this to tournament organizers, who tend to get bad publicity after disconnects such as GOM, MLG, IEM. If they saw how relatively easy is to implement it they could influence Blizzard to implement it, I hope.
Nostalgia is not as good as it used to be.
phodacbiet
Profile Joined August 2010
United States1740 Posts
April 13 2012 08:54 GMT
#119
Blizzard's response to this would probably be banning people that are using this because it "breaks the TOS" but really they are just using that as an excuse so they dont have to implement this and to save face.
JohnMatrix
Profile Joined April 2011
France1356 Posts
April 13 2012 08:54 GMT
#120
Why they would not implemented it ? it would solve a lot of bash they get to not put LAN in their game and won't affect at all their business model
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