• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:05
CEST 05:05
KST 12:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
[Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! BW General Discussion [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5004 users

Program to resume games from replays - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 Next All
Delta-V
Profile Joined March 2011
New Zealand43 Posts
April 23 2012 07:52 GMT
#741
On April 22 2012 12:45 CrAyZeD wrote:
The NASL did a segment on this it is a legit program and a very (T)COol concept!


It's not legit, unless you're talking legit as in cool.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
April 23 2012 08:51 GMT
#742
On April 23 2012 16:52 Delta-V wrote:
Show nested quote +
On April 22 2012 12:45 CrAyZeD wrote:
The NASL did a segment on this it is a legit program and a very (T)COol concept!


It's not legit, unless you're talking legit as in cool.

I think he means 'legit' as in "it works and it has no viruses", not that blizzard have accepted it.
Sometimes I sits and thinks, and sometimes I just sits
Immutant
Profile Joined November 2010
Singapore201 Posts
April 23 2012 09:18 GMT
#743
Does anyone have reports of pro players using this program?
Like MKP, MC, or DRG?
Would be interesting to know their take on it. And pro players using this would definitely pressure Blizzard to not to ban (lol imagine they ban Idra or MVP for this then gg esports).
Caryc
Profile Joined September 2010
Germany330 Posts
Last Edited: 2012-04-23 09:26:53
April 23 2012 09:26 GMT
#744
dont worry,its the same as with ladder maps.
blizz is gonna implement(edit: for tournament play) it but it will take some time.

Maxtor
Profile Blog Joined June 2011
United Kingdom273 Posts
April 23 2012 14:14 GMT
#745
If or when blizzard allows for the use of this program I and my friends will definitely use this, the option to replay late game engagements, or specific strategies from a certain point is fantastic for practice. Tournaments really need this as well, because even with lan, technical issues might occur, power failure etc. but resuming the game from dropping would fix that too. Really hope blizzard allows this, or more likely writes their own. I applaud you sir for showing everyone how quickly one person can write this.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
April 23 2012 15:09 GMT
#746
Some of you guys who say "Blizzard shouldnt ban people because they are using this program" dont understand that blizzard cant really tell WHAT program was used. They have their anti-hack tool Warden which checks if a program changed the memory while starcraft is running.
Dont be so stupid and believe they get a message like "Player xy used program "Sc2 replay resume version 1.0" etc" and ban them because they have no brain.

So that means that some people could use a small modified program and cheat (as in really "hack" the game and get an unfair advantage) and nobody can tell if the program they used is just good for replay resume or if its used for something else.

So blizzard SHOULD ban people who use just programs like this frequently, because otherwise the ladder will get flooded with hacks.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
GhostFiber
Profile Joined January 2012
Australia88 Posts
April 23 2012 17:37 GMT
#747

Dont be so stupid and believe they get a message like "Player xy used program "Sc2 replay resume version 1.0" etc" and ban them


If you got banned, Blizzard wanted that ban to occur. Warden isn't a self-aware cooldude fighting battle.net crime by itself with algorithms. Warden is a weapon that is assigned targets by a human.

Hack detection isn't generic to avoid banning people affected by viruses or using modifications that don't give an unfair advantage. Blizzard higher-ups tell the anti-cheat team what to detect, anything detected is automatically banned on time delay.


MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2012-04-23 19:13:38
April 23 2012 19:11 GMT
#748
On April 24 2012 00:09 MasterReY wrote:
Some of you guys who say "Blizzard shouldnt ban people because they are using this program" dont understand that blizzard cant really tell WHAT program was used. They have their anti-hack tool Warden which checks if a program changed the memory while starcraft is running.
Dont be so stupid and believe they get a message like "Player xy used program "Sc2 replay resume version 1.0" etc" and ban them because they have no brain.

So that means that some people could use a small modified program and cheat (as in really "hack" the game and get an unfair advantage) and nobody can tell if the program they used is just good for replay resume or if its used for something else.

So blizzard SHOULD ban people who use just programs like this frequently, because otherwise the ladder will get flooded with hacks.

At least SC1 warden was highly specific. It did not care about injected libraries or modifications in general. It had a list of specific addresses in the in memory executable image that it checked. So you'd only get banned for a legit program if you modified the same thing as a cheat program. ApmAlert was in danger of this once, but I think nobody got banned for using it. But of course there is always a remaining risk.

This is completely different from the way ICCup's antihack works. It verifies the whole executable image to checking for modifications. But this blanket approach means that it needs to focus on prevention, and not on punishment.
LiquipediaOne eye to kill. Two eyes to live.
Brotatoes23
Profile Joined September 2011
United States67 Posts
Last Edited: 2012-04-27 22:36:05
April 27 2012 21:39 GMT
#749
A fine idea, but how would it work with ladder? People can simply just re-game if it's not on ladder. This function would only be necessary for training and ladder disconnects. While typing I thought of this:

Example: Add a disconnect function where neither player gets points. Put a request rematch button on that particular game in match history, which, the other player would be notified about. If they accept it then you start from the disconnect point, like your program does. If they don't, no ladder points are rewarded, or taken, for either player.
Food for thought.
Humans - Knee deep in a river, still searching for water.
ferencziffra
Profile Joined September 2011
Bulgaria29 Posts
April 27 2012 23:14 GMT
#750
On April 28 2012 06:39 Brotatoes23 wrote:
A fine idea, but how would it work with ladder? People can simply just re-game if it's not on ladder. This function would only be necessary for training and ladder disconnects. While typing I thought of this:

Example: Add a disconnect function where neither player gets points. Put a request rematch button on that particular game in match history, which, the other player would be notified about. If they accept it then you start from the disconnect point, like your program does. If they don't, no ladder points are rewarded, or taken, for either player.
Food for thought.


That's kind of silly because imagine you are losing a game on ladder. Imagine you have a power cord of your router. Unplug that thing. Disconnect occurs. Then you reconnect, your opponent has issued a resume match request, which you of course deny, knowing that you were losing the game. So what did just happen - everyone who is losing a match will now proceed to disconnect and not lose any points. Good stuff
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 27 2012 23:23 GMT
#751
On April 28 2012 08:14 ferencziffra wrote:
Show nested quote +
On April 28 2012 06:39 Brotatoes23 wrote:
A fine idea, but how would it work with ladder? People can simply just re-game if it's not on ladder. This function would only be necessary for training and ladder disconnects. While typing I thought of this:

Example: Add a disconnect function where neither player gets points. Put a request rematch button on that particular game in match history, which, the other player would be notified about. If they accept it then you start from the disconnect point, like your program does. If they don't, no ladder points are rewarded, or taken, for either player.
Food for thought.


That's kind of silly because imagine you are losing a game on ladder. Imagine you have a power cord of your router. Unplug that thing. Disconnect occurs. Then you reconnect, your opponent has issued a resume match request, which you of course deny, knowing that you were losing the game. So what did just happen - everyone who is losing a match will now proceed to disconnect and not lose any points. Good stuff

Nah, you're thinking of it the wrong way. The person who d/c's is the one who issues the resume match request. While the non-d/c'd gets to decide if they want to regame or continue the game.
Brotatoes23
Profile Joined September 2011
United States67 Posts
Last Edited: 2012-04-28 04:43:04
April 28 2012 04:35 GMT
#752
On April 28 2012 08:14 ferencziffra wrote:
Show nested quote +
On April 28 2012 06:39 Brotatoes23 wrote:
A fine idea, but how would it work with ladder? People can simply just re-game if it's not on ladder. This function would only be necessary for training and ladder disconnects. While typing I thought of this:

Example: Add a disconnect function where neither player gets points. Put a request rematch button on that particular game in match history, which, the other player would be notified about. If they accept it then you start from the disconnect point, like your program does. If they don't, no ladder points are rewarded, or taken, for either player.
Food for thought.


That's kind of silly because imagine you are losing a game on ladder. Imagine you have a power cord of your router. Unplug that thing. Disconnect occurs. Then you reconnect, your opponent has issued a resume match request, which you of course deny, knowing that you were losing the game. So what did just happen - everyone who is losing a match will now proceed to disconnect and not lose any points. Good stuff


The condescending tone of your reply isn't really appreciated... Your input is appreciated, though. This is just an idea that could, obviously, use work. Now, to expand on it...

Simply put: If you disconnect your router and decided not to ask for a re-game, you'd have a minor point reduction. If you made the request and it went unanswered (say after 48 hours for example) OR was declined, this results in minor point reduction for the other player and no points gained for you.
If it is answered for a re-game, it would be added to match history under a new tab, for easy access. You'd both enter the game and start over. Optionally, you could resume and start where you disc'd (if it's worth it)
Furthermore, if you decided to start from the disc point, you both could watch the replay (in your own vision only, to refresh the match in your mind) up to that point, and click a "Ready" button when at the disconnect point.

I doubt something like this will ever happen, but it could be pretty rad if it was made in a fair way.
Humans - Knee deep in a river, still searching for water.
Tycoonface
Profile Joined March 2012
United States1 Post
April 29 2012 20:09 GMT
#753
For those wondering, the tool does work as intended. Although, there was one replay it really messed up, but I think that was my fault somehow.
13k
Profile Joined November 2009
Brazil16 Posts
May 01 2012 18:19 GMT
#754
On April 18 2012 17:20 TheSuperCow wrote:
<...>
Real shared replay viewing would be a fun feature to add. Maybe I'll take a look at that...


I'm surprised this single quote didn't get any attention at all. This would be the top1 feature I'd like to see in SC2. Any chance we can expect research in this direction?
Dream is destiny
Amyris
Profile Joined May 2010
United Kingdom77 Posts
May 03 2012 20:22 GMT
#755
This is obviously super amazing - if I could request one extra feature it would be remembering camera hotkeys. It might seem like a minor thing but it is a pain to rebind them.

Oh and there's the small worry that I might get banned by Blizzard for using it
Picklebread
Profile Joined June 2011
808 Posts
May 04 2012 00:44 GMT
#756
They really should implement this i mean people keep doing stuff FOR blizzard like this of what the community WANTS and blizzard like doesnt even bat an eyelash at it and it bothers the crap outta me.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2012-05-04 17:07:16
May 04 2012 17:06 GMT
#757
TheSuperCow, there is some good news. I think your program and the issue of resuming games after a disconnect has been heard by Blizzard and the SC2 Dev team, as per TeamLiquid's interview with the COO of Blizzard, Paul Sams, and Ilja Rotelli, the Global Community & eSports Director at Blizzard:

Is there any support coming soon, maybe not LAN per se, but anything that will help people pick up from disconnects at least, or something like that, along those lines, to help relieve some of the technical bumps in esports?

PS: I would say we are clearly aware of the challenges that are going on in that regard, and we are trying to find solutions that will alleviate or significantly reduce it. Whether we would do LAN or not, I don’t think that’s something that’s on the table, but we are trying to find other solutions that will address this as much as we can, because we do understand it’s a challenge.

IR: What I can add is, the issue has been brought up, and it has been heard super loud, super clear by the dev team. It’s in the top of their mind at all times.

PS: There’s a handful of people that bring it up far more frequently than anyone wants to hear it.

At IPL4, that scene was a bit amusing, I have to say.

GV: It wasn’t amusing for us, haha.


source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334491#one
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
May 06 2012 10:07 GMT
#758
I haven't read all 38 pages, but in the unlikely event that it hasn't been mentioned yet, BW had a program like this and it worked fine, so this isn't such a ludicrous idea for all of the doubters
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
hottan
Profile Joined April 2012
Sweden1 Post
May 09 2012 21:05 GMT
#759
Resume replay works, but we cant use resume game toghere. It would be awesome if we could get like a step by step guide! PLEASE
Dumbledore
Profile Joined April 2011
Sweden725 Posts
June 12 2012 00:47 GMT
#760
On May 10 2012 06:05 hottan wrote:
Resume replay works, but we cant use resume game toghere. It would be awesome if we could get like a step by step guide! PLEASE


There is a step by step guide..
Read the first post...
Have a nice day ;)
Prev 1 36 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 158
ProTech148
StarCraft: Brood War
Rain 2391
GuemChi 1710
Noble 50
Bale 28
Dota 2
NeuroSwarm153
Counter-Strike
summit1g6431
minikerr132
Other Games
Artosis413
C9.Mang0362
hungrybox292
PiGStarcraft242
XaKoH 216
Livibee102
Maynarde97
ViBE92
Mew2King72
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 80
• EnkiAlexander 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Light_VIP 12
• RayReign 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22147
League of Legends
• Lourlo644
Other Games
• Scarra819
Upcoming Events
Escore
6h 55m
IntoTheTV X SOOP
7h 55m
RotterdaM Event
13h 25m
Korean StarCraft League
22h 55m
GSL
1d 7h
Replay Cast
1d 20h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.