On April 22 2012 12:45 CrAyZeD wrote:
The NASL did a segment on this it is a legit program and a very
COol concept!
The NASL did a segment on this it is a legit program and a very

It's not legit, unless you're talking legit as in cool.
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Delta-V
New Zealand43 Posts
On April 22 2012 12:45 CrAyZeD wrote: The NASL did a segment on this it is a legit program and a very ![]() It's not legit, unless you're talking legit as in cool. | ||
Hairy
United Kingdom1169 Posts
On April 23 2012 16:52 Delta-V wrote: Show nested quote + On April 22 2012 12:45 CrAyZeD wrote: The NASL did a segment on this it is a legit program and a very ![]() It's not legit, unless you're talking legit as in cool. I think he means 'legit' as in "it works and it has no viruses", not that blizzard have accepted it. | ||
Immutant
Singapore201 Posts
Like MKP, MC, or DRG? Would be interesting to know their take on it. And pro players using this would definitely pressure Blizzard to not to ban (lol imagine they ban Idra or MVP for this then gg esports). | ||
Caryc
Germany330 Posts
blizz is gonna implement(edit: for tournament play) it but it will take some time. | ||
Maxtor
United Kingdom273 Posts
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MasterReY
Germany2708 Posts
Dont be so stupid and believe they get a message like "Player xy used program "Sc2 replay resume version 1.0" etc" and ban them because they have no brain. So that means that some people could use a small modified program and cheat (as in really "hack" the game and get an unfair advantage) and nobody can tell if the program they used is just good for replay resume or if its used for something else. So blizzard SHOULD ban people who use just programs like this frequently, because otherwise the ladder will get flooded with hacks. | ||
GhostFiber
Australia88 Posts
Dont be so stupid and believe they get a message like "Player xy used program "Sc2 replay resume version 1.0" etc" and ban them If you got banned, Blizzard wanted that ban to occur. Warden isn't a self-aware cooldude fighting battle.net crime by itself with algorithms. Warden is a weapon that is assigned targets by a human. Hack detection isn't generic to avoid banning people affected by viruses or using modifications that don't give an unfair advantage. Blizzard higher-ups tell the anti-cheat team what to detect, anything detected is automatically banned on time delay. | ||
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MasterOfChaos
Germany2896 Posts
On April 24 2012 00:09 MasterReY wrote: Some of you guys who say "Blizzard shouldnt ban people because they are using this program" dont understand that blizzard cant really tell WHAT program was used. They have their anti-hack tool Warden which checks if a program changed the memory while starcraft is running. Dont be so stupid and believe they get a message like "Player xy used program "Sc2 replay resume version 1.0" etc" and ban them because they have no brain. So that means that some people could use a small modified program and cheat (as in really "hack" the game and get an unfair advantage) and nobody can tell if the program they used is just good for replay resume or if its used for something else. So blizzard SHOULD ban people who use just programs like this frequently, because otherwise the ladder will get flooded with hacks. At least SC1 warden was highly specific. It did not care about injected libraries or modifications in general. It had a list of specific addresses in the in memory executable image that it checked. So you'd only get banned for a legit program if you modified the same thing as a cheat program. ApmAlert was in danger of this once, but I think nobody got banned for using it. But of course there is always a remaining risk. This is completely different from the way ICCup's antihack works. It verifies the whole executable image to checking for modifications. But this blanket approach means that it needs to focus on prevention, and not on punishment. | ||
Brotatoes23
United States67 Posts
Example: Add a disconnect function where neither player gets points. Put a request rematch button on that particular game in match history, which, the other player would be notified about. If they accept it then you start from the disconnect point, like your program does. If they don't, no ladder points are rewarded, or taken, for either player. Food for thought. | ||
ferencziffra
Bulgaria29 Posts
On April 28 2012 06:39 Brotatoes23 wrote: A fine idea, but how would it work with ladder? People can simply just re-game if it's not on ladder. This function would only be necessary for training and ladder disconnects. While typing I thought of this: Example: Add a disconnect function where neither player gets points. Put a request rematch button on that particular game in match history, which, the other player would be notified about. If they accept it then you start from the disconnect point, like your program does. If they don't, no ladder points are rewarded, or taken, for either player. Food for thought. That's kind of silly because imagine you are losing a game on ladder. Imagine you have a power cord of your router. Unplug that thing. Disconnect occurs. Then you reconnect, your opponent has issued a resume match request, which you of course deny, knowing that you were losing the game. So what did just happen - everyone who is losing a match will now proceed to disconnect and not lose any points. Good stuff | ||
teamsolid
Canada3668 Posts
On April 28 2012 08:14 ferencziffra wrote: Show nested quote + On April 28 2012 06:39 Brotatoes23 wrote: A fine idea, but how would it work with ladder? People can simply just re-game if it's not on ladder. This function would only be necessary for training and ladder disconnects. While typing I thought of this: Example: Add a disconnect function where neither player gets points. Put a request rematch button on that particular game in match history, which, the other player would be notified about. If they accept it then you start from the disconnect point, like your program does. If they don't, no ladder points are rewarded, or taken, for either player. Food for thought. That's kind of silly because imagine you are losing a game on ladder. Imagine you have a power cord of your router. Unplug that thing. Disconnect occurs. Then you reconnect, your opponent has issued a resume match request, which you of course deny, knowing that you were losing the game. So what did just happen - everyone who is losing a match will now proceed to disconnect and not lose any points. Good stuff Nah, you're thinking of it the wrong way. The person who d/c's is the one who issues the resume match request. While the non-d/c'd gets to decide if they want to regame or continue the game. | ||
Brotatoes23
United States67 Posts
On April 28 2012 08:14 ferencziffra wrote: Show nested quote + On April 28 2012 06:39 Brotatoes23 wrote: A fine idea, but how would it work with ladder? People can simply just re-game if it's not on ladder. This function would only be necessary for training and ladder disconnects. While typing I thought of this: Example: Add a disconnect function where neither player gets points. Put a request rematch button on that particular game in match history, which, the other player would be notified about. If they accept it then you start from the disconnect point, like your program does. If they don't, no ladder points are rewarded, or taken, for either player. Food for thought. That's kind of silly because imagine you are losing a game on ladder. Imagine you have a power cord of your router. Unplug that thing. Disconnect occurs. Then you reconnect, your opponent has issued a resume match request, which you of course deny, knowing that you were losing the game. So what did just happen - everyone who is losing a match will now proceed to disconnect and not lose any points. Good stuff The condescending tone of your reply isn't really appreciated... Your input is appreciated, though. This is just an idea that could, obviously, use work. Now, to expand on it... Simply put: If you disconnect your router and decided not to ask for a re-game, you'd have a minor point reduction. If you made the request and it went unanswered (say after 48 hours for example) OR was declined, this results in minor point reduction for the other player and no points gained for you. If it is answered for a re-game, it would be added to match history under a new tab, for easy access. You'd both enter the game and start over. Optionally, you could resume and start where you disc'd (if it's worth it) Furthermore, if you decided to start from the disc point, you both could watch the replay (in your own vision only, to refresh the match in your mind) up to that point, and click a "Ready" button when at the disconnect point. I doubt something like this will ever happen, but it could be pretty rad if it was made in a fair way. | ||
Tycoonface
United States1 Post
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13k
Brazil16 Posts
On April 18 2012 17:20 TheSuperCow wrote: <...> Real shared replay viewing would be a fun feature to add. Maybe I'll take a look at that... I'm surprised this single quote didn't get any attention at all. This would be the top1 feature I'd like to see in SC2. Any chance we can expect research in this direction? | ||
Amyris
United Kingdom77 Posts
Oh and there's the small worry that I might get banned by Blizzard for using it ![]() | ||
Picklebread
808 Posts
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StarcraftMan
Canada507 Posts
Is there any support coming soon, maybe not LAN per se, but anything that will help people pick up from disconnects at least, or something like that, along those lines, to help relieve some of the technical bumps in esports? PS: I would say we are clearly aware of the challenges that are going on in that regard, and we are trying to find solutions that will alleviate or significantly reduce it. Whether we would do LAN or not, I don’t think that’s something that’s on the table, but we are trying to find other solutions that will address this as much as we can, because we do understand it’s a challenge. IR: What I can add is, the issue has been brought up, and it has been heard super loud, super clear by the dev team. It’s in the top of their mind at all times. PS: There’s a handful of people that bring it up far more frequently than anyone wants to hear it. At IPL4, that scene was a bit amusing, I have to say. GV: It wasn’t amusing for us, haha. source: http://www.teamliquid.net/forum/viewmessage.php?topic_id=334491#one | ||
ShaLLoW[baY]
Canada12499 Posts
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hottan
Sweden1 Post
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Dumbledore
Sweden725 Posts
On May 10 2012 06:05 hottan wrote: Resume replay works, but we cant use resume game toghere. It would be awesome if we could get like a step by step guide! PLEASE There is a step by step guide.. Read the first post... | ||
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