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Program to resume games from replays - Page 36

Forum Index > SC2 General
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blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 19 2012 05:11 GMT
#701
On April 19 2012 14:03 Excalibur_Z wrote:
Show nested quote +
On April 19 2012 12:31 StarcraftMan wrote:
On April 18 2012 02:28 coolcor wrote:
want to note that the first question in this interview was about any alternate solution to tournament disconnects and browder's answer was that some of these solutions are big engineering tasks and some of them may be impossible for them to do.

I guess by some of them he meant the ones that aren't this one because it doesn't seem like a big engineering task or impossible. But then why even think or talk about the impossible solutions at all and instead talk about the reasons they haven't done this solution?


Dustin Bowder may be referring to a reconnect feature. I think a reconnect feature is a bit more complicated than other solutions.


Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


Yeah my internet completely dies a decent amount but I always make it back into the game by the time it reconnects. Thank god to or I would have a lot of losses rofl.
When I think of something else, something will go here
Severian
Profile Joined September 2010
Australia2052 Posts
April 19 2012 05:15 GMT
#702
Is there a good reason why Blizzard couldn't, at the very least, allow someone to pause the timer on the Waiting For Player screen? If my opponent has been disconnected then I don't see why I shouldn't be allowed to wait as long as I want for them to come back.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
April 19 2012 06:41 GMT
#703
On April 19 2012 14:15 Severian wrote:
Is there a good reason why Blizzard couldn't, at the very least, allow someone to pause the timer on the Waiting For Player screen? If my opponent has been disconnected then I don't see why I shouldn't be allowed to wait as long as I want for them to come back.

That could be done extremely easily, actually.

Instead of automatically winning when the timer expires, blizzard could instead unlock a button that says 'Claim Victory!'. The remaining player could immediately push the button to win if they wanted (imitating current functionality), but a player could equally decide to wait a while longer for his opponent to reconnect.
Sometimes I sits and thinks, and sometimes I just sits
TheSuperCow
Profile Joined February 2011
12 Posts
April 19 2012 08:40 GMT
#704
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.

StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 19 2012 09:10 GMT
#705
On April 19 2012 17:40 TheSuperCow wrote:
Show nested quote +
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.



Yeah, what TheSuperCow said. I don't know if you can get back into the same match if you try to reconnect with a different IP address or if your SC2 client crashes or if you reboot your computer.

A "comprehensive reconnect" feature would allow you to get back into the same game off a SC2 crash, an IP address change, or even a computer reboot. I assume Dustin Browder is referring to a "comprehensive reconnect" feature, and not simply reconnecting before the timer runs out.

StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 19 2012 09:12 GMT
#706
On April 19 2012 14:15 Severian wrote:
Is there a good reason why Blizzard couldn't, at the very least, allow someone to pause the timer on the Waiting For Player screen? If my opponent has been disconnected then I don't see why I shouldn't be allowed to wait as long as I want for them to come back.


This would be a good feature for 1vs1. I don't know if this is a good feature for 4vs4 ladder though or 6vs6 custom map games - if I'm laddering 4vs4 or playing 6vs6 custom map games and somebody is lagging, I really want them to be kicked out of the game permanently.
qyk05328
Profile Joined June 2011
Germany635 Posts
April 19 2012 09:27 GMT
#707
On April 19 2012 18:12 StarcraftMan wrote:
Show nested quote +
On April 19 2012 14:15 Severian wrote:
Is there a good reason why Blizzard couldn't, at the very least, allow someone to pause the timer on the Waiting For Player screen? If my opponent has been disconnected then I don't see why I shouldn't be allowed to wait as long as I want for them to come back.


This would be a good feature for 1vs1. I don't know if this is a good feature for 4vs4 ladder though or 6vs6 custom map games - if I'm laddering 4vs4 or playing 6vs6 custom map games and somebody is lagging, I really want them to be kicked out of the game permanently.


Yeah, it would be a completely ridiculous feature for a 5v5 game. Look at Dota2, everybody hates the reconnect feature where if your PC crashes you could still reboot and get back in the game.
Khalum
Profile Joined September 2010
Austria831 Posts
April 19 2012 10:08 GMT
#708
On April 19 2012 18:10 StarcraftMan wrote:
Show nested quote +
On April 19 2012 17:40 TheSuperCow wrote:
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.



Yeah, what TheSuperCow said. I don't know if you can get back into the same match if you try to reconnect with a different IP address or if your SC2 client crashes or if you reboot your computer.

A "comprehensive reconnect" feature would allow you to get back into the same game off a SC2 crash, an IP address change, or even a computer reboot. I assume Dustin Browder is referring to a "comprehensive reconnect" feature, and not simply reconnecting before the timer runs out.



I don't understand why you'd have to have the same IP. You'll need to login anyways, so if a player logs in and there is a game he's supposed to re-enter, simply do that..
Cyberonic
Profile Blog Joined September 2011
Germany80 Posts
April 19 2012 10:31 GMT
#709
On April 19 2012 19:08 Khalum wrote:
Show nested quote +
On April 19 2012 18:10 StarcraftMan wrote:
On April 19 2012 17:40 TheSuperCow wrote:
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.



Yeah, what TheSuperCow said. I don't know if you can get back into the same match if you try to reconnect with a different IP address or if your SC2 client crashes or if you reboot your computer.

A "comprehensive reconnect" feature would allow you to get back into the same game off a SC2 crash, an IP address change, or even a computer reboot. I assume Dustin Browder is referring to a "comprehensive reconnect" feature, and not simply reconnecting before the timer runs out.



I don't understand why you'd have to have the same IP. You'll need to login anyways, so if a player logs in and there is a game he's supposed to re-enter, simply do that..


B.Net doesn't know whether you're dropped because matches are Peer-to-Peer connections only reporting results back to BNet servers.
bLah.
Profile Joined July 2009
Croatia497 Posts
April 19 2012 10:46 GMT
#710
lol @ people talking about how there's reconnect in sc2 when it's so not reliable. In other games I can restart my PC, reset my router and come back in the game like nothing ever happened.
That should be in the game, also with waiting screen and after 1min there should be "drop player" option, so you can wait (very useful when playing with your friends etc), or "drop player" if you want to take someones ladder points
one-one-one
Profile Joined November 2011
Sweden551 Posts
April 19 2012 15:08 GMT
#711
On April 19 2012 14:03 Excalibur_Z wrote:
Show nested quote +
On April 19 2012 12:31 StarcraftMan wrote:
On April 18 2012 02:28 coolcor wrote:
want to note that the first question in this interview was about any alternate solution to tournament disconnects and browder's answer was that some of these solutions are big engineering tasks and some of them may be impossible for them to do.

I guess by some of them he meant the ones that aren't this one because it doesn't seem like a big engineering task or impossible. But then why even think or talk about the impossible solutions at all and instead talk about the reasons they haven't done this solution?


Dustin Bowder may be referring to a reconnect feature. I think a reconnect feature is a bit more complicated than other solutions.


Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


Actually this is a great idea.
The timeout you are talking about is 60s.

Is it possible to change it in the map editor?

Otherwise, a small "hack" that would up the time out to 10 minutes or so would allow most situations to recover.
Only when a computer crashes will this not work.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Kortex22
Profile Joined June 2011
France28 Posts
April 19 2012 15:21 GMT
#712
Hi

I think it could be a good opportunity for players to improve after a game they lost.
For example, after a match i lost i could watch the replay and understand the moment where my bigest mistake was. Then, i could reload the game a this point and ask a friend to play vs me, an try to not do this mistake again !
lordofsoup
Profile Joined January 2012
United States159 Posts
April 19 2012 16:30 GMT
#713
Blizzard had a similar function in warcraft 3, but they decided not to put it in sc2. You could restart saved games in all the players were in the same spots that they were in originally. I am not sure if this is the exact way it worked, because it has been a few years since I tried. Like 6.
NOHUNTERS
qyk05328
Profile Joined June 2011
Germany635 Posts
April 19 2012 16:45 GMT
#714
On April 20 2012 00:21 Kortex22 wrote:
Hi

I think it could be a good opportunity for players to improve after a game they lost.
For example, after a match i lost i could watch the replay and understand the moment where my bigest mistake was. Then, i could reload the game a this point and ask a friend to play vs me, an try to not do this mistake again !


It would be godsend for pro players trying to hone a specific strategy. You could explore all possible angles without wasting time on replaying the whole opening again and again. It could be so useful that I'm almost sure Blizzard will ban it like they did with custom matchmaking, it also had a lot of promise until their lawyers showed. This program is even more against the EULA, the only hope I see is that it may force Blizzard to actually implement a crappier version of this themselves.
SkyQuake
Profile Joined March 2012
2 Posts
April 19 2012 19:00 GMT
#715
well there is another good thing about this, idra now can continue his rage quit games. i always wondered how those game would have ended.
Celimas
Profile Joined December 2010
United States75 Posts
April 19 2012 20:46 GMT
#716
On April 20 2012 04:00 SkyQuake wrote:
well there is another good thing about this, idra now can continue his rage quit games. i always wondered how those game would have ended.


My first reaction: LOL

, but that is actually a very interesting point. With this hack we could actually see whether players who are famous for gging out of games too early really do that, by restarting games from the moment right before they gged.
Fitzyhere | Catz | Stephano -- Foreign zergs fighting!!
weepingAngel
Profile Joined February 2011
Australia16 Posts
April 20 2012 06:20 GMT
#717
I had started writing the code to do the exact same thing. I guess I am glad someone has already done it and by the looks of it done it well.
bhfberserk
Profile Joined August 2011
Canada390 Posts
April 20 2012 06:26 GMT
#718
Blizz Suck IT UP. The community can make a better game out of sc2 than you
Kortex22
Profile Joined June 2011
France28 Posts
April 20 2012 11:47 GMT
#719
On April 20 2012 01:45 qyk05328 wrote:
Show nested quote +
On April 20 2012 00:21 Kortex22 wrote:
Hi

I think it could be a good opportunity for players to improve after a game they lost.
For example, after a match i lost i could watch the replay and understand the moment where my bigest mistake was. Then, i could reload the game a this point and ask a friend to play vs me, an try to not do this mistake again !


It would be godsend for pro players trying to hone a specific strategy. You could explore all possible angles without wasting time on replaying the whole opening again and again. It could be so useful that I'm almost sure Blizzard will ban it like they did with custom matchmaking, it also had a lot of promise until their lawyers showed. This program is even more against the EULA, the only hope I see is that it may force Blizzard to actually implement a crappier version of this themselves.



Is it possible to resume a game and choosing who plays what and eventually to choose the time marker ? Would it be complicated to implement it ?
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
April 20 2012 17:44 GMT
#720
On April 20 2012 04:00 SkyQuake wrote:
well there is another good thing about this, idra now can continue his rage quit games. i always wondered how those game would have ended.


While this post isn't pure win, I'd wager it's some sort of win alloy.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
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