• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:39
CET 00:39
KST 08:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !9Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
Micro Lags When Playing SC2? ComeBackTV's documentary on Byun's Career ! When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Mechabellum PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1547 users

Program to resume games from replays - Page 36

Forum Index > SC2 General
Post a Reply
Prev 1 34 35 36 37 38 39 Next All
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 19 2012 05:11 GMT
#701
On April 19 2012 14:03 Excalibur_Z wrote:
Show nested quote +
On April 19 2012 12:31 StarcraftMan wrote:
On April 18 2012 02:28 coolcor wrote:
want to note that the first question in this interview was about any alternate solution to tournament disconnects and browder's answer was that some of these solutions are big engineering tasks and some of them may be impossible for them to do.

I guess by some of them he meant the ones that aren't this one because it doesn't seem like a big engineering task or impossible. But then why even think or talk about the impossible solutions at all and instead talk about the reasons they haven't done this solution?


Dustin Bowder may be referring to a reconnect feature. I think a reconnect feature is a bit more complicated than other solutions.


Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


Yeah my internet completely dies a decent amount but I always make it back into the game by the time it reconnects. Thank god to or I would have a lot of losses rofl.
When I think of something else, something will go here
Severian
Profile Joined September 2010
Australia2052 Posts
April 19 2012 05:15 GMT
#702
Is there a good reason why Blizzard couldn't, at the very least, allow someone to pause the timer on the Waiting For Player screen? If my opponent has been disconnected then I don't see why I shouldn't be allowed to wait as long as I want for them to come back.
Hairy
Profile Joined February 2011
United Kingdom1169 Posts
April 19 2012 06:41 GMT
#703
On April 19 2012 14:15 Severian wrote:
Is there a good reason why Blizzard couldn't, at the very least, allow someone to pause the timer on the Waiting For Player screen? If my opponent has been disconnected then I don't see why I shouldn't be allowed to wait as long as I want for them to come back.

That could be done extremely easily, actually.

Instead of automatically winning when the timer expires, blizzard could instead unlock a button that says 'Claim Victory!'. The remaining player could immediately push the button to win if they wanted (imitating current functionality), but a player could equally decide to wait a while longer for his opponent to reconnect.
Sometimes I sits and thinks, and sometimes I just sits
TheSuperCow
Profile Joined February 2011
12 Posts
April 19 2012 08:40 GMT
#704
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.

StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 19 2012 09:10 GMT
#705
On April 19 2012 17:40 TheSuperCow wrote:
Show nested quote +
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.



Yeah, what TheSuperCow said. I don't know if you can get back into the same match if you try to reconnect with a different IP address or if your SC2 client crashes or if you reboot your computer.

A "comprehensive reconnect" feature would allow you to get back into the same game off a SC2 crash, an IP address change, or even a computer reboot. I assume Dustin Browder is referring to a "comprehensive reconnect" feature, and not simply reconnecting before the timer runs out.

StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 19 2012 09:12 GMT
#706
On April 19 2012 14:15 Severian wrote:
Is there a good reason why Blizzard couldn't, at the very least, allow someone to pause the timer on the Waiting For Player screen? If my opponent has been disconnected then I don't see why I shouldn't be allowed to wait as long as I want for them to come back.


This would be a good feature for 1vs1. I don't know if this is a good feature for 4vs4 ladder though or 6vs6 custom map games - if I'm laddering 4vs4 or playing 6vs6 custom map games and somebody is lagging, I really want them to be kicked out of the game permanently.
qyk05328
Profile Joined June 2011
Germany635 Posts
April 19 2012 09:27 GMT
#707
On April 19 2012 18:12 StarcraftMan wrote:
Show nested quote +
On April 19 2012 14:15 Severian wrote:
Is there a good reason why Blizzard couldn't, at the very least, allow someone to pause the timer on the Waiting For Player screen? If my opponent has been disconnected then I don't see why I shouldn't be allowed to wait as long as I want for them to come back.


This would be a good feature for 1vs1. I don't know if this is a good feature for 4vs4 ladder though or 6vs6 custom map games - if I'm laddering 4vs4 or playing 6vs6 custom map games and somebody is lagging, I really want them to be kicked out of the game permanently.


Yeah, it would be a completely ridiculous feature for a 5v5 game. Look at Dota2, everybody hates the reconnect feature where if your PC crashes you could still reboot and get back in the game.
Khalum
Profile Joined September 2010
Austria831 Posts
April 19 2012 10:08 GMT
#708
On April 19 2012 18:10 StarcraftMan wrote:
Show nested quote +
On April 19 2012 17:40 TheSuperCow wrote:
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.



Yeah, what TheSuperCow said. I don't know if you can get back into the same match if you try to reconnect with a different IP address or if your SC2 client crashes or if you reboot your computer.

A "comprehensive reconnect" feature would allow you to get back into the same game off a SC2 crash, an IP address change, or even a computer reboot. I assume Dustin Browder is referring to a "comprehensive reconnect" feature, and not simply reconnecting before the timer runs out.



I don't understand why you'd have to have the same IP. You'll need to login anyways, so if a player logs in and there is a game he's supposed to re-enter, simply do that..
Cyberonic
Profile Blog Joined September 2011
Germany80 Posts
April 19 2012 10:31 GMT
#709
On April 19 2012 19:08 Khalum wrote:
Show nested quote +
On April 19 2012 18:10 StarcraftMan wrote:
On April 19 2012 17:40 TheSuperCow wrote:
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.



Yeah, what TheSuperCow said. I don't know if you can get back into the same match if you try to reconnect with a different IP address or if your SC2 client crashes or if you reboot your computer.

A "comprehensive reconnect" feature would allow you to get back into the same game off a SC2 crash, an IP address change, or even a computer reboot. I assume Dustin Browder is referring to a "comprehensive reconnect" feature, and not simply reconnecting before the timer runs out.



I don't understand why you'd have to have the same IP. You'll need to login anyways, so if a player logs in and there is a game he's supposed to re-enter, simply do that..


B.Net doesn't know whether you're dropped because matches are Peer-to-Peer connections only reporting results back to BNet servers.
bLah.
Profile Joined July 2009
Croatia497 Posts
April 19 2012 10:46 GMT
#710
lol @ people talking about how there's reconnect in sc2 when it's so not reliable. In other games I can restart my PC, reset my router and come back in the game like nothing ever happened.
That should be in the game, also with waiting screen and after 1min there should be "drop player" option, so you can wait (very useful when playing with your friends etc), or "drop player" if you want to take someones ladder points
one-one-one
Profile Joined November 2011
Sweden551 Posts
April 19 2012 15:08 GMT
#711
On April 19 2012 14:03 Excalibur_Z wrote:
Show nested quote +
On April 19 2012 12:31 StarcraftMan wrote:
On April 18 2012 02:28 coolcor wrote:
want to note that the first question in this interview was about any alternate solution to tournament disconnects and browder's answer was that some of these solutions are big engineering tasks and some of them may be impossible for them to do.

I guess by some of them he meant the ones that aren't this one because it doesn't seem like a big engineering task or impossible. But then why even think or talk about the impossible solutions at all and instead talk about the reasons they haven't done this solution?


Dustin Bowder may be referring to a reconnect feature. I think a reconnect feature is a bit more complicated than other solutions.


Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


Actually this is a great idea.
The timeout you are talking about is 60s.

Is it possible to change it in the map editor?

Otherwise, a small "hack" that would up the time out to 10 minutes or so would allow most situations to recover.
Only when a computer crashes will this not work.
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
Kortex22
Profile Joined June 2011
France28 Posts
April 19 2012 15:21 GMT
#712
Hi

I think it could be a good opportunity for players to improve after a game they lost.
For example, after a match i lost i could watch the replay and understand the moment where my bigest mistake was. Then, i could reload the game a this point and ask a friend to play vs me, an try to not do this mistake again !
lordofsoup
Profile Joined January 2012
United States159 Posts
April 19 2012 16:30 GMT
#713
Blizzard had a similar function in warcraft 3, but they decided not to put it in sc2. You could restart saved games in all the players were in the same spots that they were in originally. I am not sure if this is the exact way it worked, because it has been a few years since I tried. Like 6.
NOHUNTERS
qyk05328
Profile Joined June 2011
Germany635 Posts
April 19 2012 16:45 GMT
#714
On April 20 2012 00:21 Kortex22 wrote:
Hi

I think it could be a good opportunity for players to improve after a game they lost.
For example, after a match i lost i could watch the replay and understand the moment where my bigest mistake was. Then, i could reload the game a this point and ask a friend to play vs me, an try to not do this mistake again !


It would be godsend for pro players trying to hone a specific strategy. You could explore all possible angles without wasting time on replaying the whole opening again and again. It could be so useful that I'm almost sure Blizzard will ban it like they did with custom matchmaking, it also had a lot of promise until their lawyers showed. This program is even more against the EULA, the only hope I see is that it may force Blizzard to actually implement a crappier version of this themselves.
SkyQuake
Profile Joined March 2012
2 Posts
April 19 2012 19:00 GMT
#715
well there is another good thing about this, idra now can continue his rage quit games. i always wondered how those game would have ended.
Celimas
Profile Joined December 2010
United States75 Posts
April 19 2012 20:46 GMT
#716
On April 20 2012 04:00 SkyQuake wrote:
well there is another good thing about this, idra now can continue his rage quit games. i always wondered how those game would have ended.


My first reaction: LOL

, but that is actually a very interesting point. With this hack we could actually see whether players who are famous for gging out of games too early really do that, by restarting games from the moment right before they gged.
Fitzyhere | Catz | Stephano -- Foreign zergs fighting!!
weepingAngel
Profile Joined February 2011
Australia16 Posts
April 20 2012 06:20 GMT
#717
I had started writing the code to do the exact same thing. I guess I am glad someone has already done it and by the looks of it done it well.
bhfberserk
Profile Joined August 2011
Canada390 Posts
April 20 2012 06:26 GMT
#718
Blizz Suck IT UP. The community can make a better game out of sc2 than you
Kortex22
Profile Joined June 2011
France28 Posts
April 20 2012 11:47 GMT
#719
On April 20 2012 01:45 qyk05328 wrote:
Show nested quote +
On April 20 2012 00:21 Kortex22 wrote:
Hi

I think it could be a good opportunity for players to improve after a game they lost.
For example, after a match i lost i could watch the replay and understand the moment where my bigest mistake was. Then, i could reload the game a this point and ask a friend to play vs me, an try to not do this mistake again !


It would be godsend for pro players trying to hone a specific strategy. You could explore all possible angles without wasting time on replaying the whole opening again and again. It could be so useful that I'm almost sure Blizzard will ban it like they did with custom matchmaking, it also had a lot of promise until their lawyers showed. This program is even more against the EULA, the only hope I see is that it may force Blizzard to actually implement a crappier version of this themselves.



Is it possible to resume a game and choosing who plays what and eventually to choose the time marker ? Would it be complicated to implement it ?
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
April 20 2012 17:44 GMT
#720
On April 20 2012 04:00 SkyQuake wrote:
well there is another good thing about this, idra now can continue his rage quit games. i always wondered how those game would have ended.


While this post isn't pure win, I'd wager it's some sort of win alloy.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Prev 1 34 35 36 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
19:00
WWG Amateur Showdown
davetesta72
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech238
SpeCial 152
PiGStarcraft60
StarCraft: Brood War
EffOrt 210
Dewaltoss 103
Shuttle 55
Mong 20
NaDa 13
Dota 2
NeuroSwarm108
febbydoto37
LuMiX1
League of Legends
Trikslyr41
Counter-Strike
summit1g417
Heroes of the Storm
Grubby5134
Khaldor297
Other Games
FrodaN2206
Mew2King232
ViBE49
Organizations
Other Games
gamesdonequick1362
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• RyuSc2 65
• musti20045 44
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• mYiSmile15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22420
League of Legends
• Doublelift3399
Other Games
• imaqtpie2167
Upcoming Events
Sparkling Tuna Cup
10h 22m
Ladder Legends
17h 22m
BSL 21
20h 22m
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 9h
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
WardiTV Invitational
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.