Program to resume games from replays - Page 37
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Lobotomist
United States1541 Posts
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Delta-V
New Zealand43 Posts
On April 19 2012 17:40 TheSuperCow wrote: No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play. They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections. Actually, you don't need the same IP to reconnect within the 60 second time allowance. I have been disconnected multiple times on my dsl connection while playing, and I am able to reconnect via a 3G ISP, (on which I have a different IP) and resume the game (As long as I am able to connect before the 60s timer expires). | ||
TheSuperCow
12 Posts
On April 21 2012 12:35 Delta-V wrote: Actually, you don't need the same IP to reconnect within the 60 second time allowance. I have been disconnected multiple times on my dsl connection while playing, and I am able to reconnect via a 3G ISP, (on which I have a different IP) and resume the game (As long as I am able to connect before the 60s timer expires). Interesting. Since the protocol uses UDP, it could easily be designed to not actually require the same ip. The connection might be identified by some unique identifier established upon connecting or negotiated through the TCP connection with battle.net. I just assumed it was identified through the IP/port pair as that is the most common. It is still not a "reconnect", as I would argue the connection is never really broken despite losing internet, changing ip and even ISP. | ||
SnowCone
United Kingdom3 Posts
Copying the idea I had 5 days before! http://eu.battle.net/sc2/en/forum/topic/3660287384#3 (Well, maybe you did, maybe you didn't ;D) And before anyone says, if you've been reverse engineering SC2 for a while, you'll have the tools to do this in 5 days. | ||
HornyHerring
Papua New Guinea1058 Posts
On April 22 2012 00:41 SnowCone wrote: Hah! Copying the idea I had 5 days before! http://eu.battle.net/sc2/en/forum/topic/3660287384#3 (Well, maybe you did, maybe you didn't ;D) And before anyone says, if you've been reverse engineering SC2 for a while, you'll have the tools to do this in 5 days. The idea has been around since sc2 release. Yes, everyone copied you. | ||
SnowCone
United Kingdom3 Posts
On April 22 2012 00:48 HornyHerring wrote: The idea has been around since sc2 release. Yes, everyone copied you. QQ Mr Grumpy | ||
Roxor9999
Netherlands771 Posts
Oh the irony. | ||
shell
Portugal2722 Posts
Gj dude, hope this gets a thumbs up from blizzard and you get something from your awesome work | ||
quirinus
Croatia2489 Posts
On April 21 2012 20:22 TheSuperCow wrote: Interesting. Since the protocol uses UDP, it could easily be designed to not actually require the same ip. The connection might be identified by some unique identifier established upon connecting or negotiated through the TCP connection with battle.net. I just assumed it was identified through the IP/port pair as that is the most common. It is still not a "reconnect", as I would argue the connection is never really broken despite losing internet, changing ip and even ISP. A big chunk of the world doesn't have a static ip, but get another one every time they connect, so every time they get disconnected they get a new ip. So the same ip isn't required to reconnect. | ||
NoBanMeAgain
United States194 Posts
A. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Service, any Game or any Game experience;" Isn't this violating Blizzard's terms of service agreement? http://us.blizzard.com/en-us/company/about/termsofuse.html | ||
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MasterOfChaos
Germany2896 Posts
On April 22 2012 02:27 ImANinjaBich wrote: "2. ADDITIONAL LICENSE LIMITATIONS. The license granted to you in Section 1 is subject to the limitations set forth in Sections 1 and 2 (collectively, the “License Limitations”). Any use of the Service or any Game in violation of the License Limitations will be regarded as a breach of this Agreement and an infringement of Blizzard’s copyrights in and to the Service and/or Game. You agree that you will not, under any circumstances: A. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Service, any Game or any Game experience;" Isn't this violating Blizzard's terms of service agreement? http://us.blizzard.com/en-us/company/about/termsofuse.html That's why the OP clearly states "Note that this is a 3rd party program, it does modify Starcraft 2 in memory, and I provide no warranty; use at your own risk." | ||
NoBanMeAgain
United States194 Posts
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Jisira
470 Posts
On April 22 2012 05:20 ImANinjaBich wrote: It does say that but honestly how many people know that blizzard would ban u for doing that? At your own risk means nothing to most people. At your own risk means that it has possible implications. What those implications are can be found with little research, and as the OP hints it instead of saying nothing I personally think people can be able to make a conclusion - if not on their own then by reading the thread. I am one of the many who like this idea, it makes good practice to set up the same situation multiple times and practice specific scenarios over and over again, even though similar things can be reproduced from training maps. | ||
Sanguinarius
United States3427 Posts
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CrAyZeD
United States36 Posts
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ghostnuke1234
164 Posts
On April 22 2012 05:20 ImANinjaBich wrote: It does say that but honestly how many people know that blizzard would ban u for doing that? At your own risk means nothing to most people. After 37 pages in this thread, everybody in this thread knew that Blizzard could ban you for using this, probably except for you. If you had read through the 37 pages in this thread (and I have myself), it mentions numerous times by numerous posters that your account is at risk of being banned by Blizzard. BTW, the language is clear cut by the OP: "Note that this is a 3rd party program, it does modify Starcraft 2 in memory, and I provide no warranty; use at your own risk." I couldn't have written the disclaimer any more clear than the OP. The disclaimer is crystal clear that you risk being banned for using the program. | ||
IseeFish
United States45 Posts
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[]Phase[]
Belgium927 Posts
this is so needed at the professional level | ||
vol_
Australia1608 Posts
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Logan_ps
United Kingdom118 Posts
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