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Program to resume games from replays - Page 37

Forum Index > SC2 General
Post a Reply
Prev 1 35 36 37 38 39 Next All
Lobotomist
Profile Joined May 2010
United States1541 Posts
April 20 2012 23:08 GMT
#721
My god, what awesome work. I wonder how best to implement this in a ladder setting
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Delta-V
Profile Joined March 2011
New Zealand43 Posts
April 21 2012 03:35 GMT
#722
On April 19 2012 17:40 TheSuperCow wrote:
Show nested quote +
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.



Actually, you don't need the same IP to reconnect within the 60 second time allowance. I have been disconnected multiple times on my dsl connection while playing, and I am able to reconnect via a 3G ISP, (on which I have a different IP) and resume the game (As long as I am able to connect before the 60s timer expires).
TheSuperCow
Profile Joined February 2011
12 Posts
April 21 2012 11:22 GMT
#723
On April 21 2012 12:35 Delta-V wrote:
Show nested quote +
On April 19 2012 17:40 TheSuperCow wrote:
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.



Actually, you don't need the same IP to reconnect within the 60 second time allowance. I have been disconnected multiple times on my dsl connection while playing, and I am able to reconnect via a 3G ISP, (on which I have a different IP) and resume the game (As long as I am able to connect before the 60s timer expires).


Interesting. Since the protocol uses UDP, it could easily be designed to not actually require the same ip. The connection might be identified by some unique identifier established upon connecting or negotiated through the TCP connection with battle.net. I just assumed it was identified through the IP/port pair as that is the most common.
It is still not a "reconnect", as I would argue the connection is never really broken despite losing internet, changing ip and even ISP.

SnowCone
Profile Joined April 2012
United Kingdom3 Posts
April 21 2012 15:41 GMT
#724
Hah!

Copying the idea I had 5 days before!

http://eu.battle.net/sc2/en/forum/topic/3660287384#3

(Well, maybe you did, maybe you didn't ;D)

And before anyone says, if you've been reverse engineering SC2 for a while, you'll have the tools to do this in 5 days.
'Ello!
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
April 21 2012 15:48 GMT
#725
On April 22 2012 00:41 SnowCone wrote:
Hah!

Copying the idea I had 5 days before!

http://eu.battle.net/sc2/en/forum/topic/3660287384#3

(Well, maybe you did, maybe you didn't ;D)

And before anyone says, if you've been reverse engineering SC2 for a while, you'll have the tools to do this in 5 days.

The idea has been around since sc2 release. Yes, everyone copied you.
oh, hai
SnowCone
Profile Joined April 2012
United Kingdom3 Posts
April 21 2012 16:08 GMT
#726
On April 22 2012 00:48 HornyHerring wrote:
Show nested quote +
On April 22 2012 00:41 SnowCone wrote:
Hah!

Copying the idea I had 5 days before!

http://eu.battle.net/sc2/en/forum/topic/3660287384#3

(Well, maybe you did, maybe you didn't ;D)

And before anyone says, if you've been reverse engineering SC2 for a while, you'll have the tools to do this in 5 days.

The idea has been around since sc2 release. Yes, everyone copied you.


QQ Mr Grumpy
'Ello!
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
April 21 2012 17:08 GMT
#727
On April 22 2012 01:08 SnowCone wrote:
Show nested quote +
On April 22 2012 00:48 HornyHerring wrote:
On April 22 2012 00:41 SnowCone wrote:
Hah!

Copying the idea I had 5 days before!

http://eu.battle.net/sc2/en/forum/topic/3660287384#3

(Well, maybe you did, maybe you didn't ;D)

And before anyone says, if you've been reverse engineering SC2 for a while, you'll have the tools to do this in 5 days.

The idea has been around since sc2 release. Yes, everyone copied you.


QQ Mr Grumpy

Oh the irony.
shell
Profile Joined October 2010
Portugal2722 Posts
April 21 2012 17:09 GMT
#728
Lol the guy wrote a program and everyone is waiting for this since ever.. don't be a spoiled brat!

Gj dude, hope this gets a thumbs up from blizzard and you get something from your awesome work
BENFICA || Besties: idra, Stephano, Nestea, Jaedong, Serral, Jinro, Scarlett || Zerg <3
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
April 21 2012 17:09 GMT
#729
On April 21 2012 20:22 TheSuperCow wrote:
Show nested quote +
On April 21 2012 12:35 Delta-V wrote:
On April 19 2012 17:40 TheSuperCow wrote:
On April 19 2012 14:03 Excalibur_Z wrote:
Reconnect is already in the game actually. I've been completely disconnected from the Internet, had my connection restored, and was able to get back into the game without getting dropped. This doesn't work in the case of crashes, but for network outages, it's in the game. The timer just isn't very long.


No it's not. Your internet can drop but as long as you get the same IP address and are back up before the client and server (sc2 and battle.net) decides to give up on the connection, you can resume play.

They could increase the timeout before they decide to drop a connection, but that wouldn't really allow people to reconnect if their IP address changed or they left the game. You also want a decent timeout to prevent significant overhead on dead connections.



Actually, you don't need the same IP to reconnect within the 60 second time allowance. I have been disconnected multiple times on my dsl connection while playing, and I am able to reconnect via a 3G ISP, (on which I have a different IP) and resume the game (As long as I am able to connect before the 60s timer expires).


Interesting. Since the protocol uses UDP, it could easily be designed to not actually require the same ip. The connection might be identified by some unique identifier established upon connecting or negotiated through the TCP connection with battle.net. I just assumed it was identified through the IP/port pair as that is the most common.
It is still not a "reconnect", as I would argue the connection is never really broken despite losing internet, changing ip and even ISP.



A big chunk of the world doesn't have a static ip, but get another one every time they connect, so every time they get disconnected they get a new ip. So the same ip isn't required to reconnect.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
NoBanMeAgain
Profile Blog Joined January 2012
United States194 Posts
April 21 2012 17:27 GMT
#730
"2. ADDITIONAL LICENSE LIMITATIONS. The license granted to you in Section 1 is subject to the limitations set forth in Sections 1 and 2 (collectively, the “License Limitations”). Any use of the Service or any Game in violation of the License Limitations will be regarded as a breach of this Agreement and an infringement of Blizzard’s copyrights in and to the Service and/or Game. You agree that you will not, under any circumstances:
A. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Service, any Game or any Game experience;"

Isn't this violating Blizzard's terms of service agreement? http://us.blizzard.com/en-us/company/about/termsofuse.html
'Widow mines will split open the earth, releasing the fiery bats of hell. The skies will grow black with the shadows of the medivacs, and they shall see no light but the harsh exhaust of afterburners. MajOr-16:1
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
April 21 2012 17:36 GMT
#731
On April 22 2012 02:27 ImANinjaBich wrote:
"2. ADDITIONAL LICENSE LIMITATIONS. The license granted to you in Section 1 is subject to the limitations set forth in Sections 1 and 2 (collectively, the “License Limitations”). Any use of the Service or any Game in violation of the License Limitations will be regarded as a breach of this Agreement and an infringement of Blizzard’s copyrights in and to the Service and/or Game. You agree that you will not, under any circumstances:
A. use cheats, automation software (bots), hacks, mods or any other unauthorized third-party software designed to modify the Service, any Game or any Game experience;"

Isn't this violating Blizzard's terms of service agreement? http://us.blizzard.com/en-us/company/about/termsofuse.html

That's why the OP clearly states "Note that this is a 3rd party program, it does modify Starcraft 2 in memory, and I provide no warranty; use at your own risk."
LiquipediaOne eye to kill. Two eyes to live.
NoBanMeAgain
Profile Blog Joined January 2012
United States194 Posts
April 21 2012 20:20 GMT
#732
It does say that but honestly how many people know that blizzard would ban u for doing that? At your own risk means nothing to most people.
'Widow mines will split open the earth, releasing the fiery bats of hell. The skies will grow black with the shadows of the medivacs, and they shall see no light but the harsh exhaust of afterburners. MajOr-16:1
Jisira
Profile Blog Joined October 2011
470 Posts
April 21 2012 21:44 GMT
#733
On April 22 2012 05:20 ImANinjaBich wrote:
It does say that but honestly how many people know that blizzard would ban u for doing that? At your own risk means nothing to most people.

At your own risk means that it has possible implications. What those implications are can be found with little research, and as the OP hints it instead of saying nothing I personally think people can be able to make a conclusion - if not on their own then by reading the thread.

I am one of the many who like this idea, it makes good practice to set up the same situation multiple times and practice specific scenarios over and over again, even though similar things can be reproduced from training maps.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
April 21 2012 22:23 GMT
#734
Now, if only we could get blizzard to use this(or implement one in game). Would never have to do a regame for a dropped player.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
CrAyZeD
Profile Joined January 2012
United States36 Posts
April 22 2012 03:45 GMT
#735
The NASL did a segment on this it is a legit program and a very (T)COol concept!
Nice To Meet You!<3
ghostnuke1234
Profile Joined April 2010
164 Posts
April 22 2012 09:06 GMT
#736
On April 22 2012 05:20 ImANinjaBich wrote:
It does say that but honestly how many people know that blizzard would ban u for doing that? At your own risk means nothing to most people.


After 37 pages in this thread, everybody in this thread knew that Blizzard could ban you for using this, probably except for you. If you had read through the 37 pages in this thread (and I have myself), it mentions numerous times by numerous posters that your account is at risk of being banned by Blizzard.

BTW, the language is clear cut by the OP: "Note that this is a 3rd party program, it does modify Starcraft 2 in memory, and I provide no warranty; use at your own risk."

I couldn't have written the disclaimer any more clear than the OP. The disclaimer is crystal clear that you risk being banned for using the program.
IseeFish
Profile Joined June 2010
United States45 Posts
April 22 2012 14:15 GMT
#737
I hope that this will force Blizz to implement it as an official feature.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
April 22 2012 14:31 GMT
#738
if blizz isnt gonna give us LAN, atleast take a look at this.

this is so needed at the professional level
vol_
Profile Joined May 2010
Australia1608 Posts
April 22 2012 16:16 GMT
#739
Thanks for doing this, maybe now Blizzard will feel pressured into adding into sc2.
Jaedong gives me a deep resonance.
Logan_ps
Profile Blog Joined September 2011
United Kingdom118 Posts
Last Edited: 2012-04-22 17:26:13
April 22 2012 17:25 GMT
#740
Really nice proof of concept. Interesting to see if Blizzard implement this or something similar - They certainly need to!
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