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Program to resume games from replays - Page 3

Forum Index > SC2 General
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Teliko
Profile Joined January 2011
Ireland1044 Posts
April 13 2012 05:47 GMT
#41
VirusTotal scan only reports 1/42, but I've no idea what "Heuristic.BehavesLike.Win32.Fake.K" is, sounds like an innocent falsepositive. Has anyone actually tried it out yet? In terms of the fact this program actually injects, I can't really confirm as to whether it'd be safe against warden or not. I don't know much about maphackers, but the main reason they get banned in waves is because of warden detecting the injections. Obviously this isn't intending for abusive hacking, but that won't change anything.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
April 13 2012 05:47 GMT
#42
see these kind of stuff is awesome! great hacking :p
Frankly all the cpp makes my head hurts but I trust you did a good job
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
Last Edited: 2012-04-13 05:49:51
April 13 2012 05:48 GMT
#43
On April 13 2012 14:40 Canas wrote:
Show nested quote +
On April 13 2012 14:11 VashTS wrote:
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?

What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method.


Warcraft 3 has this function so I don't really think that's the case


WC3 doesn't allow you to boot up a replay and let you resume playing from it. However, it does have the save and load tool for multiplayer games, which quite frankly, should never have been taken out of SC2. But I suppose that they might fear that their network code could be leaked in the process.

And AFAIK this tech isn't something new. I remember clicking around like an idiot in AOE2 while watching "recorded games" and I end up controlling the units + production facilities. Might be a bug or it could be intentional, but I never bothered to find out.
hai2u
Profile Joined September 2011
688 Posts
Last Edited: 2012-04-13 05:48:58
April 13 2012 05:48 GMT
#44
this just makes me laugh at blizzard even more, great work op!
nihlon
Profile Joined April 2010
Sweden5581 Posts
April 13 2012 05:49 GMT
#45
On April 13 2012 14:38 mrRoflpwn wrote:
guy with 1 post posts download links, expects people to actually believe him.

Or he expects that there are people on this forum who can read the source code he provided.
Banelings are too cute to blow up
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
April 13 2012 05:51 GMT
#46
On April 13 2012 14:48 Oktyabr wrote:
Show nested quote +
On April 13 2012 14:40 Canas wrote:
On April 13 2012 14:11 VashTS wrote:
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?

What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method.


Warcraft 3 has this function so I don't really think that's the case


WC3 doesn't allow you to boot up a replay and let you resume playing from it. However, it does have the save and load tool for multiplayer games, which quite frankly, should never have been taken out of SC2. But I suppose that they might fear that their network code could be leaked in the process.

And AFAIK this tech isn't something new. I remember clicking around like an idiot in AOE2 while watching "recorded games" and I end up controlling the units + production facilities. Might be a bug or it could be intentional, but I never bothered to find out.


I was wondering why they didn't allow you to save and load. Those functions would make it SO much easier to practice some things =/

Hm, that reminds me of that old chess game "ChessMaster" or something like 15 years back, it was one of the default games on windows 98 (?) or something. You could watch replays but sometimes it would glitch especially if you click on stuff, and the computer AI would start making moves like it was a game. Then sometimes it would go back to doing random moves as if it were still a replay lol.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
nakedsurfer
Profile Joined April 2011
Canada500 Posts
April 13 2012 05:53 GMT
#47
1st post makes this thread a null and void in my eyes. I would never test. I think both players and observers would each need to have this program for the game to resume perfectly. Even then, how would this program be able to tie in all the obersvers and the players in the same game instead of them all joining their own different(yet same) game through the replay.

Looks, smells and sounds quite fishy. Besides, it's a third party program so if Blizzard could implement something of the sorts, they would and with their own program. They wouldn't do it through a 3rd party though because it'd have to be tournament only. That would end up leaking out and people would have it which they wouldn't want. Hence no lan and no "tournament only lan".
Root4Root
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2012-04-13 05:56:07
April 13 2012 05:55 GMT
#48
This was kinda possible in Warcraft III. I hope Blizzard will release this feature in patch 1.5, it would be stupid to not do it...
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
April 13 2012 05:55 GMT
#49
On April 13 2012 14:51 Yoshi Kirishima wrote:
Show nested quote +
On April 13 2012 14:48 Oktyabr wrote:
On April 13 2012 14:40 Canas wrote:
On April 13 2012 14:11 VashTS wrote:
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?

What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method.


Warcraft 3 has this function so I don't really think that's the case


WC3 doesn't allow you to boot up a replay and let you resume playing from it. However, it does have the save and load tool for multiplayer games, which quite frankly, should never have been taken out of SC2. But I suppose that they might fear that their network code could be leaked in the process.

And AFAIK this tech isn't something new. I remember clicking around like an idiot in AOE2 while watching "recorded games" and I end up controlling the units + production facilities. Might be a bug or it could be intentional, but I never bothered to find out.


I was wondering why they didn't allow you to save and load. Those functions would make it SO much easier to practice some things =/

Hm, that reminds me of that old chess game "ChessMaster" or something like 15 years back, it was one of the default games on windows 98 (?) or something. You could watch replays but sometimes it would glitch especially if you click on stuff, and the computer AI would start making moves like it was a game. Then sometimes it would go back to doing random moves as if it were still a replay lol.


Yes, something like that. Most likely a glitch or something, but I understand why a save function might not as relevant in a RTS when disconnects are unpredictable, and the momentum of the game can be shifted in under 30s depending on whether a cheese or a timing attack is discovered before the disconnect. I was hoping that at least a reconnect function would be in by HOTS though, since that would help out as well.
MarKeD
Profile Joined December 2010
Australia183 Posts
April 13 2012 05:57 GMT
#50
Community members never cease to amaze me, very cool program! It's stuff like this that puts blizzard to shame.
Severian
Profile Joined September 2010
Australia2052 Posts
April 13 2012 06:00 GMT
#51
Ok I just built and tested it somewhat. I can confirm that it allows you to resume a replay on your own (I tested it by creating a short replay against the AI with distinctive commands (spread my first drones out in a formation) then attempting to resume that replay. It replicated the actions perfectly and I was able to continue playing). I tried to load a replay from a very old version of SC2 but it didn't work, which isn't surprising. I don't have anyone available to test the ability to co-operatively jump into the replay, though I don't see why it wouldn't work.
Amaterasu1234
Profile Joined November 2010
United States317 Posts
April 13 2012 06:00 GMT
#52
Wait wait wait...

does this mean...I can skip the first like...6 minutes of a zvp (the boring part) and just jump straight into 6:01??

'because that'd be absolutely amazingly useful for speeding up practice!
SockArms
Profile Blog Joined November 2010
United States591 Posts
Last Edited: 2012-04-13 06:03:20
April 13 2012 06:01 GMT
#53
tbh I wouldn't click on the link until it gets verified by R1CH, but if it's the real deal then

OMG AMAZING TOURNAMENTS SHOULD USE THIS!

the possiblitys could be endless with this type of tool, practicing micro battles, jumping into the seat of your fav pro player vs a friend playing as his, not having another GSTL finals, I hope blizz brings this feature into hots or at least a reconnect like in dota2.
| Cloud9 | DK | Liquid |
hegeo
Profile Joined February 2011
Germany194 Posts
April 13 2012 06:03 GMT
#54
On April 13 2012 14:38 mrRoflpwn wrote:
guy with 1 post posts download links, expects people to actually believe him.



Guy writes proof of concept program to resume replays in SC2. Since being a first time poster on TL, comments for months in LR threads/Nada's body to gain credibility. Comes back and says he developed a program to resume replays months ago.
Comments will call this fishy and unlikely- why didn't he post it months ago when he programmed it?
Severian
Profile Joined September 2010
Australia2052 Posts
Last Edited: 2012-04-13 08:06:27
April 13 2012 06:04 GMT
#55
On April 13 2012 15:00 Severian wrote:
Ok I just built and tested it somewhat. I can confirm that it allows you to resume a replay on your own (I tested it by creating a short replay against the AI with distinctive commands (spread my first drones out in a formation) then attempting to resume that replay. It replicated the actions perfectly and I was able to continue playing). I tried to load a replay from a very old version of SC2 but it didn't work, which isn't surprising. I don't have anyone available to test the ability to co-operatively jump into the replay, though I don't see why it wouldn't work.

fyi I built my copy from source. I didn't download the binary from the OP, so I don't make any claims that the binary is virus-free. Same for the source but at least I'm subjecting myself to it too
DigitalDevil
Profile Joined October 2011
219 Posts
April 13 2012 06:04 GMT
#56
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?
BlackGosu
Profile Blog Joined March 2011
Canada1046 Posts
April 13 2012 06:05 GMT
#57
reconnection has existed ever since.....the internet. its a shame its still not implemented in a 2010 blizzardgame
Jar Jar Binks
hegeo
Profile Joined February 2011
Germany194 Posts
April 13 2012 06:06 GMT
#58
On April 13 2012 15:04 DigitalDevil wrote:
One programmer can do this within such a short span of time and Blizz can't implement something decent for who knows how long?


I'm wondering - did they ever say they couldn't? I don't think so.
Motiva
Profile Joined November 2007
United States1774 Posts
April 13 2012 06:09 GMT
#59
I think this is an excellent way to provide the point that c'mon wtf why isn't this already implemented some ground but without blizzard's backing I don't see this as very viable for it's intended use.
PeZuY
Profile Blog Joined February 2011
935 Posts
April 13 2012 06:09 GMT
#60
People have yet forgotten about 2 expansions which will add features throughout. It would be plain stupid from blizzards pov to add everything at the same time since they tend to be so money hunger company. I bet when the LotV is out there will be statistics, lan, this thing what the topic is all about, and plenty of other stuff that I just can't figure out.
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