• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:49
CEST 06:49
KST 13:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 296Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL22 General Discussion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6331 users

Program to resume games from replays - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 37 38 39 Next All
Vei
Profile Joined March 2010
United States2845 Posts
April 13 2012 05:33 GMT
#21
On April 13 2012 14:11 VashTS wrote:
Show nested quote +
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?

What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method.

or maybe resuming a game offline from a replay is completely different than reconnecting online

not that it's beyond their ability

also OP what did you code this in o.o
www.justin.tv/veisc2 ~ 720p + commentary
Gorkon
Profile Joined December 2011
Canada8 Posts
April 13 2012 05:34 GMT
#22
Using an unauthorized program would probably incur a Bnet ban, so I'll just wait until Blizzard creates their own similar feature. Good idea, though. Sins of a Solar Empire has a feature that lets you resume multi-player games, and it works quite well. I'm sure Blizzard is working on it.
"More GG, more skill." -White-Ra
Blasterion
Profile Blog Joined October 2010
China10272 Posts
April 13 2012 05:34 GMT
#23
This could be huge for tournaments that have disconnects (GSL(TL) I am looking at you)
[TLNY]Mahjong Club Thread
iky43210
Profile Blog Joined May 2011
United States2099 Posts
April 13 2012 05:35 GMT
#24
this is interesting, how does it work?
PeZuY
Profile Blog Joined February 2011
935 Posts
April 13 2012 05:37 GMT
#25
You should probably try to contact Blizzard directly about it? It is great tool that you've created! At best you will get something from Blizzard and the thing will be implemented atleast at HotS or at some patch. (Bit too optimistic?:DD)

Still, looking good!
Cocoba
Profile Joined February 2011
Canada352 Posts
April 13 2012 05:37 GMT
#26
Tournaments really need to get Blizzard's approval for using these sort of programs. Or Blizzard could just implement it themselves.
:D
mrRoflpwn
Profile Blog Joined February 2011
United States2618 Posts
April 13 2012 05:38 GMT
#27
guy with 1 post posts download links, expects people to actually believe him.
Long live the Boss Toss!
theBOOCH
Profile Joined November 2010
United States832 Posts
April 13 2012 05:39 GMT
#28
I'm assuming this is legit. I knew this would be possible and technically easy (even though I don't know the first thing about programming). The concept is so simple. Kudos on proving it! Hopefully Blizzard will take notice and implement this at some point (first they have to create replay lobbies). Not only is it a great idea for tournaments, but it would be fun to load up your own replays and practice fixing your mistakes (I guess the AI would take over the other player?) or see if you can replicate the actions of a pro from a given point in a game. Cool stuff.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Severian
Profile Joined September 2010
Australia2052 Posts
April 13 2012 05:40 GMT
#29
I can't see anything suspicious in the source, but I'm not a security expert or anything. It looks like it simply tricks the game into running the replay functions when starting a new game, while also disabling the replay UI and overriding the RNG seed with the one stored in the replay. So you set up a custom game with a friend on the same map with the same players/etc as a replay and select the replay in the program from this thread. The program then tells SC2 to open up the replay and view it (essentially telling it to process all of the commands stored in the replay file) even though you're in a custom game, not in replay-view mode. It replaces the RNG seed in the custom game to ensure that events happen the same and disables the replay UI (which I guess is triggered by the functions it calls to load the replay).

I haven't tried building and running it but if it's that simple then it would be ludicrously simple for Blizzard to implement, short of a proper UI.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
April 13 2012 05:40 GMT
#30
On April 13 2012 14:11 VashTS wrote:
Show nested quote +
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?

What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method.


Warcraft 3 has this function so I don't really think that's the case
ColterTV
Profile Joined September 2010
Argentina163 Posts
Last Edited: 2012-04-13 05:41:23
April 13 2012 05:40 GMT
#31
How would this work to make the both connected ends from the original game to battle.net to agree resuming the game? B.net would not know this game and would reject the connections.. remember sc2 is not p2p it is server/client...

Fishy.. 1 post... i don't buy this
ColterTV Stream -> http://www.twitch.tv/ColterTV
Yoshi Kirishima
Profile Blog Joined July 2009
United States10377 Posts
April 13 2012 05:41 GMT
#32
On April 13 2012 14:40 Canas wrote:
Show nested quote +
On April 13 2012 14:11 VashTS wrote:
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?

What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method.


Warcraft 3 has this function so I don't really think that's the case


Sorry but I don't remember WC3 having that...? What do you mean?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Turo
Profile Blog Joined October 2010
Canada333 Posts
April 13 2012 05:42 GMT
#33
On April 13 2012 14:40 japi wrote:
How would this work to make the both connected ends from the original game to battle.net to agree resuming the game? B.net would not know this game and would reject the connections.. remember sc2 is not p2p it is server/client...

Fishy.. 1 post... i don't buy this


did you read what anyone said? this is just proof of concept, so if it's really this easy to resume games, it should be fairly minor for the server discrepancies to be resolved.
WolfintheSheep
Profile Joined June 2011
Canada14127 Posts
April 13 2012 05:42 GMT
#34
On April 13 2012 14:40 japi wrote:
How would this work to make the both connected ends from the original game to battle.net to agree resuming the game? B.net would not know this game and would reject the connections.. remember sc2 is not p2p it is server/client...

Fishy.. 1 post... i don't buy this

He posted the source code...if you're so suspicious, just DL, read through it, and then compile on your own.
Average means I'm better than half of you.
kagemucha
Profile Joined August 2010
United States326 Posts
April 13 2012 05:43 GMT
#35
This looks great! Can you put this up on GitHub or something?
Azzur
Profile Blog Joined July 2010
Australia6267 Posts
April 13 2012 05:44 GMT
#36
For those that are claiming it's suspicious, the OP has released the source code.

You can download and recompile for your own use.
nihlon
Profile Joined April 2010
Sweden5581 Posts
April 13 2012 05:44 GMT
#37
On April 13 2012 14:11 VashTS wrote:
Show nested quote +
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?

What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method.

Because this is a super secret method that's never been used in another game. Oh wait...
Banelings are too cute to blow up
schimmetje
Profile Joined August 2010
Netherlands1104 Posts
April 13 2012 05:45 GMT
#38
Haven't had time to look at the code yet, cool idea though. Of course, userland is not something Bnet wants to take input from, which is probably why this kind of implementation isn't there. Ladder havoc ftw. Could be nice for customs however.
Change to MY nostalgia? UNACCEPTABLE! Monkey paaaw!
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 13 2012 05:45 GMT
#39
As said in the last thread about this:
It's not implemented in SC2 because of lack of will by Blizz. Nobody with a shred of programming knowledge would believe that it's too hard to code.
A backwards poet writes inverse.
TelecoM
Profile Blog Joined January 2010
United States10787 Posts
April 13 2012 05:46 GMT
#40
Nice man this is a great initiative to help save games that were dropped in big tournaments, thanks!
AKA: TelecoM[WHITE] Protoss fighting
Prev 1 2 3 4 5 37 38 39 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #5 - Day 2
CranKy Ducklings146
EnkiAlexander 75
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft711
NeuroSwarm 208
oGsTOP 177
StarCraft: Brood War
Rain 6788
GuemChi 2929
Tasteless 82
ZergMaN 26
Bale 18
Noble 12
Icarus 8
Dota 2
canceldota156
Counter-Strike
summit1g8532
m0e_tv444
Other Games
JimRising 594
C9.Mang0366
Maynarde150
Nina57
Organizations
Other Games
gamesdonequick2345
BasetradeTV216
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH281
• practicex 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki27
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1131
• Stunt364
Upcoming Events
WardiTV Weekly
6h 11m
The PondCast
1d 5h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
4 days
IPSL
4 days
Dragon vs Hawk
[ Show More ]
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.