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Program to resume games from replays - Page 31
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crbox
Canada1180 Posts
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[wh]_ForAlways
United States235 Posts
On April 15 2012 23:50 skeldark wrote: I get it. Btw Sc2 lan servers already exist. Whoa. Apparently I'm late to the party. Where does this exist? | ||
Ruscour
5233 Posts
On April 16 2012 10:25 [wh]_ForAlways wrote: Whoa. Apparently I'm late to the party. Where does this exist? ------ if I'm not allowed to post this, someone please PM me or something and I'll edit it out, not sure on etiquette there User was warned for this post | ||
DreadKnight
United Kingdom123 Posts
On April 16 2012 12:25 Ruscour wrote: <<I edited out the link because I don't think this should be promoted...>> if I'm not allowed to post this, someone please PM me or something and I'll edit it out, not sure on etiquette there This website just promotes piracy, brilliant.... StarFriend allows people to play without having a Retail Account and please remember that StarCraft 2 is a great game ! This is why we can't have nice things.... | ||
StarcraftMan
Canada507 Posts
On April 15 2012 23:23 skeldark wrote: think they will tolerate it. I dont think they will say this. I saw plenty of people who used the disconnect cheat over 50 games in a row and never get banned. When they dont care for people, who obvious cheat they will not ban you for using such a tool. Also i never heard about someone who got banned for using the" background switcher" or the "relocalisator". I used last one from beginning and never had a problem. Ironically, this program by TheSuperCow only helps the experience of SC2. This is a "postive" tool for the SC2 community. Most hacks are "negative" tools for the SC2 community - that includes cheats, map cheats, disconnect cheats, LAN emulator (well, Blizzard considers LAN emulator to be negative), etc. I hope Blizzard looks the other way for this tool from TheSuperCow until they implement a way to continue a game from a disconnect. Until Blizzard add such a feature, I hope they are sensible enough to let the use of this tool slide. | ||
Seiniyta
Belgium1815 Posts
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StarcraftMan
Canada507 Posts
On April 16 2012 18:57 Seiniyta wrote: I've asked the person I know at Blizzard to pass along the video of Eye on the community (thanks Mr. Bitter for uploading it to youtube ![]() Kudos to Mr. Bitter for mentioning on NASL! The link to the youtube video where he mentions TheSuperCow's program is: http://www.youtube.com/watch?v=TtB_KCurNFs | ||
unknownGamer
288 Posts
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cari-kira
Germany655 Posts
On April 16 2012 12:25 Ruscour wrote: http://xxxxxxx.com/ if I'm not allowed to post this, someone please PM me or something and I'll edit it out, not sure on etiquette there am i missing something or did you just post a link to a website, where you can download an illegal copy of sc2 and play on their hacked servers? do you think this is cool or what? | ||
0kz
Italy1118 Posts
On April 16 2012 19:18 StarcraftMan wrote: Kudos to Mr. Bitter for mentioning on NASL! The link to the youtube video where he mentions TheSuperCow's program is: + Show Spoiler + yay it made me love Mr Bitter a lot more :D, Blizzard do something! | ||
Grovbolle
Denmark3804 Posts
True story actually | ||
BXiT
France44 Posts
It is there now ![]() Thank you for all your effort into this AND for releasing the source code. We need morepeople like you on this planet. | ||
Shardz
United States349 Posts
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Kaydie
United States6 Posts
i cant count how many times ive been in situations with a practice partner where ive wanted to go back and replay the scenario, specifically an engagement. this is amazing o_o | ||
Synche
United States1345 Posts
It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement. | ||
JackDragon
525 Posts
On April 16 2012 20:57 SimDawg wrote: This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away. It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement. I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work. | ||
StarcraftMan
Canada507 Posts
On April 16 2012 21:08 JackDragon wrote: I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work. If you mean the custom map has to save the game state every second to disk, that is not good because it would result in massive lag. As for when the "lag" window comes up when a player is lagging, my hunch is that custom maps do not have control at that point. Of course, I'm not a custom map expert so maybe a custom map expert can answer this - why can't a custom map save the game when the "lag" window pops up and the countdown to disconnect progresses. | ||
Nyast
Belgium554 Posts
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JackDragon
525 Posts
On April 16 2012 21:38 StarcraftMan wrote: If you mean the custom map has to save the game state every second to disk, that is not good because it would result in massive lag. As for when the "lag" window comes up when a player is lagging, my hunch is that custom maps do not have control at that point. Of course, I'm not a custom map expert so maybe a custom map expert can answer this - why can't a custom map save the game when the "lag" window pops up and the countdown to disconnect progresses. No that was not what I was thinking. I meant that if you drop on say Entombed Valley, you open the mad editor on Entombed Valley and add buildings units and remove minerals and gas as seen at the time of disconnect and then save the map and let the players play from there. It should not take that much time to set up for someone experienced (30min maybe?), since you really only have to add units and change gas and mineral patches. | ||
AmericanUmlaut
Germany2573 Posts
On April 16 2012 21:45 JackDragon wrote: No that was not what I was thinking. I meant that if you drop on say Entombed Valley, you open the mad editor on Entombed Valley and add buildings units and remove minerals and gas as seen at the time of disconnect and then save the map and let the players play from there. It should not take that much time to set up for someone experienced (30min maybe?), since you really only have to add units and change gas and mineral patches. And set every unit's hitpoints and energy, position them correctly, figure out a way to give the players vision under FOW of things they'd seen up to that point, figure out what orders every unit was operating under... I think it would take significantly more than 30 minutes to precisely reproduce a scenario, and it would be incredibly difficult to get it right. Saving game state periodically or the solution in the OP are really the only two plausible ways to go about this. | ||
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