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Program to resume games from replays - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 39 Next All
crbox
Profile Joined August 2010
Canada1180 Posts
April 16 2012 01:23 GMT
#601
This is actually insane. PM for dl link if you read
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
April 16 2012 01:25 GMT
#602
On April 15 2012 23:50 skeldark wrote:

I get it.
Btw Sc2 lan servers already exist.


Whoa. Apparently I'm late to the party. Where does this exist?
Ruscour
Profile Blog Joined April 2011
5233 Posts
Last Edited: 2012-04-16 10:41:30
April 16 2012 03:25 GMT
#603
On April 16 2012 10:25 [wh]_ForAlways wrote:
Show nested quote +
On April 15 2012 23:50 skeldark wrote:

I get it.
Btw Sc2 lan servers already exist.


Whoa. Apparently I'm late to the party. Where does this exist?

------

if I'm not allowed to post this, someone please PM me or something and I'll edit it out, not sure on etiquette there

User was warned for this post
DreadKnight
Profile Joined October 2010
United Kingdom123 Posts
Last Edited: 2012-04-16 06:25:35
April 16 2012 06:24 GMT
#604
On April 16 2012 12:25 Ruscour wrote:
Show nested quote +
On April 16 2012 10:25 [wh]_ForAlways wrote:
On April 15 2012 23:50 skeldark wrote:

I get it.
Btw Sc2 lan servers already exist.


Whoa. Apparently I'm late to the party. Where does this exist?

<<I edited out the link because I don't think this should be promoted...>>

if I'm not allowed to post this, someone please PM me or something and I'll edit it out, not sure on etiquette there


This website just promotes piracy, brilliant....


StarFriend allows people to play without having a Retail Account and please remember that StarCraft 2 is a great game !


This is why we can't have nice things....
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 16 2012 09:25 GMT
#605
On April 15 2012 23:23 skeldark wrote:
think they will tolerate it. I dont think they will say this.

I saw plenty of people who used the disconnect cheat over 50 games in a row and never get banned.
When they dont care for people, who obvious cheat they will not ban you for using such a tool.

Also i never heard about someone who got banned for using the" background switcher" or the "relocalisator".
I used last one from beginning and never had a problem.


Ironically, this program by TheSuperCow only helps the experience of SC2. This is a "postive" tool for the SC2 community.

Most hacks are "negative" tools for the SC2 community - that includes cheats, map cheats, disconnect cheats, LAN emulator (well, Blizzard considers LAN emulator to be negative), etc.

I hope Blizzard looks the other way for this tool from TheSuperCow until they implement a way to continue a game from a disconnect. Until Blizzard add such a feature, I hope they are sensible enough to let the use of this tool slide.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
April 16 2012 09:57 GMT
#606
I've asked the person I know at Blizzard to pass along the video of Eye on the community (thanks Mr. Bitter for uploading it to youtube ) and this thread to the SC2 team. (that'll happen in a hour of 6/7 as he's asleep now). The least this will do is make sure that Blizzard knows about it so we can have more clarity if they allow it or not etc etc.
Pokemon Master
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 16 2012 10:18 GMT
#607
On April 16 2012 18:57 Seiniyta wrote:
I've asked the person I know at Blizzard to pass along the video of Eye on the community (thanks Mr. Bitter for uploading it to youtube ) and this thread to the SC2 team. (that'll happen in a hour of 6/7 as he's asleep now). The least this will do is make sure that Blizzard knows about it so we can have more clarity if they allow it or not etc etc.


Kudos to Mr. Bitter for mentioning on NASL! The link to the youtube video where he mentions TheSuperCow's program is:

http://www.youtube.com/watch?v=TtB_KCurNFs

unknownGamer
Profile Joined April 2012
288 Posts
April 16 2012 10:27 GMT
#608
Wow, you just did what Blizzard took 2 years to realise. I am impressed! Gj Sir!
cari-kira
Profile Joined March 2011
Germany655 Posts
April 16 2012 10:32 GMT
#609
On April 16 2012 12:25 Ruscour wrote:
Show nested quote +
On April 16 2012 10:25 [wh]_ForAlways wrote:
On April 15 2012 23:50 skeldark wrote:

I get it.
Btw Sc2 lan servers already exist.


Whoa. Apparently I'm late to the party. Where does this exist?

http://xxxxxxx.com/

if I'm not allowed to post this, someone please PM me or something and I'll edit it out, not sure on etiquette there



am i missing something or did you just post a link to a website, where you can download an illegal copy of sc2 and play on their hacked servers?
do you think this is cool or what?
Live and let live
0kz
Profile Joined January 2010
Italy1118 Posts
Last Edited: 2012-04-16 10:52:21
April 16 2012 10:51 GMT
#610
On April 16 2012 19:18 StarcraftMan wrote:
Show nested quote +
On April 16 2012 18:57 Seiniyta wrote:
I've asked the person I know at Blizzard to pass along the video of Eye on the community (thanks Mr. Bitter for uploading it to youtube ) and this thread to the SC2 team. (that'll happen in a hour of 6/7 as he's asleep now). The least this will do is make sure that Blizzard knows about it so we can have more clarity if they allow it or not etc etc.


Kudos to Mr. Bitter for mentioning on NASL! The link to the youtube video where he mentions TheSuperCow's program is:
+ Show Spoiler +

http://www.youtube.com/watch?v=TtB_KCurNFs



yay it made me love Mr Bitter a lot more :D, Blizzard do something!
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
April 16 2012 10:52 GMT
#611
"...the greatest first post ever..." - Mr. Bitter

True story actually
Lies, damned lies and statistics: http://aligulac.com
BXiT
Profile Joined March 2012
France44 Posts
Last Edited: 2012-04-16 11:39:44
April 16 2012 11:35 GMT
#612
Brillant tech!
It is there now

Thank you for all your effort into this AND for releasing the source code. We need morepeople like you on this planet.
Shardz
Profile Joined August 2010
United States349 Posts
April 16 2012 11:49 GMT
#613
Pretty awesome, I hope Blizzard hops on this =).
Oh Hi
Kaydie
Profile Joined September 2011
United States6 Posts
April 16 2012 11:53 GMT
#614
does anyone realise how absurdly useful this tool can have for training and coaching purposes?

i cant count how many times ive been in situations with a practice partner where ive wanted to go back and replay the scenario, specifically an engagement. this is amazing o_o
Synche
Profile Joined May 2010
United States1345 Posts
April 16 2012 11:57 GMT
#615
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.
JackDragon
Profile Joined February 2011
525 Posts
April 16 2012 12:08 GMT
#616
On April 16 2012 20:57 SimDawg wrote:
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.

I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 16 2012 12:38 GMT
#617
On April 16 2012 21:08 JackDragon wrote:
Show nested quote +
On April 16 2012 20:57 SimDawg wrote:
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.

I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work.


If you mean the custom map has to save the game state every second to disk, that is not good because it would result in massive lag.

As for when the "lag" window comes up when a player is lagging, my hunch is that custom maps do not have control at that point. Of course, I'm not a custom map expert so maybe a custom map expert can answer this - why can't a custom map save the game when the "lag" window pops up and the countdown to disconnect progresses.


Nyast
Profile Joined November 2010
Belgium554 Posts
April 16 2012 12:43 GMT
#618
An idea: maybe this could be combined with a custom map A.I. You pause the A.I, at the beginning, launch a replay from a matching ladder match, and resume the A.I. when the replay ends, let's say in the middle of a huge fight. That way you could train and see what would have happened if you did something different during that fight ?
JackDragon
Profile Joined February 2011
525 Posts
April 16 2012 12:45 GMT
#619
On April 16 2012 21:38 StarcraftMan wrote:
Show nested quote +
On April 16 2012 21:08 JackDragon wrote:
On April 16 2012 20:57 SimDawg wrote:
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.

I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work.


If you mean the custom map has to save the game state every second to disk, that is not good because it would result in massive lag.

As for when the "lag" window comes up when a player is lagging, my hunch is that custom maps do not have control at that point. Of course, I'm not a custom map expert so maybe a custom map expert can answer this - why can't a custom map save the game when the "lag" window pops up and the countdown to disconnect progresses.



No that was not what I was thinking. I meant that if you drop on say Entombed Valley, you open the mad editor on Entombed Valley and add buildings units and remove minerals and gas as seen at the time of disconnect and then save the map and let the players play from there. It should not take that much time to set up for someone experienced (30min maybe?), since you really only have to add units and change gas and mineral patches.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
April 16 2012 12:55 GMT
#620
On April 16 2012 21:45 JackDragon wrote:
Show nested quote +
On April 16 2012 21:38 StarcraftMan wrote:
On April 16 2012 21:08 JackDragon wrote:
On April 16 2012 20:57 SimDawg wrote:
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.

I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work.


If you mean the custom map has to save the game state every second to disk, that is not good because it would result in massive lag.

As for when the "lag" window comes up when a player is lagging, my hunch is that custom maps do not have control at that point. Of course, I'm not a custom map expert so maybe a custom map expert can answer this - why can't a custom map save the game when the "lag" window pops up and the countdown to disconnect progresses.



No that was not what I was thinking. I meant that if you drop on say Entombed Valley, you open the mad editor on Entombed Valley and add buildings units and remove minerals and gas as seen at the time of disconnect and then save the map and let the players play from there. It should not take that much time to set up for someone experienced (30min maybe?), since you really only have to add units and change gas and mineral patches.

And set every unit's hitpoints and energy, position them correctly, figure out a way to give the players vision under FOW of things they'd seen up to that point, figure out what orders every unit was operating under... I think it would take significantly more than 30 minutes to precisely reproduce a scenario, and it would be incredibly difficult to get it right. Saving game state periodically or the solution in the OP are really the only two plausible ways to go about this.
The frumious Bandersnatch
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