• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:02
CET 06:02
KST 14:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!5$5,000+ WardiTV 2025 Championship4[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting
Tourneys
Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread YouTube Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1614 users

Program to resume games from replays - Page 31

Forum Index > SC2 General
Post a Reply
Prev 1 29 30 31 32 33 39 Next All
crbox
Profile Joined August 2010
Canada1180 Posts
April 16 2012 01:23 GMT
#601
This is actually insane. PM for dl link if you read
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
April 16 2012 01:25 GMT
#602
On April 15 2012 23:50 skeldark wrote:

I get it.
Btw Sc2 lan servers already exist.


Whoa. Apparently I'm late to the party. Where does this exist?
Ruscour
Profile Blog Joined April 2011
5233 Posts
Last Edited: 2012-04-16 10:41:30
April 16 2012 03:25 GMT
#603
On April 16 2012 10:25 [wh]_ForAlways wrote:
Show nested quote +
On April 15 2012 23:50 skeldark wrote:

I get it.
Btw Sc2 lan servers already exist.


Whoa. Apparently I'm late to the party. Where does this exist?

------

if I'm not allowed to post this, someone please PM me or something and I'll edit it out, not sure on etiquette there

User was warned for this post
DreadKnight
Profile Joined October 2010
United Kingdom123 Posts
Last Edited: 2012-04-16 06:25:35
April 16 2012 06:24 GMT
#604
On April 16 2012 12:25 Ruscour wrote:
Show nested quote +
On April 16 2012 10:25 [wh]_ForAlways wrote:
On April 15 2012 23:50 skeldark wrote:

I get it.
Btw Sc2 lan servers already exist.


Whoa. Apparently I'm late to the party. Where does this exist?

<<I edited out the link because I don't think this should be promoted...>>

if I'm not allowed to post this, someone please PM me or something and I'll edit it out, not sure on etiquette there


This website just promotes piracy, brilliant....


StarFriend allows people to play without having a Retail Account and please remember that StarCraft 2 is a great game !


This is why we can't have nice things....
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 16 2012 09:25 GMT
#605
On April 15 2012 23:23 skeldark wrote:
think they will tolerate it. I dont think they will say this.

I saw plenty of people who used the disconnect cheat over 50 games in a row and never get banned.
When they dont care for people, who obvious cheat they will not ban you for using such a tool.

Also i never heard about someone who got banned for using the" background switcher" or the "relocalisator".
I used last one from beginning and never had a problem.


Ironically, this program by TheSuperCow only helps the experience of SC2. This is a "postive" tool for the SC2 community.

Most hacks are "negative" tools for the SC2 community - that includes cheats, map cheats, disconnect cheats, LAN emulator (well, Blizzard considers LAN emulator to be negative), etc.

I hope Blizzard looks the other way for this tool from TheSuperCow until they implement a way to continue a game from a disconnect. Until Blizzard add such a feature, I hope they are sensible enough to let the use of this tool slide.
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
April 16 2012 09:57 GMT
#606
I've asked the person I know at Blizzard to pass along the video of Eye on the community (thanks Mr. Bitter for uploading it to youtube ) and this thread to the SC2 team. (that'll happen in a hour of 6/7 as he's asleep now). The least this will do is make sure that Blizzard knows about it so we can have more clarity if they allow it or not etc etc.
Pokemon Master
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 16 2012 10:18 GMT
#607
On April 16 2012 18:57 Seiniyta wrote:
I've asked the person I know at Blizzard to pass along the video of Eye on the community (thanks Mr. Bitter for uploading it to youtube ) and this thread to the SC2 team. (that'll happen in a hour of 6/7 as he's asleep now). The least this will do is make sure that Blizzard knows about it so we can have more clarity if they allow it or not etc etc.


Kudos to Mr. Bitter for mentioning on NASL! The link to the youtube video where he mentions TheSuperCow's program is:

http://www.youtube.com/watch?v=TtB_KCurNFs

unknownGamer
Profile Joined April 2012
288 Posts
April 16 2012 10:27 GMT
#608
Wow, you just did what Blizzard took 2 years to realise. I am impressed! Gj Sir!
cari-kira
Profile Joined March 2011
Germany655 Posts
April 16 2012 10:32 GMT
#609
On April 16 2012 12:25 Ruscour wrote:
Show nested quote +
On April 16 2012 10:25 [wh]_ForAlways wrote:
On April 15 2012 23:50 skeldark wrote:

I get it.
Btw Sc2 lan servers already exist.


Whoa. Apparently I'm late to the party. Where does this exist?

http://xxxxxxx.com/

if I'm not allowed to post this, someone please PM me or something and I'll edit it out, not sure on etiquette there



am i missing something or did you just post a link to a website, where you can download an illegal copy of sc2 and play on their hacked servers?
do you think this is cool or what?
Live and let live
0kz
Profile Joined January 2010
Italy1118 Posts
Last Edited: 2012-04-16 10:52:21
April 16 2012 10:51 GMT
#610
On April 16 2012 19:18 StarcraftMan wrote:
Show nested quote +
On April 16 2012 18:57 Seiniyta wrote:
I've asked the person I know at Blizzard to pass along the video of Eye on the community (thanks Mr. Bitter for uploading it to youtube ) and this thread to the SC2 team. (that'll happen in a hour of 6/7 as he's asleep now). The least this will do is make sure that Blizzard knows about it so we can have more clarity if they allow it or not etc etc.


Kudos to Mr. Bitter for mentioning on NASL! The link to the youtube video where he mentions TheSuperCow's program is:
+ Show Spoiler +

http://www.youtube.com/watch?v=TtB_KCurNFs



yay it made me love Mr Bitter a lot more :D, Blizzard do something!
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
April 16 2012 10:52 GMT
#611
"...the greatest first post ever..." - Mr. Bitter

True story actually
Lies, damned lies and statistics: http://aligulac.com
BXiT
Profile Joined March 2012
France44 Posts
Last Edited: 2012-04-16 11:39:44
April 16 2012 11:35 GMT
#612
Brillant tech!
It is there now

Thank you for all your effort into this AND for releasing the source code. We need morepeople like you on this planet.
Shardz
Profile Joined August 2010
United States349 Posts
April 16 2012 11:49 GMT
#613
Pretty awesome, I hope Blizzard hops on this =).
Oh Hi
Kaydie
Profile Joined September 2011
United States6 Posts
April 16 2012 11:53 GMT
#614
does anyone realise how absurdly useful this tool can have for training and coaching purposes?

i cant count how many times ive been in situations with a practice partner where ive wanted to go back and replay the scenario, specifically an engagement. this is amazing o_o
Synche
Profile Joined May 2010
United States1345 Posts
April 16 2012 11:57 GMT
#615
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.
JackDragon
Profile Joined February 2011
525 Posts
April 16 2012 12:08 GMT
#616
On April 16 2012 20:57 SimDawg wrote:
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.

I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 16 2012 12:38 GMT
#617
On April 16 2012 21:08 JackDragon wrote:
Show nested quote +
On April 16 2012 20:57 SimDawg wrote:
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.

I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work.


If you mean the custom map has to save the game state every second to disk, that is not good because it would result in massive lag.

As for when the "lag" window comes up when a player is lagging, my hunch is that custom maps do not have control at that point. Of course, I'm not a custom map expert so maybe a custom map expert can answer this - why can't a custom map save the game when the "lag" window pops up and the countdown to disconnect progresses.


Nyast
Profile Joined November 2010
Belgium554 Posts
April 16 2012 12:43 GMT
#618
An idea: maybe this could be combined with a custom map A.I. You pause the A.I, at the beginning, launch a replay from a matching ladder match, and resume the A.I. when the replay ends, let's say in the middle of a huge fight. That way you could train and see what would have happened if you did something different during that fight ?
JackDragon
Profile Joined February 2011
525 Posts
April 16 2012 12:45 GMT
#619
On April 16 2012 21:38 StarcraftMan wrote:
Show nested quote +
On April 16 2012 21:08 JackDragon wrote:
On April 16 2012 20:57 SimDawg wrote:
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.

I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work.


If you mean the custom map has to save the game state every second to disk, that is not good because it would result in massive lag.

As for when the "lag" window comes up when a player is lagging, my hunch is that custom maps do not have control at that point. Of course, I'm not a custom map expert so maybe a custom map expert can answer this - why can't a custom map save the game when the "lag" window pops up and the countdown to disconnect progresses.



No that was not what I was thinking. I meant that if you drop on say Entombed Valley, you open the mad editor on Entombed Valley and add buildings units and remove minerals and gas as seen at the time of disconnect and then save the map and let the players play from there. It should not take that much time to set up for someone experienced (30min maybe?), since you really only have to add units and change gas and mineral patches.
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
April 16 2012 12:55 GMT
#620
On April 16 2012 21:45 JackDragon wrote:
Show nested quote +
On April 16 2012 21:38 StarcraftMan wrote:
On April 16 2012 21:08 JackDragon wrote:
On April 16 2012 20:57 SimDawg wrote:
This is insane, let's be honest even if this is against the law it's going to see wide use, I don't think it will ever go away.

It's also ridiculous how amateur coders are doing these amazing things for esports that Blizzard can't or refuses to implement.

I think it is more of "havn't thought of" then anything else. But then again I don't know how hard this hack was to make. I have personaly always wondered why the tournaments didn't just make a custom map identical to the last second of a drop and let them play from there. This is basicly the same thing just way less work.


If you mean the custom map has to save the game state every second to disk, that is not good because it would result in massive lag.

As for when the "lag" window comes up when a player is lagging, my hunch is that custom maps do not have control at that point. Of course, I'm not a custom map expert so maybe a custom map expert can answer this - why can't a custom map save the game when the "lag" window pops up and the countdown to disconnect progresses.



No that was not what I was thinking. I meant that if you drop on say Entombed Valley, you open the mad editor on Entombed Valley and add buildings units and remove minerals and gas as seen at the time of disconnect and then save the map and let the players play from there. It should not take that much time to set up for someone experienced (30min maybe?), since you really only have to add units and change gas and mineral patches.

And set every unit's hitpoints and energy, position them correctly, figure out a way to give the players vision under FOW of things they'd seen up to that point, figure out what orders every unit was operating under... I think it would take significantly more than 30 minutes to precisely reproduce a scenario, and it would be incredibly difficult to get it right. Saving game state periodically or the solution in the OP are really the only two plausible ways to go about this.
The frumious Bandersnatch
Prev 1 29 30 31 32 33 39 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
Liquipedia
LAN Event
18:00
Merivale 8: Swiss Groups Day 2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 178
Nathanias 117
StarCraft: Brood War
Snow 146
Noble 52
zelot 33
Icarus 7
Dota 2
NeuroSwarm90
LuMiX1
League of Legends
JimRising 740
Super Smash Bros
hungrybox1271
Other Games
summit1g9029
shahzam561
WinterStarcraft421
C9.Mang0166
ViBE77
febbydoto16
fpsfer 1
Organizations
Other Games
gamesdonequick961
Counter-Strike
PGL163
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 24
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki18
• Diggity3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21268
League of Legends
• Stunt452
Other Games
• Scarra622
• Shiphtur97
Upcoming Events
The PondCast
4h 58m
LAN Event
9h 58m
OSC
16h 58m
Replay Cast
17h 58m
OSC
1d 6h
LAN Event
1d 9h
Korean StarCraft League
1d 21h
CranKy Ducklings
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
IPSL
2 days
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
2 days
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
3 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
4 days
Wardi Open
4 days
WardiTV Korean Royale
5 days
Replay Cast
6 days
Kung Fu Cup
6 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.