Location hotkeys (ctrl+f5 etc) probably aren't stored in the replay, so can't restore those.
Program to resume games from replays - Page 29
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TheSuperCow
12 Posts
Location hotkeys (ctrl+f5 etc) probably aren't stored in the replay, so can't restore those. | ||
TheAmazombie
United States3714 Posts
On April 15 2012 16:27 TheSuperCow wrote: Hurray, I fixed control groups. Location hotkeys (ctrl+f5 etc) probably aren't stored in the replay, so can't restore those. Awesome SuperCow. You are the man. | ||
Xapti
Canada2473 Posts
TheSuperCow wrote: There is of course a few issues, the most notable right now is that it seems to matter who hosted/which order people joined. Most likely, the order joined/slot occupied by player must match with the originals from the replay, this is again most likely due to simple unit numbering internally in SC2, where the host's units are created first and so forth. I don't know if you've already done this (I think replay viewers have this info?), but you should probably indicate the order the players joined the lobby/map (player numbers) in the GUI so that when it's remade they can get it right without much hassle. | ||
Proseat
Germany5113 Posts
On April 15 2012 16:57 Xapti wrote: I don't know if you've already done this (I think replay viewers have this info?), but you should probably indicate the order the players joined the lobby/map (player numbers) in the GUI so that when it's remade they can get it right without much hassle. That would be a lot more work and will not be easy. UI alterations is an entirely new can of worms that one might not want to open, and it definitely would go way beyond the scope of this proof of concept. So far this program does not replace functions of the game. It simply calls some more of its subroutines to achieve piggybacking replay instructions when opening a custom game. This would, however, be the most sensible way Blizzard could/would incorporate this into the client, as I mentioned earlier. | ||
Deimos0
Poland277 Posts
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Seiniyta
Belgium1815 Posts
On April 15 2012 00:43 Oktyabr wrote: HotS can look great all it wants, I'm not paying for it still. SC2 was way more expensive than WC3 and it's lacking in way too many functionalities for me to ignore. It's already 2 years, and they know damn well that connection was going to be a vital issue to make any competition on this game legit. If they're not going to do anything about it (not because they can't) and take customer loyalty for granted, then I wouldn't buy another copy, really. This is just so huge a turn off, and I was actually an ardent defender of Blizzard when they refused to implement LAN. Now where is this basic courtesy of making sure that competitions wouldn't have retarded issues like regames, when reconnection or multiplayer saves should have been in there when they aren't futuristic technology at all? Let's not kid ourselves that these are even ridiculously hard and costly to implement. I'm not buying that argument anymore. In what way was WC3 more expensive then SC2? Warcraft 3 was 60 dollar just like SC2 was. | ||
An2quamaraN
Poland379 Posts
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JOJOsc2news
3000 Posts
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Cloudsong
Luxembourg69 Posts
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D4V3Z02
Germany693 Posts
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mindjames
Israel320 Posts
On April 15 2012 21:28 D4V3Z02 wrote: With this Idra could continue his game against MMA :D New patches came out since then so I guess not ![]() | ||
Jarvs
Australia639 Posts
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Grovbolle
Denmark3804 Posts
On April 15 2012 21:37 Jarvs wrote: Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough). Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals. | ||
Zarahtra
Iceland4053 Posts
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AJMcSpiffy
United States1154 Posts
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paralleluniverse
4065 Posts
On April 15 2012 22:28 Zarahtra wrote: Really liked that NASL took this subject up and put some more pressure on blizzard. This is just amazing work ![]() Really? What did they do? This goes to show how feature empty B.net 0.2 is. | ||
skeldark
Germany2223 Posts
Still NO super cow power... On April 15 2012 22:25 Grovbolle wrote: Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals. How exactly does this program fix the "No Lan" ? Still delay that make good micro impossible... | ||
Ameisenmann
Albania296 Posts
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skeldark
Germany2223 Posts
On April 15 2012 23:18 Ameisenmann wrote: I just wish Blizz would at least state that they tolerate this tool if they dont plan on ever doing something themselves anytime soon. I think they will tolerate it. I dont think they will say this. I saw plenty of people who used the disconnect cheat over 50 games in a row and never get banned. When they dont care for people, who obvious cheat they will not ban you for using such a tool. Also i never heard about someone who got banned for using the" background switcher" or the "relocalisator". I used last one from beginning and never had a problem. | ||
Grovbolle
Denmark3804 Posts
On April 15 2012 23:02 skeldark wrote: what a scam! Still NO super cow power... How exactly does this program fix the "No Lan" ? Still delay that make good micro impossible... Of course it is not a perfect fix for No LAN, but it is a start, I hope you get my main point ![]() | ||
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