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Program to resume games from replays - Page 29

Forum Index > SC2 General
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TheSuperCow
Profile Joined February 2011
12 Posts
April 15 2012 07:27 GMT
#561
Hurray, I fixed control groups.

Location hotkeys (ctrl+f5 etc) probably aren't stored in the replay, so can't restore those.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 15 2012 07:29 GMT
#562
On April 15 2012 16:27 TheSuperCow wrote:
Hurray, I fixed control groups.

Location hotkeys (ctrl+f5 etc) probably aren't stored in the replay, so can't restore those.


Awesome SuperCow. You are the man.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-04-15 07:58:02
April 15 2012 07:57 GMT
#563
TheSuperCow wrote: There is of course a few issues, the most notable right now is that it seems to matter who hosted/which order people joined. Most likely, the order joined/slot occupied by player must match with the originals from the replay, this is again most likely due to simple unit numbering internally in SC2, where the host's units are created first and so forth.

I don't know if you've already done this (I think replay viewers have this info?), but you should probably indicate the order the players joined the lobby/map (player numbers) in the GUI so that when it's remade they can get it right without much hassle.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2012-04-15 08:46:33
April 15 2012 08:46 GMT
#564
On April 15 2012 16:57 Xapti wrote:
Show nested quote +
TheSuperCow wrote: There is of course a few issues, the most notable right now is that it seems to matter who hosted/which order people joined. Most likely, the order joined/slot occupied by player must match with the originals from the replay, this is again most likely due to simple unit numbering internally in SC2, where the host's units are created first and so forth.

I don't know if you've already done this (I think replay viewers have this info?), but you should probably indicate the order the players joined the lobby/map (player numbers) in the GUI so that when it's remade they can get it right without much hassle.


That would be a lot more work and will not be easy. UI alterations is an entirely new can of worms that one might not want to open, and it definitely would go way beyond the scope of this proof of concept. So far this program does not replace functions of the game. It simply calls some more of its subroutines to achieve piggybacking replay instructions when opening a custom game. This would, however, be the most sensible way Blizzard could/would incorporate this into the client, as I mentioned earlier.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
April 15 2012 08:57 GMT
#565
As it was stated - awesome piece of work. Great contribution to the community and hats off. As for Blizzard - unfortunately I'm slowly getting used to fact, that they're setting aside such 'small' functions. For me, those details matters as for 'online experience' - I know I'll buy HoTS anyway, but I'd be glad to see Blizzard putting just a little more effort in catering to those smaller features that make our lives easier.
protect me from what I want
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
April 15 2012 10:11 GMT
#566
On April 15 2012 00:43 Oktyabr wrote:
Show nested quote +
On April 15 2012 00:01 Smackzilla wrote:
On April 14 2012 23:41 turdburgler wrote:
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


Yeah, because who ever made money off of making your customers happy...

Anyway, while i guess it's fun to bash blizzard, its also pretty easy to come up with reasons why the devs are working on other things. Talk to any decent dev and ask them what they'd LIKE to do if they had the time. They'll be able to talk your ear off.

Then there's the whole issue of making sure that everyone at a big company still has jobs. While this is a cool , it's nothing significant in that respect. It doesn't trump things like finish HotS and make it good.


HotS can look great all it wants, I'm not paying for it still. SC2 was way more expensive than WC3 and it's lacking in way too many functionalities for me to ignore. It's already 2 years, and they know damn well that connection was going to be a vital issue to make any competition on this game legit. If they're not going to do anything about it (not because they can't) and take customer loyalty for granted, then I wouldn't buy another copy, really. This is just so huge a turn off, and I was actually an ardent defender of Blizzard when they refused to implement LAN. Now where is this basic courtesy of making sure that competitions wouldn't have retarded issues like regames, when reconnection or multiplayer saves should have been in there when they aren't futuristic technology at all? Let's not kid ourselves that these are even ridiculously hard and costly to implement. I'm not buying that argument anymore.


In what way was WC3 more expensive then SC2? Warcraft 3 was 60 dollar just like SC2 was.
Pokemon Master
An2quamaraN
Profile Joined March 2011
Poland379 Posts
April 15 2012 10:45 GMT
#567
For me, it's just pathetic, that customers are forced to make hack solutions in order to fix biggest problem with the product they paid for...
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 15 2012 10:58 GMT
#568
Ever thought of applying to work for Blizzard, at least for a project?

✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Cloudsong
Profile Joined October 2010
Luxembourg69 Posts
April 15 2012 11:10 GMT
#569
I like the idea, but it should be Blizzard, who should implement the software. Otherwise it's always seen as a 3rd party program.
GG
D4V3Z02
Profile Joined April 2011
Germany693 Posts
April 15 2012 12:28 GMT
#570
With this Idra could continue his game against MMA :D
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
mindjames
Profile Blog Joined October 2010
Israel354 Posts
April 15 2012 12:32 GMT
#571
On April 15 2012 21:28 D4V3Z02 wrote:
With this Idra could continue his game against MMA :D

New patches came out since then so I guess not
Jarvs
Profile Joined December 2009
Australia639 Posts
April 15 2012 12:37 GMT
#572
Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough).
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
April 15 2012 13:25 GMT
#573
On April 15 2012 21:37 Jarvs wrote:
Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough).


Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals.

Lies, damned lies and statistics: http://aligulac.com
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-04-15 13:28:25
April 15 2012 13:28 GMT
#574
Really liked that NASL took this subject up and put some more pressure on blizzard. This is just amazing work
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
April 15 2012 13:36 GMT
#575
This is a pretty great feature, really hope Blizzard takes some notice. Seriously though SuperCow, you should try applying for some work at Blizzard haha, maybe an internship?
If the quarter was in your right hand, that would've been micro
paralleluniverse
Profile Joined July 2010
4065 Posts
April 15 2012 13:57 GMT
#576
On April 15 2012 22:28 Zarahtra wrote:
Really liked that NASL took this subject up and put some more pressure on blizzard. This is just amazing work

Really? What did they do?

This goes to show how feature empty B.net 0.2 is.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-04-15 14:04:45
April 15 2012 14:02 GMT
#577
what a scam!
Still NO super cow power...

On April 15 2012 22:25 Grovbolle wrote:
Show nested quote +
On April 15 2012 21:37 Jarvs wrote:
Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough).


Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals.



How exactly does this program fix the "No Lan" ?
Still delay that make good micro impossible...
Save gaming: kill esport
Ameisenmann
Profile Joined April 2012
Albania296 Posts
April 15 2012 14:18 GMT
#578
I just wish Blizz would at least state that they tolerate this tool if they dont plan on ever doing something themselves anytime soon.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-04-15 14:25:07
April 15 2012 14:23 GMT
#579
On April 15 2012 23:18 Ameisenmann wrote:
I just wish Blizz would at least state that they tolerate this tool if they dont plan on ever doing something themselves anytime soon.

I think they will tolerate it. I dont think they will say this.

I saw plenty of people who used the disconnect cheat over 50 games in a row and never get banned.
When they dont care for people, who obvious cheat they will not ban you for using such a tool.

Also i never heard about someone who got banned for using the" background switcher" or the "relocalisator".
I used last one from beginning and never had a problem.
Save gaming: kill esport
Grovbolle
Profile Blog Joined July 2011
Denmark3811 Posts
April 15 2012 14:44 GMT
#580
On April 15 2012 23:02 skeldark wrote:
what a scam!
Still NO super cow power...

Show nested quote +
On April 15 2012 22:25 Grovbolle wrote:
On April 15 2012 21:37 Jarvs wrote:
Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough).


Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals.



How exactly does this program fix the "No Lan" ?
Still delay that make good micro impossible...


Of course it is not a perfect fix for No LAN, but it is a start, I hope you get my main point
Lies, damned lies and statistics: http://aligulac.com
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