• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:04
CEST 12:04
KST 19:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!30Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion [Personal Project Share] Terran Defense v0.60 New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos)
Tourneys
[ASL22] Ro24 Group F Escore Tournament - Season 3 KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10332 users

Program to resume games from replays - Page 29

Forum Index > SC2 General
Post a Reply
Prev 1 27 28 29 30 31 39 Next All
TheSuperCow
Profile Joined February 2011
12 Posts
April 15 2012 07:27 GMT
#561
Hurray, I fixed control groups.

Location hotkeys (ctrl+f5 etc) probably aren't stored in the replay, so can't restore those.
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
April 15 2012 07:29 GMT
#562
On April 15 2012 16:27 TheSuperCow wrote:
Hurray, I fixed control groups.

Location hotkeys (ctrl+f5 etc) probably aren't stored in the replay, so can't restore those.


Awesome SuperCow. You are the man.
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-04-15 07:58:02
April 15 2012 07:57 GMT
#563
TheSuperCow wrote: There is of course a few issues, the most notable right now is that it seems to matter who hosted/which order people joined. Most likely, the order joined/slot occupied by player must match with the originals from the replay, this is again most likely due to simple unit numbering internally in SC2, where the host's units are created first and so forth.

I don't know if you've already done this (I think replay viewers have this info?), but you should probably indicate the order the players joined the lobby/map (player numbers) in the GUI so that when it's remade they can get it right without much hassle.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Proseat
Profile Blog Joined February 2012
Germany5113 Posts
Last Edited: 2012-04-15 08:46:33
April 15 2012 08:46 GMT
#564
On April 15 2012 16:57 Xapti wrote:
Show nested quote +
TheSuperCow wrote: There is of course a few issues, the most notable right now is that it seems to matter who hosted/which order people joined. Most likely, the order joined/slot occupied by player must match with the originals from the replay, this is again most likely due to simple unit numbering internally in SC2, where the host's units are created first and so forth.

I don't know if you've already done this (I think replay viewers have this info?), but you should probably indicate the order the players joined the lobby/map (player numbers) in the GUI so that when it's remade they can get it right without much hassle.


That would be a lot more work and will not be easy. UI alterations is an entirely new can of worms that one might not want to open, and it definitely would go way beyond the scope of this proof of concept. So far this program does not replace functions of the game. It simply calls some more of its subroutines to achieve piggybacking replay instructions when opening a custom game. This would, however, be the most sensible way Blizzard could/would incorporate this into the client, as I mentioned earlier.
The Rise and Fall of SlayerS -- a timeline: http://www.teamliquid.net/blogs/viewblog.php?id=378097
Deimos0
Profile Blog Joined May 2008
Poland277 Posts
April 15 2012 08:57 GMT
#565
As it was stated - awesome piece of work. Great contribution to the community and hats off. As for Blizzard - unfortunately I'm slowly getting used to fact, that they're setting aside such 'small' functions. For me, those details matters as for 'online experience' - I know I'll buy HoTS anyway, but I'd be glad to see Blizzard putting just a little more effort in catering to those smaller features that make our lives easier.
protect me from what I want
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
April 15 2012 10:11 GMT
#566
On April 15 2012 00:43 Oktyabr wrote:
Show nested quote +
On April 15 2012 00:01 Smackzilla wrote:
On April 14 2012 23:41 turdburgler wrote:
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


Yeah, because who ever made money off of making your customers happy...

Anyway, while i guess it's fun to bash blizzard, its also pretty easy to come up with reasons why the devs are working on other things. Talk to any decent dev and ask them what they'd LIKE to do if they had the time. They'll be able to talk your ear off.

Then there's the whole issue of making sure that everyone at a big company still has jobs. While this is a cool , it's nothing significant in that respect. It doesn't trump things like finish HotS and make it good.


HotS can look great all it wants, I'm not paying for it still. SC2 was way more expensive than WC3 and it's lacking in way too many functionalities for me to ignore. It's already 2 years, and they know damn well that connection was going to be a vital issue to make any competition on this game legit. If they're not going to do anything about it (not because they can't) and take customer loyalty for granted, then I wouldn't buy another copy, really. This is just so huge a turn off, and I was actually an ardent defender of Blizzard when they refused to implement LAN. Now where is this basic courtesy of making sure that competitions wouldn't have retarded issues like regames, when reconnection or multiplayer saves should have been in there when they aren't futuristic technology at all? Let's not kid ourselves that these are even ridiculously hard and costly to implement. I'm not buying that argument anymore.


In what way was WC3 more expensive then SC2? Warcraft 3 was 60 dollar just like SC2 was.
Pokemon Master
An2quamaraN
Profile Joined March 2011
Poland379 Posts
April 15 2012 10:45 GMT
#567
For me, it's just pathetic, that customers are forced to make hack solutions in order to fix biggest problem with the product they paid for...
JOJOsc2news
Profile Blog Joined March 2011
3000 Posts
April 15 2012 10:58 GMT
#568
Ever thought of applying to work for Blizzard, at least for a project?

✉ Tweets @sc2channel ⌦ Blog: http://www.teamliquid.net/blog/JOJO ⌫ "Arbiterssss... build more arbiterssss." Click 'Profile' for awesome shiro art!
Cloudsong
Profile Joined October 2010
Luxembourg69 Posts
April 15 2012 11:10 GMT
#569
I like the idea, but it should be Blizzard, who should implement the software. Otherwise it's always seen as a 3rd party program.
GG
D4V3Z02
Profile Joined April 2011
Germany693 Posts
April 15 2012 12:28 GMT
#570
With this Idra could continue his game against MMA :D
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
mindjames
Profile Blog Joined October 2010
Israel433 Posts
April 15 2012 12:32 GMT
#571
On April 15 2012 21:28 D4V3Z02 wrote:
With this Idra could continue his game against MMA :D

New patches came out since then so I guess not
Jarvs
Profile Joined December 2009
Australia639 Posts
April 15 2012 12:37 GMT
#572
Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough).
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
April 15 2012 13:25 GMT
#573
On April 15 2012 21:37 Jarvs wrote:
Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough).


Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals.

Lies, damned lies and statistics: http://aligulac.com
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2012-04-15 13:28:25
April 15 2012 13:28 GMT
#574
Really liked that NASL took this subject up and put some more pressure on blizzard. This is just amazing work
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
April 15 2012 13:36 GMT
#575
This is a pretty great feature, really hope Blizzard takes some notice. Seriously though SuperCow, you should try applying for some work at Blizzard haha, maybe an internship?
If the quarter was in your right hand, that would've been micro
paralleluniverse
Profile Joined July 2010
4065 Posts
April 15 2012 13:57 GMT
#576
On April 15 2012 22:28 Zarahtra wrote:
Really liked that NASL took this subject up and put some more pressure on blizzard. This is just amazing work

Really? What did they do?

This goes to show how feature empty B.net 0.2 is.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-04-15 14:04:45
April 15 2012 14:02 GMT
#577
what a scam!
Still NO super cow power...

On April 15 2012 22:25 Grovbolle wrote:
Show nested quote +
On April 15 2012 21:37 Jarvs wrote:
Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough).


Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals.



How exactly does this program fix the "No Lan" ?
Still delay that make good micro impossible...
Save gaming: kill esport
Ameisenmann
Profile Joined April 2012
Albania296 Posts
April 15 2012 14:18 GMT
#578
I just wish Blizz would at least state that they tolerate this tool if they dont plan on ever doing something themselves anytime soon.
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-04-15 14:25:07
April 15 2012 14:23 GMT
#579
On April 15 2012 23:18 Ameisenmann wrote:
I just wish Blizz would at least state that they tolerate this tool if they dont plan on ever doing something themselves anytime soon.

I think they will tolerate it. I dont think they will say this.

I saw plenty of people who used the disconnect cheat over 50 games in a row and never get banned.
When they dont care for people, who obvious cheat they will not ban you for using such a tool.

Also i never heard about someone who got banned for using the" background switcher" or the "relocalisator".
I used last one from beginning and never had a problem.
Save gaming: kill esport
Grovbolle
Profile Blog Joined July 2011
Denmark3815 Posts
April 15 2012 14:44 GMT
#580
On April 15 2012 23:02 skeldark wrote:
what a scam!
Still NO super cow power...

Show nested quote +
On April 15 2012 22:25 Grovbolle wrote:
On April 15 2012 21:37 Jarvs wrote:
Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough).


Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals.



How exactly does this program fix the "No Lan" ?
Still delay that make good micro impossible...


Of course it is not a perfect fix for No LAN, but it is a start, I hope you get my main point
Lies, damned lies and statistics: http://aligulac.com
Prev 1 27 28 29 30 31 39 Next All
Please log in or register to reply.
Live Events Refresh
Escore
10:00
Season 3
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko155
StarCraft: Brood War
Calm 2555
Jaedong 570
BeSt 346
Soma 324
Leta 318
EffOrt 223
Pusan 209
Killer 207
Mini 178
Light 130
[ Show more ]
Soulkey 127
Zeus 105
ggaemo 69
soO 67
Yoon 59
ToSsGirL 58
hero 53
Noble 32
Mong 29
Snow 27
Shine 25
Rush 24
Aegong 24
Bale 23
Free 19
yabsab 16
NotJumperer 15
Sacsri 12
sorry 11
Hm[arnc] 9
JYJ 7
Counter-Strike
shoxiejesuss1492
olofmeister770
Other Games
singsing1907
pashabiceps1461
Pyrionflax158
Livibee121
Mew2King54
Organizations
Other Games
gamesdonequick1728
StarCraft: Brood War
lovetv 4
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH380
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• escodisco205
• iopq 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV415
• lizZardDota2139
League of Legends
• Jankos1052
Upcoming Events
IntoTheTV X SOOP
56m
RotterdaM Event
6h 26m
The PiG Daily
10h 56m
BASILISK vs TBD
Serral vs Rogue
Korean StarCraft League
15h 56m
GSL
1d
Replay Cast
1d 13h
WardiTV Weekly
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
GSL
4 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.