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On April 15 2012 23:44 Grovbolle wrote:Show nested quote +On April 15 2012 23:02 skeldark wrote:what a scam! Still NO super cow power... On April 15 2012 22:25 Grovbolle wrote:On April 15 2012 21:37 Jarvs wrote: Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough). Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals. How exactly does this program fix the "No Lan" ? Still delay that make good micro impossible... Of course it is not a perfect fix for No LAN, but it is a start, I hope you get my main point  I get it. Btw Sc2 lan servers already exist.
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On April 15 2012 22:57 paralleluniverse wrote:Show nested quote +On April 15 2012 22:28 Zarahtra wrote:Really liked that NASL took this subject up and put some more pressure on blizzard. This is just amazing work  Really? What did they do? This goes to show how feature empty B.net 0.2 is. In their.. "what the community is thinking"(can't recall the true name) section, they talked about this program and how blizzard really needed to take a look at it
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On April 15 2012 23:50 skeldark wrote:Show nested quote +On April 15 2012 23:44 Grovbolle wrote:On April 15 2012 23:02 skeldark wrote:what a scam! Still NO super cow power... On April 15 2012 22:25 Grovbolle wrote:On April 15 2012 21:37 Jarvs wrote: Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough). Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals. How exactly does this program fix the "No Lan" ? Still delay that make good micro impossible... Of course it is not a perfect fix for No LAN, but it is a start, I hope you get my main point  I get it. Btw Sc2 lan servers already exist.
This, I've been trying to say this, but everywhere I post it, its shrugged off. Lan servers have existed for AT LEAST 4 months now, and are beginning to have enough functionality that they are being set up in ICCUP-like sites with launchers and ladders. While this is a beautiful piece of work that this guy has made, and will be a great help in regards to improving your play, and for tournaments where there are network issues. The whole fact that lan exists already is what should be getting pushed, not a workaround.
NOT AT ALL trying to downplay what this guy has done, I think it's excellent and have made use of it myself. Awesome stuff.
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Hey great work, impressive.
As a software developer by profession I must say that I have some understanding for blizzard. I have 120 hours of "should have" development and that pool is pretty much constant.
The "must have" things just keep coming 
Now, why blizzard has not made this a "must have" I can't fathom. My hope is that at least since the incident in GSTL they are on to it once and for all.
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Germany2896 Posts
On April 15 2012 15:00 _MagnuM_ wrote: I'm just thinking of everything this can be used for.. Imagine pros watching a replay after a loss and trying to figure out what they did wrong and see if they could change a few things.. Its like going back in time almost!!... Dude.. You have just invented a SC2 TIME MACHINE... and yeah thats what you should call it That doesn't sound plausible. I haven't worked with SC2 at all, but extrapolating from SC1, this doesn't work. In SC even minimal disturbances broke anything that came after it. You can start playing at an arbitrary point in the replay, but you can't change a few details while keeping the rest of the replay intact.
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that's not what he is saying. he is only talking about resuming games from a specific point in time, for practice, which is exactly what the program does.
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This guy deserves some kind of medal.. Like really man.. :O
Cheers Dan
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Blizzard will sooner see people stop playing SC2 than implementing this functionality. It saddens me, but this is the way things are.
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I hope stuff like this and lan servers are getting bigger, so Blizzard will lose money for not making it themseøves. Maybe they finally will learn!
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On April 16 2012 02:31 Not_That wrote: Blizzard will sooner see people stop playing SC2 than implementing this functionality. It saddens me, but this is the way things are. Hm, I think it's more that they don't think people might stop playing or more importantly buying hots because of this. Which is probably true, too..
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On April 16 2012 00:42 MasterOfChaos wrote:Show nested quote +On April 15 2012 15:00 _MagnuM_ wrote: I'm just thinking of everything this can be used for.. Imagine pros watching a replay after a loss and trying to figure out what they did wrong and see if they could change a few things.. Its like going back in time almost!!... Dude.. You have just invented a SC2 TIME MACHINE... and yeah thats what you should call it That doesn't sound plausible. I haven't worked with SC2 at all, but extrapolating from SC1, this doesn't work. In SC even minimal disturbances broke anything that came after it. You can start playing at an arbitrary point in the replay, but you can't change a few details while keeping the rest of the replay intact.
He means loading up the replay with a friend and playing the game from a set time, to explore the possibilities. Or a match you just played with someone, you think, I would have won if I did X instead -- so you and your opponent can go back and try it.
I don't think anyone expects you do load up a MKP vs Parting replay, change how Parting plays, and have the replay somehow magically react like MKP would! Now THAT would be an impressive hack! Starcraft player's mind fully emulated! Maybe in 100 years, heh.
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On April 16 2012 00:42 MasterOfChaos wrote:Show nested quote +On April 15 2012 15:00 _MagnuM_ wrote: I'm just thinking of everything this can be used for.. Imagine pros watching a replay after a loss and trying to figure out what they did wrong and see if they could change a few things.. Its like going back in time almost!!... Dude.. You have just invented a SC2 TIME MACHINE... and yeah thats what you should call it That doesn't sound plausible. I haven't worked with SC2 at all, but extrapolating from SC1, this doesn't work. In SC even minimal disturbances broke anything that came after it. You can start playing at an arbitrary point in the replay, but you can't change a few details while keeping the rest of the replay intact. Thats not what he meant.
Example: I play a PvT game against my buddy, and decide, because I'm terrible, to attack with my Chargelot/Archon army into a choke. In 15 sec I lose all my units without killing of his army, and thus lose the game. What I could do, with this tool, is reload the replay up to the point before the game deciding battle, and play differently. For example I could decide to not engage or engage at a more opportune spot, and see how it plays out.
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i will soon use this to practice so much. thank you. you are a hero.
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On April 16 2012 04:30 Alejandrisha wrote: i will soon use this to practice so much. thank you. you are a hero. On a side not, since this program is clearly against the ToS, you can use the SALT custom maps and save at given timings. Much saver for your accounts health.
But great piece of work. I justh ope MLG/IPL/GSL pick up that something like this is arround and start to ask questions to blizzard.
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On April 16 2012 04:47 bluQ wrote:Show nested quote +On April 16 2012 04:30 Alejandrisha wrote: i will soon use this to practice so much. thank you. you are a hero. On a side not, since this program is clearly against the ToS, you can use the SALT custom maps and save at given timings. Much saver for your accounts health. But great piece of work. I justh ope MLG/IPL/GSL pick up that something like this is arround and start to ask questions to blizzard. thanks!
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I now want to see the Idra vs MMA game finished >.> and the Huk vs Idra game finished.
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On April 16 2012 00:10 eXePensai wrote:Show nested quote +On April 15 2012 23:50 skeldark wrote:On April 15 2012 23:44 Grovbolle wrote:On April 15 2012 23:02 skeldark wrote:what a scam! Still NO super cow power... On April 15 2012 22:25 Grovbolle wrote:On April 15 2012 21:37 Jarvs wrote: Blizzard most likely won't support this and until their blessing has been given I do not see any tournaments taking this on board. It's a really well designed and well implemented system but it is a 3rd party program which most likely breaks the EULA and therefore is a bannable offense (assuming Blizzard care enough). Still it is a great demonstration of "FUCK YOU BLIZZARD YOU SUCK FOR NOT SUPPORTING THIS", since a SuperCow could write this program which basically repairs the "No LAN" issue which cause questionable regames like for instance GSTL finals. How exactly does this program fix the "No Lan" ? Still delay that make good micro impossible... Of course it is not a perfect fix for No LAN, but it is a start, I hope you get my main point  I get it. Btw Sc2 lan servers already exist. This, I've been trying to say this, but everywhere I post it, its shrugged off. Lan servers have existed for AT LEAST 4 months now, and are beginning to have enough functionality that they are being set up in ICCUP-like sites with launchers and ladders. While this is a beautiful piece of work that this guy has made, and will be a great help in regards to improving your play, and for tournaments where there are network issues. The whole fact that lan exists already is what should be getting pushed, not a workaround. NOT AT ALL trying to downplay what this guy has done, I think it's excellent and have made use of it myself. Awesome stuff.
Yes it is well known that SC2 lan servers have existed for a very long time. However that is not very usefull since they are illigal. That means that no league or tournament can use them or they will be sued by blizzard. Because of this no players(pros) can train or play on these servers since the latency on lan servers are way better (I would asume) or anyway different. The difference to private lan servers and this hack however is a feasible solution for droping that blizzard could implement. They don't have to add lan and one of biggest problems (disconnects in game) is more or less fixed. Sure there are a lot of other problems without lan, but this is a step in the right direction.
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This is awesome. Why is it not being implemented by Blizz?
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The strikethroughs in the OP don't exactly obfuscate the URLs, except they don't directly link.
Regardless, this is great, and it shows that Blizzard can implement this feature with relative ease. I hope that they will.
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Have you gotten a response from Blizzard or they being lazy again?
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