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Program to resume games from replays - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 39 Next All
turdburgler
Profile Blog Joined January 2011
England6749 Posts
April 14 2012 14:41 GMT
#521
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.
Icemind
Profile Joined May 2010
Germany570 Posts
April 14 2012 14:44 GMT
#522
On April 14 2012 23:34 TheSuperCow wrote:
I edited the OP.

I read thru the whole thread and forgot what I was gonna say, so..

Moo.

Awesome guy(/cow) is awesome :D

Thank you so much for your effort, especially that you again took the time and added that pause.
TheSuperCow
Profile Joined February 2011
12 Posts
April 14 2012 14:49 GMT
#523
Oh yeah, I also fixed so chat from the replay doesn't appear after the point at which the replay was supposed to be stopped. Maybe noone noticed. I'll pretend it worked from the start.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 14 2012 14:51 GMT
#524
On April 14 2012 23:49 TheSuperCow wrote:
Oh yeah, I also fixed so chat from the replay doesn't appear after the point at which the replay was supposed to be stopped. Maybe noone noticed. I'll pretend it worked from the start.


If only Blizzard would let the big tournaments use this program ... unfortunately, I doubt that would happen.

Good work TheSuperCow! It was amazing what you did and the time that you did it in!
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
April 14 2012 15:01 GMT
#525
On April 14 2012 23:41 turdburgler wrote:
Show nested quote +
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


Yeah, because who ever made money off of making your customers happy...

Anyway, while i guess it's fun to bash blizzard, its also pretty easy to come up with reasons why the devs are working on other things. Talk to any decent dev and ask them what they'd LIKE to do if they had the time. They'll be able to talk your ear off.

Then there's the whole issue of making sure that everyone at a big company still has jobs. While this is a cool , it's nothing significant in that respect. It doesn't trump things like finish HotS and make it good.
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
JeanLuc
Profile Joined September 2010
Canada377 Posts
April 14 2012 15:33 GMT
#526
Great post and effort OP. I've got to say I thought of this idea before too! But I see some
people concentrating on its uses as a way to resume a disconnected game (which could definitely be valid).
However, wouldn't the best use of this to be as a way to intensely practice your starcraft 2 game??
For instance, imagine holding a certain push is the hardest thing for you right now. You and your friend can play a game up to the push(i.e. 1/1/1 or 4 gate or some zerg roach push vs P) with the appropriate units/macro. Then you can continually
replay that scenario over and over. You could also take that same scenario and try it vs friends. It would be fantastic
if Blizz could develop this into a native capability of SC2.
If you can't find it within yourself to stand up and tell the truth-- you don't deserve to wear that uniform
rotegirte
Profile Joined April 2011
Germany2859 Posts
April 14 2012 15:35 GMT
#527
On April 15 2012 00:01 Smackzilla wrote:
Show nested quote +
On April 14 2012 23:41 turdburgler wrote:
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


Yeah, because who ever made money off of making your customers happy...

Anyway, while i guess it's fun to bash blizzard, its also pretty easy to come up with reasons why the devs are working on other things. Talk to any decent dev and ask them what they'd LIKE to do if they had the time. They'll be able to talk your ear off.

Then there's the whole issue of making sure that everyone at a big company still has jobs. While this is a cool , it's nothing significant in that respect. It doesn't trump things like finish HotS and make it good.


Why is it bashing to point out obvious mistakes? In the development phase of an online only game, who could have possibly thought that connection issues might become an issue? The piracy concerns are perfectly valid, and Blizzard can do whatever they consider beneficial for their business. They have good reasons to create a walled garden where everything is under their control. But the fact that connection issues still remain today in the final product means:

1) They have never thought of it
2) Dismissed it in favor of other efforts
3) Is too cost ineffective to implement in the already existing framework especially considering scaling issues and B.net reprogramming

And that is what you can and should be able to call either ignorance or design failure. There are only two possibilities: either it

1) is relatively easy to integrate or
2) is not relatively easy to integrate

given their actual realization of the current B.net infrastructure. In the first case it's ignorance. You can always say "But there are more important things to work on now". Yeah, there's a new expansion coming up. We're too busy to give you the Arcade. No, there is Into the Void coming up, we're too busy to implement in-game purchases. No, we're currently busy with SC3, etc. Blizzard is being criticized for choosing other things. I criticize them because solving the connection issue first and foremost is my preference. They might not agree, that's their decision. But I still can say I don't like their choice which things to prioritize.

The second case is mere bad design. Other companies, comparable in size and resources, or even much smaller, have been able to take care of the issue. Others have designed their backend to be easily extendable. To say "it's not cost effective" means your framework sucks. To say "but our framework is easily extendable, fact is it is impossible to predict every possible issue in the future" is admitting they didn't consider connection in an online only game. And both cases are just that- examples of bad design.
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
April 14 2012 15:43 GMT
#528
On April 15 2012 00:01 Smackzilla wrote:
Show nested quote +
On April 14 2012 23:41 turdburgler wrote:
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


Yeah, because who ever made money off of making your customers happy...

Anyway, while i guess it's fun to bash blizzard, its also pretty easy to come up with reasons why the devs are working on other things. Talk to any decent dev and ask them what they'd LIKE to do if they had the time. They'll be able to talk your ear off.

Then there's the whole issue of making sure that everyone at a big company still has jobs. While this is a cool , it's nothing significant in that respect. It doesn't trump things like finish HotS and make it good.


HotS can look great all it wants, I'm not paying for it still. SC2 was way more expensive than WC3 and it's lacking in way too many functionalities for me to ignore. It's already 2 years, and they know damn well that connection was going to be a vital issue to make any competition on this game legit. If they're not going to do anything about it (not because they can't) and take customer loyalty for granted, then I wouldn't buy another copy, really. This is just so huge a turn off, and I was actually an ardent defender of Blizzard when they refused to implement LAN. Now where is this basic courtesy of making sure that competitions wouldn't have retarded issues like regames, when reconnection or multiplayer saves should have been in there when they aren't futuristic technology at all? Let's not kid ourselves that these are even ridiculously hard and costly to implement. I'm not buying that argument anymore.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
Last Edited: 2012-04-14 15:53:45
April 14 2012 15:50 GMT
#529
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
wolverinehokie
Profile Joined April 2011
United States12 Posts
April 14 2012 15:58 GMT
#530
I feel like this could be really cool for players trying to practice specifically late game or mid game strats. Like the first 5-10 minutes are pretty standard, so they could just fast-forward through that part to work on what the want. I know there are already custom maps that allow you to specify units and work on micro and things, but to load actual games and practice from mid-late game could end up being really helpful.
Crovea
Profile Joined July 2010
Denmark100 Posts
April 14 2012 16:49 GMT
#531
It resumed as my opponent when i tried to resume replay! really wanted to test something but alas! And i did use my own replay.
ROOT4ROOT
SayGen
Profile Joined May 2010
United States1209 Posts
April 14 2012 17:39 GMT
#532
On April 14 2012 23:41 turdburgler wrote:
Show nested quote +
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


Ur dead wrong, you should of said
They are a capitalist business, and there is money in making it, so they should divert resources into it


A quality game is a selling game.

No one wants to be DC'ed.
No one wants a ref to determine the course of the game.
Lots of tounry applications
We Live to Die
rotegirte
Profile Joined April 2011
Germany2859 Posts
April 14 2012 18:05 GMT
#533
On April 15 2012 02:39 SayGen wrote:
Show nested quote +
On April 14 2012 23:41 turdburgler wrote:
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


Ur dead wrong, you should of said
They are a capitalist business, and there is money in making it, so they should divert resources into it


A quality game is a selling game.

No one wants to be DC'ed.
No one wants a ref to determine the course of the game.
Lots of tounry applications


There is more money in doing other things..
JackDT
Profile Joined January 2012
724 Posts
April 14 2012 18:24 GMT
#534
On April 14 2012 23:41 turdburgler wrote:
Show nested quote +
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


It's not like big companies always do the smart thing even for their bottom line. Anyone who has ever worked in a big corp knows they can be incredibly dysfunctional.

Tournaments and casuals would love this feature and it would go a huge way towards customer goodwill. It gives them a solid response to the people yelling for LAN. And it's fun for casuals and keeps the player base engaged. In my judgement, it's clearly the best for their bottom line in the long run.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 14 2012 18:47 GMT
#535
On April 15 2012 03:05 rotegirte wrote:
Show nested quote +
On April 15 2012 02:39 SayGen wrote:
On April 14 2012 23:41 turdburgler wrote:
because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


Ur dead wrong, you should of said
They are a capitalist business, and there is money in making it, so they should divert resources into it


A quality game is a selling game.

No one wants to be DC'ed.
No one wants a ref to determine the course of the game.
Lots of tounry applications


There is more money in doing other things..


Not necessarily. Blizzard sees $$$ in e-sports. There's a reason the CEO of Blizzard, Mike Morhaime, is frequently seen at GOM, in Korea to personally discuss the terms with KESPA, attending IPL, etc. If there is no money in e-sports, I don't think Mike Morhaime would waste his time personally at e-sports events and e-sports discussions.

An ability to resume the game after a disconnect would make SC2 a better product for e-sports. I think if the community is vocal about disconnects ruining the SC2 experience at tournaments like the IPL, Blizzard would definitely consider devoting resources to fixing this, especially if it is not a complex nor time consuming fix for them.
HelloSon
Profile Joined April 2010
United States456 Posts
April 14 2012 18:50 GMT
#536
On April 14 2012 23:49 TheSuperCow wrote:
Oh yeah, I also fixed so chat from the replay doesn't appear after the point at which the replay was supposed to be stopped. Maybe noone noticed. I'll pretend it worked from the start.

haha this guy is the best
yo
Ichabod
Profile Joined May 2010
United States1659 Posts
April 14 2012 20:42 GMT
#537
Plausible deniability, gotta love it. Thanks for the great contribution, hopefully blizz will choose to work with the community instead of against us, now that a program like this has been popularized.
Kahuna.
Profile Joined December 2010
Canada196 Posts
Last Edited: 2012-04-14 21:32:51
April 14 2012 21:32 GMT
#538
This is fucking genius. I can only imagine the applications. This is the perfect way to test "What ifs"... At the pro level, something like this is absolutely invaluable. Kudos to TheSuperCow!
"Sorry, I'm allergic to bullshit."
ryanymoon
Profile Joined August 2010
Canada38 Posts
Last Edited: 2012-04-14 21:37:41
April 14 2012 21:36 GMT
#539
It's a shame that nobody from blizzard has thought of this method. Great job!
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
April 14 2012 21:39 GMT
#540
On April 15 2012 03:05 rotegirte wrote:
Show nested quote +
On April 15 2012 02:39 SayGen wrote:
On April 14 2012 23:41 turdburgler wrote:
On April 14 2012 22:58 SiroKO wrote:
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...


because they are a capitalist business. theres no money in making it so they divert 0 resources to it.


Ur dead wrong, you should of said
They are a capitalist business, and there is money in making it, so they should divert resources into it


A quality game is a selling game.

No one wants to be DC'ed.
No one wants a ref to determine the course of the game.
Lots of tounry applications


There is more money in doing other things..


Like what? Pissing of their consumers by not adding basic reconnect features for an e-sports title? That destroys consumer goodwill and makes them a less credible company in the eyes of many.
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
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