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On April 14 2012 13:36 entrust wrote: Probably I'm gonna get warned for this, but I just ROFL at Blizz, the company I used to respect is turning for money, money, money, money, money, money, money, money.... machine. IF THERE IS SOMETHING YOU CANT UNDERSTAND THE REASON FOR THIS IS PROBABLY MONEY.
User was warned for this post
Why is this a problem? Do you forget Blizzard is a business? I'm sorry but here in the USA businesses aren't founded on giving people anything they want, no matter what the consequences.
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Maybe high profile tournaments can receive a permission from blizzard to use this program in the case a disconnect! Then in the future we won't have any problems like the GSTL finals. Oh you dropped? Don't worry we got SuperCow's Replay Thingy.
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I love how people are so naive about Blizzard; no, they won't hire him to programm, they won't permit large tournaments to use it, and they could've add this a while back, they didn't, why? I don't know and I don't care, they just didn't, was it difficult? I don't think so, but still they've got almost 2 years; maybe they didn't think of it... really?
The best thing (hopefuly) that Blizzard can do now is to implement this themselves (like, legally) with PTR and all that, AND THEN giving it to the public use, but they will never, never ever, say it's ok for us to use it, nor large tournaments.
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On April 14 2012 14:50 BoxingKangaroo wrote:Show nested quote +On April 14 2012 14:41 NoobSkills wrote: It doesn't matter. The issue is that some rookie coder can make LAN/Reconnect/Start game from replay modifications to their game, but the company itself doesn't bother. Blizzard is a collection of greedy/stupid game designers that fuck up everything they touch now. They just plain don't understand why BW was the best. I don't see how because it is well shown in everything that is BW, but they can't even get the basics down with their "new" game even though all it is, is updated graphics and a few new units. I would have rather waited a few more years than had a game like WoL come out uncompleted and shittier than SCBW(other than graphics ofc lol) Luckily, you can still play BW. Why don't you go do that and stop polluting this forum with mindless ranting?
Sorry to offend you, I don't know how it happened, but I guess it did.
My point was simply if other games can do it OR SCBW had it why not SC2? I like SC2, perhaps it isn't as excellent as SCBW yet, but soon it could be the only issue is, is that the company backing the game is acting like they're in the stone age and can't create the stuff to sustain an esport based off their game.
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There are many ways to solve the problem of disconnects and this is one way of doing it. Here is a quick list of ideas Blizzard can do to solve disconnects:
1) Continuing from a replay like this program is doing 2) Saving the game to a file on a disconnect so that you can reload the game and continue as normal. 3) Directly adding a reconnect feature 4) .... 5) ....
If it's too difficult to do in one way, Blizzard can look at doing it in another way. Blizzard simply needs a cost effective and least time consuming way to implement a fix for this. I think we need to communicate to Blizzard that we want game resumption from a disconnect bo be a priority - maybe Blizzard will make this a priority if they listen to us.
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On April 14 2012 15:04 entrust wrote:Show nested quote +On April 14 2012 14:50 BoxingKangaroo wrote:On April 14 2012 14:41 NoobSkills wrote: It doesn't matter. The issue is that some rookie coder can make LAN/Reconnect/Start game from replay modifications to their game, but the company itself doesn't bother. Blizzard is a collection of greedy/stupid game designers that fuck up everything they touch now. They just plain don't understand why BW was the best. I don't see how because it is well shown in everything that is BW, but they can't even get the basics down with their "new" game even though all it is, is updated graphics and a few new units. I would have rather waited a few more years than had a game like WoL come out uncompleted and shittier than SCBW(other than graphics ofc lol) Luckily, you can still play BW. Why don't you go do that and stop polluting this forum with mindless ranting? Dude he is not a single unit, we want our voice to be heard, because we have a point. It's not mindless ranting.
Ok.
Blizzard is a collection of greedy/stupid game designers that fuck up everything they touch now.
That's no point, that's ranting.
I'm all for reasonable criticism. Criticism that assumes Blizzard has infinite time and resources and exists in a world where money doesn't exist I won't tolerate.
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On April 14 2012 16:34 BoxingKangaroo wrote: That's no point, that's ranting.
I'm all for reasonable criticism. Criticism that assumes Blizzard has infinite time and resources and exists in a world where money doesn't exist I won't tolerate.
You are right that Blizzard, like any other company, operates on a finite budget and has finite resources.
However, Blizzard has not made continuing a game after a disconnect a priority. It's been 2 years and Blizzard has done nothing to address this issue. We're hoping that after the disconnect between MKP and PartinG at GSTL, and with community feedback, maybe they will make it a priority again.
Would be great if Dustin Bowder or other members of the SC2 team get ahold of this program. I think the community wants the ability to continue a game from a disconnect and it's a shame that it took a disconnect at the GSTL finals in front of Mike Morhaime and Dustin Bowder to convince Blizzard that this should be a priority.
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Wow I wasn't expecting this to only be done via memory injection, but I suppose it is the easiest if you know what to do.
Certainly faster than uploading a custom version of a map, running a replay reader program, then copy and pasting that information into the map to replay it.
Maybe not much more convenient, but certainly seems like tons less work.
On April 14 2012 03:18 mmagic wrote: I'm wondering how does this work in SC2 Starter Edition? Can started edition players play with any race by using this trick? I mean they are allowed to only play Human race but with this trick can they play zerg or protoss by swithcing race with the opponent? There's already a rather simple method to play as protoss or zerg with the starter edition. Just get a full edition player to host a game, the starter edition player goes on his team, and when the game starts the full edition player just leaves, giving the starter edition player control of his stuff.
You could also probably use a hack to play non-starter edition maps too (but obviously everyone playing has to use the same hack).
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On April 14 2012 16:47 StarcraftMan wrote:Show nested quote +On April 14 2012 16:34 BoxingKangaroo wrote: That's no point, that's ranting.
I'm all for reasonable criticism. Criticism that assumes Blizzard has infinite time and resources and exists in a world where money doesn't exist I won't tolerate. You are right that Blizzard, like any other company, operates on a finite budget and has finite resources. However, Blizzard has not made continuing a game after a disconnect a priority. It's been 2 years and Blizzard has done nothing to address this issue. We're hoping that after the disconnect between MKP and PartinG at GSTL, and with community feedback, maybe they will make it a priority again. Would be great if Dustin Bowder or other members of the SC2 team get ahold of this program. I think the community wants the ability to continue a game from a disconnect and it's a shame that it took a disconnect at the GSTL finals in front of Mike Morhaime and Dustin Bowder to convince Blizzard that this should be a priority.
Excellent post.
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On April 14 2012 01:27 Excalibur_Z wrote: It's sweeping, as far as I'm aware. In any event, can't be too careful. Blizzard has been notified about this tool but it's still good to be cautious.
Has Blizzard's anti-hacking team been notified of this tool or has Dustin Bowder been notified of this tool? If Blizzard's anti-hacking team had been notified, the tool may not make a difference in Blizzard's priorities.
If Dustin Bowder has been notified of this tool, maybe it will light his a** up to make continuing games from disconnects a priority for the next PTR or one of the PTRs down the road.
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so how does this work with 2 players? do both people choose the replay and select the time then enter a lobby and start? How does it work with observers?
Also, you should try and add in a feature that pauses the game at the specified time once it reaches there, then have a 3-5 second count down so players can get ready.
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On April 14 2012 05:26 dnld12 wrote: SEND THIS TO MIKE AND BROWDER IMMEDIATELY. YOU SIR DESERVE A MEDAL!
:D Good job
Seriously, does anybody know how we can get this to Dustin Bowder? It would be a shame if Dustin Bowder does not get ahold of this work - if Dustin Bowder sees this program, it may convince him to make continuing a match from a disconnect a priority for one of the coming PTRs.
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Does no one watch the NASL? They just talked about this. They even have it in the map making prog that you can dl and play from in Bnet.
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On April 14 2012 08:52 fezvez wrote: So, I'll jump into the bandwagon. As someone who knows a bit of coding (well, it's my job in a way after all), and basing myself upon some assumptions that I can consider reasonable : - Of course Blizzard programmers are able to do it. Even more, they've already given in their libraries most of the functions to do it. The source is only 300 lines of code (for the replay part, not the surrounding stuff, i.e GUI, buttons, etc...) because most of it was already here - Still, mad props to incredible OP for reverse engineering - I would say that it is at most a one month patch if there was any will to do it. (Including the very numerous internal playtesters, and a deployment on the PTR)
What to think about it? Well, Blizzard could've implemented it if they wanted to. Pretty quickly too, it wouldn't have strained their resources. I'm not so sure what occupies their day right now. I just hope it's worth it (HotS?)
As a programmer myself, I would side with you. While we can't be 100% sure that it is easy for Blizzard to implement because we've never seen their source code, it could be very likely that Blizzard could get some type of a fix to resume a game after a disconnect within one or two PTRs if they made it a priority.
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On April 14 2012 12:47 Ziggitz wrote: As a software engineer who works large enterprise software contracts I can assure that to implement this in the game properly would be trivial compared to this guy hacking working memory from a third party. Warden would not be an issue because Blizzard would write their own protected API's to accomplish the same goal in a much simpler manner instead of hacking it.
As a programmer, this is my intuition too, although I have not seen SC2's source code. I really hope Dustin Bowder sees this and asks the team how hard it would be to a functionality like this in the next PTR or one of the future PTRs.
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Every other RTS game have this already inside the game like Age of Empires (Since 2000 (not remember did aoe1 had it already, 1996))
So Blizzard is coming late like always, always behind in everything (especially in graphics)
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On April 14 2012 18:05 TheBloodyDwarf wrote:Every other RTS game have this already inside the game like Age of Empires (Since 2000 (not remember did aoe1 had it already, 1996)) So Blizzard is coming late like always, always behind in everything  (especially in graphics) No Blizzard is coming first always, always when it is about balance. And THIS is the most important thing. Graphics are so unimportant tbh.
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I am more interesteed on who "TheSuperCow" is. I mean obv it's someone who wants to stay annonymous but props to him.
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