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Program to resume games from replays - Page 26

Forum Index > SC2 General
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TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
Last Edited: 2012-04-14 09:15:14
April 14 2012 09:13 GMT
#501
On April 14 2012 18:08 roym899 wrote:
Show nested quote +
On April 14 2012 18:05 TheBloodyDwarf wrote:
Every other RTS game have this already inside the game like Age of Empires (Since 2000 (not remember did aoe1 had it already, 1996))

So Blizzard is coming late like always, always behind in everything (especially in graphics)

No Blizzard is coming first always, always when it is about balance. And THIS is the most important thing. Graphics are so unimportant tbh.



Well, if Blizzard is coming first always at balance. Why then Blizzard havent have even yet this in sc2? This is part of balance. BIG PART OF. Over 12 years later than aoe if they get this into game this year xD
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Gluon
Profile Joined April 2011
Netherlands406 Posts
April 14 2012 09:17 GMT
#502
On April 14 2012 17:57 StarcraftMan wrote:
Show nested quote +
On April 14 2012 12:47 Ziggitz wrote:
As a software engineer who works large enterprise software contracts I can assure that to implement this in the game properly would be trivial compared to this guy hacking working memory from a third party. Warden would not be an issue because Blizzard would write their own protected API's to accomplish the same goal in a much simpler manner instead of hacking it.


As a programmer, this is my intuition too, although I have not seen SC2's source code. I really hope Dustin Bowder sees this and asks the team how hard it would be to a functionality like this in the next PTR or one of the future PTRs.


Dude, if you use someones name in nearly every single comment you make, try to get it right :p
It's Browder, Dustin Browder
Administrator
Cereb
Profile Joined November 2011
Denmark3388 Posts
April 14 2012 09:19 GMT
#503
On April 14 2012 15:40 NoobSkills wrote:
Show nested quote +
On April 14 2012 14:50 BoxingKangaroo wrote:
On April 14 2012 14:41 NoobSkills wrote:
It doesn't matter. The issue is that some rookie coder can make LAN/Reconnect/Start game from replay modifications to their game, but the company itself doesn't bother. Blizzard is a collection of greedy/stupid game designers that fuck up everything they touch now. They just plain don't understand why BW was the best. I don't see how because it is well shown in everything that is BW, but they can't even get the basics down with their "new" game even though all it is, is updated graphics and a few new units. I would have rather waited a few more years than had a game like WoL come out uncompleted and shittier than SCBW(other than graphics ofc lol)


Luckily, you can still play BW. Why don't you go do that and stop polluting this forum with mindless ranting?


Sorry to offend you, I don't know how it happened, but I guess it did.

My point was simply if other games can do it OR SCBW had it why not SC2? I like SC2, perhaps it isn't as excellent as SCBW yet, but soon it could be the only issue is, is that the company backing the game is acting like they're in the stone age and can't create the stuff to sustain an esport based off their game.



lol @ don't know how it happened.

Just wanted to remind you that for alot of people SC2 > SCBW. Even in the game state we have now.

And can't create or sustain an esport? What do you call this we have now with one of the most amazing esports scene we have right now in sc2? I have never seen a game unite all of the world in wanting to play it this much.

Usually it's "over here we have shooting games, and over here we have fighting games" and "This game is popular in eu and this na" etc.
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
April 14 2012 09:36 GMT
#504
I've read some of the pages, but all of 26 is too much. Can anyone please say if this program is indeed trustworthy?
Severian
Profile Joined September 2010
Australia2052 Posts
April 14 2012 09:46 GMT
#505
On April 14 2012 18:36 darkness wrote:
I've read some of the pages, but all of 26 is too much. Can anyone please say if this program is indeed trustworthy?

I've tried it and it works but I'm not going to guarantee anyone that it won't harm their computer or get them banned from SC2. Use at your own risk.
Gluon
Profile Joined April 2011
Netherlands406 Posts
April 14 2012 10:16 GMT
#506
On April 14 2012 18:36 darkness wrote:
I've read some of the pages, but all of 26 is too much. Can anyone please say if this program is indeed trustworthy?

Yeah, only positive reports, and as far as the source code is visible there is nothing harmful in it.
Administrator
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
April 14 2012 10:26 GMT
#507
Cool idea I wouldn't use it however because you could be banned by Blizzard.Would probably be hard to refine everything and make sure it's not laggy and stuff.
Moderatorlickypiddy
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
April 14 2012 10:48 GMT
#508
On April 13 2012 17:50 Jakalo wrote:
I appreciate your effort but showing it to Blizzard or TL will not change anything, they already know how to do it, but don`t want to bother, we can`t influence (much). One thing that might pressure blizzard is showing this to tournament organizers, who tend to get bad publicity after disconnects such as GOM, MLG, IEM. If they saw how relatively easy is to implement it they could influence Blizzard to implement it, I hope.


I agree. Is there a way we can show this to MLG, IPL, GOM, etc? Blizzard does listen to the big tournament organizers. If MLG, IPL GOM, NASL, etc, all made a request to Dustin Browder to implement this feature, it might actually be done by Blizzard in a future PTR.
Shuray
Profile Joined July 2008
Brazil642 Posts
April 14 2012 11:11 GMT
#509
Nice stuff, I would fork you on GitHub
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
April 14 2012 11:15 GMT
#510
On April 14 2012 18:36 darkness wrote:
I've read some of the pages, but all of 26 is too much. Can anyone please say if this program is indeed trustworthy?

I was one of the first that tried it, and as far as I could tell from the source code there is nothing bad about it. After testing it and see that it worked I rebooted the computer into safe mode and did a 4 hour rootkit/malware/virus scan just to be sure and nothing showed up, my computer was clean. From What I can tell the program is legit.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
jumai
Profile Joined July 2011
Canada115 Posts
April 14 2012 12:05 GMT
#511
Is no one else at all concerned by any of the preprocessor shennanigans then? I mean, for starters it redefines "WIN32", and points it at struct it defines itself in util.lib...
McGregsen
Profile Joined October 2011
Germany110 Posts
Last Edited: 2012-04-14 12:21:16
April 14 2012 12:17 GMT
#512
On April 14 2012 21:05 jumai wrote:
Is no one else at all concerned by any of the preprocessor shennanigans then? I mean, for starters it redefines "WIN32", and points it at struct it defines itself in util.lib...


I'm pretty sure the source for util.lib is this or at least reasonably close to this:
http://code.google.com/p/tlapi/source/browse/#svn/trunk/src/hook

And I don't exactly see what you mean by preprocessor shennanigans not too much out of the ordinary there.
MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-04-14 12:38:18
April 14 2012 12:32 GMT
#513
On April 13 2012 14:14 Severian wrote:
Pfft. In the time it took you to write that program, Blizzard could have easily made chat windows resizable in both the x and y dimensions.


That is actually a lot more work than you probably think. Its not just a case of turning on some bool properties on a premade control. You have to write that stuff, then you have word wrapping (think cultures and locations) ... consideration of images in the boxes ... how does line wrapping interfere wit the box for typing or the max number of lines on screen.
Resizable windows being written from scratch actually IS a lot of work. Wheras a fixed width chat screen is a fraction of the work and does 80% of the job.

Probably as much as what this dude has done.

However the point is that resuming games really is technically possible - as peopel have long suspected - due to the existance of replays.


Its a piece of code, yes its probably messy because noone paid him to do it. A fake is a programming concept used for testing and is probably a wrapper object that replaces the actual code in an object with nothing so that objects that use it can be tested without assuming the dependancies implementation. Is it evil? No quite the opposite, it makes me think the guy knows what hes doing.


Cant say ive ever done anything like this. Nice job OP, that's given me ideas!
gh0un
Profile Joined March 2011
601 Posts
Last Edited: 2012-04-14 12:41:33
April 14 2012 12:36 GMT
#514
Dont you know what is first on their so called "priority list" ?
First on their list is obviously "collapsable rocks" since they still dont work properly and they are under high pressure to get it done before heart of the swarm.
Second on the list is obviously "destructible collabsables", the new enhanced version of the collapsable rocks.
StarcraftMan
Profile Blog Joined January 2010
Canada507 Posts
Last Edited: 2012-04-14 12:47:11
April 14 2012 12:46 GMT
#515
On April 14 2012 21:32 MrTortoise wrote:
However the point is that resuming games really is technically possible - as peopel have long suspected - due to the existance of replays.


We're not even asking Blizzard for the most comprehensive and most complex solution for resuming after a disconnect. For instance, I would guess that implementing reconnect into a multiplayer game (especially in a 4vs4 match) is probably much more complicated and takes much more time to program.

All we're asking for is a simple way to resume a game from a disconnect, even if that means forcing everybody into the lobby again for a game reload. Blizzard just needs to make this a priority - maybe with community pressure and pressure from the big tournament organizers, Blizzard may consider making this a priority.
teamsolid
Profile Joined October 2007
Canada3668 Posts
April 14 2012 13:26 GMT
#516
SuperCow, you sir are a genius. I know a whole bunch of people have talked about how it could actually be done, but you actually went ahead and reverse engineered the code to make it work.

Now, we simply need to get all the major tournament organizers informed of just how easy this is to implement and maybe Blizzard will have this feature ready for HoTS.
MetalSlug
Profile Joined February 2010
Germany443 Posts
April 14 2012 13:40 GMT
#517
On April 14 2012 21:46 StarcraftMan wrote:
Show nested quote +
On April 14 2012 21:32 MrTortoise wrote:
However the point is that resuming games really is technically possible - as peopel have long suspected - due to the existance of replays.


We're not even asking Blizzard for the most comprehensive and most complex solution for resuming after a disconnect. For instance, I would guess that implementing reconnect into a multiplayer game (especially in a 4vs4 match) is probably much more complicated and takes much more time to program.

All we're asking for is a simple way to resume a game from a disconnect, even if that means forcing everybody into the lobby again for a game reload. Blizzard just needs to make this a priority - maybe with community pressure and pressure from the big tournament organizers, Blizzard may consider making this a priority.


And why exactly do they need to move that up on their priority list ? i for one couldnt care less about a feature that helps in a case that happens every few month once. There are far more important tasks like 1.5 and HoTs that should be on top of the priority list.
Yes disconnects in a tournament eviroment suck but how often does this really happen ?
Even once at every tournament would still be such a small amount of games.... cant belive ppl make such a fuss about this when there are other obvious flaws that hinder every day gaming.
MKP | Maru | Nada | Boxer | Supernova | Keen
SiroKO
Profile Joined February 2012
France721 Posts
April 14 2012 13:58 GMT
#518
You'd be foolish if you sincerely believed that Blizzard developing team can't implement such a feature...

The question is more, why they don't want to do it... They might have other objectives currently...

Still, gratz for actually coding the stuff and not just pretending it's easy to do, this way all the non-programmers TL members will now be convinced.
However, I doubt any tournament organization would accept a third party software...
Our envy always last longer than the happiness of those we envy
TheSuperCow
Profile Joined February 2011
12 Posts
Last Edited: 2012-04-14 14:37:22
April 14 2012 14:34 GMT
#519
I edited the OP.

I read thru the whole thread and forgot what I was gonna say, so..

Moo.
skeldark
Profile Joined April 2010
Germany2223 Posts
April 14 2012 14:40 GMT
#520
On April 14 2012 23:34 TheSuperCow wrote:
I edited the OP.

I read thru the whole thread and forgot what I was gonna say, so..

Moo.

I checked, you lie!
your program don't have super cow power like your username suggest.
Save gaming: kill esport
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