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Developers Update : Heart of the Swarm - Page 12

Forum Index > SC2 General
1844 CommentsPost a Reply
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Tonttu
Profile Joined August 2010
Finland606 Posts
April 11 2012 17:35 GMT
#221
On April 12 2012 02:33 Darksoldierr wrote:
Show nested quote +
On April 12 2012 02:30 JiPrime wrote:
On April 12 2012 02:29 Karak wrote:
On April 12 2012 02:28 ShamTao wrote:
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."


Isn't this just what nukes are, anyway?


Nukes are not "extremely long range."

You dun goufed?

Nukes can land ANYWHERE, as long as the Ghost is aiming with the laser.


And thats why they aren't extremly long-ranged


It sounds more like a Cruise Missile or something.. which I don't think have place in SC2, maybe in C&C, but not in SC2.

Some changes are cool, but some are pretty bad.. hopefully HotS comes in 2015 or something so Blizzard can get those things right.. There is still a lot of work to be done
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
Tppz!
Profile Joined October 2010
Germany1449 Posts
April 11 2012 17:37 GMT
#222
terrible terrible changes.

Do we really need a second Nuke to acknowledge that we already have one and how we need to use it?

No Shredder, replicant seems good to me though.

Antiair Spidermine has no use at all O.o You build Turrets or you dont build turrets. I dont need a second turretability when i already have turrets.

The Tempest will have the same problem like the BC and the carrier in WoL. You dont get their upgrades. So they suck hard when you build them.

Well the beta will solve it all.. I hope
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
April 11 2012 17:37 GMT
#223
These new ideas sound horrible IMO... and whats worse, they are thinking about keeping the thor but not removing the friggin energy!!! Instead they want to keep the energy and add some stupid anti-air mine?

I'm pretty sure now that Dustin and David either hate terran or they have no idea how this game plays out every day....
iYiYi
Profile Joined March 2011
United States489 Posts
April 11 2012 17:38 GMT
#224
I am mostly said to see warhounds aren't working out. I am so sick of the thor. I really want a unit with slightly more reliable AA and something I can rely on in mech tvp. Shredder was a great idea for its intended purpose. Sucks that they couldn't find a way to stop drop abuse with it.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 11 2012 17:38 GMT
#225
On April 12 2012 02:21 KobraKay wrote:
At this rate when LoV comes out I'll probably have 30 or something close to it......(mind you I was 18 when SC2 was announced in 2007) and that bothers me a lot.

On this particular news i'm missing that ability that was like the Dweb or the Dswarm. Was it scratched? Or am I failing at reading? That seemed like something interesting and something that could be useful.

Other thing that starts to bother me is the niche uses some of these units/abilities have. Cool stuff with one intention in mind doesn't always work out that well, especially since when people find creative ways to use those units for something else than what was intended, blizzard tends to nerf them....I guess I'm just sad this looks so far far away from beta, let alone release.

The Dweb/Dswarm thing is still in the game. They call it "blinding cloud" and it's still on the Viper. I really have high hopes for that ability, since it punishes clumping through reduced DPS yet still can be easily microed out of.

Also, maybe the Tempest wouldn't overlap with Colossi and High Templar if it doesn't have AoE splash damage. In fact, Tempest splash wasn't really specified in this update other than Blizzard saying that they don't its anti-air splash anymore. I wouldn't be surprised if it had a single, powerful, non-splash damage attack, which would make it a powerful siege unit without overlapping with other Protoss splash damage options.

However, I still don't like the unit. I kinda want some kind of support spellcaster Stargate unit like the Arbiter rather than a plain combat unit. The Oracle is nice, but it's definitely a separate raider and can't synergize very well with the main Protoss army. Stargate play really feels like the weakest and shallowest of the three Protoss tech choices right now, especially in the late-game.
ㅇㅅㅌㅅ
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
April 11 2012 17:38 GMT
#226
it seems like reeaaally want to avoid adding vulture and arbitor.
it makes me sad.
age: 84 | location: california | sex: 잘함
Ryps
Profile Blog Joined May 2010
Romania2740 Posts
April 11 2012 17:38 GMT
#227
I do hope they will make the new units micro intensive and not another Collosus type. They should design the units with a wide role and not a specific one, that way they wont become obsolete.

Lurker, vulture, reaver Fighting!
crms
Profile Joined February 2010
United States11933 Posts
April 11 2012 17:39 GMT
#228
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
mister.bubbles
Profile Joined September 2008
Canada171 Posts
April 11 2012 17:39 GMT
#229
On April 12 2012 02:26 Fishriot wrote:
Honestly, I think blizzard needs to stop being so "proud" and just take some ideas from BW that worked well.


Honestly I think a mass exodus back to BW is in order but I am just biased because I suck so bad at BW and want there to be more people on my level.

I think the units removed are good so far. As a spectator I feel that the armies in SC2 are too mobile. In BW in every matchup at almost any point there was usually one player who would controll the map while the other did their best to hold on, you never saw two blobs of units run into each other, maybe sometimes n ZvP but it was usually better for the Zerg to play evasivly. Protoss in SC2 is so ridiculously mobile due to their warpgate abillity and generally fast move speed that it is hard to watch. Terran also moves really fast so that matchup is really silly. Each race should have goals other than "get a big army and go kill his big army" and I think they are on their way to that.
http://808seppuku.bandcamp.com/ <---Quick! Go here!
BlueLanterna
Profile Joined April 2011
291 Posts
April 11 2012 17:40 GMT
#230
On April 12 2012 02:38 jinorazi wrote:
it seems like reeaaally want to avoid adding vulture and arbitor.
it makes me sad.


vulture i can live without when hellion is there (still sad)

no mothership, and no arbiters to replace? that makes no sense whatsoever.
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-04-11 17:42:47
April 11 2012 17:40 GMT
#231
It sounds like Blizzard is on the right track, everything they mentioned makes me happy, of course a lot of it is all still being reworked so we'll just have to wait and see what comes to beta. I'm mostly happy about the decision to keep the Overseer and Viper seperate units instead of combining them, I don't mind the Overseer at all and have grown fond of it even if Contaminate is virtually worthless.

I'm still rather worried about the whole "Nexus Recall" thing, in theory it sounds pretty op unless it was an ability you could only unlock in the mid-late game. It would just be so easy for a Protoss to build up some all-innish army and walk across the map, if the enemy isn't prepared then they just win, if the enemy is prepared well whoops I'll just recall and lose nothing.
k!llua
Profile Blog Joined March 2010
Australia895 Posts
April 11 2012 17:40 GMT
#232
On April 12 2012 01:25 rift wrote:
I don't want "cool" stuff, I want a well-designed esport. Blizzard, please stop making units that are explicitly role-specific.
Swallow your pride and use the assistance of Kespa/progamers as was planned. IP rights dispute is over.


If Blizzard "swallowed their pride" and adhered to progamers' wishes we wouldn't have multi-building select, which might be nice, as long as you're under the age of 21 and haven't incurred wrist damage from several years of gaming (which will be the case for a lot of gamers as they grow older).
my hair is a wookie, your argument is invalid
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
April 11 2012 17:40 GMT
#233
On April 12 2012 02:16 Grumbels wrote:
Show nested quote +
On April 12 2012 02:12 BigBossX wrote:
What the hell is Blizzard doing, the more and more I read the more I think Blizz just don't know wtf they are doing and just completely fluked into the awesomeness that was SC:BW.

Terran They just seem to fail to acknowledge that Terran is suffering in the late game and vZ/vP is just a ticking time bomb until you auto lose.

Spider mine like anti air? WTF!? How is this supposed to help vs the incredibly strong infestor/brood combo and tech switches or toss's late game strength and rapid reinforcement capabilities YA KNOW THE THINGS TERRAN ARE STRUGGLING VS? they mention this as a way of defending against harassment but marines and turrets do a pretty damn good job atm this just seems redundant and useless to me.

"an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic" Lol, I really hope this is a joke, kinda sounds like a nuke with more range, but implementing this would surely make bio play more dominant and weaken tank use for zoning parts of the map.

Protoss Nexus recall? seriously? So not only do toss have an incredibly strong defensive mechanic in forcefields, they can now be aggressive AND safe too. If they fuck up, get out-positioned, flanked, counter attacked, just recall np ...

Long ranged aerial siege weapon ... sounds alot like a carrier, why not just fix the fucking carrier.

Zerg changes aren't even worth mentioning...

I really don't see myself buying HOTS, hopefully Blizz will get their shit together for the final expansion. At least I'll have Diablo 3, just hope they don't find a way to fuck that up too


People like you are why Blizzard usually can't bother to be transparent about their development process. Instead of offering reasonable criticism you just give a long list of "whaaa, terran so weak and zerg and protoss so strong".


Did you even read my post? Or did you just feel like making a post and randomly decided to quote me, cus thats how it seems... Here I'll break it down for you even more simpler since you don't seem to be able to comprehend ....

I'm not saying terran weak I'm pointing out the very obvious problem that terran suck in LATE GAME this is pretty damn well known and is one of the most common complaints from terrans, my whole point was that blizzard have failed to address this even slightly, and are talking about adding completely useless and irrelevant changes.

It's also well known that zerg and protoss are at their strongest in the late game (if you disagree you are fucking blind/stupid), but this is completely besides my point, I never even mentioned this, I comment on how the recall change makes toss even stronger in late game and how the tempest is redundant since they could just fix the fucking carrier

Seriously read/think before you post kid


On April 12 2012 02:17 DeltruS wrote:
Show nested quote +
On April 12 2012 02:12 BigBossX wrote:
What the hell is Blizzard doing, the more and more I read the more I think Blizz just don't know wtf they are doing and just completely fluked into the awesomeness that was SC:BW.

Terran They just seem to fail to acknowledge that Terran is suffering in the late game and vZ/vP is just a ticking time bomb until you auto lose.

Spider mine like anti air? WTF!? How is this supposed to help vs the incredibly strong infestor/brood combo and tech switches or toss's late game strength and rapid reinforcement capabilities YA KNOW THE THINGS TERRAN ARE STRUGGLING VS? they mention this as a way of defending against harassment but marines and turrets do a pretty damn good job atm this just seems redundant and useless to me.

"an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic" Lol, I really hope this is a joke, kinda sounds like a nuke with more range, but implementing this would surely make bio play more dominant and weaken tank use for zoning parts of the map.

Protoss Nexus recall? seriously? So not only do toss have an incredibly strong defensive mechanic in forcefields, they can now be aggressive AND safe too. If they fuck up, get out-positioned, flanked, counter attacked, just recall np ...

Long ranged aerial siege weapon ... sounds alot like a carrier, why not just fix the fucking carrier.

Zerg changes aren't even worth mentioning...

I really don't see myself buying HOTS, hopefully Blizz will get their shit together for the final expansion. At least I'll have Diablo 3, just hope they don't find a way to fuck that up too

Protoss were struggling VS mutas a while ago. The phoenix change did nothing but somehow nobody makes mutas anymore. Blizz made the tempest to combat the muta problem, but now there is no problem.

Any terran imbalance right now is going to be completely irrelevant with the addition of even one new unit. They are not adding one unit. They are making massive changes to every race.


How would the addition of AA spider mines help vs infestor brood/ultra switch, even a little bit? Also I fail to see these massive changes your talking about, it actually does look like they are adding 1-2 units for each race ... that aren't going to change the mus drastically for the better

User was warned for this post
MugenXBanksy
Profile Joined April 2011
United States479 Posts
April 11 2012 17:40 GMT
#234
On April 12 2012 01:32 dragonborn wrote:
they better give something like spider mine to Terran.

but not for anti air...


stop bitching and make more turrets

On April 12 2012 01:35 Erik.TheRed wrote:
D. Browder really thinks the phoenix range buff was a success?


I hope not its only good if you are only paying attention to your phoniexs and have 10+ of them in dealing with the muta department

On April 12 2012 01:40 Chill wrote:
Show nested quote +
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.

LOL

"We are stopping long-range stand offs by introducing even longer-ranged units. When those cause stand offs we will introduce an even longer-ranged unit."


are they just trying to induce some kind of psuedo bronze game in tvt

On April 12 2012 01:41 blade55555 wrote:
Terran doesn't need any help vs mutalisks they deal with them so easily now of days lol, interesting that blizzard is trying to help terran vs a problem that doesn't exist (at least they make it sound like it's a problem).

Glad to see the replicant cut and shredder. In general I like the new zerg units which is awesome and I am super glad they kept the overseer. I think they are making great changes to zerg in HOTS, not sure about toss and terran is already great, but hopefully the new units can make mech more viable in TvP.


well we know who plays zerg is this thread, i just want a fixed carrier :/

On April 12 2012 01:44 Czarnodziej wrote:

They want to make a Carrier out of Tempest after removing the Carrier.


?


.



makes perfect sense fix the thing they should but in the most unbecoming way ever and make their player base frustrated at them not fixing something that was easily fixed

On April 12 2012 01:45 DarKcS wrote:
Sweet. Now it'll be range 50 missiles vs range 50 missiles instead of range 12 tanks vs 12 tanks.
just kidding. Supreme commander has a similar variance of missile launchers and artillery vs tanks dynamics that works well, it's just weird that we might see this in SC2.


will this make terran make something god forbid other then you mmm+ghosts aside from their deep variations of all ins

On April 12 2012 01:49 BlueLantern wrote:
What the fuck is with Blizzard's fixation on having a unit with an ability that makes no sense at all? Viper consuming minerals for energy? No other race has anything like that, it's absurd to think an opponent could make a few vipers and then roll out with full energy if they just walk over to their opponents third and rob their minerals. BRING BACK CONSUME JESUS


i can feel the abuse already


On April 12 2012 01:49 BlueLantern wrote:
What the fuck is with Blizzard's fixation on having a unit with an ability that makes no sense at all? Viper consuming minerals for energy? No other race has anything like that, it's absurd to think an opponent could make a few vipers and then roll out with full energy if they just walk over to their opponents third and rob their minerals. BRING BACK CONSUME JESUS


soo you just play terran and love to drop and abuse the fact because your mmm is soo insanely potent? A way to toss to save our ass from drops every once in a while, (cough cough mules) Why is it a probably if toss has a backup plan if we get a bad engagement our units aren't made of FUC|<ing cloth and pennies if we have a bad engagement and lose everything we are fuc|<ed period no get away no fungals not burrow no medivacs a recall is a god send imo because really after a point we have nothing to spend our nexi energy on ok bro

On April 12 2012 02:26 SiegeFlank wrote:
I'm sad about the shredder being taken out. If the issue was them being used to harass mineral lines, I think a possible solution would be to make it "pressure" sensitive; only attack units that actually touch the ground, as opposed to hover (workers mainly, but includes reapers, archons, and HTs). This way you can still use it to prevent things such as ling runbys, and not as a harassment unit. This idea of hovering units not activating the shredder is very much akin to how they didn't activate spider mines back in brood war.


bro drops are plenty good at harrassing mineral lines along with banshees, i'd do stupid terrible things to have the energy upgrade for my high templars back.


yes I know this isn't even in beta but really I don't even feel that blizzard is even trying its like they are just taking bong rips and were like well we have to do something but lets make this completely outlandish unit that we think its a good idea at the time and the player base and the pros are just like this really isn't what anyone wants except for the collection of people in bronze league and who only play the single player campaign.

I still think Dark Archon or something with a maelstorm ability would do wonders in pvz or atleast same some headaches with mutas unless we want to have a couple hts and a ball of blink stalkers to babysit our main or whatever.

they should imo bust out beta soon soo they can get real feedback because blizzard as a whole or atleast the overmind Dustin Browder is not using a brain. giving access to players at high level first and tier down as they will give blizzard a less skew'd inputs as they know what they are doing and then give a bigger group access to play in the beta . And hopefully this doesn't do the d3 style beta where the game is ready to release but stick beta for a extra half of a year.

we all hope to be like whitera one day
oberhofer
Profile Blog Joined July 2011
Germany98 Posts
April 11 2012 17:41 GMT
#235
On April 12 2012 02:31 Lonyo wrote:
Show nested quote +
On April 12 2012 02:27 ProxyKnoxy wrote:
Ah jesus, they are thinking about stuff in completely the wrong way.

Air spider mine? Really? Keeping in the mass recall from nexus if you make a mistake... wow. The nexus recall one is ridiculous imo.

Look, Forcefielding EVERY zerg unit wasn't enough. When protoss ran out of FF, their forces were potentially exposed, if there was any zerg army left.
Now it will be fine, they can make mass sentries, forcefield, then recall back home and be 100% unscathed with no worries.
Gonna make for awesome games.


I could well imagine there being a varying energy cost depending on the amount of supply being recalled. Or a very small area of recall-effect, or a limited unit amount, or no massive units, etc.. there are quite a number of ways to restrict recall abuse in the lategame. I see your point though.
SC2 catchphrase.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 11 2012 17:42 GMT
#236
On April 12 2012 02:33 DwmC_Foefen wrote:
Show nested quote +
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.


Remember in red alert, those V8(or whatever) missile launchers? They were trucks with a huge missile on them. I instantly thought of those -.-

V8 is a vegetable drink.

Red Alert 1 had V2 Rocket Launchers.
Red Alert 2 had V3 Rocket Launchers.
Red Alert 3 had V4 Rocket Launchers.
And C&C: Generals had Tomahawk Missile Launchers (which inspired my username btw).

But I don't think it belongs in SC2, or at least not in an obvious missile form. It's already done to death in C&C.
ㅇㅅㅌㅅ
yakitate304
Profile Joined April 2009
United States655 Posts
Last Edited: 2012-04-11 17:43:06
April 11 2012 17:42 GMT
#237
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Not only are there nukes, but (Yaki's Genius Plan coming in 3, 2, 1, GO)...

You can cloak a Banshee and fire two Seeker Missiles at it, and fly it over your enemy's army, hold position it and BOOM, it's now dead. I'm not sure what the "range" is because you can theoretically make the Seekers travel for a very long distance if you time it right.
Yaki's Streaming Madness: twitch.tv/YakiSC ||| FRB Grand Tournament Organizer ||| @YakiStarCraft ||| Youtube.com/YakiStarCraft
scarrow
Profile Joined March 2012
United Kingdom30 Posts
April 11 2012 17:42 GMT
#238
On April 12 2012 02:11 mikedebo wrote:
Show nested quote +
On April 12 2012 01:39 scarrow wrote:
On April 12 2012 01:36 FrozenFrotie wrote:
The fact that there isn't a mention of the carrier makes my protoss heart die a little inside...



The tempest was a powerful splash anti-air capital ship at BlizzCon. With the addition of the range upgrade on phoenix in Wings of Liberty we no longer feel like a splash anti-air weapon is necessary on the protoss, but we would still like to give the protoss some additional firepower in the air. The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.


Sounds pretty much like the carrier to me but with guaranteed damage (no interceptors to be killed).


They should just give the Colossus a jetpack :D



Love it!
DarkPlasmaBall
Profile Blog Joined March 2010
United States45817 Posts
April 11 2012 17:44 GMT
#239
1. Thank God Browder that the Shredder is gone.

2. I'm fine with having no Replicant, especially if it was quelling diversity from opponents (and that makes sense). I would rather make Protoss units as a Protoss anyway.

3. Tempest becoming a flying super-colossus that can attack everything? Sounds interesting Sounds kind of... strong though lol.

4. The Viper gets energy faster by eating minerals? That sounds pretty weird but I guess you could harvest your opponent's fields faster as well, doing (eventual) resource damage as well as boosting your energy.

5. I think keeping the Overseer for detection was a really good decision.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
April 11 2012 17:44 GMT
#240
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.


This has opened my eyes. Best post in this thread. Agree 100%
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