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Developers Update : Heart of the Swarm - Page 11

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 9 10 11 12 13 93 Next
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
April 11 2012 17:27 GMT
#201
Ah jesus, they are thinking about stuff in completely the wrong way.

Air spider mine? Really? Keeping in the mass recall from nexus if you make a mistake... wow. The nexus recall one is ridiculous imo.
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
Lexpar
Profile Blog Joined March 2009
1813 Posts
Last Edited: 2012-04-11 17:28:04
April 11 2012 17:27 GMT
#202
On April 12 2012 02:26 Fishriot wrote:
Honestly, I think blizzard needs to stop being so "proud" and just take some ideas from BW that worked well.


Exactly! Instead of just half baking those good ideas so they're "different", just take the good ideas! They're good!
kyllinghest
Profile Joined December 2011
Norway1607 Posts
April 11 2012 17:28 GMT
#203
Meh, hope they still have some tricks up their sleeves, because I was looking so much forward to mech being an option vs P. This was really boring news for P and T!
"NO" -Has
sc2pal
Profile Joined February 2011
Poland624 Posts
April 11 2012 17:28 GMT
#204
what about momma?
ShamTao
Profile Joined September 2010
United States419 Posts
Last Edited: 2012-04-11 17:29:16
April 11 2012 17:28 GMT
#205

"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."


Isn't this just what nukes are, anyway?
In the game of drones, you win or you die!
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
April 11 2012 17:29 GMT
#206
On April 12 2012 02:28 ShamTao wrote:
Show nested quote +
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."


Isn't this just what nukes are, anyway?


Nukes are not "extremely long range."
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
April 11 2012 17:30 GMT
#207
Wow, almost precisely as expected.
Shredder was always going to be overpowered.

Surprised about the Goliath, I epected that one to stay.
I didn't expect the replicant to be quite such an issue due to high cost, but lots of people had issues with it.

Keeping the overseer was ALWAYS going to happen, I spent too much time typing about how dumb the zerg detection change was.

I always expected the vast majority to be seriously changed, with only one or two ideas making it through close to unchanged. Nice to see that Blizzard have somewhat come to their senses and made at least some changes which were ALWAYS going to be REQUIRED, because the Blizzcon ideas were pretty ridiculous.
HOLY CHECK!
JiPrime
Profile Joined June 2011
Canada688 Posts
April 11 2012 17:30 GMT
#208
On April 12 2012 02:29 Karak wrote:
Show nested quote +
On April 12 2012 02:28 ShamTao wrote:
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."


Isn't this just what nukes are, anyway?


Nukes are not "extremely long range."

You dun goufed?

Nukes can land ANYWHERE, as long as the Ghost is aiming with the laser.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
April 11 2012 17:31 GMT
#209
On April 12 2012 02:27 ProxyKnoxy wrote:
Ah jesus, they are thinking about stuff in completely the wrong way.

Air spider mine? Really? Keeping in the mass recall from nexus if you make a mistake... wow. The nexus recall one is ridiculous imo.

Look, Forcefielding EVERY zerg unit wasn't enough. When protoss ran out of FF, their forces were potentially exposed, if there was any zerg army left.
Now it will be fine, they can make mass sentries, forcefield, then recall back home and be 100% unscathed with no worries.
Gonna make for awesome games.
HOLY CHECK!
Shunjal
Profile Joined August 2010
United States482 Posts
April 11 2012 17:31 GMT
#210
Back to the drawing board for the development team, guess HoTS will be delayed significantly.
BlueLanterna
Profile Joined April 2011
291 Posts
April 11 2012 17:32 GMT
#211
On April 12 2012 02:26 Fishriot wrote:
Honestly, I think blizzard needs to stop being so "proud" and just take some ideas from BW that worked well.


Agreed. Blizzard, stop trying to implement ideas that are new for the sake of being new. These new units are for the most part godawful and people I think would really enjoy having some of the old units/abilities back from BW, maybe modified or changed slightly. Mothership is and will never be the replacement for arbiters, those should have been in the game or even coming in HotS. Tempest shouldn't even be a consideration, do SOMETHING to carriers to make them more viable, did they just add them out of obligation to SC1 fans? Give the viper the consume ability and remove the absolutely retarded grab hook move that is stolen right out of MOBAs, as well as another ability perhaps.
Humposaurus
Profile Joined November 2011
Netherlands86 Posts
April 11 2012 17:32 GMT
#212
zomgz mass viper and leech dat enemy too death =DD
Darksoldierr
Profile Joined May 2010
Hungary2014 Posts
April 11 2012 17:33 GMT
#213
On April 12 2012 02:30 JiPrime wrote:
Show nested quote +
On April 12 2012 02:29 Karak wrote:
On April 12 2012 02:28 ShamTao wrote:
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."


Isn't this just what nukes are, anyway?


Nukes are not "extremely long range."

You dun goufed?

Nukes can land ANYWHERE, as long as the Ghost is aiming with the laser.


And thats why they aren't extremly long-ranged
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
DwmC_Foefen
Profile Blog Joined March 2007
Belgium2186 Posts
April 11 2012 17:33 GMT
#214
On April 12 2012 01:27 Tsenister wrote:
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic."

Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked.


Remember in red alert, those V8(or whatever) missile launchers? They were trucks with a huge missile on them. I instantly thought of those -.-
TSBspartacus
Profile Joined October 2011
England1046 Posts
Last Edited: 2012-04-11 17:34:06
April 11 2012 17:33 GMT
#215
Well. Looks like we're basically going to get WOL with a couple things added in then. Couldn't they basically just release this in a patch? It annoys me so much that they are barely changing the core or basic units, I know it would be hard to redo the game but surely that is what they should be doing, its a whole new game. Looking forward to the recall and the long range air (even though that was basically carriers they're just too slow) but really, they fixed mass-muta vs P? Don't think so, no-one in professional games uses anion crystals seriously.
stonetalon
Profile Joined July 2011
Netherlands482 Posts
April 11 2012 17:34 GMT
#216
this recall thing will only work with a very large cooldown, like 5(ingame) minutes at least across all nexi.
MarineKingPrime, LiquidTaeja, Grubby, Naniwa fighting!
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-04-11 17:36:51
April 11 2012 17:34 GMT
#217
I can't believe they refuse to acknowledge that the colossus is a shitty unit and needs to be just removed from the game.
I haven't made a single colossus in almost a year now that's how much I hate that fucking unit.
Cackle™
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
April 11 2012 17:34 GMT
#218
On April 12 2012 02:26 Fishriot wrote:
Honestly, I think blizzard needs to stop being so "proud" and just take some ideas from BW that worked well.


Honestly I think the guys who want to play BW should play BW.

I also think a company should be able to have good ideas for a game with years of developing time.
Govou
Profile Joined August 2010
Canada1072 Posts
April 11 2012 17:35 GMT
#219
Im glad they took out shredder and replicant.

those things were abomination
theBOOCH
Profile Joined November 2010
United States832 Posts
April 11 2012 17:35 GMT
#220
Uh... interesting I guess. I thing they need to give zerg some real midgame fire power and make Ultras useful. I think the Viper abduct ability will make the Colossus much less of a threat without strong AA, but the Tempest might screw all of that up if it can just sit in the back and murder everything. Also, Nexus recall? Protoss has a flexible ground army. Stalkers can run away from anything and Sentries can usually forcefield their way to safety. Where are the units that have to commit to a fight? Like Hydras and Broodlords and slow Roaches, Ultras etc. Zerg has like 2 units that can run away from a fight... isn't it suposed to be the other way around?
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
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