Air spider mine? Really? Keeping in the mass recall from nexus if you make a mistake... wow. The nexus recall one is ridiculous imo.
Developers Update : Heart of the Swarm - Page 11
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ProxyKnoxy
United Kingdom2576 Posts
Air spider mine? Really? Keeping in the mass recall from nexus if you make a mistake... wow. The nexus recall one is ridiculous imo. | ||
Lexpar
1813 Posts
On April 12 2012 02:26 Fishriot wrote: Honestly, I think blizzard needs to stop being so "proud" and just take some ideas from BW that worked well. Exactly! Instead of just half baking those good ideas so they're "different", just take the good ideas! They're good! | ||
kyllinghest
Norway1607 Posts
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sc2pal
Poland624 Posts
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ShamTao
United States419 Posts
"We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic." Isn't this just what nukes are, anyway? | ||
-KarakStarcraft-
United States258 Posts
Nukes are not "extremely long range." | ||
Lonyo
United Kingdom3884 Posts
Shredder was always going to be overpowered. Surprised about the Goliath, I epected that one to stay. I didn't expect the replicant to be quite such an issue due to high cost, but lots of people had issues with it. Keeping the overseer was ALWAYS going to happen, I spent too much time typing about how dumb the zerg detection change was. I always expected the vast majority to be seriously changed, with only one or two ideas making it through close to unchanged. Nice to see that Blizzard have somewhat come to their senses and made at least some changes which were ALWAYS going to be REQUIRED, because the Blizzcon ideas were pretty ridiculous. | ||
JiPrime
Canada688 Posts
You dun goufed? Nukes can land ANYWHERE, as long as the Ghost is aiming with the laser. | ||
Lonyo
United Kingdom3884 Posts
On April 12 2012 02:27 ProxyKnoxy wrote: Ah jesus, they are thinking about stuff in completely the wrong way. Air spider mine? Really? Keeping in the mass recall from nexus if you make a mistake... wow. The nexus recall one is ridiculous imo. Look, Forcefielding EVERY zerg unit wasn't enough. When protoss ran out of FF, their forces were potentially exposed, if there was any zerg army left. Now it will be fine, they can make mass sentries, forcefield, then recall back home and be 100% unscathed with no worries. Gonna make for awesome games. | ||
Shunjal
United States482 Posts
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BlueLanterna
291 Posts
On April 12 2012 02:26 Fishriot wrote: Honestly, I think blizzard needs to stop being so "proud" and just take some ideas from BW that worked well. Agreed. Blizzard, stop trying to implement ideas that are new for the sake of being new. These new units are for the most part godawful and people I think would really enjoy having some of the old units/abilities back from BW, maybe modified or changed slightly. Mothership is and will never be the replacement for arbiters, those should have been in the game or even coming in HotS. Tempest shouldn't even be a consideration, do SOMETHING to carriers to make them more viable, did they just add them out of obligation to SC1 fans? Give the viper the consume ability and remove the absolutely retarded grab hook move that is stolen right out of MOBAs, as well as another ability perhaps. | ||
Humposaurus
Netherlands86 Posts
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Darksoldierr
Hungary2012 Posts
On April 12 2012 02:30 JiPrime wrote: You dun goufed? Nukes can land ANYWHERE, as long as the Ghost is aiming with the laser. And thats why they aren't extremly long-ranged | ||
DwmC_Foefen
Belgium2186 Posts
On April 12 2012 01:27 Tsenister wrote: "We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic." Makes me believe they don't really have players on the development team. I mean they already have ghosts for nukes to make people move siege lines. It would also be a bit weird if the turret was indirect fire and make the game feel less "starcrafty". It would probably be built defensively against tank pushes making the game even more gridlocked. Remember in red alert, those V8(or whatever) missile launchers? They were trucks with a huge missile on them. I instantly thought of those -.- | ||
TSBspartacus
England1046 Posts
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stonetalon
Netherlands482 Posts
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TheKefka
Croatia11752 Posts
I haven't made a single colossus in almost a year now that's how much I hate that fucking unit. | ||
Sea_Food
Finland1612 Posts
On April 12 2012 02:26 Fishriot wrote: Honestly, I think blizzard needs to stop being so "proud" and just take some ideas from BW that worked well. Honestly I think the guys who want to play BW should play BW. I also think a company should be able to have good ideas for a game with years of developing time. | ||
Govou
Canada1072 Posts
those things were abomination | ||
theBOOCH
United States832 Posts
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