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Developers Update : Heart of the Swarm - Page 14

Forum Index > SC2 General
1844 CommentsPost a Reply
Prev 1 12 13 14 15 16 93 Next
Govou
Profile Joined August 2010
Canada1072 Posts
Last Edited: 2012-04-11 17:54:06
April 11 2012 17:52 GMT
#261
instead of mass recall, i think there should be a massive photon cannon upgrade research. or that photon cannons benefits from the weapon + armor upgrades from forge. It would solve alot of late game base defence protoss have.

problem with mutas? how bout photon cannon firing mode research? either splash damage or rapd firing
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 11 2012 17:52 GMT
#262
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.

I don't think so. If SC2 really would be a mediocre RTS, players would have realized this by now and went back to SC1 or even WC3.
You don't choose to play zerg. The zerg choose you.
Kinshuk
Profile Joined February 2011
India116 Posts
April 11 2012 17:52 GMT
#263
Really glad they kept the overseer. I never liked the idea of having some random squishy unit as my detector via the viper.
BlueLanterna
Profile Joined April 2011
291 Posts
Last Edited: 2012-04-11 17:54:02
April 11 2012 17:53 GMT
#264
On April 12 2012 02:52 Kinshuk wrote:
Really glad they kept the overseer. I never liked the idea of having some random squishy unit as my detector via the viper.


Well to be fair the viper only bestows detector onto a unit, it isn't the detector itself. You could have an ultralisk as a detector I guess if you wanted.

Or an overlord=P
Mordanis
Profile Blog Joined January 2011
United States893 Posts
April 11 2012 17:53 GMT
#265
You can tell its blizz by the way they refer to the units as "he" instead of "it" :D

Anyways, This is starting to seem more and more like Blizzard is designing for awesomeness over stability or skill-level. Granted, this is a good spot in the series to have a worse e-sport that is more fun for casual gamers, simply because they can fix it in LotV. I'm just afraid that they are losing their ability to make truly high quality games, and not just games that are fun for a week or so.

Also the thing that annoyed me the most was their reasoning for removing the shredder. If people don't pay attention to the mini-map or have vision of the area around their mineral line, they deserve to lose all their workers. See fungal and Psi storm on mineral lines... The other reason was that it wasn't being used the way they intended. No matter what, players are going to be putting in 10 000x as many hours into experimenting with the game as Blizzard. Just because something doesn't work out the way they planned, does not mean it has to be removed or changed. Ah well, it'll still probably be a year out or more (Yay Blizzard Soon(c)).
I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
RoKetha
Profile Joined July 2010
United States211 Posts
April 11 2012 17:54 GMT
#266
The Terran super-duper-siege tank thing just sounds silly. It's like they forgot nukes existed or why these standoffs occur in the first place (hint: it's because one powerful immobile unit severely outranges every mobile unit). How in the world do they call introducing the Siege-ier Tank a solution?

I'm glad it sounds like they're ditching the stupid mega-Thor idea. The anti-air mine sounds like it could only be unnecessarily strong, though; muta play was never considered too strong against Terran at any point in the metagame and is starting to be considered a suboptimal strategy.

I guess not hearing about the battle hellion is a good thing? That was Terran's best hope for TvP and it looked decent at its job.

Glad to hear the Replicant is cut; it was a dumb idea to begin with. Still not happy about the Oracle being a raider that is click-and-forget with its abilities instead of something like the mutalisk or hellion.

Not glad to hear they still think Nexus recall is a smart idea. Not looking forward to Protoss being able to do risk-free sentry BS in the early game or mass suicide warp-ins that don't actually involve losing units. Definitely not looking forward to Protoss never having any chance of losing his army in the late-game; between warp-ins, blink, cliff walk, and such it seems like Protoss is designed to be totally immune to seeing the consequences of his own lack of foresight. Also VERY unhappy at not hearing about Arc Shield changes because players have demonstrated time and time again that you can get nearly a 100% win rate by abusing this ability to attack the other player early on.

Why does Protoss need a capital ship designed to force engagements when their late-game army already possesses the most direct muscle and lasting power? It's not a viable strategy for any race to turtle against Protoss; the onus is on the other races to keep Protoss small. So I don't see what Protoss gains from this, aside from possibly a stronger deathball if the unit has good stats by supply.

Seems like they're putting the Viper on a razor's edge; by giving it an energy source with no real cost other than travel time, they're committed to either overcosting its spells or making it reaaaaally slow so feeding on minerals is a risk. Either way, they're just making it harder to get right. Also, I REALLY dislike the change so that it only affects biological units. I know they don't want it affecting tanks and colossi, but that also removes stalkers, hellions and Thors who really should be affected since the former two are mobile enough to micro out and the latter needs less stupid counters than "more brood lords". Not sure if it will no longer affect bunkers now because of how the game is coded, but that would be dumb too.

Still looking for an example of the Swarm Host being useful other than seeing a video of 1000/1000 in swarm hosts slowly chip away at 8 bunkered marines and two tanks while the rest of Terran's army is out of range. Can't possibly see how it's ever safe to invest in something that weak.

Nydus network changes sound cool, but without details it's hard to say whether it will be broken, fair or dumb. I hope they're at least moving away from the idea of units you have to sneak to be useful (the building attack one sounds like it could be worse than the original worm for this reason; at least the original works as a rally point or escape). And the other worm sounds like it's just a lazy creep spread option.
Tppz!
Profile Joined October 2010
Germany1449 Posts
April 11 2012 17:54 GMT
#267
On April 12 2012 02:51 AnachronisticAnarchy wrote:
Show nested quote +
We are also experimenting with an extremely long-ranged terran missile launcher that can be used to break siege tank lines to make terran-vs.-terran factory-based games more dynamic.

You mean like a nuclear missile?

Show nested quote +
The tempest is currently a very long-ranged aerial siege weapon that can strike both air and ground targets. This gives the protoss army some real reach to force an engagement on their terms in the end-game.

You mean like a colossus?

Show nested quote +
One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.

You mean like a mothership?

Some of the things they're talking about seem like they can be created by merely tweaking already existing things, instead of going through all this trouble and time to create entirely new things. I hope the new things are awesome, but they won't be if half of them turn out to be virtual reskins of what we already have.


You forgot that the Anti-Air Spidermine is a Turret


And guys: Ill just nuke you minerallines frmo my own base with the "extremely long-ranged terran missile launcher". Seems totally clever to me to implement that one
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
April 11 2012 17:55 GMT
#268
On April 12 2012 02:50 Falling wrote:
Viper eating minerals for energy is kinda awkward. It might work, but not in the middle of combat unless you are fighting right on top of an expansion.


I think the point is more to refuel it than anything else. I mean, regenerating energy on small groups of infestors takes time, but with the viper, you can cast, refuel on a nice mineral snack and then go right out on another attack with lings or something. They're also flying, so this purpose would be helped by that additional mobility, allowing you to actually save those vipers for another fight as opposed to infestors, which can easily get mowed down as they waddle back home.
"How are you?" "I am fine, because it is not normal to scream in pain."
Effs
Profile Joined October 2011
5 Posts
April 11 2012 17:55 GMT
#269
I would've liked that they just fixed the issues with units/gamemechanics that worked or were designed for that task in BW.

For example: Give Helions some upgrade for spider mines, add Goliaths (not something as clunky as the Thor).

This will also make the transition easier for the remaining Broodwar enthousiasts and it might make SC2 a bit more popular in Korea because of it.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
April 11 2012 17:56 GMT
#270
I get the feeling blizzard is trying to implement some BW mechanics with sc2 units, but they're making really really crappy implementations.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
Zane
Profile Joined January 2011
Romania3916 Posts
April 11 2012 17:56 GMT
#271
On April 12 2012 02:51 caradoc wrote:
'extremely long range cannon' kinda scares me. Sounds like super weapons in C&C Generals or something.

I hope it's more like the cannon from the campaign, the one you use to kill archons. Could be pretty useful.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46306 Posts
April 11 2012 17:56 GMT
#272
On April 12 2012 02:51 Zzoram wrote:
Show nested quote +
On April 12 2012 02:48 DarkPlasmaBall wrote:
On April 12 2012 02:41 oberhofer wrote:
On April 12 2012 02:31 Lonyo wrote:
On April 12 2012 02:27 ProxyKnoxy wrote:
Ah jesus, they are thinking about stuff in completely the wrong way.

Air spider mine? Really? Keeping in the mass recall from nexus if you make a mistake... wow. The nexus recall one is ridiculous imo.

Look, Forcefielding EVERY zerg unit wasn't enough. When protoss ran out of FF, their forces were potentially exposed, if there was any zerg army left.
Now it will be fine, they can make mass sentries, forcefield, then recall back home and be 100% unscathed with no worries.
Gonna make for awesome games.


I could well imagine there being a varying energy cost depending on the amount of supply being recalled. Or a very small area of recall-effect, or a limited unit amount, or no massive units, etc.. there are quite a number of ways to restrict recall abuse in the lategame. I see your point though.


I agree; I think it could be managed so that the zip-home recall isn't game-breaking. I think their rationale for having more recall potential is because Protoss often suffers greatly from its lack of mobility.

Plus, I do think players are getting better with staying on top of their chrono boosts, and so this shouldn't really be a big deal until late in the game (where the Protoss player doesn't have many sentries anyway, and it would be nice to have the possibility of running away if necessary, as Zerg and Terran armies are usually faster).


The deathball SHOULD suffer a lack of mobility. It has to have a weakness. Broodlords are slow, they shouldn't get a speed upgrade just because they lack mobility.


I don't just mean the traditional late game Protoss deathball. Even gateway units are slow in comparison to the lower-tier Terran and Zerg units. Plus the Protoss units have very different speeds, which makes a retreat annoying (the spellcasters get picked off quite easily).
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Weebem-Na
Profile Joined May 2010
United States221 Posts
April 11 2012 17:57 GMT
#273
Tempest is way better and now I am no longer pissed off if they remove the carrier for it!

It's exciting to get updates like this and I do believe that HOTS is going to be siiick. Also I'm actually happy to see the replicator go, it was interesting, but really weird and I felt odd thinking about using it because I want my army to feel very "protossy" as apposed to feeling like I have to steal some of your unit types to stay competitive. I know I'm not alone when I say I would be happy with the Dark Archon coming back although I don't think I would use it in my own matches. I wonder if they have considered bringing it back but allowing you to create either type of archon with any combination of templar (of course mind control would have to be researched at the Dark Shrine).

I plan to keep brotoss as my main but after seeing all the zerg stuff and possible new nydus things I look forward to tryin out some zerg fun time off racing.


funny balance whine incoming (don't open the spoiler if you're a sensitive Terran player)

+ Show Spoiler +
OMG WHY WOULD YOU GIVE TERRAN A LONG RANGE MISSLE OMG I HATE THIS GAME NEVER WILL PLAY OR WATCH IT EVER CUZ UR ALL DUMB AND IM THE ONLY ONE WHO REALLY KNOWS HOW TO BALANCE IT EVEN THOUGH I AM ONLY IN GOLD LEAGUE BUT I WOULD BE MASTERS IF I WAS IN CHARGE OF BALANCE AND DESIGN CUZ TERRAN OP


jk guys
The reaction of boron-11 and plain hydrogen produces all its energy in the form of charged particles which can be directed by a magnetic field, but the reaction is very difficult to sustain and many fusion physicists doubt it will ever prove practical
TT1
Profile Blog Joined December 2008
Canada10058 Posts
April 11 2012 17:57 GMT
#274
this makes tt1 very happy
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Froadac
Profile Blog Joined July 2009
United States6733 Posts
April 11 2012 17:57 GMT
#275
I dunno. i just want some REAL zoning options at the disposal of all 3 races. :|
Reptilia
Profile Joined June 2010
Chile913 Posts
April 11 2012 17:57 GMT
#276
Good thing they removed shredder and replicant.
Replicant was a stupid unit which forced less diversity.
About shredder, i really liked it but i don't see how they could implement it without it being useless or overpower.
I dislike the new vipers ability too, feels too cheesy.
Hope they come up with fun and skill rewarding units. for now, just wait.
The secret to creativity is knowing how to hide your sources
CajunMan
Profile Joined July 2010
United States823 Posts
April 11 2012 17:58 GMT
#277
Good changes but idk what blizzard has against the Lurkers, Goliaths, and Spider mines just BRING THEM BACK ffs they keep making ideas just like them and going in circles when they already exsist.
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2012-04-11 18:01:46
April 11 2012 17:58 GMT
#278
On April 12 2012 02:45 dcsoda wrote:
Show nested quote +
On April 12 2012 02:39 crms wrote:
starcraft 2 is not the great game that the starcraft diehard (bw maniacs) deserved. we have fooled ourselves into thinking starcraft2 is an amazing esport title but it's actually a mediocre PC RTS that nobody would play if it wasn't titled 'starcraft'.

It sucks because I was so hyped for SC2, but after the hype dies you start to see the game much more clearly. I'm not convinced that HoTS is going to change any of the inherent problems with SC2.


BW is still very playable go back and play that. There is no way BW maniacs would have been satisfied with anything new that's why they are BW maniacs.

SC2 has been great fun to play and watch for me and I'm incredibly excited to see where HotS takes the game. It's not even in beta yet so there is very little to be gained from speculation and balance discussion, it's not going to be right.



Perhaps BW maniacs was the wrong term. I myself didn't even play BW, I was purely a spectator. Perhaps I shouldn't have drawn attention to the BW fans at all. My point doesn't change. We force ourselves as starcraft/rts/esports fans to swallow the pill of SC2 but if we remove ourselves from the force feeding and see SC2 as an independant game it's not very good. This is excluding all of the bnet 2.0 failures. Starcraft 2 was hugely successful on hype and hype alone. It was the sequel to one of the most successful PC games in history. It had one of the few gaming communities that has withstood the test of time and championed esports to incredible levels behind it before it ever released. We as a community enamored with starcraft culture have convinced ourselves into accepting SC2 as a great RTS, the next torch for 'esports' rather blindly.

I challenge anyone to think this game would be anything other than a medicore RTS title had it not been for the fact it's starcraft's sequel. Perhaps that's an unfair challenge, that it's too hard to remove the culture behind starcraft and the hype built up for the release but I think time will tell.


edit; to be clear (and fair) I think SC2 is better than a lot of PC games available, it's just not as good as it should be and the fact that the gameplay (and bnet 2.0) is largely unchanged after 2 years just reiterates my point.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
DarkPlasmaBall
Profile Blog Joined March 2010
United States46306 Posts
April 11 2012 17:58 GMT
#279
On April 12 2012 02:52 Govou wrote:
instead of mass recall, i think there should be a massive photon cannon upgrade research. or that photon cannons benefits from the weapon + armor upgrades from forge. It would solve alot of late game base defence protoss have.

problem with mutas? how bout photon cannon firing mode research? either splash damage or rapd firing


I would sacrifice my firstborn child to turn photon cannons into heavy damage corsairs.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
InfusedTT.DaZe
Profile Joined August 2010
Romania693 Posts
April 11 2012 17:59 GMT
#280
im not sure but sometimes i think that blizzard has no ideea what to do with this game... Maybe they need some help from kespa ...
"Echoes of past events nudge the tiller on my present course, I await its reflection in the future"
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