For SC2 to work similiar to this would we have one organisation like MLG, IPL or GOM operate all 4 tournaments each year? If so then there's no room for competition. If instead we have each organisation holds 1 of the big tournaments each year. Then can that company sustain itself with only 1 tournament?
[D] Why the future of Pro-SC2 should be Tennis - Page 6
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Dujek
United Kingdom276 Posts
For SC2 to work similiar to this would we have one organisation like MLG, IPL or GOM operate all 4 tournaments each year? If so then there's no room for competition. If instead we have each organisation holds 1 of the big tournaments each year. Then can that company sustain itself with only 1 tournament? | ||
Jakkerr
Netherlands2549 Posts
On April 10 2012 20:52 Space Invader wrote: Almost.. except starcraft IS a team sport. You know about team leagues, right? That doesn't make it a teamsport... A teamsport would mean they would play 7vs7 or something :p. No, Starcraft is an individual sport. Teams exist because it's easier for sponsors and the benefit of inhouse practice. | ||
Arceus
Vietnam8332 Posts
On April 10 2012 20:34 Velr wrote: One common misconception is the following: People seem to think that Proleague is important/interesting because it's team vs team. It isn't, it's because it is VERY REGULAR, near daily... The performance of an entitiy, be it player or team, is measured over the whole year and people can follow their favorite player nearly non stop whiteout having to wait for this next big tournament. Btw: Wait what? Tennis.. The Sport that is way more developed than SC2 will ever be can go with players practising kinda "alone" (which just means they search practise partners/trainers/place to train themselves) has a training model that is worse than SC2's? Please tell me your not serious... Korean style Teamhouses exist for only 1 true reason: It's cheap. It's cheap for the teams, it's cheap for the players... learn to read. I dont talk about which method is better. I just point out the wrong analogy of OP and what does being cheap have to do here? It's a FACT that players can only develop and be good by being in a team. thats my point. (not to mention teamhouses aint fuckin cheap man. You dont know how costly is house renting in Korea) | ||
Good1
Russian Federation138 Posts
Just read Carn's blog about Korea vs Foreighners match where whole team developed a strategy agains MC's PvP using White-Ra's special tactics and Morrows gameplan for Dimaga to beat Nestea's unstoppable ZvZ. I appreciate team leagues much more now after i read it. It would be nice actually if teams releazed such a detailed story after the match like Carn did. Also i feel because there are soooo many clanwars nowaday strategy is not planned so sophisticated way like in Korea vs the World series for each of them. When you watch Gstl you see so many cool builds developed to snipe the specific player and his strategy. You can not see this anywhere else. You just need to learn to appreciate those things more. | ||
Marou
Germany1371 Posts
I do disagree on the team part tho, starcraft is part of esports, and in esports, team are of the utmost importance. Teamleagues should be the most prestigious thing when it comes to tournaments but we're not there yet, and it will probably never be the case for SC2. We really need a system like the ATP one, but for that we would need an international esport federation and i doubt it will happen within a decade. It's not going to happen until all tournament organizers are willing to put themselves back and agree to obey to a greater authority which will inevitably be a pain for them. For now everybody is looking to take it's own share of the pie while making it grow at the same time, i just think the timing is not right for this kind of organization, even if in the long run, the sooner we have a true international federation, the better for esports. | ||
[F_]aths
Germany3947 Posts
Team leagues also offer more story in the first place, as each match is a story itself because the coaches use special cards for each round. The constant rotation of players (in the winner's league format) also ensures diversity of play. | ||
Startyr
Scotland188 Posts
Having a worldwide seeding system would definitely be beneficial, to help establish rivalries among top players and to make sure they do not meet until later rounds. Also in allowing the structure of a tennis match where it is single elimination best of 5 sets (I realise not for everyone). One of the issues that has been mentioned is becoming burnt out on watching Starcraft. When a big tournament is on there are enough matches and content to fill almost every waking hour(and then some) over one weekend. Which is tiring for spectators and especially for players competing in these marathon events. I would really like to see a Starcraft 2 tournament with a seeding system and single elimination best of 5s played out over the course of a week or two. However I do no think it is there yet, in terms of players and staff being able to travel and stay somewhere for that long. Starcraft 2 still needs time to grow. | ||
CluEleSs_UK
United Kingdom583 Posts
Firstly, I like your idea of a global ranking system. Every league seems to have their own small-time system, where flavour-of-the-month players hit top until reddit stops hyping them. The only problem with that system is putting in place without having an eSports governing body of some sort (inb4 Kespa 0.2) As for the sponsorship of players and not teams, I somewhat think this is an interesting idea; teams often come across as the middle man in pro sc2 atm, people who aren't talented enough to play competitively, but want a pay cheque, and flights all over the world. Obviously, that's a very uninformed, naive opinion from me, but I haven't been behind the scenes to understand it better. | ||
bluQ
Germany1724 Posts
Yet the best anaology between "RL"-Sports and SC2. | ||
iNbluE
Switzerland674 Posts
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Inflicted
Australia18228 Posts
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0kz
Italy1118 Posts
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Velr
Switzerland10565 Posts
On April 10 2012 20:44 bLah. wrote: Not really. Strategy is alot different in sc2 than in tennis. in sc2 terms tennis would be mostly mechanics, while in sc2 build orders and stuff like that are sooo important. That way in tennis you need to scout your opponent before a match even starts to see what you're dealing against and then in match you just play in a way you see fits. In sc2 things are different and that's why having alot of people around you helps, because everyone figures some tiny thing out and then everyone practices it. also, important thing to note: Pyramid money scheme - in individual sports like tennis only top3 players attract sponsors etc, they are most fun to watch like in sc2 but you still need to have newcomers and people who can make an upset. In sc2 there's alot less money than in tennis so worse players wouldn't be able to afford any costs. In team system people for example sponsor IM because of Nestea and MVP but of that sponsorships they can afford to fly 5 people somewhere. So... And your argument proofs what exactly? Why do the players have to live in kinda uncomfortable, kinda overcrowded houses with shared bedrooms? To improve their play and share strategies/tactis? LOL? Why don't you see this model in any "true" Teamsport where it actually could be beneficial if the players knew each other in and out? Why do Football players not live in a big "football-house" right next to their stadium/training area? The answer is simple: Because they don't need cheap accomodation... They can still train together everyday whiteout living in the same flat and are most probably more relaxed and happy when showing up to train because they don't have to put their asses on the cum of their teammate when they go to the toilet. | ||
Derez
Netherlands6068 Posts
On April 10 2012 21:10 iNbluE wrote: Atp ranking is a joke... It is, but it also does a fine job. The ATP ranking is mainly a seeding tool, ensuring that top players do not meet eachother too early in the various tournaments. The top 4 will arrive from seperate sides of the bracket to the semi-finals and it almost guarantees quality games. A similar system could do wonders for SC2. Also, tennis is not that different from SC2 in terms of organization, it's just that in tennis a lot more money is earned so people can hire their entire personal staff at the absolute top level. Below the top level, players share coaches, facilities and practice together in smaller groups, much like the SC2 scene. Even in the SC2 scene we already have players like SK.MC going at it alone, arguably to their own benefit because they don't have to 'waste' time preparing for team leagues, where the rewards are usually rather minor due to them being spilt over the entire team. | ||
bLah.
Croatia497 Posts
On April 10 2012 21:26 Velr wrote: So... And your argument proofs what exactly? Why do the players have to live in kinda uncomfortable, kinda overcrowded houses with shared bedrooms? To improve their play and share strategies/tactis? LOL? Why don't you see this model in any "true" Teamsport where it actually could be beneficial if the players knew each other in and out? Why do Football players not live in a big "football-house" right next to their stadium/training area? The answer is simple: Because they don't need cheap accomodation... They can still train together everyday whiteout living in the same flat and are most probably more relaxed and happy when showing up to train because they don't have to put their asses on the cum of their teammate when they go to the toilet. Living in crowded space is not a rule, if teams could afford it they would get better accomodation. But they would still live together because they have to spend 12 hours per day practicing/watching matches etc while in other sports people train alot less together. It would be too tiring to go somewhere, spend 12 hours and then travel back home. btw.ATP ranking for sc2 would be stupid. Thing with that kind of rating is that it has to be balanced. there is known number of grand slams, master series tournaments etc for each year. We don't have that in sc2, we don't know how many big tournaments will there be in a year etc. | ||
mishimaBeef
Canada2259 Posts
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Escape
Canada306 Posts
The only problem is that the current SC2 fan base is not big enough to support it yet. Maybe LoL can. How to grow the SC2 fan base you ask? Easy. Make SC2 Multiplayer FREE, and charge only for Campaign or other add-on Content. | ||
Valikyr
Sweden2653 Posts
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murkk
Canada154 Posts
I think it's why emerging nations are good in these kind of games. For every Nestea you have thousands of players in Korea who are making horrible business and personal decisions in terrible working conditions for zero money. Essentially, it's like trading years of your life living in abject poverty in hopes of winning the "jackpot". That's why the team concept really hasn't picked up here in NA or Europe. There aren't a lot of bright and potentially skilled players who are willing to throw their life away for nothing. So all that being said, I think team leagues are important for getting some of their peons who are throwing their life away to get some exposure in a very saturated work environment. Happy workers are good workers. | ||
Euronyme
Sweden3804 Posts
On April 10 2012 22:17 Escape wrote: I agree with the OP's idea. The only problem is that the current SC2 fan base is not big enough to support it yet. Maybe LoL can. How to grow the SC2 fan base you ask? Easy. Make SC2 Multiplayer FREE, and charge only for Campaign or other add-on Content. That's pointless. People already pirate the campaign, and a free mp would just make blizzard earn 0 dollars on its product. LoL is a micro transaction game, and has a more similar business model to Farmville than it has to SC2. | ||
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