• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:59
CET 00:59
KST 08:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion Brood War web app to calculate unit interactions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2088 users

[IPL4] Open Bracket Released - Page 12

Forum Index > SC2 General
405 CommentsPost a Reply
Prev 1 10 11 12 13 14 21 Next All
juked
Profile Joined May 2010
United States691 Posts
April 04 2012 15:58 GMT
#221
This bracket is only 2nd to GSL code a. But its seriously going to be a grueling battle through these brackets
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-04-04 16:08:35
April 04 2012 15:59 GMT
#222
In tennis matches and anything similar like that, there's always seeding. I think IPL did right this time. It would suck to have, for example:
HerO vs JYP, Mvp vs Puma. HerO and Puma drop to LR, where Hero drops out.
This way, such matches will occur later in the tournament.

I assume since IGN has its own internal rankings system (see: power rank), then that's what they used to seed players?

While the RO128 matches can be lopsided, the Ro64 will be much more competitive! And since these aren't really broadcast, we're not missing much...
ModeratorRetired LR Bonjwa
TL+ Member
StarVe
Profile Joined June 2011
Germany13591 Posts
Last Edited: 2012-04-04 16:07:55
April 04 2012 16:03 GMT
#223
On April 05 2012 00:55 VirgilSC2 wrote:
Show nested quote +
On April 05 2012 00:50 m0ck wrote:
On April 05 2012 00:43 VirgilSC2 wrote:
On April 05 2012 00:26 Cascade wrote:
Wow, kindof stacked, yes! :o

On April 04 2012 21:55 Bumblebee wrote:
I don't really have a refined opinion on team kills in such brackets. It's sort of just tough luck, but I wonder if there can't be done something to prevent it at least for a while or not "that many". If you look over the bracket, we - Team Liquid - kill eachother very early all over the bracket. It's just not worthwhile business for us to send so many players to such events if they're going to eliminate eachother that early. I'm not saying we can prevent teamkills all the way until the bracket finals - or we almost can, but I don't expect it. I'm just simply thinking if there isn't a fair way to draft so that we won't have 2-3 teamkills in the third round?

What are your opinions out there? Do you think it'd be fair to put what team people are on into such an equation?

It would be nice in a way, if you put it last, after you spread out all your seeds and whatever ranking the tourney is using. Then you could imagine that the random placing that is left got the extra constraint of trying to not make team kills.

Problem however, is that it would then be beneficial to be on a team with many other good players. For example, if Hero goes to a pretty small tourney (as favourite to win) but that doesn't have much previous seeds or ranking, most players would be very happy to be placed far away from hero, and would thus get an (imo unfair) advantage by being on liquid. And also the opposite, if another team with a lot of bad players went to the tourney, they would run a higher risk of being matched with a strong opponent. The bad players would be better of being teamless.

Imo, we don't need to make the strong teams even stronger, so I do not think this should be implemented. It sucks for liquid, I feel you, but I don't think it would work in the long run to take team into account when making brackets.

I would rather them take what team the player is on into account over the arbitrary "Well, this guy is good so we should start him off vs someone bad" ranking IPL used here.

Just a little interesting statistic; I counted up the Ro128 Matches and using a fairly loose judgement setting on "Will this be a close match or not?" I got:

53 ridiculously lopsided matches.
11 conceivably close matches.

I was also pretty generous with what I considered "conceivably close"

The matches I chose:
+ Show Spoiler +
Ridiculously Lopsided Matches
Leenock > Zephyr
Golden > Rowrin
DIMAGA > NasD
PartinG > Auderned
KiWiKaKi > IcedragonCF
Virus > Mike
Moon > MafiaCheese
Oz > Kukaracha
DdoRo > Light
GanZi > IMBAoracle
Dragon > RxNinja
Classic > Stillborn
HayprO > Woody (Already Forfeit-Win)
HerO > DJTyrant
Ret > Wind
Sleep > Blink
JYP > BearJewSlava
qxc > Astral
Sound > Garthmeister
KawaiiRice > TenryuRH
viOLet > mMmSiezE
Annyeong > zOCHL
BlinG > twttrCeaser
Curious > Truman
TT1 > InsaneRabbi
July > Sruff
MVP > Rumcake
SeleCT > LookitsIan
SaSe > mockturtle
Squirtle > Demonlord
ToD > EROhime
GhostKing > CryMoar
ChAnCe > silvaWare
Creator > CypherX
AcE > twttrNvictus
State > Wailord
Heart > Exiledz
Drewbie > PanzerRH
Bboongbboong > Papabear
Axslav > wabachaw
Jjakji > Heathen
Sheth > RxSnoWy
Crank > Prplppleatr
HuK > GoldenMule
KiLLeR > OrbraY
ViBE > Epyon
TaeJa > Detour
Killer > Dalguno
TLO > Samuraipanda
Maru > FallenAngel
CatZ > Mettaur
Zenio > Duwie
Illusion > JPEG


+ Show Spoiler +
Conceivably Close Matches
HasHe <> NoNy
Heavens <> Flo
Terious <> Scarlett
Caliber <> Mystik
Jinro <> Spades
DeMusliM <> MoOk
Machine <> Hawk
Binski <> SyNc
ThisIsJimmy <> STX
Panther <> Ryung
Perfect <> Future


The purpose of a double-bracket qualifier is to decide the best players. Seeding players going into those brackets lessens the impact of having a good versus a bad draw. Correcting for teams makes the qualifier less fair. Which player do you move? And to which bracket? Fairness should in my opinion go before teams. Team affiliation is relatively unimportant in a single player sport. No reason to artificially heighten their importance.

So why not just seed everyone randomly? Wouldn't that be the "fairest" option available?



If you assume everyone is evenly matched, then yes. It makes everything random, but it also makes your chance to qualify almost entirely luck-dependent.

If you do IPL-style seeding, you don't get unbelievably hard or unbelievably easy brackets, you get relatively balanced ones where everyone who deserves a chance of making it into pool play will be able to do it, if he plays well.
m0ck
Profile Blog Joined November 2010
4194 Posts
April 04 2012 16:03 GMT
#224
On April 05 2012 00:55 VirgilSC2 wrote:
Show nested quote +
On April 05 2012 00:50 m0ck wrote:
On April 05 2012 00:43 VirgilSC2 wrote:
On April 05 2012 00:26 Cascade wrote:
Wow, kindof stacked, yes! :o

On April 04 2012 21:55 Bumblebee wrote:
I don't really have a refined opinion on team kills in such brackets. It's sort of just tough luck, but I wonder if there can't be done something to prevent it at least for a while or not "that many". If you look over the bracket, we - Team Liquid - kill eachother very early all over the bracket. It's just not worthwhile business for us to send so many players to such events if they're going to eliminate eachother that early. I'm not saying we can prevent teamkills all the way until the bracket finals - or we almost can, but I don't expect it. I'm just simply thinking if there isn't a fair way to draft so that we won't have 2-3 teamkills in the third round?

What are your opinions out there? Do you think it'd be fair to put what team people are on into such an equation?

It would be nice in a way, if you put it last, after you spread out all your seeds and whatever ranking the tourney is using. Then you could imagine that the random placing that is left got the extra constraint of trying to not make team kills.

Problem however, is that it would then be beneficial to be on a team with many other good players. For example, if Hero goes to a pretty small tourney (as favourite to win) but that doesn't have much previous seeds or ranking, most players would be very happy to be placed far away from hero, and would thus get an (imo unfair) advantage by being on liquid. And also the opposite, if another team with a lot of bad players went to the tourney, they would run a higher risk of being matched with a strong opponent. The bad players would be better of being teamless.

Imo, we don't need to make the strong teams even stronger, so I do not think this should be implemented. It sucks for liquid, I feel you, but I don't think it would work in the long run to take team into account when making brackets.

I would rather them take what team the player is on into account over the arbitrary "Well, this guy is good so we should start him off vs someone bad" ranking IPL used here.

Just a little interesting statistic; I counted up the Ro128 Matches and using a fairly loose judgement setting on "Will this be a close match or not?" I got:

53 ridiculously lopsided matches.
11 conceivably close matches.

I was also pretty generous with what I considered "conceivably close"

The matches I chose:
+ Show Spoiler +
Ridiculously Lopsided Matches
Leenock > Zephyr
Golden > Rowrin
DIMAGA > NasD
PartinG > Auderned
KiWiKaKi > IcedragonCF
Virus > Mike
Moon > MafiaCheese
Oz > Kukaracha
DdoRo > Light
GanZi > IMBAoracle
Dragon > RxNinja
Classic > Stillborn
HayprO > Woody (Already Forfeit-Win)
HerO > DJTyrant
Ret > Wind
Sleep > Blink
JYP > BearJewSlava
qxc > Astral
Sound > Garthmeister
KawaiiRice > TenryuRH
viOLet > mMmSiezE
Annyeong > zOCHL
BlinG > twttrCeaser
Curious > Truman
TT1 > InsaneRabbi
July > Sruff
MVP > Rumcake
SeleCT > LookitsIan
SaSe > mockturtle
Squirtle > Demonlord
ToD > EROhime
GhostKing > CryMoar
ChAnCe > silvaWare
Creator > CypherX
AcE > twttrNvictus
State > Wailord
Heart > Exiledz
Drewbie > PanzerRH
Bboongbboong > Papabear
Axslav > wabachaw
Jjakji > Heathen
Sheth > RxSnoWy
Crank > Prplppleatr
HuK > GoldenMule
KiLLeR > OrbraY
ViBE > Epyon
TaeJa > Detour
Killer > Dalguno
TLO > Samuraipanda
Maru > FallenAngel
CatZ > Mettaur
Zenio > Duwie
Illusion > JPEG


+ Show Spoiler +
Conceivably Close Matches
HasHe <> NoNy
Heavens <> Flo
Terious <> Scarlett
Caliber <> Mystik
Jinro <> Spades
DeMusliM <> MoOk
Machine <> Hawk
Binski <> SyNc
ThisIsJimmy <> STX
Panther <> Ryung
Perfect <> Future


The purpose of a double-bracket qualifier is to decide the best players. Seeding players going into those brackets lessens the impact of having a good versus a bad draw. Correcting for teams makes the qualifier less fair. Which player do you move? And to which bracket? Fairness should in my opinion go before teams. Team affiliation is relatively unimportant in a single player sport. No reason to artificially heighten their importance.

So why not just seed everyone randomly? Wouldn't that be the "fairest" option available?

Well, I would say that for the purpose of deciding the best players, we have a fairly good idea about how to grade the players. There are no objective measures, and it's by no means perfect, but it's still possible to decide reasonably well among the top 40-50 of the bracket or so. I think it's worth the disfavor to the lower seeds (seed 50 and 80 might be fairly arbitrary) to ensure that luck-of-the-draw doesn't knock out the very best players because they meet each other too early. But it's a judgement call.

In any case, that is beside the point of changing brackets to avoid the possibility of team kills for as long as possible.
DayWalk3r
Profile Joined March 2012
Canada192 Posts
April 04 2012 16:05 GMT
#225
safe bet would be mkp taking home the massive 40K cheque ... no naniwa?

hope MC and kiwi have a good showing though :-)
Protoss not imba ... KiwiKaki MC Polt Bomber Hwaiting!
Myles
Profile Blog Joined March 2010
United States5162 Posts
April 04 2012 16:06 GMT
#226
On April 05 2012 00:55 VirgilSC2 wrote:
Show nested quote +
On April 05 2012 00:50 m0ck wrote:
On April 05 2012 00:43 VirgilSC2 wrote:
On April 05 2012 00:26 Cascade wrote:
Wow, kindof stacked, yes! :o

On April 04 2012 21:55 Bumblebee wrote:
I don't really have a refined opinion on team kills in such brackets. It's sort of just tough luck, but I wonder if there can't be done something to prevent it at least for a while or not "that many". If you look over the bracket, we - Team Liquid - kill eachother very early all over the bracket. It's just not worthwhile business for us to send so many players to such events if they're going to eliminate eachother that early. I'm not saying we can prevent teamkills all the way until the bracket finals - or we almost can, but I don't expect it. I'm just simply thinking if there isn't a fair way to draft so that we won't have 2-3 teamkills in the third round?

What are your opinions out there? Do you think it'd be fair to put what team people are on into such an equation?

It would be nice in a way, if you put it last, after you spread out all your seeds and whatever ranking the tourney is using. Then you could imagine that the random placing that is left got the extra constraint of trying to not make team kills.

Problem however, is that it would then be beneficial to be on a team with many other good players. For example, if Hero goes to a pretty small tourney (as favourite to win) but that doesn't have much previous seeds or ranking, most players would be very happy to be placed far away from hero, and would thus get an (imo unfair) advantage by being on liquid. And also the opposite, if another team with a lot of bad players went to the tourney, they would run a higher risk of being matched with a strong opponent. The bad players would be better of being teamless.

Imo, we don't need to make the strong teams even stronger, so I do not think this should be implemented. It sucks for liquid, I feel you, but I don't think it would work in the long run to take team into account when making brackets.

I would rather them take what team the player is on into account over the arbitrary "Well, this guy is good so we should start him off vs someone bad" ranking IPL used here.

Just a little interesting statistic; I counted up the Ro128 Matches and using a fairly loose judgement setting on "Will this be a close match or not?" I got:

53 ridiculously lopsided matches.
11 conceivably close matches.

I was also pretty generous with what I considered "conceivably close"

The matches I chose:
+ Show Spoiler +
Ridiculously Lopsided Matches
Leenock > Zephyr
Golden > Rowrin
DIMAGA > NasD
PartinG > Auderned
KiWiKaKi > IcedragonCF
Virus > Mike
Moon > MafiaCheese
Oz > Kukaracha
DdoRo > Light
GanZi > IMBAoracle
Dragon > RxNinja
Classic > Stillborn
HayprO > Woody (Already Forfeit-Win)
HerO > DJTyrant
Ret > Wind
Sleep > Blink
JYP > BearJewSlava
qxc > Astral
Sound > Garthmeister
KawaiiRice > TenryuRH
viOLet > mMmSiezE
Annyeong > zOCHL
BlinG > twttrCeaser
Curious > Truman
TT1 > InsaneRabbi
July > Sruff
MVP > Rumcake
SeleCT > LookitsIan
SaSe > mockturtle
Squirtle > Demonlord
ToD > EROhime
GhostKing > CryMoar
ChAnCe > silvaWare
Creator > CypherX
AcE > twttrNvictus
State > Wailord
Heart > Exiledz
Drewbie > PanzerRH
Bboongbboong > Papabear
Axslav > wabachaw
Jjakji > Heathen
Sheth > RxSnoWy
Crank > Prplppleatr
HuK > GoldenMule
KiLLeR > OrbraY
ViBE > Epyon
TaeJa > Detour
Killer > Dalguno
TLO > Samuraipanda
Maru > FallenAngel
CatZ > Mettaur
Zenio > Duwie
Illusion > JPEG


+ Show Spoiler +
Conceivably Close Matches
HasHe <> NoNy
Heavens <> Flo
Terious <> Scarlett
Caliber <> Mystik
Jinro <> Spades
DeMusliM <> MoOk
Machine <> Hawk
Binski <> SyNc
ThisIsJimmy <> STX
Panther <> Ryung
Perfect <> Future


The purpose of a double-bracket qualifier is to decide the best players. Seeding players going into those brackets lessens the impact of having a good versus a bad draw. Correcting for teams makes the qualifier less fair. Which player do you move? And to which bracket? Fairness should in my opinion go before teams. Team affiliation is relatively unimportant in a single player sport. No reason to artificially heighten their importance.

So why not just seed everyone randomly? Wouldn't that be the "fairest" option available?

Show nested quote +
On April 05 2012 00:49 Purple Haze wrote:
You must get pretty upset whenever you watch...any individual sport in the world. It's not exactly a new concept to save the closer matches for later in the tournament. I'd rather get the massacres out of the way early, and enjoy the upsets.

Are the losers brackets each linked directly to their respective winners bracket, so there's no mixing of players between brackets?

In tournaments where they "save the closer matches for later", like say NCAA's March Madness Basketball tournament. (Not an individual sport, but frankly I don't watch many individual sports) The seeds in that tournament are based off previous performance in the league.....here the rankings seem* (as I'm not aware what metric was used) to be chosen based one one person, or a group of people's idea on who is good and who is bad.

March Madness is determined the same exact way. There is no system that decides a 1 seed meets x criteria while a 2 seed only meets y criteria. They look at how everyone played that year, and make a subjective decision on which teams like think are better than others.

Moderator
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
April 04 2012 16:07 GMT
#227
On April 05 2012 00:59 opterown wrote:
In tennis matches and anything similar like that, there's always seeding. I think IPL did right this time. It would suck to have, for example:
HerO vs JYP, Mvp vs Puma. HerO and Puma drop to LR, where Hero drops out.
This way, such matches will occur later in the tournament.

I assume since IGN has its own internal rankings system (see:power rank), then that's what they used to seed players?

While the RO128 matches can be lopsided, the Ro64 will be much more competitive! And since these aren't really broadcast, we're not missing much...

I think the Power Rank is a terrible example. It usually only encompasses the Top 10 current players.

I think they MAY (I haven't looked, but it would make sense) have used North American TLPD ELOs, which is a pretty fair method of seeding, if you don't want to randomize the bracket for some reason.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
April 04 2012 16:08 GMT
#228
Wow that's a hell of a stacked open bracket o.O
torm3ntin
Profile Joined October 2009
Brazil2534 Posts
April 04 2012 16:09 GMT
#229
I predict full koreans from RO8 onwards.
Grubby and Ret fan, but a TERRAN player :D
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 04 2012 16:10 GMT
#230
On April 05 2012 01:07 VirgilSC2 wrote:
Show nested quote +
On April 05 2012 00:59 opterown wrote:
In tennis matches and anything similar like that, there's always seeding. I think IPL did right this time. It would suck to have, for example:
HerO vs JYP, Mvp vs Puma. HerO and Puma drop to LR, where Hero drops out.
This way, such matches will occur later in the tournament.

I assume since IGN has its own internal rankings system (see:power rank), then that's what they used to seed players?

While the RO128 matches can be lopsided, the Ro64 will be much more competitive! And since these aren't really broadcast, we're not missing much...

I think the Power Rank is a terrible example. It usually only encompasses the Top 10 current players.

I think they MAY (I haven't looked, but it would make sense) have used North American TLPD ELOs, which is a pretty fair method of seeding, if you don't want to randomize the bracket for some reason.


Haha I agree power rank itself is a bad example, but if you click around, there's a component that has computer-based rankings that they get from somewhere. That might be the source of their seeding. Anyhow, their seeding is fairly good, nothing toooo off that I can see?
I don't think they used international TLPD since it doesn't fit very well with the current rankings etc. But that's probably a decently fair method.
ModeratorRetired LR Bonjwa
TL+ Member
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
April 04 2012 16:10 GMT
#231
On April 05 2012 01:06 Myles wrote:
March Madness is determined the same exact way. There is no system that decides a 1 seed meets x criteria while a 2 seed only meets y criteria. They look at how everyone played that year, and make a subjective decision on which teams like think are better than others.


March Madness determines it's rankings based on current NCAA results where the top teams from a pool of all Division 1 teams are selected to play.

This is an open qualifier.

Two completely different scenarios.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Aemilia
Profile Joined March 2012
344 Posts
April 04 2012 16:10 GMT
#232
Seeding is used in basically every sport. I don't see the problem.
Myles
Profile Blog Joined March 2010
United States5162 Posts
April 04 2012 16:12 GMT
#233
On April 05 2012 01:10 VirgilSC2 wrote:
Show nested quote +
On April 05 2012 01:06 Myles wrote:
March Madness is determined the same exact way. There is no system that decides a 1 seed meets x criteria while a 2 seed only meets y criteria. They look at how everyone played that year, and make a subjective decision on which teams like think are better than others.


March Madness determines it's rankings based on current NCAA results where the top teams from a pool of all Division 1 teams are selected to play.

This is an open qualifier.

Two completely different scenarios.

Very much so, but the way the select the rankings are very much the same - they look at past performance and make a subjective decision.
Moderator
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
April 04 2012 16:15 GMT
#234
On April 05 2012 01:10 opterown wrote:
Show nested quote +
On April 05 2012 01:07 VirgilSC2 wrote:
On April 05 2012 00:59 opterown wrote:
In tennis matches and anything similar like that, there's always seeding. I think IPL did right this time. It would suck to have, for example:
HerO vs JYP, Mvp vs Puma. HerO and Puma drop to LR, where Hero drops out.
This way, such matches will occur later in the tournament.

I assume since IGN has its own internal rankings system (see:power rank), then that's what they used to seed players?

While the RO128 matches can be lopsided, the Ro64 will be much more competitive! And since these aren't really broadcast, we're not missing much...

I think the Power Rank is a terrible example. It usually only encompasses the Top 10 current players.

I think they MAY (I haven't looked, but it would make sense) have used North American TLPD ELOs, which is a pretty fair method of seeding, if you don't want to randomize the bracket for some reason.


Haha I agree power rank itself is a bad example, but if you click around, there's a component that has computer-based rankings that they get from somewhere. That might be the source of their seeding. Anyhow, their seeding is fairly good, nothing toooo off that I can see?
I don't think they used international TLPD since it doesn't fit very well with the current rankings etc. But that's probably a decently fair method.

I'm not saying anything is wrong with the seeding, I just think something is wrong with seeding players and then not disclosing HOW they were seeded.

On April 05 2012 01:12 Myles wrote:
Show nested quote +
On April 05 2012 01:10 VirgilSC2 wrote:
On April 05 2012 01:06 Myles wrote:
March Madness is determined the same exact way. There is no system that decides a 1 seed meets x criteria while a 2 seed only meets y criteria. They look at how everyone played that year, and make a subjective decision on which teams like think are better than others.


March Madness determines it's rankings based on current NCAA results where the top teams from a pool of all Division 1 teams are selected to play.

This is an open qualifier.

Two completely different scenarios.

Very much so, but the way the select the rankings are very much the same - they look at past performance and make a subjective decision.

It's not a subjective decision. It's based off cold, hard numbers from Win/Loss ratios within the league.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
NexUmbra
Profile Blog Joined June 2009
Scotland3776 Posts
April 04 2012 16:15 GMT
#235
On April 04 2012 20:48 ceaRshaf wrote:
Show nested quote +
On April 04 2012 20:32 Moneyscoop wrote:
Ahh poor HuK...i hope he'll make it through the bracket!


He used his luck mana on MLG.
Now:
"Not enough mana to cast spell."


He's out of mana, he needs a po-
+ Show Spoiler +
Life has won two GSLs and a Blizzard Cup. NOT three GSLs.
DJTyrant
Profile Joined July 2009
United States14 Posts
April 04 2012 16:16 GMT
#236
Lol I get to play (P)HerO...this should be fun
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 04 2012 16:17 GMT
#237
On April 05 2012 01:16 DJTyrant wrote:
Lol I get to play (P)HerO...this should be fun

haha, good luck!! ^^
Myles
Profile Blog Joined March 2010
United States5162 Posts
April 04 2012 16:17 GMT
#238
On April 05 2012 01:15 VirgilSC2 wrote:
Show nested quote +
On April 05 2012 01:10 opterown wrote:
On April 05 2012 01:07 VirgilSC2 wrote:
On April 05 2012 00:59 opterown wrote:
In tennis matches and anything similar like that, there's always seeding. I think IPL did right this time. It would suck to have, for example:
HerO vs JYP, Mvp vs Puma. HerO and Puma drop to LR, where Hero drops out.
This way, such matches will occur later in the tournament.

I assume since IGN has its own internal rankings system (see:power rank), then that's what they used to seed players?

While the RO128 matches can be lopsided, the Ro64 will be much more competitive! And since these aren't really broadcast, we're not missing much...

I think the Power Rank is a terrible example. It usually only encompasses the Top 10 current players.

I think they MAY (I haven't looked, but it would make sense) have used North American TLPD ELOs, which is a pretty fair method of seeding, if you don't want to randomize the bracket for some reason.


Haha I agree power rank itself is a bad example, but if you click around, there's a component that has computer-based rankings that they get from somewhere. That might be the source of their seeding. Anyhow, their seeding is fairly good, nothing toooo off that I can see?
I don't think they used international TLPD since it doesn't fit very well with the current rankings etc. But that's probably a decently fair method.

I'm not saying anything is wrong with the seeding, I just think something is wrong with seeding players and then not disclosing HOW they were seeded.

Show nested quote +
On April 05 2012 01:12 Myles wrote:
On April 05 2012 01:10 VirgilSC2 wrote:
On April 05 2012 01:06 Myles wrote:
March Madness is determined the same exact way. There is no system that decides a 1 seed meets x criteria while a 2 seed only meets y criteria. They look at how everyone played that year, and make a subjective decision on which teams like think are better than others.


March Madness determines it's rankings based on current NCAA results where the top teams from a pool of all Division 1 teams are selected to play.

This is an open qualifier.

Two completely different scenarios.

Very much so, but the way the select the rankings are very much the same - they look at past performance and make a subjective decision.

It's not a subjective decision. It's based off cold, hard numbers from Win/Loss ratios within the league.

No it's not. They don't look at the W/L of all the teams, put them in order, and then say 'Ok, there's the rankings'. They might look at a 30-9 team and give them a higher seed then a 34-4 team because of a variety of reasons like RPI, strength of schedule, injuries, ect, all which are subjective.
Moderator
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
April 04 2012 16:18 GMT
#239
On April 05 2012 01:16 DJTyrant wrote:
Lol I get to play (P)HerO...this should be fun


PvP upset man, anything can happen. You should just cram cram cram PvP and see if you can knock him to the lower bracket :p
ModeratorRetired LR Bonjwa
TL+ Member
ninjamyst
Profile Joined September 2010
United States1903 Posts
April 04 2012 16:24 GMT
#240
On April 05 2012 01:16 DJTyrant wrote:
Lol I get to play (P)HerO...this should be fun


entire community will hate you forever if you cheese HerO to the lower brackets....but it will be hilarious!
Prev 1 10 11 12 13 14 21 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
PiGStarcraft368
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group C
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
ZZZero.O258
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
davetesta55
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft368
Nathanias 135
ProTech122
UpATreeSC 68
StarCraft: Brood War
ZZZero.O 258
NaDa 72
Other Games
summit1g10935
tarik_tv7188
gofns5803
Grubby5482
DeMusliM826
Fuzer 187
ViBE44
fpsfer 2
Organizations
Other Games
gamesdonequick696
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• HeavenSC 32
• musti20045 29
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21104
• Ler79
Other Games
• imaqtpie1464
• WagamamaTV461
• tFFMrPink 8
Upcoming Events
Sparkling Tuna Cup
10h 1m
RSL Revival
10h 1m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
12h 1m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
12h 1m
BSL 21
20h 1m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
20h 1m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
23h 1m
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
2 days
The PondCast
3 days
Replay Cast
3 days
RSL Revival
4 days
BSL: GosuLeague
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.