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Season 7 maps - Page 5

Forum Index > SC2 General
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Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
March 29 2012 04:52 GMT
#81
Metalopolis and Metropolis seem kinda redundant no?

I'll only be vetoing Meta.

I hate play PvP on Tal'Darim but I mostly get Z/T since most Protosses veto it, which works out perfectly for me since I like that map except for 4 gates.
Pocky52
Profile Joined November 2011
United States463 Posts
March 29 2012 04:53 GMT
#82
Why Blizzard Why???

You were so close...

God dammit...
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 29 2012 04:53 GMT
#83
On March 29 2012 13:50 Erik.TheRed wrote:
Lookin' much better this season!

Except the golds on metal and antiga have got to go. And forced cross spawns on antiga would be nice as well :/


On that note, same thing with entombed, non cross is absolutely horrid.
DanLee
Profile Joined January 2012
Canada316 Posts
March 29 2012 04:57 GMT
#84
We should complain on bnet forums, they listened to us about map pool hopefully they will listen again and stop fucking with the maps before implementing them.
nty
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
March 29 2012 05:00 GMT
#85
Yay, map pool looks so fresh and hip! Blizz really liked Ohana though, eh?

Also, I totally disagree with changing Daybreak, that is NOT the map that we voted on. The map is too different T_T
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Tropical Bob
Profile Joined August 2010
United States127 Posts
March 29 2012 05:02 GMT
#86
On March 29 2012 13:57 DanLee wrote:
We should complain on bnet forums, they listened to us about map pool hopefully they will listen again and stop fucking with the maps before implementing them.

You must have not been around the Battle.net forums for any of the previous map introductions.

Blizzard ignores everything when it comes to balancing maps.
Ghost.573
Profile Joined August 2010
United States126 Posts
March 29 2012 05:05 GMT
#87
On March 29 2012 14:02 Tropical Bob wrote:
Show nested quote +
On March 29 2012 13:57 DanLee wrote:
We should complain on bnet forums, they listened to us about map pool hopefully they will listen again and stop fucking with the maps before implementing them.

You must have not been around the Battle.net forums for any of the previous map introductions.

Blizzard ignores everything when it comes to balancing maps.

I wouldn't call what they do "balancing" maps. Its more like they decided well since it plays out well in major tournaments lets fuck it up and make it a crappy imbalanced map instead. They need to quit fucking with the maps and implement them as all major tournaments do.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 29 2012 05:08 GMT
#88
On March 29 2012 13:46 mrtomjones wrote:
WTF Why do they keep ignoring team and ffa maps >_<

SC2 is a 1v1 game so it makes sense that they don't focus on team or ffa maps.
"let your freak flag fly"
Rantech
Profile Joined April 2010
Chile527 Posts
March 29 2012 05:18 GMT
#89
My remaining veto goes to.... metropolis!
SirPsychoMantis
Profile Joined December 2011
United States180 Posts
March 29 2012 05:18 GMT
#90
On March 29 2012 11:44 bokchoi wrote:
Why does Blizzard feel the need to bastardize perfectly fine maps? Wonder how Daybreak will play out on ladder TT_TT

EDIT: With how BNET 2.0 is going and map pools, we really need custom ladders like in BW (WGTour, PGTour, iCCup).. its just ridiculous :[


Pretty much very little reason to not take the middle as your 4th, it offers so much more map control than the outside bases
Zerg #1
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2012-03-29 05:21:48
March 29 2012 05:20 GMT
#91
I can't believe Metalopolis and Shakuras are still there. Heck, the revamped Desert Oasis would be better or at least a change. It's also sad that Blizzard lets their pride prevent them from allowing proper resource adjustments, because they know anything else shows they balanced the game around a very narrow context.
Grohg
Profile Joined March 2011
United States243 Posts
March 29 2012 05:22 GMT
#92
I guess we get to see how much that base will affect Daybreak...It seems like it is going to favor Terran taking it as a faster 3rd with PF. It gives such a huge advantage due to it's central location that it is probably going to feel similar to XNC. Albeit the middle base is a blue base, the position is so key that a 3rd in the middle is way better than the typical 3rd base (less ground to cover from to middle to the main and you can defend the natural extremely easy once the PF is in place. I don't know how much it will affect ZvP but it could have the same effect and help Protoss defend 3 bases like Cloud Kingdom. Park the core of your army at the bottom of the big ramp and leave your blink stalkers in a central location where they can blink to cover everything easily in your first 3 bases.

We'll see but I definitely see the ability to Terran to exploit the equal economy from the middle now.
You can't spell slaughter without laughter.
Zennith
Profile Blog Joined July 2011
United States795 Posts
March 29 2012 05:26 GMT
#93
You guys whine so much... we have so many good maps now! Don't be hatin...
Sentinel Gaming Competitive Team Manager | 1500+ points Masters Zerg | twitch.tv/zennith6
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 29 2012 05:34 GMT
#94
Amazing what 3m1g can do to an entire community...

still guys, the best map pool by far! Blizzard is still on the right track methinks.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
WniO
Profile Blog Joined April 2010
United States2706 Posts
March 29 2012 05:38 GMT
#95
god pvz is going to be a nightmare on these new maps... mutas. and daybreak go away, so fricken split map 3 choke late game blar.
AusBox
Profile Joined January 2011
Australia214 Posts
March 29 2012 05:41 GMT
#96
Dammit Blizzard, why the hell did you have to add the extra minerals? Such a stupid decision.
erazerr
Profile Joined March 2011
Australia86 Posts
March 29 2012 05:46 GMT
#97
maps work PERFECTLY WELL with PERFECT BALANCE in MAJOR TOURNAMENTS.. yet they still fucking edit the maps

shame!
kurrysauce
Profile Joined October 2010
272 Posts
March 29 2012 05:54 GMT
#98
On March 29 2012 14:08 Mrvoodoochild1 wrote:
Show nested quote +
On March 29 2012 13:46 mrtomjones wrote:
WTF Why do they keep ignoring team and ffa maps >_<

SC2 is a 1v1 game so it makes sense that they don't focus on team or ffa maps.


meh . they should at least change the team maps . (ffa is as good as dead to me ) . I play 1v1 very often but when I want to chill with my school mates on starcraft , i turn to team games . maps getting kinda mundane and stale tbh.
Champi
Profile Joined March 2010
1422 Posts
March 29 2012 06:02 GMT
#99
They edited daybreaks 4th???... wow blizzard just really dont get it do they... =/
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 29 2012 06:03 GMT
#100
Sigh. Changes to daybreak as expected
Administrator~ Spirit will set you free ~
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