Would also be nice to have maybe 4 vetos. I want to keep my three from this season (meta, korhal and entombed) and maybe add metropolis.
Season 7 maps - Page 7
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Cri du Chat
Germany606 Posts
Would also be nice to have maybe 4 vetos. I want to keep my three from this season (meta, korhal and entombed) and maybe add metropolis. | ||
Existor
Russian Federation4295 Posts
Every faction will need some gas, time and resources to kill it. You think, zergs can destroy it easier and faster? Yes, but they need to transport Drone, using nydus for 300 minerals and 300 gas, or use Overlord drop, that costs same (100/100 speed and 200/200 for transport upgrade). Terrans will need to wait, when creep disapears, but they can more easily destroy it, using tank splash damage, or 270-minerals scanner, or raven. Protosses have air, cheap observer, they only need creep dissapear time. | ||
DawN883
Sweden558 Posts
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zocktol
Germany1928 Posts
And newer people already know gold bases from the campaign, that is why they are staying. | ||
Kaleidos
Italy172 Posts
On March 29 2012 11:46 monitor wrote: Really sad that blizzard isn't using my update for Korhal Compound It made the third+fifth easier to hold and opened up the map. I checked the Korhal Compound thread and there is no update there. May we have a look at the new version? | ||
ThomasR
764 Posts
On March 29 2012 10:46 Jubio wrote: the creep tumors on metropolis really bring the map down in my opinion LOL bet you're terran | ||
Tropical Bob
United States127 Posts
On March 29 2012 14:05 Ghost.573 wrote: I wouldn't call what they do "balancing" maps. Its more like they decided well since it plays out well in major tournaments lets fuck it up and make it a crappy imbalanced map instead. They need to quit fucking with the maps and implement them as all major tournaments do. That's the point. They do the exact opposite of balance maps. Every time they've introduced shitty maps into the PTR, there's a huge community backlash on the Battle.net forums about how fucking terrible basically everything about them are. At the very least, important things like the main-to-third siege issue on Antiga. But everything goes ignored. Every time. Even when some sort of reasoning seems to have seeped into Blizzard's decision-making (e.g. They're putting community maps into the pool!), they just take another step backward. | ||
Sumadin
Denmark588 Posts
On March 29 2012 16:48 Existor wrote: I can't understand, whats bad with creep tumors at those islands? Every faction will need some gas, time and resources to kill it. You think, zergs can destroy it easier and faster? Yes, but they need to transport Drone, using nydus for 300 minerals and 300 gas, or use Overlord drop, that costs same (100/100 speed and 200/200 for transport upgrade). Terrans will need to wait, when creep disapears, but they can more easily destroy it, using tank splash damage, or 270-minerals scanner, or raven. Protosses have air, cheap observer, they only need creep dissapear time. The problem is how different it reacts to races. Terrans and Zerg really doesn't care they can still take it in the same time. Protoss on the other hand is screwed. Here is what i wrote about the creep islands a while back (wall of text you have been warned) : + Show Spoiler + Gotta admit i am not liking the Neutral creep turmor island expantions. Island expantions by default always favor terran. This is not only because of lift off but also because of turrets which are superior to their counterparts because of possible Upgrades and repairs. When even Blizzard say they can't make islands balanced you really have to consider if it can work. The problem i find with a creep tumor is also that it reacts so differently to different races. Protoss: Protoss are already a clear losser in terms of Island expantions because their only option for taking them is through a warp prism. Now they also have to get a Observer to make space and even then they have to wait for the creep to reside. Protoss don't really have other options for removing the tumor as stargate doesn't provide mobile detection. You could drop a cannon on island but then it is just going to take even longer to take the expansion. Zerg: Zerg is slightly better in this regard as they do have 2 options for getting a drone to the island. Nydus and Overlord drops. The latter is probably preferred as it doesn't give it self away instantly. Both of these require lair so the detection is not really an issue. Also once the tumor has been dealt with Zergs can instantly take the expansion as Creep doesn't prevent zerg buildings. Terran: As mentioned Terran already has many advantages regarding islands which is why even blizzard has given up on them. Besides Turrets and Lift off terran also have scan which gives acces to much earlier removal of the tumor, potentially through a Banshee rush. A raven could also do the job. While the creep still has to reside terrans can have their base ready and even make it an orbital before that. Once the creep goes away terrans can instantly land the finished base which overall might be even faster than what Zergs can currently do. Drops are also a much more common tactic for terran and medivacs has multible usages besides taking the expantion. Hence terran still has a clear advantage regarding these islands, with or without tumor. TLDR: Toss is royally boned in regard to the expansion, Zerg and Terran don't really care. | ||
LAN-f34r
New Zealand2099 Posts
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Coramoor
Canada455 Posts
On March 29 2012 11:19 jax1 wrote: thats sad entombed vally is the worst map i have ever played even worser then backwater gulch. great troll man, just great, entombed is a solid albeit slightly protoss favoured map, slag pits and backwater gulch were unplayable pieces of garbage | ||
Balgrog
United States1221 Posts
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Coramoor
Canada455 Posts
On March 29 2012 13:53 KhAmun wrote: On that note, same thing with entombed, non cross is absolutely horrid. the one with the non rock fourth is somewhat awkward, the one with the rocked 4th is a solid balanced area as you can both expand sideways a la shak, i'd be fine with a shak style setup, although i don't mind the other style either | ||
kyllinghest
Norway1607 Posts
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give.ViviD
Sweden235 Posts
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namste
Finland2292 Posts
Seriously people, what is the matter with you? For once Blizzard did something right and actually asked the opinion of the people who play this game. | ||
Tonttu
Finland606 Posts
2v2 map pool is so old.. and unbalanced that it is not fun to play anymore.. (You have to play them in ESL and so on..) | ||
Zeroxk
Norway1244 Posts
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lefix
Germany1082 Posts
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Vindicare605
United States15972 Posts
On March 29 2012 15:03 Plexa wrote: Sigh. Changes to daybreak as expected They WERE expected I don't know why everyone is getting upset about it. Daybreak LE is still going to be a much better ladder map than anything that's been in previous seasons, this Blizz hate is totally uncalled for. They're doing exactly what the community has been asking them to do, but they have their own rules for how maps are supposed to work on the ladder. Either way we're getting what we wanted a lot more so than we were before. | ||
regulator_mk
United States127 Posts
1. You knew it was going to happen. Blizzard has already made it clear they want all bases to have the same amount of resources. 2. While it makes the map different, it doesn't necessarily make it worse. If anything, it may be more balanced this way. It's not like the GSL version was perfectly balanced. According to TLPD, Zerg had a 57+% win rate in both matchups on the GSL version of the map. | ||
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