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Season 7 maps - Page 8

Forum Index > SC2 General
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Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 29 2012 09:05 GMT
#141
On March 29 2012 17:21 Sumadin wrote:
Show nested quote +
On March 29 2012 16:48 Existor wrote:
I can't understand, whats bad with creep tumors at those islands?

Every faction will need some gas, time and resources to kill it. You think, zergs can destroy it easier and faster? Yes, but they need to transport Drone, using nydus for 300 minerals and 300 gas, or use Overlord drop, that costs same (100/100 speed and 200/200 for transport upgrade).

Terrans will need to wait, when creep disapears, but they can more easily destroy it, using tank splash damage, or 270-minerals scanner, or raven.

Protosses have air, cheap observer, they only need creep dissapear time.



The problem is how different it reacts to races. Terrans and Zerg really doesn't care they can still take it in the same time. Protoss on the other hand is screwed.

Here is what i wrote about the creep islands a while back (wall of text you have been warned)
:

+ Show Spoiler +
Gotta admit i am not liking the Neutral creep turmor island expantions. Island expantions by default always favor terran. This is not only because of lift off but also because of turrets which are superior to their counterparts because of possible Upgrades and repairs. When even Blizzard say they can't make islands balanced you really have to consider if it can work.

The problem i find with a creep tumor is also that it reacts so differently to different races.

Protoss:
Protoss are already a clear losser in terms of Island expantions because their only option for taking them is through a warp prism. Now they also have to get a Observer to make space and even then they have to wait for the creep to reside. Protoss don't really have other options for removing the tumor as stargate doesn't provide mobile detection. You could drop a cannon on island but then it is just going to take even longer to take the expansion.

Zerg:
Zerg is slightly better in this regard as they do have 2 options for getting a drone to the island. Nydus and Overlord drops. The latter is probably preferred as it doesn't give it self away instantly. Both of these require lair so the detection is not really an issue. Also once the tumor has been dealt with Zergs can instantly take the expansion as Creep doesn't prevent zerg buildings.

Terran:
As mentioned Terran already has many advantages regarding islands which is why even blizzard has given up on them. Besides Turrets and Lift off terran also have scan which gives acces to much earlier removal of the tumor, potentially through a Banshee rush. A raven could also do the job. While the creep still has to reside terrans can have their base ready and even make it an orbital before that. Once the creep goes away terrans can instantly land the finished base which overall might be even faster than what Zergs can currently do. Drops are also a much more common tactic for terran and medivacs has multible usages besides taking the expantion. Hence terran still has a clear advantage regarding these islands, with or without tumor.


TLDR: Toss is royally boned in regard to the expansion, Zerg and Terran don't really care.


This post doesn't make sense.

Protoss are building observers anyways and Warp Prisms cost only minerals while still having utility later.

Zerg would need an overseer for detection, too, and drop tech and nydus cost a lot of gas and don't provide much use later. However, Zerg have the advantage that they don't need to wait for creep to recede (i still predict no Zerg will ever take any of those bases).

However, i think terrans do have an advantage but they don't need to do a banshee or raven rush.
On one hand they could just load SCVs into a command center (not OC), fly it over without landing, unload the 5 SCVs, scan, kill tumor with SCVs, wait,land and then mine.
However, this is quite a big investment in minerals and mining time (5 SCVs,CC floating for 2-3 minutes) early on and the opponent might just attack and kill you in that time, simply making a short stop on that island with a marine/marauder drop that is on the way to the opponent anyways is far more cost efficient and even works with destructible rocks.

TLDR: All races care.

Anyways, i'm happy they added those maps, but the change on Daybreak is really bad, makes the map almost like Jungle Basin where a PF in the middle shifts the whole game around.
Shackadeemus
Profile Joined March 2011
Ireland247 Posts
March 29 2012 09:05 GMT
#142
I HATE the team league maps (2v2, 3v3. 4v4), wish they would get rid of most of them and make some decent ones.
Pirate-bird ftw.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
March 29 2012 09:06 GMT
#143
On March 29 2012 18:00 lefix wrote:
while everyone else is complaining, i'd like to point out that this is the best map pool we have ever had so far.

So right, this is awesome, very well played Blizzard! I think daybreak is a bit too protoss-friendly in pvt, but thats a tiny tiny issue compared to most of the other maps we've had, this mappool is motherfrickin fantastic!
"NO" -Has
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-03-29 09:07:17
March 29 2012 09:06 GMT
#144
I was looking at Daybreak overview in the op and i was "yyyyyyyyyyyyyeaaaaahhhh the smalll base survived!!!!!" and then i saw the post showing it's not...

F M L

KIL ME NOW PLS
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
coolcor
Profile Joined February 2011
520 Posts
March 29 2012 09:11 GMT
#145
On March 29 2012 16:50 zocktol wrote:
Dustin Broweder said a year or more ago in a interview, that they don't want to confuse newer players with different minieralpatch and geyser counts. So this was totally expected.

And newer people already know gold bases from the campaign, that is why they are staying.


The campaign had a whole bunch of different layouts for resources for bases and nobody ever complained about the base with 3 gas or anything. There is nothing about the campaign that suggests blizzard thinks players can only handle one standard resource arrangement it is only in multilayer they think that for some reason.

Can you or anyone explain why a newer player will be confused so much that a base with less resources gives less resources so much it will completely ruin their fun in a ladder game against their equally skilled opponent.

How many new players are there 2 years after release anyways should blizzard really be afraid to introduce tiny new things on the maps after this long?
Gustis
Profile Joined February 2011
Lithuania70 Posts
March 29 2012 09:15 GMT
#146
This aggression against 2v2s will not stand, man!
Real men 4gate.
Bagi
Profile Joined August 2010
Germany6799 Posts
March 29 2012 09:18 GMT
#147
On March 29 2012 10:49 KhAmun wrote:

I've only played a few games on ohana, but it felt so awkward, and I'm surprised that they implemented it so quickly without all that much exposure.

Its been played a bunch on the KR weeklies and other smaller tournaments, and is in fact being played in the code S as a write this.
lefix
Profile Joined February 2011
Germany1082 Posts
March 29 2012 09:20 GMT
#148
gotta give some credit to nasl as well, who first introduced ohana and made it known
Map of the Month | The Planetary Workshop | SC2Melee.net
haitike
Profile Joined June 2009
Spain2717 Posts
March 29 2012 09:21 GMT
#149
Im so angry with Blizzard. They destroyed Daybreak and put rocks in metropolis.

Seriously, Blizzard...
yoigen
Profile Joined September 2010
Germany369 Posts
Last Edited: 2012-03-29 09:22:25
March 29 2012 09:22 GMT
#150
As if the 8 minerals patches on daybreak would change anything.
get real
Today I didn't even have to use my AK, I gotta say it was a good day.
Vindicare605
Profile Blog Joined August 2011
United States16092 Posts
March 29 2012 09:23 GMT
#151
On March 29 2012 18:21 haitike wrote:
Im so angry with Blizzard. They destroyed Daybreak and put rocks in metropolis.

Seriously, Blizzard...


Quick! To the barn! We must get our pitchforks!
aka: KTVindicare the Geeky Bartender
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
March 29 2012 09:27 GMT
#152
I am sad that Shattered was removed. I my opinion, Meta should have gone, especially when we get Metropolis as new addition.
You don't choose to play zerg. The zerg choose you.
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 29 2012 09:31 GMT
#153
On March 29 2012 18:22 yoigen wrote:
As if the 8 minerals patches on daybreak would change anything.
get real

That forward position will be too good.
get real
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 29 2012 09:35 GMT
#154
On March 29 2012 18:22 yoigen wrote:
As if the 8 minerals patches on daybreak would change anything.
get real


They extra minerals and gas change the map dynamic completely. Before, it was a decision between:

i take that base and gain map control but have lower gas income, which means slower tech

vs

i take the other base, have higher income and therefor faster tech but i won't gain the map control.

Now it's "yay, good income + map control"

It will mostly play a role in XvT matchups since terrans can place a PF with some tanks there, but it's still a huge change.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
March 29 2012 09:36 GMT
#155
Can't wait for daybreak!
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Roachu
Profile Joined June 2011
Sweden692 Posts
March 29 2012 09:36 GMT
#156
Even though a rarely play I like the new maps. I love the fact they are trying things like island expansions again, removing everything that favors a specific race before rigorously trying to balance it is going to ruin the game IMO. More map features means a more dynamic game. The maps are one of the reasons I lost motivation for playing ladder, to me there is not much differentiating the maps except size and whether your nat has a ramp or not. I want map features that drastically influence strategy and decision making, even at slightly lower levels.
Don't be asshats
D4V3Z02
Profile Joined April 2011
Germany693 Posts
March 29 2012 09:38 GMT
#157
Entombed Valley and Metropolis are pretty imba maps. I hope they replace them with good ones.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Bidj
Profile Joined September 2010
France98 Posts
March 29 2012 09:51 GMT
#158
I can understand some are not totally happy with the changes made to Daybreak but seriously...
8m2g Daybreak is still a better training at Daybreak than Shattered Temple for example.
Rooooaaaar
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
March 29 2012 09:55 GMT
#159
I'll be amazed if Protoss ever wins a standard game on Metropolis. Zerg can go muta and make untouchable hatches on both islands, Terran has a free 1/1/1 + expansion build into mass air as they can just kill the tumor with their first banshee while harassing. Stupid map.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
March 29 2012 10:08 GMT
#160
On March 29 2012 18:55 AnalThermometer wrote:
I'll be amazed if Protoss ever wins a standard game on Metropolis. Zerg can go muta and make untouchable hatches on both islands, Terran has a free 1/1/1 + expansion build into mass air as they can just kill the tumor with their first banshee while harassing. Stupid map.


And protoss can just go phoenix (like HerO does vs 1/1/1) and kill mutalisks and banshees and take the expos with their cheap Warp Prisms and the observers they have anyways...

I'm not a fan of island expos myself but there are some really one-sided arguments against them in this thread. I think i haven't seen a single game in GSL where any player took an island expo. If they were that imbalanced, don't you think the top tier players would take advantage of that?

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