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On March 15 2012 12:46 Kraidio wrote: For a map called Daybreak, it sure is dark as fuck There are worse. Like dual sight and the top right corner. Or even cloud kingdom... if only they could change the tileset of those maps...
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On March 15 2012 12:46 Kraidio wrote: For a map called Daybreak, it sure is dark as fuck
Daybreak - The time in the morning when daylight first appears; dawn: "she set off at daybreak".
It's more darkness than light/
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Entombed HAS to go.
Natural is safe. I'm ok with nat... But 3rd is your near. You can even take 3rd at 8 min. There is no air for drops or no runs. TvZ: Hellion expand>Zerg forces your hellions to runaway>I have no drop area>gogo infestor zergling>take 3rd>kill me TvP: 1 gate expand>CreatorPrime PvT>take 3rd>kill me TvT: Hmm. Easy to take 3rd. OK. lets mech against mech....
I don't like taldarim and Cloud too but. I mean. Cmon! Entombed is sucks...
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United Kingdom20285 Posts
On March 15 2012 12:37 SKTerran.117 wrote: Shattered isn't even that bad excpet maybe zvp for zerg. No idea why its the top voted.
Race Stats (non-mirrors): TvZ: 95-40 (70.4%) [ Games ] ZvP: 59-48 (55.1%) [ Games ] PvT: 66-75 (46.8%) [ Games ]
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Nice, Shattered is ahead by far in votes on every single region Goodbye god aweful map!
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As long as they make Antiga, Temple, etc. cross position only, I would be happy with all of them. I get that making all maps cross position is not what BNET wants, but some of these maps have ridiculous close positions. Just so stupid.
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On March 15 2012 13:10 Vindicare605 wrote:Show nested quote +On March 15 2012 12:46 Kraidio wrote: For a map called Daybreak, it sure is dark as fuck Daybreak - The time in the morning when daylight first appears; dawn: "she set off at daybreak". It's more darkness than light/ For a map called Daybreak, it sure lacks things usually associated with a break like for example coffee.
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On March 14 2012 10:24 FrostedMiniWheats wrote: everything is wron--- err right o.O?
damn this is awesome, good maps coming in, shit maps going out, pool getting larger :D
voted Shattered. Yea, metal is ancient, but it's still better. This. I really wish Korhal Compound and Entombed Valley would go instead, but Shattered disappearing is fine too. Map is not so easy ZvP when protoss can FFE and you can't really take a fast third in response.
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Yes! Pretty excited for these new maps, and good riddance to those old ones. Ohana looks fun, especially for PvZ.
Personally I would like to see metal go, never liked the map and its even worse with a gold base.
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On March 15 2012 13:38 Lobotomist wrote:Show nested quote +On March 14 2012 10:24 FrostedMiniWheats wrote: everything is wron--- err right o.O?
damn this is awesome, good maps coming in, shit maps going out, pool getting larger :D
voted Shattered. Yea, metal is ancient, but it's still better. This. I really wish Korhal Compound and Entombed Valley would go instead, but Shattered disappearing is fine too. Map is not so easy ZvP when protoss can FFE and you can't really take a fast third in response.
Spend 30 minutes doing an FFE as protoss vs the very easy AI. Try it first on cloud kingdom or shakuras. Then try it on shattered. See the problems? Use them to your advantage.
Shattered is zerg favoured and most zergs dont even realise it :/
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I'm seeing a lot of people say Ohana is bad. Can I ask you folks why you think so? Please send me a PM or something.
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plz get rid of korhal compound, 3rd base is redicuosly hard to defend
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On March 15 2012 13:31 EsMuyVien wrote: As long as they make Antiga, Temple, etc. cross position only, I would be happy with all of them. I get that making all maps cross position is not what BNET wants, but some of these maps have ridiculous close positions. Just so stupid. why? You gotta play Terran to know how hard it is to walk all the way across the map to put some pressures on Z/P. There is a reason why GSL still keep close spawn isn't it?
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yeah right lets get rid off the last maps that are balanced for terran and replace them with the likes of daybreak. like terran isn't hard enough already.
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I seem to remember everyone wanting metalopolis back into the map pool just a season or two ago. Now everybody wants it gone again? Still seems like a good map to me.
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On March 15 2012 14:29 Chvol wrote: I seem to remember everyone wanting metalopolis back into the map pool just a season or two ago. Now everybody wants it gone again? Still seems like a good map to me.
it is a good map its just old
i wouldn't want to see it go though. Shattered temple, shakuras plateau and entombed valley are all much better candidates.... although honestly I think entombed isnt as bad as people say, its a pretty nice macro map it's just really bad for 2base timing attacks.
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On March 15 2012 14:11 IronManSC wrote: I'm seeing a lot of people say Ohana is bad. Can I ask you folks why you think so? Please send me a PM or something. Although I don't believe Ohana is a bad map, I can see why others would think so. As a Protoss player who enjoys macro games and detests close positions or short rush distances, I'm actually looking forward to playing this map. However, while I love playing P v Z (my worst matchup...but really fun!), this map does seem more favorable for Zerg than most of the current ladder maps. Here are some pro-zerg features I see:
-Long rush distance with central towers- allow a Zerg to drone heavily and get units out just in time once a push is scouted; makes T v Z timing pushes much harder to execute -Expansions in an arc (like Shakuras, but without the more central expansions below the main) - makes defending multiple bases in P/T v Z harder; easy third to take against FE from P/T -Open center plus multiple side attack paths- makes flanking with Lings/Roaches easier
I'm only Platinum, but I watch a fair number of pro games and this is just my two cents on this map.
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Idk if its just my computer being shit, i get like 20+ frames when maxed as Z, for some reason when i spam click dead air space, my computer drops to like 5 fps, especially on metropolis. Does anyone know if this is a cpu thing or more vidya card, figured i would see if anyone has these problems, since we are discussing maps.
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My personal opinion and one that i have seen floating around is that Tal'Darim Alter LE is a very limited map especially for protoss players. The reason for this is that firstly there is no ramp that enables effective forcefields to be placed, thus allowing a macro opening vs terran. Its THE map in PvP where you must 4 gate of die. and vs Zerg anything else but a FFE seems hopeless and so early pools in ZvP become increasingly effective.
Therefore Im hoping this will be the map dropped purely because seeing new builds and developing the match ups in their entirety should be a focus of Blizzard and also the community. Discuss.
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Can anyone tell me what the pools standing are in the other servers for EU here at 8:34 CET
Shattered - 28 Metalopolis - 21
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