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Daybreak, Metropolis, Ohana added to season 7 ladder - Pag…

Forum Index > SC2 General
523 CommentsPost a Reply
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RaiZ
Profile Blog Joined April 2003
2813 Posts
March 15 2012 04:09 GMT
#441
On March 15 2012 12:46 Kraidio wrote:
For a map called Daybreak, it sure is dark as fuck

There are worse. Like dual sight and the top right corner. Or even cloud kingdom... if only they could change the tileset of those maps...
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Vindicare605
Profile Blog Joined August 2011
United States16124 Posts
March 15 2012 04:10 GMT
#442
On March 15 2012 12:46 Kraidio wrote:
For a map called Daybreak, it sure is dark as fuck


Daybreak -
The time in the morning when daylight first appears; dawn: "she set off at daybreak".

It's more darkness than light/
aka: KTVindicare the Geeky Bartender
Aceace
Profile Joined June 2011
Turkey1305 Posts
March 15 2012 04:11 GMT
#443
Entombed HAS to go.

Natural is safe. I'm ok with nat... But 3rd is your near. You can even take 3rd at 8 min. There is no air for drops or no runs.
TvZ: Hellion expand>Zerg forces your hellions to runaway>I have no drop area>gogo infestor zergling>take 3rd>kill me
TvP: 1 gate expand>CreatorPrime PvT>take 3rd>kill me
TvT: Hmm. Easy to take 3rd. OK. lets mech against mech....

I don't like taldarim and Cloud too but. I mean. Cmon! Entombed is sucks...
Dün dündür, bugün bugündür. (Yesterday was yesterday, today is today)
Cyro
Profile Blog Joined June 2011
United Kingdom20340 Posts
March 15 2012 04:25 GMT
#444
On March 15 2012 12:37 SKTerran.117 wrote:
Shattered isn't even that bad excpet maybe zvp for zerg. No idea why its the top voted.



Race Stats (non-mirrors):
TvZ: 95-40 (70.4%) [ Games ]
ZvP: 59-48 (55.1%) [ Games ]
PvT: 66-75 (46.8%) [ Games ]
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
VanGarde
Profile Joined July 2010
Sweden755 Posts
March 15 2012 04:30 GMT
#445
Nice, Shattered is ahead by far in votes on every single region Goodbye god aweful map!
War does not determine who is right - only who is left.
EsMuyVien
Profile Joined July 2011
United States408 Posts
March 15 2012 04:31 GMT
#446
As long as they make Antiga, Temple, etc. cross position only, I would be happy with all of them. I get that making all maps cross position is not what BNET wants, but some of these maps have ridiculous close positions. Just so stupid.
If what I think is happening is happening - it better not be.
dpL
Profile Joined May 2011
Sweden571 Posts
March 15 2012 04:32 GMT
#447
On March 15 2012 13:10 Vindicare605 wrote:
Show nested quote +
On March 15 2012 12:46 Kraidio wrote:
For a map called Daybreak, it sure is dark as fuck


Daybreak -
The time in the morning when daylight first appears; dawn: "she set off at daybreak".

It's more darkness than light/

For a map called Daybreak, it sure lacks things usually associated with a break like for example coffee.
Lobotomist
Profile Joined May 2010
United States1541 Posts
March 15 2012 04:38 GMT
#448
On March 14 2012 10:24 FrostedMiniWheats wrote:
everything is wron--- err right o.O?

damn this is awesome, good maps coming in, shit maps going out, pool getting larger :D

voted Shattered. Yea, metal is ancient, but it's still better.
This. I really wish Korhal Compound and Entombed Valley would go instead, but Shattered disappearing is fine too. Map is not so easy ZvP when protoss can FFE and you can't really take a fast third in response.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
NET
Profile Blog Joined February 2009
United States703 Posts
March 15 2012 04:43 GMT
#449
Yes! Pretty excited for these new maps, and good riddance to those old ones.
Ohana looks fun, especially for PvZ.

Personally I would like to see metal go, never liked the map and its even worse with a gold base.
"Dark Templar are the saviors of the Protoss Race." -Artosis
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 15 2012 04:57 GMT
#450
On March 15 2012 13:38 Lobotomist wrote:
Show nested quote +
On March 14 2012 10:24 FrostedMiniWheats wrote:
everything is wron--- err right o.O?

damn this is awesome, good maps coming in, shit maps going out, pool getting larger :D

voted Shattered. Yea, metal is ancient, but it's still better.
This. I really wish Korhal Compound and Entombed Valley would go instead, but Shattered disappearing is fine too. Map is not so easy ZvP when protoss can FFE and you can't really take a fast third in response.


Spend 30 minutes doing an FFE as protoss vs the very easy AI. Try it first on cloud kingdom or shakuras. Then try it on shattered. See the problems? Use them to your advantage.

Shattered is zerg favoured and most zergs dont even realise it :/
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
March 15 2012 05:11 GMT
#451
I'm seeing a lot of people say Ohana is bad. Can I ask you folks why you think so? Please send me a PM or something.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Plutonik
Profile Blog Joined April 2011
Canada329 Posts
March 15 2012 05:19 GMT
#452
plz get rid of korhal compound, 3rd base is redicuosly hard to defend
tuho12345
Profile Blog Joined July 2011
4482 Posts
March 15 2012 05:22 GMT
#453
On March 15 2012 13:31 EsMuyVien wrote:
As long as they make Antiga, Temple, etc. cross position only, I would be happy with all of them. I get that making all maps cross position is not what BNET wants, but some of these maps have ridiculous close positions. Just so stupid.

why? You gotta play Terran to know how hard it is to walk all the way across the map to put some pressures on Z/P. There is a reason why GSL still keep close spawn isn't it?
Greenei
Profile Joined November 2011
Germany1754 Posts
March 15 2012 05:24 GMT
#454
yeah right lets get rid off the last maps that are balanced for terran and replace them with the likes of daybreak. like terran isn't hard enough already.
IMBA IMBA IMBA IMBA IMBA IMBA
Chvol
Profile Joined August 2010
United States200 Posts
March 15 2012 05:29 GMT
#455
I seem to remember everyone wanting metalopolis back into the map pool just a season or two ago. Now everybody wants it gone again? Still seems like a good map to me.
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
March 15 2012 05:55 GMT
#456
On March 15 2012 14:29 Chvol wrote:
I seem to remember everyone wanting metalopolis back into the map pool just a season or two ago. Now everybody wants it gone again? Still seems like a good map to me.


it is a good map its just old


i wouldn't want to see it go though. Shattered temple, shakuras plateau and entombed valley are all much better candidates.... although honestly I think entombed isnt as bad as people say, its a pretty nice macro map it's just really bad for 2base timing attacks.
FlyingTurtle
Profile Joined February 2012
United States248 Posts
March 15 2012 06:25 GMT
#457
On March 15 2012 14:11 IronManSC wrote:
I'm seeing a lot of people say Ohana is bad. Can I ask you folks why you think so? Please send me a PM or something.

Although I don't believe Ohana is a bad map, I can see why others would think so. As a Protoss player who enjoys macro games and detests close positions or short rush distances, I'm actually looking forward to playing this map. However, while I love playing P v Z (my worst matchup...but really fun!), this map does seem more favorable for Zerg than most of the current ladder maps. Here are some pro-zerg features I see:

-Long rush distance with central towers- allow a Zerg to drone heavily and get units out just in time once a push is scouted; makes T v Z timing pushes much harder to execute
-Expansions in an arc (like Shakuras, but without the more central expansions below the main) - makes defending multiple bases in P/T v Z harder; easy third to take against FE from P/T
-Open center plus multiple side attack paths- makes flanking with Lings/Roaches easier

I'm only Platinum, but I watch a fair number of pro games and this is just my two cents on this map.
"This creature is the completion of a cycle. Its role in the cosmic order was preordained when the stars were young. Behold the culmination of your history." -Samir Duran, on the Hybrid
Moochlol
Profile Joined August 2010
United States456 Posts
March 15 2012 06:35 GMT
#458
Idk if its just my computer being shit, i get like 20+ frames when maxed as Z, for some reason when i spam click dead air space, my computer drops to like 5 fps, especially on metropolis. Does anyone know if this is a cpu thing or more vidya card, figured i would see if anyone has these problems, since we are discussing maps.
blaaaaaarghhhhh
DarkMatterUK
Profile Joined October 2011
United Kingdom33 Posts
March 15 2012 07:32 GMT
#459
My personal opinion and one that i have seen floating around is that Tal'Darim Alter LE is a very limited map especially for protoss players. The reason for this is that firstly there is no ramp that enables effective forcefields to be placed, thus allowing a macro opening vs terran. Its THE map in PvP where you must 4 gate of die. and vs Zerg anything else but a FFE seems hopeless and so early pools in ZvP become increasingly effective.

Therefore Im hoping this will be the map dropped purely because seeing new builds and developing the match ups in their entirety should be a focus of Blizzard and also the community. Discuss.

www.teamai.eu - Alias is AiFlux (on EU) or FluxUK (on NA)
Dusen
Profile Joined June 2011
Denmark68 Posts
March 15 2012 07:35 GMT
#460
Can anyone tell me what the pools standing are in the other servers for EU here at 8:34 CET

Shattered - 28
Metalopolis - 21

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