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Preview of patch 1.5 - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 40 Next All
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
March 12 2012 22:45 GMT
#401
Not hyped.. but a good step in the right direction.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
March 12 2012 22:46 GMT
#402
YES. im sure theres tons of other content thats just not listed yet. its going to be a huge patch i think!
horsebanger
Profile Joined January 2012
141 Posts
March 12 2012 22:47 GMT
#403
I'm dissapointed. Most of this should all have been included from the start, and by now we should have recieved even better features.
zuperketla
Profile Joined September 2010
Norway212 Posts
March 12 2012 22:47 GMT
#404
oooo yeeaaaaaah!
heyho
Roxor9999
Profile Joined December 2011
Netherlands771 Posts
March 12 2012 22:48 GMT
#405
Could the OP please be updated so that people who can't read will no longer thinks this means we will get LAN,or pseudo-LAN as some call it.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 12 2012 22:48 GMT
#406
On March 13 2012 07:45 mango_destroyer wrote:
Not hyped.. but a good step in the right direction.


Yeah I hope people aren't getting too hyped up and expecting too much.

I don't have faith that the option to change the chat window size will have any effect on the 'alone' feeling of bnet, unless the options include a rework of the entire interface to make chat more of a main function.

And also, not sure why people are playing up this IP thing to be LAN, I would be enormously surprised if it was anything close to LAN.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
March 12 2012 22:48 GMT
#407
Pray, brothers and sisters. Pray that this is the manifestation of all the good things to come with HotS. The REVOLUTION!!!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 12 2012 22:51 GMT
#408
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. Although this may not be ready in time for the release of patch 1.5, we do intend to have this available by the time Heart of the Swarm ships.


Why are people assuming this means "LAN with internet required"? It sounds more like I can get ten people in a dorm room and it'll be easy for us to find each other on bnet. It's nice, sure, and makes tournaments a little bit easier, but I don't see what it has to do with LAN, exactly.
binkman
Profile Joined October 2010
Australia40 Posts
March 12 2012 22:53 GMT
#409
On March 13 2012 07:42 Tektos wrote:
Excited to see "Blizzard DOTA Gameplay" :D


And LAN - fuck yeah!


Where did they mention about LAN? All I see is some crap about connecting to people on the same ip address as you is now going to be easier. This is not lan mode.

Kudos Blizzard on starting to fix your broken custom map system and letting me resize chat channels... I will be more impressed when you let me watch replays with friends, and implement an actual lan mode, even if its only for tournaments.
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 12 2012 22:54 GMT
#410
On March 13 2012 07:51 Ribbon wrote:
Show nested quote +
We’re also working on a feature that will help players connect with other players and games that are near their location (connecting through the same IP). We believe this will primarily be used by people in internet gaming rooms, offices, dorm rooms, and local tournaments where you just want to find the guy sitting in the desk next to you. Although this may not be ready in time for the release of patch 1.5, we do intend to have this available by the time Heart of the Swarm ships.


Why are people assuming this means "LAN with internet required"? It sounds more like I can get ten people in a dorm room and it'll be easy for us to find each other on bnet. It's nice, sure, and makes tournaments a little bit easier, but I don't see what it has to do with LAN, exactly.


Finally, I don't have to yell to my friend across the room for his bnet id and character code that I already have.

I maybe it sort of will help with discovering people play around you.
Like if you're in a dorm and it tells you that there are like 4 other people on in there and none of you knew about eachother.
I guess it would be kind of cool in that situation, but it isn't LAN...
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
March 12 2012 22:55 GMT
#411
Blizzard is listening. This is good.
The best Flash meme ever: http://imgur.com/zquoK
pileopoop
Profile Blog Joined July 2010
Canada317 Posts
Last Edited: 2012-03-12 22:56:59
March 12 2012 22:56 GMT
#412
On March 13 2012 07:54 KhAmun wrote:
Finally, I don't have to yell to my friend across the room for his bnet id and character code that I already have.


why would you need his id and code if you already have it?
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
March 12 2012 22:57 GMT
#413
On March 13 2012 07:37 godly-cheese wrote:
I think we all as gamers know what anti-aliasing is, at least with a general idea of what it is. I don't think it's necessary to go so far in depth really.


As long as games expose details of different anti-aliasing algorithms, there'll be a use for people knowing the difference between them. If ever there wind up being best-practices that let game developers just provide an on/off switch, maybe it won't be necessary to go into depth about it. Hoping for the future!
http://en.wikipedia.org/wiki/Lysenkoism
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 12 2012 22:57 GMT
#414
On March 13 2012 05:24 Na_Dann_Ma_GoGo wrote:Lan is not a feature Blizzard doesn't implement due to their lack of knowledge about its importance for competitive play. It's a compromise they make to prevent piracy and other Sc2 multiplayer platforms which would of course also take away from their capabilities of controlling tournaments, especially in Korea, China etc. where they'd have a hard time with their IP law rights.


Maybe. I feel like Blizzard didn't think much of competitive play for a long time, and were just giving lip service to it because of the legacy of BW, and that they recently changed their minds after huge crowds starting appearing. WoW isn't going to be around forever, and SC2 is showing potential as a long-term revenue stream. We'll see, though.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 12 2012 22:57 GMT
#415
I wish he would've gone into the 'streaming support' :S
Oh no
0neder
Profile Joined July 2009
United States3733 Posts
March 12 2012 22:59 GMT
#416
Yes Blizzard, but you need to have an open chat channel be the DEFAULT in order to truly promote community growth. And you won't do that, you still make the user take steps to customize it first.
godly-cheese
Profile Joined November 2011
United States67 Posts
March 12 2012 22:59 GMT
#417
On March 13 2012 07:57 Lysenko wrote:
Show nested quote +
On March 13 2012 07:37 godly-cheese wrote:
I think we all as gamers know what anti-aliasing is, at least with a general idea of what it is. I don't think it's necessary to go so far in depth really.


As long as games expose details of different anti-aliasing algorithms, there'll be a use for people knowing the difference between them. If ever there wind up being best-practices that let game developers just provide an on/off switch, maybe it won't be necessary to go into depth about it. Hoping for the future!


Despite all of this, it is great to see anti-aliasing being brought into StarCraft 2. The game will look great on high-end systems!
¯\_(ツ)_/¯
emc
Profile Joined September 2010
United States3088 Posts
March 12 2012 23:00 GMT
#418
whoa, the close IP function sounds SICK, why didn't anyone think of this before? I guess everyone was just hung up on LAN. Although this might not fix b.net drops, this is a huge step in the right direction for a game that will never ever have LAN. I'm stoked on this and also can't wait to see what they do with chat.
IPA
Profile Joined August 2010
United States3206 Posts
March 12 2012 23:03 GMT
#419
Zero interest in any of these features. Give me balance tweaks and maps.
Time held me green and dying though I sang in my chains like the sea.
TUski
Profile Joined April 2010
United States1258 Posts
March 12 2012 23:03 GMT
#420
Hell, it's about damn time.
"There is nothing more cool than being proud of the things that you love." - Day[9]
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