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On March 20 2012 05:29 Instigata wrote: Terran will get through this no problem. Zergs and Protoss have cried like babies and Blizzard buffs them or nerfs Terran. Terran didn't even care about removal of the Amulet since emp is workable vs high templars and is good against Protoss units. Real men play Terran though. Thorzain and the Korean Terrans will find a way that will eventually be nerfed by the cries of the Zergs and Protoss. More nerfs until Flash moves over to SC2 and masters BitByBit and owns with scvs and marines. Many more Terrans will quit but only the most skilled will be left making other race users skill pale in comparison.
What a crock of shit.
Terrans whined a bunch about warpin storms, it's one of the biggest reasons it got removed. Terrans whined about voids rays too, and they got nerfed. Are you really going to keep telling yourself that good ol' terran only gets nerfed but they suck it up while other races whine? Just look at this thread for a perfect example of whining from a bunch of terran players.
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On March 20 2012 05:59 Bojas wrote:Show nested quote +On March 20 2012 05:58 freetgy wrote:On March 20 2012 05:16 SupLilSon wrote: I'd sympathise with you a little bit if those upgrades and tech weren't mandatory for Terran users in order for bio to stand a chance against gateway units. Without, stim/cc/concussive/medivacs, you can't leave your ramp as Terran. thats funny, because mass marines work without any upgrades ... Please show me that race you're playing.
I want to know part of the game he is talking about. There is a very reasonable timing(off of 2 rax ractor into expand) where mass marines grants a ton of map control. It doesn't last forever, since the protoss will get enough FF to secure their expansion at some point. But for until that happens, it is pretty effective if the terran tech/macros behind it.
Once again, this is very early game. Of course marines do not have an unlimited shelf life.
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On March 20 2012 06:04 karpo wrote:Show nested quote +On March 20 2012 05:29 Instigata wrote: Terran will get through this no problem. Zergs and Protoss have cried like babies and Blizzard buffs them or nerfs Terran. Terran didn't even care about removal of the Amulet since emp is workable vs high templars and is good against Protoss units. Real men play Terran though. Thorzain and the Korean Terrans will find a way that will eventually be nerfed by the cries of the Zergs and Protoss. More nerfs until Flash moves over to SC2 and masters BitByBit and owns with scvs and marines. Many more Terrans will quit but only the most skilled will be left making other race users skill pale in comparison. What a crock of shit. Terrans whined a bunch about warpin storms, it's one of the biggest reasons it got removed. Terrans whined about voids rays too, and they got nerfed. Are you really going to keep telling yourself that good ol' terran only gets nerfed but they suck it up while other races whine? Just look at this thread for a perfect example of whining from a bunch of terran players.
lol it's a joke calm down, stuff gets nerfed because its too good, not because random newbies whine about it.
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protoss killed them all
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On March 20 2012 05:45 SupLilSon wrote:Show nested quote +On March 20 2012 05:26 JOJOsc2news wrote:On March 20 2012 05:19 SupLilSon wrote:On March 20 2012 05:17 JOJOsc2news wrote:On March 20 2012 05:14 Bojas wrote:On March 20 2012 04:31 JOJOsc2news wrote:On March 20 2012 03:54 Bojas wrote:On March 20 2012 03:51 JOJOsc2news wrote:On March 19 2012 23:17 magnaflow wrote: Toss is broken. Somewhat weak early game (although they are learning how to deal with it) and far too strong of a late game. And the worst part of it all is whenever a PvX game is played it is boring as fuck to watch. Turtle up to 3 base and amove with deathball, not very entertaining. Toss needs to be made more difficult to play and actually require micro. This is such a bitter little whine. You clearly have no understanding of Protoss whatsoever. This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all. As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?  I understand that he's whining but why does he have no clue at all? I assume you are trolling but I will answer anyways. I said "no understanding of Protoss" not "no clue at all". Stop derailing! Why am I saying he has no understanding of Protoss? 1. "Toss is broken" Generalization 2. "Far too strong of a late game" Generalization 3. "Boring as fuck to watch" Generalization 4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever. 5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever. I assure you I am not trolling. Maybe I'm just stupid, I cannot judge that. But just because he generalizes to what sounds to me standard protoss play doesn't quite means he has clearly no understanding whatsoever. Which I asked of you to eleborate on. I tend to agree with him on point 4 and 5 and I don't see how this is a generalization which apparently means a lack of understanding. Almost every terran in this thread seems to lack that understanding to some degree. Coincidence? So you are literally saying that Protoss does not require micro. You are also saying that Protoss just needs to turtle to a deathball on three bases and then simply a-move (we already established no micro!). You have to be trolling. How is he trolling, and how are either of those statements untrue? You can't a move anything. You have to individually bring Zealots to the front otherwise they are stuck behind stalkers. You have to do forcefields, guardian shields, storms, feedbacks, position high templars right to feedback or dodge ghosts. You have to individually micro Stalkers as well as Colossus to keep the Colossus alive and maximize their damage output. This is just a tiny little example of your deathball theory about a-moving. Going up to three bases in a defensive manner is common because Protoss is extremely vulnerable in the transition period into HT tech or Robo tech. I am not actually arguing with someone who says Protoss does not require any micro. That statement alone is proof enough of the fact that nothing valuable can come out of a dialogue with them. lol. Literally none of that is required to play Protoss to Master level. The degree to which you and others are trying to highlight Protoss "micro" is laughable.
These things are indeed rediculous. ''Individually bring your zealots to the front'' I lauged. I have to individually bring my marines to the back? Everybody can make a list for every race about for this type of stuff, it's just basic unit positioning.
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On March 20 2012 06:17 Recognizable wrote:Show nested quote +On March 20 2012 05:45 SupLilSon wrote:On March 20 2012 05:26 JOJOsc2news wrote:On March 20 2012 05:19 SupLilSon wrote:On March 20 2012 05:17 JOJOsc2news wrote:On March 20 2012 05:14 Bojas wrote:On March 20 2012 04:31 JOJOsc2news wrote:On March 20 2012 03:54 Bojas wrote:On March 20 2012 03:51 JOJOsc2news wrote:On March 19 2012 23:17 magnaflow wrote: Toss is broken. Somewhat weak early game (although they are learning how to deal with it) and far too strong of a late game. And the worst part of it all is whenever a PvX game is played it is boring as fuck to watch. Turtle up to 3 base and amove with deathball, not very entertaining. Toss needs to be made more difficult to play and actually require micro. This is such a bitter little whine. You clearly have no understanding of Protoss whatsoever. This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all. As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?  I understand that he's whining but why does he have no clue at all? I assume you are trolling but I will answer anyways. I said "no understanding of Protoss" not "no clue at all". Stop derailing! Why am I saying he has no understanding of Protoss? 1. "Toss is broken" Generalization 2. "Far too strong of a late game" Generalization 3. "Boring as fuck to watch" Generalization 4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever. 5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever. I assure you I am not trolling. Maybe I'm just stupid, I cannot judge that. But just because he generalizes to what sounds to me standard protoss play doesn't quite means he has clearly no understanding whatsoever. Which I asked of you to eleborate on. I tend to agree with him on point 4 and 5 and I don't see how this is a generalization which apparently means a lack of understanding. Almost every terran in this thread seems to lack that understanding to some degree. Coincidence? So you are literally saying that Protoss does not require micro. You are also saying that Protoss just needs to turtle to a deathball on three bases and then simply a-move (we already established no micro!). You have to be trolling. How is he trolling, and how are either of those statements untrue? You can't a move anything. You have to individually bring Zealots to the front otherwise they are stuck behind stalkers. You have to do forcefields, guardian shields, storms, feedbacks, position high templars right to feedback or dodge ghosts. You have to individually micro Stalkers as well as Colossus to keep the Colossus alive and maximize their damage output. This is just a tiny little example of your deathball theory about a-moving. Going up to three bases in a defensive manner is common because Protoss is extremely vulnerable in the transition period into HT tech or Robo tech. I am not actually arguing with someone who says Protoss does not require any micro. That statement alone is proof enough of the fact that nothing valuable can come out of a dialogue with them. lol. Literally none of that is required to play Protoss to Master level. The degree to which you and others are trying to highlight Protoss "micro" is laughable. These things are indeed rediculous. ''Individually bring your zealots to the front'' I lauged. I have to individually bring my marines to the back? Everybody can make a list for every race about for this type of stuff, it's just basic unit positioning.
do you think that guy knows that you can double click and select all the zealots at once?
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On March 20 2012 06:44 HellionDrop wrote:Show nested quote +On March 20 2012 06:17 Recognizable wrote:On March 20 2012 05:45 SupLilSon wrote:On March 20 2012 05:26 JOJOsc2news wrote:On March 20 2012 05:19 SupLilSon wrote:On March 20 2012 05:17 JOJOsc2news wrote:On March 20 2012 05:14 Bojas wrote:On March 20 2012 04:31 JOJOsc2news wrote:On March 20 2012 03:54 Bojas wrote:On March 20 2012 03:51 JOJOsc2news wrote:[quote] This is such a bitter little whine. You clearly have no understanding of Protoss whatsoever. This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all. As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?  I understand that he's whining but why does he have no clue at all? I assume you are trolling but I will answer anyways. I said "no understanding of Protoss" not "no clue at all". Stop derailing! Why am I saying he has no understanding of Protoss? 1. "Toss is broken" Generalization 2. "Far too strong of a late game" Generalization 3. "Boring as fuck to watch" Generalization 4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever. 5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever. I assure you I am not trolling. Maybe I'm just stupid, I cannot judge that. But just because he generalizes to what sounds to me standard protoss play doesn't quite means he has clearly no understanding whatsoever. Which I asked of you to eleborate on. I tend to agree with him on point 4 and 5 and I don't see how this is a generalization which apparently means a lack of understanding. Almost every terran in this thread seems to lack that understanding to some degree. Coincidence? So you are literally saying that Protoss does not require micro. You are also saying that Protoss just needs to turtle to a deathball on three bases and then simply a-move (we already established no micro!). You have to be trolling. How is he trolling, and how are either of those statements untrue? You can't a move anything. You have to individually bring Zealots to the front otherwise they are stuck behind stalkers. You have to do forcefields, guardian shields, storms, feedbacks, position high templars right to feedback or dodge ghosts. You have to individually micro Stalkers as well as Colossus to keep the Colossus alive and maximize their damage output. This is just a tiny little example of your deathball theory about a-moving. Going up to three bases in a defensive manner is common because Protoss is extremely vulnerable in the transition period into HT tech or Robo tech. I am not actually arguing with someone who says Protoss does not require any micro. That statement alone is proof enough of the fact that nothing valuable can come out of a dialogue with them. lol. Literally none of that is required to play Protoss to Master level. The degree to which you and others are trying to highlight Protoss "micro" is laughable. These things are indeed rediculous. ''Individually bring your zealots to the front'' I lauged. I have to individually bring my marines to the back? Everybody can make a list for every race about for this type of stuff, it's just basic unit positioning. do you think that guy knows that you can double click and select all the zealots at once?
I do think that you don't know you can Ctrl+click to do that though. Nobody double clicks his shit like a silver league...
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On March 20 2012 06:44 HellionDrop wrote:Show nested quote +On March 20 2012 06:17 Recognizable wrote:On March 20 2012 05:45 SupLilSon wrote:On March 20 2012 05:26 JOJOsc2news wrote:On March 20 2012 05:19 SupLilSon wrote:On March 20 2012 05:17 JOJOsc2news wrote:On March 20 2012 05:14 Bojas wrote:On March 20 2012 04:31 JOJOsc2news wrote:On March 20 2012 03:54 Bojas wrote:On March 20 2012 03:51 JOJOsc2news wrote:[quote] This is such a bitter little whine. You clearly have no understanding of Protoss whatsoever. This thread looks to be more and more derailing into Terran players complaining about how their race is the worst of them all. As to the OP. While I have definitely seen the trend of vanishing Terrans I seem to play more Terrans this season. I mostly play Zerg, then Terran and quite far behind Protoss. I never quite had that distribution yet. Might the Terrans be coming back or are they all busy on the forums complaining?  I understand that he's whining but why does he have no clue at all? I assume you are trolling but I will answer anyways. I said "no understanding of Protoss" not "no clue at all". Stop derailing! Why am I saying he has no understanding of Protoss? 1. "Toss is broken" Generalization 2. "Far too strong of a late game" Generalization 3. "Boring as fuck to watch" Generalization 4. "Turtle up to 3 base and a-move with deathball" Shows no understanding whatsoever. 5. "Toss needs to be made more difficult to play and actually require micro." Shows no understanding whatsoever. I assure you I am not trolling. Maybe I'm just stupid, I cannot judge that. But just because he generalizes to what sounds to me standard protoss play doesn't quite means he has clearly no understanding whatsoever. Which I asked of you to eleborate on. I tend to agree with him on point 4 and 5 and I don't see how this is a generalization which apparently means a lack of understanding. Almost every terran in this thread seems to lack that understanding to some degree. Coincidence? So you are literally saying that Protoss does not require micro. You are also saying that Protoss just needs to turtle to a deathball on three bases and then simply a-move (we already established no micro!). You have to be trolling. How is he trolling, and how are either of those statements untrue? You can't a move anything. You have to individually bring Zealots to the front otherwise they are stuck behind stalkers. You have to do forcefields, guardian shields, storms, feedbacks, position high templars right to feedback or dodge ghosts. You have to individually micro Stalkers as well as Colossus to keep the Colossus alive and maximize their damage output. This is just a tiny little example of your deathball theory about a-moving. Going up to three bases in a defensive manner is common because Protoss is extremely vulnerable in the transition period into HT tech or Robo tech. I am not actually arguing with someone who says Protoss does not require any micro. That statement alone is proof enough of the fact that nothing valuable can come out of a dialogue with them. lol. Literally none of that is required to play Protoss to Master level. The degree to which you and others are trying to highlight Protoss "micro" is laughable. These things are indeed rediculous. ''Individually bring your zealots to the front'' I lauged. I have to individually bring my marines to the back? Everybody can make a list for every race about for this type of stuff, it's just basic unit positioning. do you think that guy knows that you can double click and select all the zealots at once?
Unlikely, we protoss mostly just box our entire army and send it across the map in one A move. It works our pretty well, the HT catch up right around the time you want to drop storms. You do have to double click your vikings to select them and blink under the vikings, but that is about it.
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thank god the balancing isn't done by vote. it seems like everyone in this thread just wants the game to devolve into deathball vs. deathball. i actually like it that terran can't take on a 200/200 P/Z army. they have to work around it. it's called strategy.
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On March 20 2012 05:55 Thrombozyt wrote:Show nested quote +On March 20 2012 05:40 Big J wrote:On March 20 2012 05:19 Thrombozyt wrote:On March 20 2012 05:07 Big J wrote:On March 20 2012 04:21 SupLilSon wrote:On March 20 2012 04:17 Kakaru2 wrote:On March 20 2012 04:11 SupLilSon wrote:On March 20 2012 04:09 Big J wrote:On March 20 2012 03:41 SupLilSon wrote:On March 20 2012 01:59 Big J wrote:[quote] I disagree. In my opinion the defenders advantage is too big. But that's not because of any crazy defenders mechanics, but because the economy is too big in SC2. You will nearly always attack with 20 less supply than your opponent defends with, because army creation is too fast. So the only way to get aggressive is to sacrifice economy for army most of the time, which leaves the game in an awkward situation, in which you either balance the game around "semi-allins" being an efficient strategy, and/or turteling being an efficient strategy, but never "just walking out and attacking" being efficient - due to the amount of units produced in the time it takes you to walk across. I think this thread describes the problem the best: too much money in the game leads to too little time in which an active army is actually useful, therefore activness is often not rewarding which leads to one big army > several smaller armies and replacing > keeping alive. You realize this is exactly one of the massive problems with Terran.... The fact that Protoss is an EXCEPTION to that. Protoss can actually have more supply than you while attacking, even after you repel them. It's the reason why you need to win 6 fights in a row to beat down a Protoss but they usually only need to win 1 fight before stream rolling all the way to your natural. Protoss completely ignore map size and distance. Terran is the race hindered most by reinforcement distance, meaning that if we all in, it usually has to include SCVs, or it needs to be a completely unscouted push that the enemy is simply unprepared for. That's why every Protoss unit that comes from a warpgate is costinefficient compared to their Terran and Zerg "low Tier counterparts" and thereby Protoss has to have a more expensive army than the opponent to attack. All those things are completly fine, due to the costinefficiency of Protoss WG units, but where I do agree is that it becomes complicated when the question is not cost- but supplyefficiency, like in the scenarios in which both players hit a max and afterwards can reinforce from a bank, so costs don't matter as much, but production facilities do. In that scenarios Terran needs supplyefficient units to deal with the faster opponents supplyefficient reinforcements. In TvZ this is fine imo (a Terran usually does not die to lings/roaches which are easy to reinforce in the lategame due to mechanic supplyefficient units), in TvP it forces Terran to win the maxed engagement very efficiently. So the question is, is this consistently possible (~50% of the time)? With the current Terran aggressive TvP styles which don't build up many supplyefficient units but meanwhile focus on getting ahead/winning in the midgame by doing damage, I'd say it is not. With other styles, it might be. The question with those is, if they can achieve the same consistently strong overall winrates, or if they will drop below 50% and therefore have to be considered instable "cheese" strategies. No, they arent. You're entire post is based off a baseless assumption. And which is that? That warpgate is a broken mechanic? I have news for you, it is. Warpgate should be removed or nerfed, as in producing units from gateway is more time efficient. That together with buffing Protoss gateway units to compensate will lead to a much more better game. That Toss gateway units are somehow balanced to be weaker to compensate for the warpgate mechanic. Show me something concrete to prove that. I remember the OP of the Defender's Advantage post was claiming that and it was quickly determined that Blizzard had never said they balanced WP units that way ever. Just go to any unit tester and do even amounts of ressource battles; roaches and lings win, as well as Marine/Marauder. Whenever a Protoss goes for a bust, he is cutting most lategame tech, upgrades and probes for it, chronoboosting his warp gates and has worked for a special unit setup (often sentryheavy for the FFs; or specific immortal counts) to begin with. All those busts are timed to hit in a phase in which gateways finish to create "ressource banked" timings and usually hit just when standard Terran has invested into tech (usually medivacs, upgrades or ghosts when we talk about 2base timings; stim and shields when we talk about one base timings) but can't quite profit from it yet, so protoss actually just has more stuff on the battlefield. I'm pretty sure chargelots under a guardian shield beat the crap out of marine/marauder in an a move situation. Don't forget, that archons are gateway units. Yes, gateway units are crappy early game in the time window between 1) Terran completes bio upgrades (concussive and stim primarily) and 2) Toss completes twilight upgrades. Before time point 1), Stalker/zealots are at least equal to marine/marauder. After time point 2), I'd even say that toss is slightly favored now that zealots hit stuff. that is completly amount and ratio dependend. Marines generally win the fight with zealots in high amounts on amove with stim/shield against charge+guardian shield. The higher the marauder count and the lower the general unit count in the battle, the better this will become for the Protoss side. And yeah, Archons/Templar are gateway units as well, just like ghosts/reaper are barracks units, ye t my impression was that "usual" early and midgame situations were being discussed (like those Protoss busts, gateway pressure builds or 2-3rax builds), so I did not include them into my thoughts. If you read up the quoted posts, you should realize, that the post that triggered your 'but warp gate units are weaker' statement explicitly stated the problem that terran needs to repeatedly win battles due to high volume warp-ins that can just repel attacks made with a weaker left-over force. You also seem to ignore the fact that I acknowledged, that there is a window of time where bio is stronger than warpgate units. It's just the time window where sentries can negate that advantage as well as the time where protoss deploys their first tech that terran has to react to.
well, it's called reinforcing and whitteling an opponent down. Protoss can do that, Terran can do that, Zerg can do that (though I'd say Zerg does it best and Terran worst; Zerg and Protoss low Tier units completly rely on this, Terrans not so much). Just because those defensive reinforcements are warped in and not rallied, it doesn't change the principle that is equal for all 3 races defensively, only offensively warp gates make a difference (yeah you can warp in anywhere in your bases, but that's really not what people refer to as "the problem with warp gates").
And I didn't ignore that we agreed on something, I just didn't know that I had to explicitly mention that we do agree on something. But yeah, let's discuss this a bit more: In the usual TvP gameplay, there are timings in which MM(M) beats Gateway units, but gladly the game is balanced in a way that Protoss doesn't just die if this situation occurs but can power through and use delay tactics to survive. Now it's your turn to repeat this in a for you suitable way
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Vatican City State733 Posts
On March 20 2012 07:14 Elmyr wrote: thank god the balancing isn't done by vote. it seems like everyone in this thread just wants the game to devolve into deathball vs. deathball. i actually like it that terran can't take on a 200/200 P/Z army. they have to work around it. it's called strategy. That promotes unexciting play though. It's incredibly boring to watch a toss mass up to 200 off of 3 base and then go. I don't care what it means for balance, that's bad for Starcraft as a spectator e-sport.. Toss should have a better way/more incentive to move out before max.
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Apparently they're all in bronze silver and gold. Played my friends account that was in bronze all ZvT
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On March 20 2012 06:04 karpo wrote:Show nested quote +On March 20 2012 05:29 Instigata wrote: Terran will get through this no problem. Zergs and Protoss have cried like babies and Blizzard buffs them or nerfs Terran. Terran didn't even care about removal of the Amulet since emp is workable vs high templars and is good against Protoss units. Real men play Terran though. Thorzain and the Korean Terrans will find a way that will eventually be nerfed by the cries of the Zergs and Protoss. More nerfs until Flash moves over to SC2 and masters BitByBit and owns with scvs and marines. Many more Terrans will quit but only the most skilled will be left making other race users skill pale in comparison. What a crock of shit. Terrans whined a bunch about warpin storms, it's one of the biggest reasons it got removed. Terrans whined about voids rays too, and they got nerfed. Are you really going to keep telling yourself that good ol' terran only gets nerfed but they suck it up while other races whine? Just look at this thread for a perfect example of whining from a bunch of terran players.
Both of those units had no effect on zerg, right?
If a race is disappearing from ladder tehre is an obvious problem.
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France12911 Posts
Damn am I the only master league player double clicking to select units?  Is ctrl clicking really better? Never tried it
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On March 20 2012 07:14 Elmyr wrote: thank god the balancing isn't done by vote. it seems like everyone in this thread just wants the game to devolve into deathball vs. deathball. i actually like it that terran can't take on a 200/200 P/Z army. they have to work around it. it's called strategy.
Everyone wants equal strategy because if not, no one gonna play Terran at casual level and casual lvl is important too. E-sport = pro players + pro and casual spectators, isn't it?
Oh anyway, right now Terran has no choice in late game, just gg
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On March 20 2012 07:25 Poopi wrote:Damn am I the only master league player double clicking to select units?  Is ctrl clicking really better? Never tried it I dot it as well. You can keep looking at the action this way.
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On March 20 2012 07:25 Poopi wrote:Damn am I the only master league player double clicking to select units?  Is ctrl clicking really better? Never tried it It's a lot easier, because if you're mouse accuracy isn't that good you can just box over the units with ctrl.
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On March 20 2012 07:20 RDaneelOlivaw wrote:Show nested quote +On March 20 2012 07:14 Elmyr wrote: thank god the balancing isn't done by vote. it seems like everyone in this thread just wants the game to devolve into deathball vs. deathball. i actually like it that terran can't take on a 200/200 P/Z army. they have to work around it. it's called strategy. That promotes unexciting play though. It's incredibly boring to watch a toss mass up to 200 off of 3 base and then go. I don't care what it means for balance, that's bad for Starcraft as a spectator e-sport.. Toss should have a better way/more incentive to move out before max.
this is not a race issue. if spectators want to see protoss play more aggressive change the maps. make the base areas bigger and expo's more spread out so drops are more effective. then protoss will need to get aggressive unless they want to get picked apart. right now there's really no need for this though.
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On March 20 2012 07:30 Elmyr wrote:Show nested quote +On March 20 2012 07:20 RDaneelOlivaw wrote:On March 20 2012 07:14 Elmyr wrote: thank god the balancing isn't done by vote. it seems like everyone in this thread just wants the game to devolve into deathball vs. deathball. i actually like it that terran can't take on a 200/200 P/Z army. they have to work around it. it's called strategy. That promotes unexciting play though. It's incredibly boring to watch a toss mass up to 200 off of 3 base and then go. I don't care what it means for balance, that's bad for Starcraft as a spectator e-sport.. Toss should have a better way/more incentive to move out before max. this is not a race issue. if spectators want to see protoss play more aggressive change the maps. make the base areas bigger and expo's more spread out so drops are more effective. then protoss will need to get aggressive unless they want to get picked apart. right now there's really no need for this though.
So you admit the simple 200 supply turtle and a-click win by a toss. That's no fun at all to play/watch
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France12911 Posts
On March 20 2012 07:27 RezChi wrote:Show nested quote +On March 20 2012 07:25 Poopi wrote:Damn am I the only master league player double clicking to select units?  Is ctrl clicking really better? Never tried it It's a lot easier, because if you're mouse accuracy isn't that good you can just box over the units with ctrl. Ooh explain why I found hard to doubke click an individual zergling when I offraced. I'll give the ctrl method a try
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