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SC2 and the ghost-town effect - Page 19

Forum Index > SC2 General
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Shockk
Profile Blog Joined July 2010
Germany2269 Posts
Last Edited: 2012-03-07 21:33:05
March 07 2012 21:32 GMT
#361
On March 08 2012 04:37 Tachion wrote:
Show nested quote +
On March 08 2012 04:32 LaxCraft wrote:
Has there been a Blizzard response to anyones knowledge regarding this matter? It's to my understanding there's a plethora of posts with ways the game can be changed to incorporate all the concerns. I'm wondering their thoughts on this.

I have no idea what forums Blizzard reads, but it couldn't hurt to go post this thread on battlenet forums.


This thread has been reposted to the official forums already, and our 70+ discussion on the UI's shortcomings (see my signature) has threads on the english, german and polish boards, as well as five (5!) filled threads on the official US boards. All with zero Blizzard replies so far.
ZeroWave
Profile Joined December 2011
Israel49 Posts
March 07 2012 21:43 GMT
#362
I can only hope for an EXTREME improvement with HoTS.
Never give up, Never surrender.
Inf-badguy
Profile Joined July 2003
Canada171 Posts
March 07 2012 21:52 GMT
#363
Yeah, I've felt this was the biggest problem with SC2 and the D3 beta since they were released. They do feel very empty as far as socialization and interaction with strangers is concerned. I made a lot of great friends playing D2 and that was largely facilitated by a chat interface that promoted actually talking to people. The current bnet 2.0 implimentations are extremely inconvenient and annoying to use. I really hope blizzard will understand that the chat function was a central component to the success of their online games in the past.
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
March 07 2012 22:35 GMT
#364
Bnet 2 isn't social?! What are you guys smoking?! Two words:

Facebook integration

Bam!@
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Gwypaas
Profile Joined July 2010
Sweden41 Posts
March 07 2012 23:07 GMT
#365
On March 08 2012 01:33 Shockk wrote:
Show nested quote +
On March 07 2012 20:30 getSome[703] wrote:
My two cents:

When you log in, you are automatically directed to a chat channel filled with players in your mmr range. So no matter what level you ladder at, whenever you enter bnet you will have the option of making friends/playing customs with people around your level. Maybe there could be similar 2v2/3v3 etc channels for people who prefer those modes. It would also be helpful if the chat channels were a bit bigger so you could see more of the chatting going on.

I'm sure something could be worked out for players who play only customs as well. Let me know what you guys think - I think logging in and immediately being in a chat channel with similarly skilled and like-minded players would be awesome.


I like the idea, but it should be an option, not an automated standard. Most people don't enjoy being forced into a crowd, regardless of whether it's peers and likeminded folks or not. For those who wish to, who are talkative by nature, by all means, such a feature would be a cool addition to the game. For all of those who like to pick who they're chatting with themselves, just keep the traditional chat interface of previous games.

Don't forget: The UIs of previous games worked so well because they let the player decide what to do and where to hang out (or not). The moment something's forced upon people (like in SC2), it will fail.

The Enter Chat button of WC3, the most magical thing ever invented.
chipmunkrage
Profile Joined August 2010
Canada51 Posts
March 07 2012 23:45 GMT
#366
On March 07 2012 16:49 RampancyTW wrote:
I feel like nobody complaining makes any attempt to just be pleasant and sociable in the first few minutes of the game, or after the game

Or while playing custom games

Or while in any of the (easily accessible) chat channels

The only reason why I'm not talking to a ton of people all of the time is because I don't WANT to. I've had a ton of offers to be practice partners, several of which I've accepted-- I could have asked a ton more people and have had most be accepted, too. IT IS YOUR OWN DAMN FAULT if you can't find people to play with and interact with and socialize with.

Just be a fucking pleasant human being and make an ounce of goddamn effort to be friendly and sociable and you will literally have more people you could strike up a casual conversation with that turns into a 3-hour 2v2/3v3/4v4 binge than you can keep straight.

I would LOVE for there to be group replay support. I would LOVE for there to be more information available about the tournament scene etc. upon login. But it is your OWN fucking fault and I have zero sympathy for you if you feel that SC2 is a "ghost town" and that there is nothing social about the experience. It is EXACTLY as social as you want it to be, assuming you have the capability of making more than exactly zero effort to be social.

Just make a rule for yourself to be as nice and pleasant as humanly possible in-game, even when you're raging. You'll feel better, you'll meet more e-friends, and it'll calm you down when you're raging.


"GLHF :D"
"Whoa sick control man I felt like I couldn't look away from the battles for a second to macro D: wp gg "
"Good push I haven't seen that particular timing before, how long you been practicing that?"
HOLY SWEET TITS I JUST FOUND MYSELF A PRACTICE PARTNER

"u2"
"fucking protoss imba"
"ez race gj noob"
*ragequit*
Man, why does SC2 feel so lonely and desolate?



While I agree with your main point, I believe the intent of the original post was to point out that the battle net structure does not currently easily facilitate for in-game community building. Features you and others have mentioned such as group replay support, custom tourneys, better blizzard promotion of tournaments/e-sports and so forth would gear bnet towards being more friendly towards community building.

All games, regardless of genre will have people that ragequit and in general be BM. You might argue that the onus is on the users to take the initiative to build a community. While that has some merit, anything that makes it easier for us to do so is always a plus and as a result I believe it would keep more users playing the game.

For example, a lot of people would not be (or not at all) as into starcraft if TL did not exist. For many, this website is a valuable tool in building a community, sharing ideas/strats and passion for the game. Sure, communities would emerge regardless but would it be as large in numbers?

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