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SC2 and the ghost-town effect - Page 16

Forum Index > SC2 General
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Prev 1 14 15 16 17 18 19 Next All
Dragt
Profile Joined August 2011
Germany73 Posts
March 06 2012 17:39 GMT
#301
On March 06 2012 21:50 SCVonSteroids wrote:
I hate to say this, and obviously it's just my opinion, but I think Blizzard just doesn't care about its games anymore.

Blizzard showed us what they think about the "szene" when they released a major balance patch shortly before two big tournaments and tomorow we´ll have extended downtimes inbetween the IEM (the SC2 IEM games should start at 9 the downtime will atleast take untill 11 more likely to be 12 o´clock).
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
March 06 2012 17:49 GMT
#302
On March 07 2012 02:39 Dragt wrote:
Show nested quote +
On March 06 2012 21:50 SCVonSteroids wrote:
I hate to say this, and obviously it's just my opinion, but I think Blizzard just doesn't care about its games anymore.

Blizzard showed us what they think about the "szene" when they released a major balance patch shortly before two big tournaments and tomorow we´ll have extended downtimes inbetween the IEM (the SC2 IEM games should start at 9 the downtime will atleast take untill 11 more likely to be 12 o´clock).


Which is why we need either LAN, or some way of separating ourselves from Blizzard. Yes it's their game. But the stranglehold they have over it, is stifling progress. We paid our money for the game, they got want they wanted out of it.. now either give us the things we ask for as customers, or let us do it ourselves.

The fact that Esports is tied to commercial products will always cause this problem. Unless a game is created for Esports specifically top down, and given for free and open sourced to be managed by the games community itself, we are always going to have roadblocks. What we want, and what they want to do are always going to be different.
戦いの中に答えはある
Roblin
Profile Joined April 2010
Sweden948 Posts
March 06 2012 18:02 GMT
#303
On March 06 2012 21:50 SCVonSteroids wrote:
I hate to say this, and obviously it's just my opinion, but I think Blizzard just doesn't care about its games anymore.

I started thinking about this when they started implementing "Paid" services in WoW. Like paid character name changes, or server transfers. My first thoughts about this was "Doesn't Blizzard already make enough money to NOT have to resort to these things?" Not to mention this inadvertantly brought the end of WoW since those who had the extra funds just transfered to the more populated servers while everyone else was left with dead servers and nobody to interact with. I mean your already paying 20- or so odd dollars a MONTH just to be allowed to play their games; that you've already paid for, as well as another 60$ every 6 months for a new expansion. I understand server maintenance and such so I suppose a monthly fee CAN be argued.

the reason they charge the service is not just to make money, it's also to make sure the service will not be over-used.

if it was free there would be tons of people changing their name several times per day for shits and giggles, blizzard don't want that, so they limit the use.

of course, there are other ways to achieve the same thing, so I think of it as a solution to a problem which also gives blizz some money as a sideeffect.
I'm better today than I was yesterday!
Chemist
Profile Joined November 2011
Austria127 Posts
March 06 2012 18:11 GMT
#304
Compare SC2 to World of Warcraft for example


That's nonsense! It just makes no sense to campare those 2 games in this topic.

In a SC2 games its 1v1, so no need to talk or 2v2 - 4v4, you just talk to others to coordinate not to socialize.

Outside the actuall game: well i use other IM, so i don't need the SC2 chat except for coordination with other players, and it's good enough for that,.
Azarkon
Profile Joined January 2010
United States21060 Posts
March 06 2012 18:12 GMT
#305
Comparing SC 2 to WoW or Diablo II doesn't make much sense.

SC 2 is a RTS. Both of those games are RPGs, one of them being a MMORPG. I don't know about the rest of the world, but in NA, at least, RPGs are much more popular than RTS games. The number of NA gamers who would play RTS games competitively online is miniscule compared to the number of NA gamers who would play WoW, Diablo II, and/or LoL.

On TL it's easy to get the impression that SC 2 is the most popular game in the world and the focal point of nerds today, but it simply isn't.
Dental Floss
Profile Joined September 2009
United States1015 Posts
March 06 2012 18:12 GMT
#306
Prediction: Blizzard will use the addition of these features we're talking about here to justify the $60.00 expansion pricetag.
Kim Tae Gyun.... never forget Perfectman RIP
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-03-06 18:21:18
March 06 2012 18:21 GMT
#307
On March 07 2012 03:12 Dental Floss wrote:
Prediction: Blizzard will use the addition of these features we're talking about here to justify the $60.00 expansion pricetag.


If they implemented all of the things the community has been suggesting I'd pay twice that.
Salvation a la mode and a cup of tea...
Dental Floss
Profile Joined September 2009
United States1015 Posts
March 06 2012 18:26 GMT
#308
On March 07 2012 03:21 caradoc wrote:
Show nested quote +
On March 07 2012 03:12 Dental Floss wrote:
Prediction: Blizzard will use the addition of these features we're talking about here to justify the $60.00 expansion pricetag.


If they implemented all of the things the community has been suggesting I'd pay twice that.


Thats some straight up stockholm syndrome.

An analogue to this situation would be MW3 where they've gotten everyone used to their insane system where you have to grind in-game to unlock multiplayer features. Their next step is to just add a 'feature' in where you pay them 50 bucks to unlock everything.
Kim Tae Gyun.... never forget Perfectman RIP
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
March 06 2012 18:36 GMT
#309
On March 07 2012 03:26 Dental Floss wrote:
Show nested quote +
On March 07 2012 03:21 caradoc wrote:
On March 07 2012 03:12 Dental Floss wrote:
Prediction: Blizzard will use the addition of these features we're talking about here to justify the $60.00 expansion pricetag.


If they implemented all of the things the community has been suggesting I'd pay twice that.


Thats some straight up stockholm syndrome.

An analogue to this situation would be MW3 where they've gotten everyone used to their insane system where you have to grind in-game to unlock multiplayer features. Their next step is to just add a 'feature' in where you pay them 50 bucks to unlock everything.


hahaha, maybe.
Salvation a la mode and a cup of tea...
Nevex
Profile Joined April 2011
Germany25 Posts
March 06 2012 18:54 GMT
#310
i totally agree to this topic

i log on sc2 to find out if my friends are online and playing some teamleague cause i am retired from 1on1 and due to that ghost town effect there aren't many people i can train with to get into 1on1

in addition i feel kinda lonely cause i really dont like to add so much people
MugenXBanksy
Profile Joined April 2011
United States479 Posts
March 06 2012 18:59 GMT
#311
On March 07 2012 03:26 Dental Floss wrote:
Show nested quote +
On March 07 2012 03:21 caradoc wrote:
On March 07 2012 03:12 Dental Floss wrote:
Prediction: Blizzard will use the addition of these features we're talking about here to justify the $60.00 expansion pricetag.


If they implemented all of the things the community has been suggesting I'd pay twice that.


Thats some straight up stockholm syndrome.

An analogue to this situation would be MW3 where they've gotten everyone used to their insane system where you have to grind in-game to unlock multiplayer features. Their next step is to just add a 'feature' in where you pay them 50 bucks to unlock everything.



imo the $18.8billion deal wasn't worth the crappy development decisions blizzard is making( not saying browder is anything above a slightly intelligent monkey). CoD has been in the shit for like what 4 years as after CoD:mw is the last one that was any good. When did wrath come out? I forget it was only a half decent expo, minus the shitty tiers of raid minus Uldar and some of the dragon fights but it was all don't stand in the fire for the most part aside from that. If Blizzard really made us pay for a ui chat function guess I'd have to live in the troll bog of mobas not something preferable as most of those people are asshats. They make xbox live trolls and asshats look like preschoolers in the world of trolling.

(not directed at Dental Floss)
I guess most people find grinding games as the point of the game or practicing drull. if you want interaction play team games or something that allows you to more readily speak to people, becasue I know that the last thing I want when I am seriously playing or laddering or doing a online tournament the last thing i want to do is have a readily way to for people to bother me. bnet 0.2 was a better thing in wow as there are shit heaps of people and stuff and could just search people ingame to add them as a friend or be in group or whatever or whatever, in sc2 I find it problamatic because you have to have a C.Code to even add them atleast unless you played them or with them or met them on the forum and they gave you it prior. which is not why people almost always use a 3party program for communication but because in game voice chat is trash atleast 50% of the time.
we all hope to be like whitera one day
JiPrime
Profile Joined June 2011
Canada688 Posts
March 06 2012 19:04 GMT
#312
I didn't really care about Bnet 2.0 until I got Dota 2 Beta.
[image loading]
Now this, this is how you make an UI.
Learn it Blizzard, learn it!
Dental Floss
Profile Joined September 2009
United States1015 Posts
March 06 2012 19:10 GMT
#313
On March 07 2012 03:59 MugenXBanksy wrote:
Show nested quote +
On March 07 2012 03:26 Dental Floss wrote:
On March 07 2012 03:21 caradoc wrote:
On March 07 2012 03:12 Dental Floss wrote:
Prediction: Blizzard will use the addition of these features we're talking about here to justify the $60.00 expansion pricetag.


If they implemented all of the things the community has been suggesting I'd pay twice that.


Thats some straight up stockholm syndrome.

An analogue to this situation would be MW3 where they've gotten everyone used to their insane system where you have to grind in-game to unlock multiplayer features. Their next step is to just add a 'feature' in where you pay them 50 bucks to unlock everything.

I find it problamatic because you have to have a C.Code to even add them atleast unless you played them or with them or met them on the forum and they gave you it prior. which is not why people almost always use a 3party program for communication but because in game voice chat is trash atleast 50% of the time.


Whats even funnier is that arguably the reason that they made the Character Code system was because they needed a work-around for the fact that

A) names aren't unique; a terrible decision that has made it even harder to carve out an identity in Bnet 2.0

B) The lack of identify management tools made is very easy to harass people compared to Bnet 1.0

C) Your real name is tied to your account and strangers would be able to know who you were

So to fix these Blizzard added a Secret Code that is supposed to help you only connect with people you like. In the end it exacerbated the problem by making it EVEN HARDER to add friends.
Kim Tae Gyun.... never forget Perfectman RIP
Humposaurus
Profile Joined November 2011
Netherlands86 Posts
Last Edited: 2012-03-06 19:17:50
March 06 2012 19:17 GMT
#314
On March 07 2012 04:04 JiPrime wrote:
I didn't really care about Bnet 2.0 until I got Dota 2 Beta.
[image loading]
Now this, this is how you make an UI.
Learn it Blizzard, learn it!


This, please ctrl+c and ctrl+v this blizzard ^_^
MugenXBanksy
Profile Joined April 2011
United States479 Posts
March 06 2012 19:18 GMT
#315
On March 07 2012 04:10 Dental Floss wrote:
Show nested quote +
On March 07 2012 03:59 MugenXBanksy wrote:
On March 07 2012 03:26 Dental Floss wrote:
On March 07 2012 03:21 caradoc wrote:
On March 07 2012 03:12 Dental Floss wrote:
Prediction: Blizzard will use the addition of these features we're talking about here to justify the $60.00 expansion pricetag.


If they implemented all of the things the community has been suggesting I'd pay twice that.


Thats some straight up stockholm syndrome.

An analogue to this situation would be MW3 where they've gotten everyone used to their insane system where you have to grind in-game to unlock multiplayer features. Their next step is to just add a 'feature' in where you pay them 50 bucks to unlock everything.

I find it problamatic because you have to have a C.Code to even add them atleast unless you played them or with them or met them on the forum and they gave you it prior. which is not why people almost always use a 3party program for communication but because in game voice chat is trash atleast 50% of the time.


Whats even funnier is that arguably the reason that they made the Character Code system was because they needed a work-around for the fact that

A) names aren't unique; a terrible decision that has made it even harder to carve out an identity in Bnet 2.0

B) The lack of identify management tools made is very easy to harass people compared to Bnet 1.0

C) Your real name is tied to your account and strangers would be able to know who you were

So to fix these Blizzard added a Secret Code that is supposed to help you only connect with people you like. In the end it exacerbated the problem by making it EVEN HARDER to add friends.


I had a similar thing happen to your point A.
was playing 2v2 and and one of the players name was SlayerSBoxer but i later realized he capitalizes it differently, still scared the shit out of me managed to win despite me and my friend spazzing out.
Really hate the lack of Unique names makes people actually think of a name or snipe out a name they want at release.

Boy does the bm haunt you because its soo easy to harrass someone clean my ignore list like once a week :O.
we all hope to be like whitera one day
DrN0
Profile Joined September 2010
United Kingdom184 Posts
March 06 2012 19:21 GMT
#316
I agree with this I feel so lonely when I play this game, I dont have the energy to sit there and mass games cos I hate feeling so alone.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
March 06 2012 19:23 GMT
#317
On March 07 2012 04:04 JiPrime wrote:
I didn't really care about Bnet 2.0 until I got Dota 2 Beta
+ Show Spoiler +

[image loading]

Now this, this is how you make an UI.
Learn it Blizzard, learn it!

+ Show Spoiler +


Damn... Battle.net is so far behind this it's almost a joke. Blizzard need to pull their thumb out. Their main PC gaming competitor (in terms of respected companies) is making a fool of them. Hopefully they're making changes to show when they start letting people see HOTS.
戦いの中に答えはある
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
March 06 2012 19:30 GMT
#318
i watched ogn LOL the other day...and wow, if sc2 had a intro system similar to it, it'll be such a better spectator treat.
like join lobby, shows what races they picked with animation, while counting down to 10 sec. and when game starts, have something similar to what peepmode does.

i'm sure there will be some custom made maps with intros soon.
age: 84 | location: california | sex: 잘함
Gjorg
Profile Joined December 2011
22 Posts
Last Edited: 2012-03-06 20:54:17
March 06 2012 20:53 GMT
#319
On March 07 2012 03:11 Chemist wrote:
Show nested quote +
Compare SC2 to World of Warcraft for example


That's nonsense! It just makes no sense to campare those 2 games in this topic.

In a SC2 games its 1v1, so no need to talk or 2v2 - 4v4, you just talk to others to coordinate not to socialize.

Outside the actuall game: well i use other IM, so i don't need the SC2 chat except for coordination with other players, and it's good enough for that,.


Yeah it's a bad example, should have said compare it to WC3
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2012-03-06 21:16:03
March 06 2012 21:15 GMT
#320
If they are smart they could implement a feature similar to what Lol and Dota 2 have. Way to watch other games in progress from inside the game. Like games would have a limited number of observer slots (but those would be outside the real game so to not make problems for players, kind of like replay in progress) and they could watch together and chat while watching.
Anyone that wanted could let their games be watched and those that did would get something back for it (maybe faster bonus pool recharge). You could list all games in progress and join at any time when there is a free slot. Of course games of popular players would always be full
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