Difference between korean and non-korean terrans - Page 2
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tztztz
Germany314 Posts
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LRObot
United States153 Posts
Blizzard doesn't account for this, and more likely, they really don't care. What they do care about is the literal X vs Y win percentage, and at only the highest tier of skill, ie not you. | ||
Aela
97 Posts
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Fission
Canada1184 Posts
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MafiaCheese
United States87 Posts
In Conclusion, Koreans play terran like a well oiled machine, dictating the pace of the game and using skillfull multipronged harassment/aggresion leading into powerfull timings and build orders, the way it was meant to be. Foreign terrans fall into a comfortable build or two, play too predictably/passively and attempt to win the game by fighting armies head on in the later stages of the game. | ||
VPFaith
United States261 Posts
On February 21 2012 18:46 MafiaCheese wrote: I feel that The True strength of the terran race is in its ability to apply pressure and harass with a multitude of openings and eventually divide and conqueor with so many different types of harassment going on at once, with the main force always on the outskirts waiting for the right moment to either to damage or destroy the protoss. The foreign scene plays terran too passively as if it was too was protoss minus the late game superiority, and then question why the protoss deathball is so strong. You are taking protoss head on when that is one of its greatest strengths. Pushing out with the first 2 medivacs and dropping 8 supply once or twice isnt enough if you are sitting on a 3 base economy all game vs an even level protoss opponent who is also 3 based. Koreans take full advantage of the versitily (unpredictable strategies), early game harassment potential, and then turn the advantage they gain no matter how big or small into a powerfull timing or a very specific army composition for the macro game. They put the protoss players in very micro intensive and difficult situations where sending too little or too many units to handle any one threat results in damage being taken somewhere else. This is what is necesary in order to build up the kind of lead that would allow a bioball to beat a deathball. In Conclusion, Koreans play terran like a well oiled machine, dictating the pace of the game and using skillfull multipronged harassment/aggresion leading into powerfull timings and build orders, the way it was meant to be. Foreign terrans fall into a comfortable build or two, play too predictably/passively and attempt to win the game by fighting armies head on in the later stages of the game. Mafia, you are totally correct. | ||
zul
Germany5427 Posts
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Ucs
264 Posts
In non-korea terran case we get rolled over because we can't prepare against so many cheese and diffrent styles, on ladder and in tournaments. The timings are too sharp edge to be pulled off on a fly in a torunament where you play 5-10 games/day. MMA just picks his opponents apart with his builds. 75% of his wins are build order wins and he is the best terran in the world. He dosen't REALLY need thost build order wins to be really good but imo thats what makes a champion in GSL. Im struggling near GM vs zerg and protoss and I basicly win because I follow the metagame and understand faster than others what I need to do to win not because I copy the builds/styles of PRO players in GSL( only thing i realize is that cheese is still the most effective way to play on ladder as terran). The builds/styles in GSL have been figured out and they can be easely coutered even by ladder players, thats why you need to drasticily change your strat and make it look like lets say: vs Z reactor hellion opening, or vs P trick him you are doing a 1-1-1. P.S. the nerfs are getting way too much to deal with for terran. We still win because timings work not because T is op in late game. They nerf ghost? Really? T losees the most in late game if we don't get a definitive advantage in early-mid game. | ||
Dgotto
Russian Federation210 Posts
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aebriol
Norway2066 Posts
On February 21 2012 18:33 Mr. Nefarious wrote: Terran is very strong at the highest level for two main reasons. 1. Terran benefits the most from extreme multitasking. If you have a spare 400apm, you can always marine split, always drop and get away, always stutter step well, you can get 15 kills with a banshee and get away with 5hp, you always can repair hurt units and always salvage buildings just in time. Almost every unit in the Terran army becomes exponentially stronger the better you can control it. Therefor, players that have very high APM and multitasking achieve a level of cost efficiency that is very difficult to match by lower level players. The other prong of my theory is actually very simple. Terran is typically the safest from cheese, and are very hard to attack directly if they are turtling. A higher average cost efficiency produced by excellent control combined with the ability to play very safe if turtling could lead to the highest level Terrans having the most stability as well as becoming exponentially stronger as multitasking and unit control skill increases. This is just my theory based on watching GSL, playing games on the NA ladder and casually training. Solution: Examine ways to make the other races more "micro-able". While some micro is needed for Z/P at the moment, it is not nearly as beneficial as extreme micro is for T. Instead of playing with damage numbers, analyze the unit design. Make units attack twice as fast but do the same overall DPS. Allow more units to cancel their attack to move away while still doing damage similar to the marine. These types of changes are obviously targeted solely at the highest level. A-moved roaches will do the same overall DPS in bronze as they will Korea GM, however if they shot twice as quickly they would be a hell of a lot more microable, despite doing the same overall DPS. This would allow additional functionality from players that have the APM to micro their army while maintaining production while not effecting the lowest leagues in the slightest as overall damage output stays the same. I would agree with this completely. To me, Terran is the race that - by far - benefits from better mechanics. - Positioning, stutter step, spreading - Multiple drops and controlling them, stimming, target firing, getting away, aborting at the right times. - Target firing in general (tanks on banelings, marines on mutas, hellions on banelings, or where to get the best worker shots etc). - Stimming the right amount of units (just a few, everything, etc). - Making the right decisions (get into the medivac, or lose the units in exchange for that building that is upgrading... fail if I don't get the building, win if I do). In comparison, protoss in most situations harass by throwing away units (I can spare 1 dt, or 4 or 8 zealots now, I'll warp them in here, and hope they do something here), while zerg is constantly moving around a clump of units, and not microing on the individual level too much. But the point is, microing on the individual level, isn't really beneficial for the other races too much. I mean, yes, controlling your banelings, target firing with mutas, but it's not a lot compared to what Terran can do with stuff that actually gives them an advantage). Protoss have blink stalkers, which allows them to greatly benefit from better mechanics, but other than that ... not so much. So the reason seems to me to be that Terrans aren't doing so good, probably because they are a lot more passive. Korean terrans seem very dedicated to map control, aggressively expanding, and leaving little to no units at home - going with the assumption that building placement, depots + 1 bunker and 2 turrets make the orbital safe from 'anything' that isn't a base race, etc. I note that playing 'standard' ZvT in the GSL, the Terran will most often have the supply lead on Zergs. And that's the best zergs in the world. I think that studying how they consistently do that in macro games would be a real indication of why they are doing so much better than foreigners. | ||
bgx
Poland6595 Posts
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aebriol
Norway2066 Posts
On February 21 2012 18:49 Ucs wrote: Korean terrans win alot more in GSL because they can analize their opponent and pick him apart. If terran knows what you do they can be VERY strong, exploiting 100 diffrent timings. MMA just picks his opponents apart with his builds. 75% of his wins are build order wins and he is the best terran in the world. Don't you see the contradiction here? The best terran in the world just 'does his builds' but all korean terrans just win because they analyze their opponents and pick them apart? As if the other races aren't trying the same ... | ||
nface
106 Posts
And yeah I think MMA actually wins because of his skill and sick multitasking and multi prongued attacks and not because of special Builds. IMMVP would be more of the player who has very good build orders to either set up a solid game or to get ready for a deadly timing push. | ||
Ucs
264 Posts
On February 21 2012 18:54 aebriol wrote: Don't you see the contradiction here? The best terran in the world just 'does his builds' but all korean terrans just win because they analyze their opponents and pick them apart? As if the other races aren't trying the same ... How is that a contradiction? korean terrans analyze their opponents and pick them appart. MMA does that and wins 75% of his games with build order wins aka timing attacks that just kill his opponents outright. Zerg dosent care about replays beacuse they just have to defend and know the GENERAL style of their opponent. I can't say the same for protoss but they usually just have to pick either a aggresive stance(6 gate timing/whatever timing) or a defensive strategy(don't atatck untill you have a advantage like upgrades/tech/economy) for a opponent. After they decide that they just roll with it. (im talking about TvZ and TvP now) | ||
aebriol
Norway2066 Posts
On February 21 2012 18:56 nface wrote: Terran is just way harder to master than the other races, but when you got all the multitasking and apm it requieres you can be a beast with it. Unfortunately against protoss it doesn't matter so much how good you play, because in the end Protoss will just roll you anyways, which also can be seen in GSL alot recently. And yeah I think MMA actually wins because of his skill and sick multitasking and multi prongued attacks and not because of special Builds. IMMVP would be more of the player who has very good build orders to either set up a solid game or to get ready for a deadly timing push. I think complaining - specifically - about Protoss being overpowered, should be called 'pulling an Idra' ![]() Btw, I agree with you - in both matchups, about Protoss ![]() | ||
massivez
Belgium653 Posts
I also agree that terran is a bit harder then the other 2 races, but on the other hand its a much MUCH more rewarding race for players who can multitask like a BOSS. Hence why the korean terrans are putting on better results then there foreing counterparts. | ||
Rockztar
Denmark210 Posts
On February 21 2012 18:07 Verator wrote: Things I tend to notice, is that the koreans use a lot more micro, I see much less impressive marine splitting from foreigners than I do from the koreans. Besides that, the koreans also seem to be more threatening with their units than foreigners. Koreans will keep poking units around the opponents bases, not necessarily going in to risk losing units, but enough to keep the opponent scared, and on the occasional moment they notice a weakness, go for some damage. Foreigners like to be less active and more defensive with their units. I agree very much this. Well said. Another thing is that it seems like Koreans know a lot more what exactly they can or can't do with their builds. Along with this they seem to have really good game sense. For example I feel like I often see foreign Terrans fall to pressure builds and such, because they aren't aware of an incoming attack despite scouting indicators of an attack, and thus don't prepare properly. Another thing is their creativity, when it comes to passing by enemy defenses, which relates to what Verator said. If some foreign terrans scout a lot of sentries for example on Shakura's Plateau at the natural they'll just back off and do something else, while I often see Korean terrans do some impressive micro in order to get all their army lifted up into the main only using two medivacs, and they can seemingly pull it off due to their high game knowledge/skill(is it too risky, and executing it). When it comes to build orders it seems like a guy like Polt has a few builds he sticks too. MVP has a ton of different of builds, but I've seen him using them all several times over the last year or so. MMA seems to develop new strategies with his teammates for each final he's in, but still has a few staple builds and so on. So I guess build orders aren't that important, as long as you have a few that work. ^.^ Hope this helps you anything. | ||
decaf
Austria1797 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=78677 | ||
Big J
Austria16289 Posts
Ladder statistics show that there are more Terrans in the high leagues (Master, GM), from which proplayers and tournament competitors come. So in a region with high Terran population like Korea, Terran should have more competitors and tournament winners than in other regions. Even if the TerranKorea vs TerranInternationally is only by 2-5%, this also means that the other races are being played more by 2-5%, which should statistically lead to a 4-10% disparity. (assuming somewhat compareable winrates in Korea and International for Terran) http://sc2ranks.com/stats/region/master/1/all http://sc2ranks.com/stats/region/grandmaster/1/all http://imgur.com/a/hQHYS (note that all of those statistics are flawed and we should only take trends from them; f.e the Korean RaceDistribution Statistics are mixed with Taiwan; the winrate statistics have rather small samplesizes and often feature games of pros vs nonpros - which the pro usually wins independent of balance - so the winrates tend to be closer to 50-50 than they should be...) This is probably not the only reason, but at least a big one in my opinion! | ||
masterbreti
Korea (South)2711 Posts
The biggest difference I've seen is how they act in the matchups. Each Terran had a sort of unique style that is small and subtle, but varies to each player, its much like a trademark. Sort of a sign of who is playing. plus each teamhouse is almost like a mini conference. for example: mkp sits beside byun in the prime teamhouse. They are able to talk about each game and bounce ideas off each other. this leads to better builds and better gameplay overall. | ||
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