• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:55
CEST 21:55
KST 04:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL56Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event19Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Statistics for vetoed/disliked maps The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) [GSL 2025] Code S: Season 2 - Semi Finals & Finals
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL Replays question BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 536 users

Patch 1.4.3 - Preview Blog - Page 99

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 97 98 99 100 101 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
February 11 2012 00:19 GMT
#1961
They should have just nerfed snipes damage against massive units, this way snipe can be somewhat used in early game
OrChard
Profile Joined February 2011
Hong Kong1119 Posts
February 11 2012 00:19 GMT
#1962
WE AIUR CAN DEAL WITH MUTA NOW :D
(but requires 100+apm to control pheonix as before)
Protosser
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
February 11 2012 00:19 GMT
#1963
Apart from that I love all the patch changes
Bagi
Profile Joined August 2010
Germany6799 Posts
February 11 2012 00:19 GMT
#1964
On February 11 2012 09:18 UBavarice wrote:
Fucking great. This is was snipe is supposed to be about: Countering HT:s, not slaughtering a maxed zerg army. WD Blizz!

EMP already counters HT's, having 2 abilities do the the same exact thing is kinda redundant don't you think?
Shantastic
Profile Joined October 2011
United States435 Posts
Last Edited: 2012-02-11 00:22:09
February 11 2012 00:19 GMT
#1965
On February 11 2012 09:13 Diomedes7 wrote:
There is nothing at all "retarded" with those comparisons. Those casters are commonly regarded as equivalent for each of the races because of similar cost and tech.


It's still incorrect to regard them as isolated variables. The reason High Templar are so good is that they're the only late-game caster for Protoss. That's the same reason Infestors are so good. Ghosts are incredibly good in late-game TvZ, as are Ravens.

The problem is that people only treat units in terms of "damage done," when there's a whole concept of controlling game-flow beneath it. Getting ravens denies burrowed baneling play; HUGE win. Getting ravens denies late-game DTs, helping your marine production and conservation when it comes down to small engagements where your marines are the first thing getting roasted. Getting ravens forces more careful positioning of your opponent's units, and if you get the perfect HSM because Zerg made a single mistake in positioning, it could essentially be GG (as is the case with nukes). Making mistakes NEEDS to be punished, and with late-game snipe as powerful as it is, that just wasn't happening with Terrans.

But my point is that a unit is not just evaluated by what it does, but by how what it does facilitates the jobs of other units. Fungal softens up enemy units for your main army to kill. Storm softens up units for your main army to kill. Snipes are the only cast that stacks, allowing mass ghosts to destroy everything that's good about a late-game Zerg composition from beyond the range of any of Zerg's ground units. The only way to fix that without putting a cooldown on Snipe is to make it a bad idea to get enough Ghosts to kill all those BLs or Ultras in 3 seconds.
"My grandpa could have proxied better, and not only does he have arthritis, but he's also dead." -Sean "Day[9]" Plott
PolskaGora
Profile Joined May 2011
United States547 Posts
February 11 2012 00:20 GMT
#1966
Awesome, I'm super happy with the MULE changes, it was getting ridiculous with terrans mining out gold bases within 2 minutes. Other than that, I don't think many things will change for me at my level, I can deal with mutas just fine without phoenixes, I don't think I'll bother learning new builds for stargate just to do the same thing I do now. Also the new APM/CPM change is pretty awesome; this plus the new map pool for S6 = it's good to know Blizzard is listening to the community some more.
Tracking treasure down
Mvrio
Profile Joined July 2011
689 Posts
February 11 2012 00:20 GMT
#1967
crazy but seems fair
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2012-02-11 00:24:22
February 11 2012 00:20 GMT
#1968
this is hilarious, just wait, 1.4.4 ghost cost changed to 225 / 75... sooner or later snipe will deal 10 damage and ghosts wont cost gas...

Downward spiral of doooommm...

I miss the days when ghosts costed 150/150 and you made them in small numbers, and that was all you needed... now it seems terran is gonna use pure ghost as it's army with nothing else since that is all that works...

CONSIDER, if you make enough ghosts to use snipe on units? wouldn't u just cloak them and auto attack the ultras/broodlords??? i mean, use snipe to kill infesters and overseers and then pew pew them ultras...

Actually, i would be fine with this if they buffed grounded vikings, like 14 damage from 12... then vikings wouldn't be cardboard when they hit the deck TT

thank god i don't play terran anymore ROFL xD infestors ALL DAY ERRY DAY!

I TAKE THAT BACK! LET SNIPE HIT BIO AND MECH AND YOU"VE GOT ME SOLD!!

I mean, y couldn't they have just done 50 ( minus 25 vs massive) ??? that would have kept some of that spell's versatility
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
OPnitemare
Profile Joined September 2011
United States23 Posts
February 11 2012 00:20 GMT
#1969
On February 11 2012 08:05 Doz wrote:
I get a kick out of all of the zergs saying saying that the snipe change is necessary because it counters everything, yet post-infestor/fungal buff, they were defending the position saying it was necessary to have 1 unit from which they could get so much mileage because they have weak anti-air. Don't worry, I could probably find 10,000 quotes from various forums about this if need be.

Basically, Zerg player logic has become: I can have the infestor which is great against just about any other unit in the game, but Terrans can't have a unit that's great against just about any other unit in the game because that would make it too easy for them to beat my attacks.

Do they even realize this is how they sound? How fucking hypocritical they are?


Infestor kill time vs viking: 12 seconds
Care to guess what the kill time of ghosts vs a brood lord is? Cuz I'd be willing to bet its a heck of a lot less than 12 seconds. Also if you can keep the infestors away, you can stop them from landing more fungals, as you have 12 seconds or so to do so. Whereas with a Brood lord vs a ghost, the ghost can kill it within 2 seconds.
Boiler Bandsman
Profile Joined February 2012
United States391 Posts
February 11 2012 00:21 GMT
#1970
On February 11 2012 09:09 NNTP wrote:
Show nested quote +
On February 11 2012 09:05 Elp wrote:
On February 11 2012 09:00 Shiori wrote:
Not sure how Terran is supposed to deal with BL/Infestor now. Mass Viking/Thor? Lol...

I think we'll finally see the Raven-HSM / Viking combination where you fire HSM's on your own vikings and suicide them into the Broodlord / Corruptor ball. That'll fix the HSM range problem. It's gonna be epic!


LOL Kamikaze units, vikings the new Scourge units of sc2 for the Terran instead of zerg lol do the viking pilots drink sake and wear a bandana with the terran dominion flag on under their helmets just before deployment ? sounds intresting but i think fungal will stop this tactic lol plus costs too much for suiciding vikings and raven energy charge time

*edit* actually suiciding stimmed rines with HSM following them sounds more cost effective and they are faster than vikings when stimmed... might try it out. Will let you guys know how the Suicide bomber marine tactic works out lol


It won't...the rine will get stuck in lings/broodlings/fungals and won't get into the high-value targets. Viking just flies over them.
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
RedBack
Profile Joined March 2011
Australia102 Posts
February 11 2012 00:21 GMT
#1971
So Terran nerfs and protoss buffs.... sounds like a standard patch......... sigh

User was temp banned for this post.
oxxo
Profile Joined February 2010
988 Posts
February 11 2012 00:22 GMT
#1972
On February 11 2012 09:20 OPnitemare wrote:
Show nested quote +
On February 11 2012 08:05 Doz wrote:
I get a kick out of all of the zergs saying saying that the snipe change is necessary because it counters everything, yet post-infestor/fungal buff, they were defending the position saying it was necessary to have 1 unit from which they could get so much mileage because they have weak anti-air. Don't worry, I could probably find 10,000 quotes from various forums about this if need be.

Basically, Zerg player logic has become: I can have the infestor which is great against just about any other unit in the game, but Terrans can't have a unit that's great against just about any other unit in the game because that would make it too easy for them to beat my attacks.

Do they even realize this is how they sound? How fucking hypocritical they are?


Infestor kill time vs viking: 12 seconds
Care to guess what the kill time of ghosts vs a brood lord is? Cuz I'd be willing to bet its a heck of a lot less than 12 seconds. Also if you can keep the infestors away, you can stop them from landing more fungals, as you have 12 seconds or so to do so. Whereas with a Brood lord vs a ghost, the ghost can kill it within 2 seconds.


Can't take them in isolation. Esp considering fungal = multiple vikings and you aren't sitting there with no support for your brood lords are you?
tdt
Profile Joined October 2010
United States3179 Posts
Last Edited: 2012-02-11 00:23:07
February 11 2012 00:22 GMT
#1973
Knew they would change phoenix. As is, VR and penix are only early game harass with zero viability late. Now some kiting will happen late. Still doesnt change the fact Protoss can't make phoenix like zerg can mutas but perhaps with extended range it will be viable even in lessor numbers.

Snipe change is ridiculous GL Terran ever winning a late game vs BL/infestor/corruptor. You die now.
MC for president
shizna
Profile Joined April 2011
United Kingdom803 Posts
Last Edited: 2012-02-11 00:26:22
February 11 2012 00:22 GMT
#1974
raven is good at harrassment and small battles, but it's totally underwhelming in large battles... mainly because seeker missile costs almost twice as much as fungal/storm and is only about half as effective.

it's certainly not an answer to broodlord nor ultralisks.... so i think the raven is quite irrelevant to the discussion. it would take 3 ravens to kill a single broodlord and damage a few others, or 6 raven to kill a single ultralisk (which run faster than seeker missile anyway)... that's even assuming you can somehow get to 6 range of your target with infestors around.


a change i would reeeeeeeeeeally like to see is a buff to queens speed off creep... so queens would actually be more viable utility units in late game... transfuse vs snipe. that would be a far better prospect than a "lets gimp ghosts completely in tvz, i want terran to use vikings to counter air because i have OCD" approach.

i thought queen speed nerf was stupid in the first place... it's so easy to counter.... what the hell are HT and ghost if not HARD COUNTER to queen rush?
ma70
Profile Joined October 2010
253 Posts
February 11 2012 00:23 GMT
#1975
On February 11 2012 09:21 RedBack wrote:
So Terran nerfs and protoss buffs.... sounds like a standard patch......... sigh


Protoss getting buffed is far from standard.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2012-02-11 00:24:38
February 11 2012 00:23 GMT
#1976
On February 11 2012 09:18 UBavarice wrote:
Fucking great. This is was snipe is supposed to be about: Countering HT:s, not slaughtering a maxed zerg army. WD Blizz!


Except Ghosts already have a better anti-caster spell in EMP. Having Snipe being designed as an anti-caster weapon only is totally pointless and redundant.

I read a good idea just now on the battle.net forums.

Keep snipe's damage the same but have it do half damage to Massive.

That would accomplish Blizzard's goal of making it less powerful against Zerg tier 3 but keep its viability against the rest of the units rather than gutting the spell against everything except HTs, and Infestors which you would normally just EMP in the first place.
aka: KTVindicare the Geeky Bartender
GreyMasta
Profile Joined May 2011
Canada197 Posts
February 11 2012 00:24 GMT
#1977
The thread is so huge already that I only stop to read warned/ banned posters.
While eating chips.
And drinking some sweet sweet Friday evening's beer.

So good!
Thanks TL (and its mods).
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
February 11 2012 00:24 GMT
#1978
On February 11 2012 09:13 Diomedes7 wrote:
Show nested quote +
On February 11 2012 09:05 Ghostcom wrote:
On February 11 2012 08:58 shizna wrote:
On February 11 2012 08:46 Shantastic wrote:
Ravens and Ghosts are still really good vs late game zerg. You're looking at it wrong.

Each race has two casters.

Zerg has the Overseer, which is useless in engagements (as it should be) and good for scouting/just being annoying, and the Infestor, which is this really good, cost-effective unit with two incredibly powerful, versatile abilities that, for a large price, increase the cost-efficiency of your army composition.

Protoss has Templar, which are really great vs any composition involving bio, and solidly increase Protoss deathball efficiency. Protoss also has Sentries, which are great against heavy bio compositions, as well as vs heavy roach/ling compositions, the likes of which you see early-to-midgame. However, more than 2-3 sentries just aren't that good in late game, simply because of the range of EMP making FFs useless and the fact that in the late game, Zerg tends towards higher ranged, higher punch units, leaving Roaches as the "throwaway" late-game unit that costs only 25 gas and is designed to soak up the hurt, so to speak.

Terran has both Ravens and Ghosts. Ravens have PDD, which is always effective vs late-game protoss, and Hunter Seeker Missile, which places constraints on the way Zerg controls and makes units, heavily punishing any kind of clumping. The dynamic of casters should work such that Ghosts and Ravens are individually less effective than Infestors and Templar late-game, but, since they cost more supply combined, are more effective than either of them when you combine them together, which I think is true, simply due to the lack of redundancy between the ways Ghosts and Ravens contribute. Ravens contribute towards forcing Zerg to look at mobility and positioning, while Ghosts are all-around good vs any lategame composition, with EMP, nuke (which is mostly great for map control, but also nifty for engagements if you're MouzThorzain =D), and snipes.


hi i'm a high templar, i can deal 80 damage over 4 seconds to an entire area for 75 energy.

hi i'm an infestor, i can deal 30-40 damage and trap units in place for 4 seconds over an entire area for 75 energy

hi i'm a ghost, i'm more expensive than infestor and high templar, i can deal 75 damage over 1 second to a single biological unit for 75 energy. but at least in TvP i am actually useful!

:F


Yes, retarded comparisons are always the way to go in a balance thread. Especially comparing units across tech tiers - do the mothership, broodlord and scv comparison next please!

There is nothing at all "retarded" with those comparisons. Those casters are commonly regarded as equivalent for each of the races because of similar cost and tech.


There is plenty of stuff retarded with those comparisons. Those casters are supposed to fill different roles and their spellarsenal reflects this. The races are different and thus it doesn't make sense to make a comparison like he did.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 11 2012 00:24 GMT
#1979
On February 11 2012 09:18 Roblin wrote:
Show nested quote +
On February 11 2012 09:05 XiGua wrote:
On February 11 2012 08:58 Bommes wrote:
On February 11 2012 08:50 Roblin wrote:
On February 11 2012 08:06 Bagi wrote:
The reason I dislike this snipe change is because its probably the first time they are REMOVING the role an unit has in the army. To this date most balance changes have been small so that a certain unit would be a little more viable or a little weaker in its designated rule. With this change Blizzard is basically saying "you can only use the ghost against casters", which in my opinion is way too radical of a change and wrecks the entire metagame of this match-up.

I also have a problem with making snipe an anti-caster ability. The ghost already has EMP, that's about as anti-caster as you can get. Its completely redundant.

I think there are some fixed they could do to snipe that would be much more reasonable. Simply making the ability NOT ignore armor would be a decent nerf and help units like the ultralisk. Are there even zergs out there that are really struggling lategame ZvT?


lets say 50 larvae of zerglings attacks! (100 zerglings)

ghosts have instant attacks (no overkill)
ghosts 2-shot zerglings (10+10light damage= 20 damage/shot, 20*2 = 40 > 35)
which means 15 zerglings will die every volley.
after 7 volleys all zerglings are dead.
note, if 7 volleys are launched, we wait for 6 cooldowns.
6 * (cooldown = 1.5) = 9
30 ghosts kill 100 zerglings in literaly 9 ingame seconds.


I don't want to argue about how strong ghosts are but I really don't see your point there.
30 Ghosts costs are 6000 minerals and 2000 gas.
100 zerglings costs are 2500 minerals.
Ghosts have bonus damage against zerglings.

What do you expect? What is your point with this?

His point is to mindlessly whine about how his race is so much weaker than the others.

44% snipe nerf hurts the Terran heart... I won't use ghosts TvZ anymore.

my point is that some pages back (like page 80 or something, didn't check) someone claimed that if a terran gets a bunch of ghosts you should get zerglings as a zerg

I believe he said: "fight T3 with T1, as terrans fought everything with marines"

and he claimed that attacking with 100 zerglings would kill ghosts.

my point is that zerglings dont kill ghosts.

You should get zerglings. What you should _NOT_ do is attack a 4 times more valuable army. If you insist, you should make blings and roll over the ghosts, since the player wont have the speed to snipe 100 blings aswell as spread against them(esp since ghosts are pretty darn slow).
Devolved
Profile Joined April 2008
United States2753 Posts
February 11 2012 00:25 GMT
#1980
I cannot believe they are STILL nerfing Terran. Will this madness never stop?! So basically now the only thing snipe is useful against is HT's and Infestors? That's one of the biggest nerfs I've seen in the game. It's going to be so much harder to deal with the already powerful Broodlord/Infestor combo.
$♥$
Prev 1 97 98 99 100 101 223 Next
Please log in or register to reply.
Live Events Refresh
FEL
16:00
Cracov 2025: Qualifier #1
RotterdaM857
IndyStarCraft 307
CranKy Ducklings239
Liquipedia
PSISTORM Gaming Misc
15:55
FSL team league: ASP vs PTB
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 857
IndyStarCraft 307
JuggernautJason83
ProTech74
StarCraft: Brood War
Calm 4465
firebathero 245
JulyZerg 163
Rock 41
LancerX 19
Stormgate
Nathanias62
Dota 2
monkeys_forever323
LuMiX1
League of Legends
Grubby3072
Dendi1436
Heroes of the Storm
Liquid`Hasu341
Khaldor288
Other Games
FrodaN2371
fl0m1273
Mlord617
KnowMe145
Sick65
Trikslyr48
Organizations
Other Games
EGCTV1305
StarCraft 2
angryscii 24
Other Games
BasetradeTV4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• Berry_CruncH137
• printf 54
• tFFMrPink 27
• iHatsuTV 15
• davetesta8
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV675
• Ler102
League of Legends
• Doublelift3090
• Jankos2278
Other Games
• imaqtpie1152
• Shiphtur344
Upcoming Events
RSL Revival
14h 5m
Clem vs Classic
SHIN vs Cure
FEL
16h 5m
WardiTV European League
16h 5m
BSL: ProLeague
22h 5m
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
2 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
[ Show More ]
Replay Cast
5 days
RSL Revival
5 days
FEL
5 days
RSL Revival
6 days
FEL
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.