• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:07
CEST 21:07
KST 04:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation2$25,000 Streamerzone StarCraft Pro Series announced2Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 592 users

Patch 1.4.3 - Preview Blog - Page 97

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 95 96 97 98 99 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
aksfjh
Profile Joined November 2010
United States4853 Posts
February 11 2012 00:05 GMT
#1921
On February 11 2012 08:57 Shantastic wrote:
Show nested quote +
On February 11 2012 08:51 Elyvilon wrote:
So even ignoring the rest, what are you using PDD against vs late-game protoss? Their 10 stalkers? it doesn't do anything against chargelots, archons, colossi, or templar


That's a great point, actually. PDDs are great for blink stalker heavy comps, but I guess you don't really see that anymore. I see TvP Ravens when Terrans are smart enough to realize that they get so much more marine production if they can build and protect a single Raven. Suddenly, that's so much energy you don't have to spend scanning for DTs or baneling bombs, depending on your matchup.

Except they're much more expensive and fragile than any other form of detection. Sure, if you keep them around your ground units, they won't die to stupid sniping by blink stalkers or phoenixes, but they get 1 shotted by HTs. That's not very effective. For Zerg, you don't ever see hydras and muta threat isn't from attack damage, but instead from attacking where you're not. What a Raven ends up being in the long run isn't an investment at all, but rather a gamble, regardless of the non-mirror matchup.
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
February 11 2012 00:06 GMT
#1922
Hmm dont agree with the snipe reduction.. i feel that will make late game tvz pretty hard.

Wouldve loved to seen some sort of fix for the late game tvp issues.. especially chargelot archon HT colossi ball.. seems impossible to beat without good micro and macro. not all of us are professional standards so making the late game play a little less dependent on micro alone would be awesome.
Why drink and drive when you can smoke and fly - Bob Marley
Plague1503
Profile Joined October 2010
Croatia466 Posts
February 11 2012 00:06 GMT
#1923
Do you think that the Snipe change will actually make it to the release version of the patch in its current form after Blizz sees the feedback and mulls some stuff over?
"Good luck." "I don't need luck. I have ammo."
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
February 11 2012 00:06 GMT
#1924
I don't know how to feel about this patch change. Don't know if the range upgrade will do much to counter mutas since the phoenixes won't come out fast enough if you try to build them re-actively. Guess will have to wait and see how the changes play out.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
-niL
Profile Joined January 2012
Canada1131 Posts
February 11 2012 00:07 GMT
#1925
As a terran who plays leisurely and not competitively, the ghost nerf is going to make my late game against z near impossible to win as I am forced to get maruders and viking, in which if the zerg tech swtches between ultra and bl, its going to be impossible to stop
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
February 11 2012 00:07 GMT
#1926
On February 11 2012 09:03 kKagari wrote:
Show nested quote +
On February 11 2012 08:58 shizna wrote:
On February 11 2012 08:46 Shantastic wrote:
Ravens and Ghosts are still really good vs late game zerg. You're looking at it wrong.

Each race has two casters.

Zerg has the Overseer, which is useless in engagements (as it should be) and good for scouting/just being annoying, and the Infestor, which is this really good, cost-effective unit with two incredibly powerful, versatile abilities that, for a large price, increase the cost-efficiency of your army composition.

Protoss has Templar, which are really great vs any composition involving bio, and solidly increase Protoss deathball efficiency. Protoss also has Sentries, which are great against heavy bio compositions, as well as vs heavy roach/ling compositions, the likes of which you see early-to-midgame. However, more than 2-3 sentries just aren't that good in late game, simply because of the range of EMP making FFs useless and the fact that in the late game, Zerg tends towards higher ranged, higher punch units, leaving Roaches as the "throwaway" late-game unit that costs only 25 gas and is designed to soak up the hurt, so to speak.

Terran has both Ravens and Ghosts. Ravens have PDD, which is always effective vs late-game protoss, and Hunter Seeker Missile, which places constraints on the way Zerg controls and makes units, heavily punishing any kind of clumping. The dynamic of casters should work such that Ghosts and Ravens are individually less effective than Infestors and Templar late-game, but, since they cost more supply combined, are more effective than either of them when you combine them together, which I think is true, simply due to the lack of redundancy between the ways Ghosts and Ravens contribute. Ravens contribute towards forcing Zerg to look at mobility and positioning, while Ghosts are all-around good vs any lategame composition, with EMP, nuke (which is mostly great for map control, but also nifty for engagements if you're MouzThorzain =D), and snipes.


hi i'm a high templar, i can deal 80 damage over 4 seconds to an entire area for 75 energy.

hi i'm an infestor, i can deal 30-40 damage and trap units in place over an entire area for 75 energy

hi i'm a ghost, i'm more expensive than infestor and high templar, i can deal 75 damage over 1 second to a single biological unit for 75 energy. but at least in TvP i am actually useful!

:F


Hiiiiiii, I'm a ghost used correctly, I can go invisible for length amounts of time and snipe overseers before they can see me, then proceed to do incredible damage to the rest of the zerg army by firing nuclear missiles.

:F

Since snipe won't do as much dmg, the anti-overseer strat might not work
ლ(ಠ益ಠლ) APM, Why u make me spam?
Bommes
Profile Joined June 2010
Germany1226 Posts
February 11 2012 00:07 GMT
#1927
On February 11 2012 09:05 Elp wrote:
Show nested quote +
On February 11 2012 09:00 Shiori wrote:
Not sure how Terran is supposed to deal with BL/Infestor now. Mass Viking/Thor? Lol...

I think we'll finally see the Raven-HSM / Viking combination where you fire HSM's on your own vikings and suicide them into the Broodlord / Corruptor ball. That'll fix the HSM range problem. It's gonna be epic!


Only before they get Neural Parasited and fly right back to you!

OH SHIT NOW I SAID IT OUT LOUD
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 11 2012 00:08 GMT
#1928
On February 11 2012 09:03 kKagari wrote:
Show nested quote +
On February 11 2012 08:58 shizna wrote:
On February 11 2012 08:46 Shantastic wrote:
Ravens and Ghosts are still really good vs late game zerg. You're looking at it wrong.

Each race has two casters.

Zerg has the Overseer, which is useless in engagements (as it should be) and good for scouting/just being annoying, and the Infestor, which is this really good, cost-effective unit with two incredibly powerful, versatile abilities that, for a large price, increase the cost-efficiency of your army composition.

Protoss has Templar, which are really great vs any composition involving bio, and solidly increase Protoss deathball efficiency. Protoss also has Sentries, which are great against heavy bio compositions, as well as vs heavy roach/ling compositions, the likes of which you see early-to-midgame. However, more than 2-3 sentries just aren't that good in late game, simply because of the range of EMP making FFs useless and the fact that in the late game, Zerg tends towards higher ranged, higher punch units, leaving Roaches as the "throwaway" late-game unit that costs only 25 gas and is designed to soak up the hurt, so to speak.

Terran has both Ravens and Ghosts. Ravens have PDD, which is always effective vs late-game protoss, and Hunter Seeker Missile, which places constraints on the way Zerg controls and makes units, heavily punishing any kind of clumping. The dynamic of casters should work such that Ghosts and Ravens are individually less effective than Infestors and Templar late-game, but, since they cost more supply combined, are more effective than either of them when you combine them together, which I think is true, simply due to the lack of redundancy between the ways Ghosts and Ravens contribute. Ravens contribute towards forcing Zerg to look at mobility and positioning, while Ghosts are all-around good vs any lategame composition, with EMP, nuke (which is mostly great for map control, but also nifty for engagements if you're MouzThorzain =D), and snipes.


hi i'm a high templar, i can deal 80 damage over 4 seconds to an entire area for 75 energy.

hi i'm an infestor, i can deal 30-40 damage and trap units in place over an entire area for 75 energy

hi i'm a ghost, i'm more expensive than infestor and high templar, i can deal 75 damage over 1 second to a single biological unit for 75 energy. but at least in TvP i am actually useful!

:F


Hiiiiiii, I'm a ghost used correctly, I can go invisible for length amounts of time and snipe overseers before they can see me, then proceed to do incredible damage to the rest of the zerg army by firing nuclear missiles.

:F


1. fungal growth > cloak...
2. infestor can move around while burrowed and doesn't spend energy to do so.
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
February 11 2012 00:08 GMT
#1929
On February 11 2012 09:06 lessQQmorePEWPEW wrote:
Hmm dont agree with the snipe reduction.. i feel that will make late game tvz pretty hard.

Wouldve loved to seen some sort of fix for the late game tvp issues.. especially chargelot archon HT colossi ball.. seems impossible to beat without good micro and macro. not all of us are professional standards so making the late game play a little less dependent on micro alone would be awesome.


A lot of compositions are impossible to beat without good micro and macro. That's the whole point of starcraft, it's difficult. No matter what race you play.
Kreggar
Profile Joined September 2011
United States83 Posts
February 11 2012 00:08 GMT
#1930
I think the changes in this patch are going to be really good. I'm mostly excited to see the change in Phoenix play across all matchups. Also very happy to see that T won't be able to Snipe down the whole Z Hive tech, and that Z won't be able to totally DOMINATE against P on most of the maps in our current pool.

Props to Blizzard for the reasonable changes at a reasonable time. yay for the classic APM count!!! now the Razer headsets make sense again
StarCraft is the hardest, most beautiful game in the world.
GuYuTe-
Profile Joined February 2005
United States550 Posts
Last Edited: 2012-02-11 00:30:13
February 11 2012 00:08 GMT
#1931
How are we Terrans honestly supposed to compete against tier 3 zerg now? I really don't mean to sound whiney... I just don't understand how we're supposed to deal with Broodlord infestor now b/c vikings are not effective at all against a zerg with decent control of his infestors. Thank goodness I at least found out about the scroll wheel snipe trick... will no doubt need it now. If the snipe damage change remains, I'd like a buff for viking air-to-air damage. Ultras would still be good and Broodlord/infestor would still be manageable as terran with two shotting infestors and having the vikings be better against the BLs.
delchuu
Profile Joined April 2011
Germany166 Posts
February 11 2012 00:08 GMT
#1932
Well i still feel like 2xStarport Viking Production is still "good" enough to encounter the BL's and for the Ultras well "some" Marauders in the mix between 3/3 Marines should be still fine i guess.. ( 3/3 Upgrades because you talked from the Endgame State )
Victory Loves Preparation
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 11 2012 00:09 GMT
#1933
On February 11 2012 09:05 TheHova wrote:
Ghosts do more dps than both a stimmed marine and marauder even without snipe right? I'm sure i saw that somewhere. I remember DeMusliM talking about how their basic attack is actually pretty good even without snipe.

It does 6.7/13.3 dps. rauder does 10/20 dps and rine does... well more.
NNTP
Profile Joined September 2011
Canada47 Posts
Last Edited: 2012-02-11 00:10:18
February 11 2012 00:09 GMT
#1934
On February 11 2012 09:05 Elp wrote:
Show nested quote +
On February 11 2012 09:00 Shiori wrote:
Not sure how Terran is supposed to deal with BL/Infestor now. Mass Viking/Thor? Lol...

I think we'll finally see the Raven-HSM / Viking combination where you fire HSM's on your own vikings and suicide them into the Broodlord / Corruptor ball. That'll fix the HSM range problem. It's gonna be epic!


LOL Kamikaze units, vikings the new Scourge units of sc2 for the Terran instead of zerg lol do the viking pilots drink sake and wear a bandana with the terran dominion flag on under their helmets just before deployment ? sounds intresting but i think fungal will stop this tactic lol plus costs too much for suiciding vikings and raven energy charge time

*edit* actually suiciding stimmed rines with HSM following them sounds more cost effective and they are faster than vikings when stimmed... might try it out. Will let you guys know how the Suicide bomber marine tactic works out lol
moskonia
Profile Joined January 2011
Israel1448 Posts
February 11 2012 00:09 GMT
#1935
XiGua, i am pretty sure overseer is psionic, so ghost will actually do more damage to it
Shantastic
Profile Joined October 2011
United States435 Posts
Last Edited: 2012-02-11 00:09:40
February 11 2012 00:09 GMT
#1936
On February 11 2012 08:58 shizna wrote:
hi i'm a high templar, i can deal 80 damage over 4 seconds to an entire area for 75 energy.

hi i'm an infestor, i can deal 30-40 damage and trap units in place for 4 seconds over an entire area for 75 energy

hi i'm a ghost, i'm more expensive than infestor and high templar, i can deal 75 damage over 1 second to a single biological unit for 75 energy. but at least in TvP i am actually useful!

:F


obviously blizzard want to see what effect this change has on high level TvZ. personally i think it will be massive overkill and also make terran more linear and dull to play... but lets wait and see.


You quoted my post but addressed absolutely nothing having anything to do with the content of it, and in fact, you continued simply to reiterate the point I was responding to...
"My grandpa could have proxied better, and not only does he have arthritis, but he's also dead." -Sean "Day[9]" Plott
Bommes
Profile Joined June 2010
Germany1226 Posts
February 11 2012 00:10 GMT
#1937
On February 11 2012 09:09 moskonia wrote:
XiGua, i am pretty sure overseer is psionic, so ghost will actually do more damage to it


Overseers aren't psionic.
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 11 2012 00:10 GMT
#1938
On February 11 2012 09:09 moskonia wrote:
XiGua, i am pretty sure overseer is psionic, so ghost will actually do more damage to it

Nope!
Liquipedia
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 11 2012 00:11 GMT
#1939
On February 11 2012 09:07 Bommes wrote:
Show nested quote +
On February 11 2012 09:05 Elp wrote:
On February 11 2012 09:00 Shiori wrote:
Not sure how Terran is supposed to deal with BL/Infestor now. Mass Viking/Thor? Lol...

I think we'll finally see the Raven-HSM / Viking combination where you fire HSM's on your own vikings and suicide them into the Broodlord / Corruptor ball. That'll fix the HSM range problem. It's gonna be epic!


Only before they get Neural Parasited and fly right back to you!

OH SHIT NOW I SAID IT OUT LOUD



rofl yeah... the answer is that terran have to evolve into slayers boxer (in his prime)
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
February 11 2012 00:11 GMT
#1940
looks good to me but i wonder how much they actually tested these changes before making it go live. It's been awhile since they used ptr before using it live, so its only logical that the blizzard balance team is keeping in contact and asking opinions of korean pros.

I wonder how many of the kids posting and complaining here are pros...

For ZvT lategame, once 10+ ghosts enter field, they annihilate zerg T3, and before another wave comes, they regen mana
Prev 1 95 96 97 98 99 223 Next
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Swiss Groups Day 3
Krystianer vs YoungYakovLIVE!
WardiTV1168
TKL 335
IndyStarCraft 276
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 335
IndyStarCraft 276
BRAT_OK 128
MindelVK 37
ForJumy 20
StarCraft: Brood War
Mini 1099
Bisu 1078
EffOrt 658
firebathero 353
Soulkey 250
sas.Sziky 61
Hyun 47
Aegong 43
soO 20
Dota 2
Gorgc11088
qojqva2283
League of Legends
Grubby2669
Counter-Strike
byalli788
pashabiceps701
oskar515
flusha420
Foxcn230
sgares125
Heroes of the Storm
Liquid`Hasu401
Other Games
tarik_tv26733
gofns19696
FrodaN1919
Beastyqt815
ceh9590
ToD171
elazer170
KnowMe138
Trikslyr61
QueenE47
mouzStarbuck1
Organizations
Other Games
gamesdonequick52778
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Reevou 5
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix3
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2405
• Ler124
League of Legends
• Jankos2234
• TFBlade1437
Other Games
• Scarra2271
• imaqtpie1595
• Shiphtur334
Upcoming Events
PiGosaur Monday
4h 54m
The PondCast
14h 54m
uThermal 2v2 Circuit
20h 54m
WardiTV European League
20h 54m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
1d 4h
RSL Revival
1d 14h
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
2 days
RSL Revival
3 days
[ Show More ]
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.