• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:15
CET 11:15
KST 19:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1715 users

Patch 1.4.3 - Preview Blog - Page 97

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 95 96 97 98 99 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
aksfjh
Profile Joined November 2010
United States4853 Posts
February 11 2012 00:05 GMT
#1921
On February 11 2012 08:57 Shantastic wrote:
Show nested quote +
On February 11 2012 08:51 Elyvilon wrote:
So even ignoring the rest, what are you using PDD against vs late-game protoss? Their 10 stalkers? it doesn't do anything against chargelots, archons, colossi, or templar


That's a great point, actually. PDDs are great for blink stalker heavy comps, but I guess you don't really see that anymore. I see TvP Ravens when Terrans are smart enough to realize that they get so much more marine production if they can build and protect a single Raven. Suddenly, that's so much energy you don't have to spend scanning for DTs or baneling bombs, depending on your matchup.

Except they're much more expensive and fragile than any other form of detection. Sure, if you keep them around your ground units, they won't die to stupid sniping by blink stalkers or phoenixes, but they get 1 shotted by HTs. That's not very effective. For Zerg, you don't ever see hydras and muta threat isn't from attack damage, but instead from attacking where you're not. What a Raven ends up being in the long run isn't an investment at all, but rather a gamble, regardless of the non-mirror matchup.
lessQQmorePEWPEW
Profile Joined November 2011
Jamaica921 Posts
February 11 2012 00:06 GMT
#1922
Hmm dont agree with the snipe reduction.. i feel that will make late game tvz pretty hard.

Wouldve loved to seen some sort of fix for the late game tvp issues.. especially chargelot archon HT colossi ball.. seems impossible to beat without good micro and macro. not all of us are professional standards so making the late game play a little less dependent on micro alone would be awesome.
Why drink and drive when you can smoke and fly - Bob Marley
Plague1503
Profile Joined October 2010
Croatia466 Posts
February 11 2012 00:06 GMT
#1923
Do you think that the Snipe change will actually make it to the release version of the patch in its current form after Blizz sees the feedback and mulls some stuff over?
"Good luck." "I don't need luck. I have ammo."
IMHope
Profile Joined February 2011
Korea (South)1241 Posts
February 11 2012 00:06 GMT
#1924
I don't know how to feel about this patch change. Don't know if the range upgrade will do much to counter mutas since the phoenixes won't come out fast enough if you try to build them re-actively. Guess will have to wait and see how the changes play out.
Jessica Jung, Kim Taeyeon, Kwon Yuri <333
-niL
Profile Joined January 2012
Canada1131 Posts
February 11 2012 00:07 GMT
#1925
As a terran who plays leisurely and not competitively, the ghost nerf is going to make my late game against z near impossible to win as I am forced to get maruders and viking, in which if the zerg tech swtches between ultra and bl, its going to be impossible to stop
XiGua
Profile Blog Joined April 2010
Sweden3085 Posts
February 11 2012 00:07 GMT
#1926
On February 11 2012 09:03 kKagari wrote:
Show nested quote +
On February 11 2012 08:58 shizna wrote:
On February 11 2012 08:46 Shantastic wrote:
Ravens and Ghosts are still really good vs late game zerg. You're looking at it wrong.

Each race has two casters.

Zerg has the Overseer, which is useless in engagements (as it should be) and good for scouting/just being annoying, and the Infestor, which is this really good, cost-effective unit with two incredibly powerful, versatile abilities that, for a large price, increase the cost-efficiency of your army composition.

Protoss has Templar, which are really great vs any composition involving bio, and solidly increase Protoss deathball efficiency. Protoss also has Sentries, which are great against heavy bio compositions, as well as vs heavy roach/ling compositions, the likes of which you see early-to-midgame. However, more than 2-3 sentries just aren't that good in late game, simply because of the range of EMP making FFs useless and the fact that in the late game, Zerg tends towards higher ranged, higher punch units, leaving Roaches as the "throwaway" late-game unit that costs only 25 gas and is designed to soak up the hurt, so to speak.

Terran has both Ravens and Ghosts. Ravens have PDD, which is always effective vs late-game protoss, and Hunter Seeker Missile, which places constraints on the way Zerg controls and makes units, heavily punishing any kind of clumping. The dynamic of casters should work such that Ghosts and Ravens are individually less effective than Infestors and Templar late-game, but, since they cost more supply combined, are more effective than either of them when you combine them together, which I think is true, simply due to the lack of redundancy between the ways Ghosts and Ravens contribute. Ravens contribute towards forcing Zerg to look at mobility and positioning, while Ghosts are all-around good vs any lategame composition, with EMP, nuke (which is mostly great for map control, but also nifty for engagements if you're MouzThorzain =D), and snipes.


hi i'm a high templar, i can deal 80 damage over 4 seconds to an entire area for 75 energy.

hi i'm an infestor, i can deal 30-40 damage and trap units in place over an entire area for 75 energy

hi i'm a ghost, i'm more expensive than infestor and high templar, i can deal 75 damage over 1 second to a single biological unit for 75 energy. but at least in TvP i am actually useful!

:F


Hiiiiiii, I'm a ghost used correctly, I can go invisible for length amounts of time and snipe overseers before they can see me, then proceed to do incredible damage to the rest of the zerg army by firing nuclear missiles.

:F

Since snipe won't do as much dmg, the anti-overseer strat might not work
ლ(ಠ益ಠლ) APM, Why u make me spam?
Bommes
Profile Joined June 2010
Germany1226 Posts
February 11 2012 00:07 GMT
#1927
On February 11 2012 09:05 Elp wrote:
Show nested quote +
On February 11 2012 09:00 Shiori wrote:
Not sure how Terran is supposed to deal with BL/Infestor now. Mass Viking/Thor? Lol...

I think we'll finally see the Raven-HSM / Viking combination where you fire HSM's on your own vikings and suicide them into the Broodlord / Corruptor ball. That'll fix the HSM range problem. It's gonna be epic!


Only before they get Neural Parasited and fly right back to you!

OH SHIT NOW I SAID IT OUT LOUD
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 11 2012 00:08 GMT
#1928
On February 11 2012 09:03 kKagari wrote:
Show nested quote +
On February 11 2012 08:58 shizna wrote:
On February 11 2012 08:46 Shantastic wrote:
Ravens and Ghosts are still really good vs late game zerg. You're looking at it wrong.

Each race has two casters.

Zerg has the Overseer, which is useless in engagements (as it should be) and good for scouting/just being annoying, and the Infestor, which is this really good, cost-effective unit with two incredibly powerful, versatile abilities that, for a large price, increase the cost-efficiency of your army composition.

Protoss has Templar, which are really great vs any composition involving bio, and solidly increase Protoss deathball efficiency. Protoss also has Sentries, which are great against heavy bio compositions, as well as vs heavy roach/ling compositions, the likes of which you see early-to-midgame. However, more than 2-3 sentries just aren't that good in late game, simply because of the range of EMP making FFs useless and the fact that in the late game, Zerg tends towards higher ranged, higher punch units, leaving Roaches as the "throwaway" late-game unit that costs only 25 gas and is designed to soak up the hurt, so to speak.

Terran has both Ravens and Ghosts. Ravens have PDD, which is always effective vs late-game protoss, and Hunter Seeker Missile, which places constraints on the way Zerg controls and makes units, heavily punishing any kind of clumping. The dynamic of casters should work such that Ghosts and Ravens are individually less effective than Infestors and Templar late-game, but, since they cost more supply combined, are more effective than either of them when you combine them together, which I think is true, simply due to the lack of redundancy between the ways Ghosts and Ravens contribute. Ravens contribute towards forcing Zerg to look at mobility and positioning, while Ghosts are all-around good vs any lategame composition, with EMP, nuke (which is mostly great for map control, but also nifty for engagements if you're MouzThorzain =D), and snipes.


hi i'm a high templar, i can deal 80 damage over 4 seconds to an entire area for 75 energy.

hi i'm an infestor, i can deal 30-40 damage and trap units in place over an entire area for 75 energy

hi i'm a ghost, i'm more expensive than infestor and high templar, i can deal 75 damage over 1 second to a single biological unit for 75 energy. but at least in TvP i am actually useful!

:F


Hiiiiiii, I'm a ghost used correctly, I can go invisible for length amounts of time and snipe overseers before they can see me, then proceed to do incredible damage to the rest of the zerg army by firing nuclear missiles.

:F


1. fungal growth > cloak...
2. infestor can move around while burrowed and doesn't spend energy to do so.
TheHova
Profile Blog Joined June 2010
United Kingdom2612 Posts
February 11 2012 00:08 GMT
#1929
On February 11 2012 09:06 lessQQmorePEWPEW wrote:
Hmm dont agree with the snipe reduction.. i feel that will make late game tvz pretty hard.

Wouldve loved to seen some sort of fix for the late game tvp issues.. especially chargelot archon HT colossi ball.. seems impossible to beat without good micro and macro. not all of us are professional standards so making the late game play a little less dependent on micro alone would be awesome.


A lot of compositions are impossible to beat without good micro and macro. That's the whole point of starcraft, it's difficult. No matter what race you play.
Kreggar
Profile Joined September 2011
United States83 Posts
February 11 2012 00:08 GMT
#1930
I think the changes in this patch are going to be really good. I'm mostly excited to see the change in Phoenix play across all matchups. Also very happy to see that T won't be able to Snipe down the whole Z Hive tech, and that Z won't be able to totally DOMINATE against P on most of the maps in our current pool.

Props to Blizzard for the reasonable changes at a reasonable time. yay for the classic APM count!!! now the Razer headsets make sense again
StarCraft is the hardest, most beautiful game in the world.
GuYuTe-
Profile Joined February 2005
United States550 Posts
Last Edited: 2012-02-11 00:30:13
February 11 2012 00:08 GMT
#1931
How are we Terrans honestly supposed to compete against tier 3 zerg now? I really don't mean to sound whiney... I just don't understand how we're supposed to deal with Broodlord infestor now b/c vikings are not effective at all against a zerg with decent control of his infestors. Thank goodness I at least found out about the scroll wheel snipe trick... will no doubt need it now. If the snipe damage change remains, I'd like a buff for viking air-to-air damage. Ultras would still be good and Broodlord/infestor would still be manageable as terran with two shotting infestors and having the vikings be better against the BLs.
delchuu
Profile Joined April 2011
Germany166 Posts
February 11 2012 00:08 GMT
#1932
Well i still feel like 2xStarport Viking Production is still "good" enough to encounter the BL's and for the Ultras well "some" Marauders in the mix between 3/3 Marines should be still fine i guess.. ( 3/3 Upgrades because you talked from the Endgame State )
Victory Loves Preparation
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 11 2012 00:09 GMT
#1933
On February 11 2012 09:05 TheHova wrote:
Ghosts do more dps than both a stimmed marine and marauder even without snipe right? I'm sure i saw that somewhere. I remember DeMusliM talking about how their basic attack is actually pretty good even without snipe.

It does 6.7/13.3 dps. rauder does 10/20 dps and rine does... well more.
NNTP
Profile Joined September 2011
Canada47 Posts
Last Edited: 2012-02-11 00:10:18
February 11 2012 00:09 GMT
#1934
On February 11 2012 09:05 Elp wrote:
Show nested quote +
On February 11 2012 09:00 Shiori wrote:
Not sure how Terran is supposed to deal with BL/Infestor now. Mass Viking/Thor? Lol...

I think we'll finally see the Raven-HSM / Viking combination where you fire HSM's on your own vikings and suicide them into the Broodlord / Corruptor ball. That'll fix the HSM range problem. It's gonna be epic!


LOL Kamikaze units, vikings the new Scourge units of sc2 for the Terran instead of zerg lol do the viking pilots drink sake and wear a bandana with the terran dominion flag on under their helmets just before deployment ? sounds intresting but i think fungal will stop this tactic lol plus costs too much for suiciding vikings and raven energy charge time

*edit* actually suiciding stimmed rines with HSM following them sounds more cost effective and they are faster than vikings when stimmed... might try it out. Will let you guys know how the Suicide bomber marine tactic works out lol
moskonia
Profile Joined January 2011
Israel1448 Posts
February 11 2012 00:09 GMT
#1935
XiGua, i am pretty sure overseer is psionic, so ghost will actually do more damage to it
Shantastic
Profile Joined October 2011
United States435 Posts
Last Edited: 2012-02-11 00:09:40
February 11 2012 00:09 GMT
#1936
On February 11 2012 08:58 shizna wrote:
hi i'm a high templar, i can deal 80 damage over 4 seconds to an entire area for 75 energy.

hi i'm an infestor, i can deal 30-40 damage and trap units in place for 4 seconds over an entire area for 75 energy

hi i'm a ghost, i'm more expensive than infestor and high templar, i can deal 75 damage over 1 second to a single biological unit for 75 energy. but at least in TvP i am actually useful!

:F


obviously blizzard want to see what effect this change has on high level TvZ. personally i think it will be massive overkill and also make terran more linear and dull to play... but lets wait and see.


You quoted my post but addressed absolutely nothing having anything to do with the content of it, and in fact, you continued simply to reiterate the point I was responding to...
"My grandpa could have proxied better, and not only does he have arthritis, but he's also dead." -Sean "Day[9]" Plott
Bommes
Profile Joined June 2010
Germany1226 Posts
February 11 2012 00:10 GMT
#1937
On February 11 2012 09:09 moskonia wrote:
XiGua, i am pretty sure overseer is psionic, so ghost will actually do more damage to it


Overseers aren't psionic.
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 11 2012 00:10 GMT
#1938
On February 11 2012 09:09 moskonia wrote:
XiGua, i am pretty sure overseer is psionic, so ghost will actually do more damage to it

Nope!
Liquipedia
shizna
Profile Joined April 2011
United Kingdom803 Posts
February 11 2012 00:11 GMT
#1939
On February 11 2012 09:07 Bommes wrote:
Show nested quote +
On February 11 2012 09:05 Elp wrote:
On February 11 2012 09:00 Shiori wrote:
Not sure how Terran is supposed to deal with BL/Infestor now. Mass Viking/Thor? Lol...

I think we'll finally see the Raven-HSM / Viking combination where you fire HSM's on your own vikings and suicide them into the Broodlord / Corruptor ball. That'll fix the HSM range problem. It's gonna be epic!


Only before they get Neural Parasited and fly right back to you!

OH SHIT NOW I SAID IT OUT LOUD



rofl yeah... the answer is that terran have to evolve into slayers boxer (in his prime)
.ImchEEzy
Profile Joined March 2011
Canada123 Posts
February 11 2012 00:11 GMT
#1940
looks good to me but i wonder how much they actually tested these changes before making it go live. It's been awhile since they used ptr before using it live, so its only logical that the blizzard balance team is keeping in contact and asking opinions of korean pros.

I wonder how many of the kids posting and complaining here are pros...

For ZvT lategame, once 10+ ghosts enter field, they annihilate zerg T3, and before another wave comes, they regen mana
Prev 1 95 96 97 98 99 223 Next
Please log in or register to reply.
Live Events Refresh
OSC
09:00
OSC Elite Rising Star #17
CranKy Ducklings97
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .151
Livibee 95
StarCraft: Brood War
Rain 5459
Sea 1863
Horang2 1704
GuemChi 1510
Jaedong 1192
FanTaSy 741
Pusan 296
Zeus 271
Stork 270
Hyun 174
[ Show more ]
PianO 122
Killer 109
JulyZerg 65
Backho 59
Sharp 56
Light 45
ToSsGirL 42
Barracks 32
soO 30
Aegong 30
ZerO 29
ggaemo 24
Sacsri 17
Noble 13
zelot 8
SilentControl 7
Dota 2
XcaliburYe270
League of Legends
JimRising 439
Reynor140
Counter-Strike
olofmeister1132
shoxiejesuss551
allub27
Other Games
summit1g20628
ceh9531
Happy288
Sick215
Mew2King132
ZerO(Twitch)5
Organizations
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1679
• HappyZerGling207
Upcoming Events
Wardi Open
1h 45m
Wardi Open
5h 45m
Replay Cast
12h 45m
WardiTV Korean Royale
1d 1h
Replay Cast
1d 12h
Replay Cast
1d 22h
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.