• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:32
CEST 08:32
KST 15:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Weekly Cups (July 14-20): Final Check-up Team TLMC #5 - Submission re-extension Who will win EWC 2025? Geoff 'iNcontroL' Robinson has passed away Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
BWCL Season 63 Announcement CSL Xiamen International Invitational [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
[MMORPG] Tree of Savior (Successor of Ragnarok) Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 682 users

Patch 1.4.3 - Preview Blog - Page 70

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 68 69 70 71 72 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
February 10 2012 20:56 GMT
#1381
Despite being upset with the ghost nerf I'm still satisfied with the merz buff.
Winners never quit, quitters never win.
Craminit
Profile Joined June 2011
United States58 Posts
February 10 2012 20:56 GMT
#1382
i wonder if they will eventually faze out high yield bases all together from the ladder pool
jgelling
Profile Joined February 2011
55 Posts
February 10 2012 20:56 GMT
#1383
Does anyone have a cost for the phoenix upgrade? While the appeal of +2 range seems big on paper,, I'm still skeptical of reactive phoenix investment overall - if I wasn't going phoenix initially I can't see a super tier 3 investment in what I still see as a fundamentally mid-game unit. The phoenix just doesn't fit well in late game unit compositions.

I guess the theory is you can now build say, a half dozen +2 range phoenix and use them to babysit your base while you move out for the final showdown. But if it's a base race situation (which it probably would be vs mass muta), a handful of phoenix won't make a difference to the ultimate outcome, compared to say, a similar investment in blink stalkers.

I've just never been a fan of the unit - it's always been lackluster compared to the corsair. But if the upgrade is reasonable for cost/time, maybe it has late-mid game appeal after holding off the initial mutas. If Phoenix were better vs broods or corruptors and weren't slaughtered by infestors or had splash, I'd be more excited. I'm still confused what in the world Protoss air will look like if they really remove the carrier and Mothership in HoTS and still plan on bringing in the Tempest to counter mutas.
oxxo
Profile Joined February 2010
988 Posts
February 10 2012 20:56 GMT
#1384
On February 11 2012 05:55 AnYvia wrote:
LOL I called the ghost change back when there was the MVP vs July in GSL Semifinal (I think). I think this will make terrans play a little more creatively late game.


You shouldn't have. Mvp was already ahead and July completely throw away his ultras. He sent them against CCs and let them all be sniped. He could have just killed every ghost right there. That's a horrible game to use as an example of 'overpowered snipe'. It's like a terran sending 20 tanks unsieged into a horde of zerglings and then complaining that zerglings are overpowered.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
Last Edited: 2012-02-10 20:57:57
February 10 2012 20:56 GMT
#1385
On February 11 2012 05:55 Shiladie wrote:
Show nested quote +
On February 11 2012 05:52 SeaSwift wrote:
On February 11 2012 05:51 Noocta wrote:
On February 11 2012 05:47 ScareCrow` wrote:
On February 11 2012 05:41 DocM wrote:
Now that we can snipe overseer's easier, Bisu build anyone?


Overseers are not psionic.


rofl ?
They have spell,they should be.
They need to fix that.


Psionic is a unit type like Light or Armoured.

If every unit with spells/energy were Psionic we'd have Psionic type Thors and Phoenix.

I'd be ok with overseer becoming psionic TBH, now that there's something that it matters for.

honestly it'll make sense
I mean... LOOK AT THE EYES OF THE OVERSEER D:

XD

>>

references about all psionic:
http://wiki.teamliquid.net/starcraft2/Psionic

EDIT: though ofc, snipe only affects bio, so you'll have to look at bio+psionic.
Twitter: @zhurai | Site: http://zhurai.com
Bobgrimly
Profile Joined July 2010
New Zealand250 Posts
Last Edited: 2012-02-10 20:58:47
February 10 2012 20:57 GMT
#1386
On February 11 2012 05:50 Everlong wrote:
Show nested quote +
On February 11 2012 05:45 Bobgrimly wrote:
On February 11 2012 05:36 Everlong wrote:
On February 11 2012 05:34 Bobgrimly wrote:
On February 11 2012 05:28 Everlong wrote:
On February 11 2012 05:24 Bobgrimly wrote:
I really don't get all the terrans in this thread... Wah snipe is nerfed I can't play against zerg because my vikings will be fungaled..... That is singularly the most retarded statement EVER. Snipe is still as it was against infestors. (IT STILL DOES 45 DAMAGE TO INFESTORS)
Now though instead of sniping the broodlords and auto winning you just switch target to the infestors guarding them and SNIPE THE INFESTOR. Now the broodlords have no protection and one viking can beat 50 broodlords (just might take a while)

Seriously anyone qqing about this change is just upset that they can't mass one unit to win. Oh no. Scanning is so hard.


You will be eaten alive, because you don't know what you are talking about and you write like you ate all wisdom there is in sc2..


Cloak ghost... run towards SLOWLY moving broodlords. If you can't see infestors scan... you can now see burrowed and a lot more... find infestors.... queue up snipes... goodbye infestors. They can't fungal ghosts when they get sniped. A zerg would have to see you coming and have taken plenty of steps to prevent that. At the same time vikings can be pot shotting the broodlords and forcing infestors to come to the front. This forces the infestors forward and makes them easy targets for cloaked ghosts.

There is nothing wrong with this scenario. I have seen it happen in many tvz games just with usually ghosts sniping EVERYTHING. Now they can snipe infestors then burn energy to lower broodlord hp if they want. But not quite so stupidly op as it was. Being able to queue up snipe on a unit means the zerg has no time to react. The broodlords just evaporate. At least now you run some risk as a terran from broodlords.


By plenty of steps to prevent cloaked ghosts you mean like morph single overseer?


By morph single overseer I take it you failed to notice GHOSTS CAN SNIPE OVERSEERS AND VIKINGS HAVE STUPID RANGE.

You make it sound like zerg has it easy. You obviously have never watched or played in high level games. Overseers do not live long when ghosts are around... or worse... ghosts and vikings. Zerg usually has to morph like 5 if the terran is doing his job just to prevent autoloss.

The point is yes the zerg can do some things to win... but the terran also has plenty of tools to use and now just has to rely on something other than MASS SNIPE LULZ.

This is called balance. When you can't win with just one unit and the enemy has to use multiple units to counter your counters and vice versa.

And if you talk about approaching broodlords then you have never approached a tank line knowing you will lose half your forces just getting to it... before you can do damage. (that is hyperbole but I figured that was how you structure your arguments)


lol, so you snipe overseers and than stare at infestors with no energy.. :D Man, seriously, put your shit together and stop writing essays lacking any sign of logic. You telling me to go in with Vikings/Ghosts to snipe 2-3 overseers? This is your adivce? Just answer yes/no so I know our conversation isn't waste of time..


If you aren't blind.... use vikings on overseers which have to be at the front to SEE GHOSTS. They don't have scan range on their view....

Then if they pull their overseer back your vikings start sniping broodlords. If he brings forward infestors and an overseer (fungal DOESN'T ONE SHOT VIKINGS) you focus the overseer with your vikings while still sniping the infestors. Once detection is gone you go back to shooting broodlords like fish in a barrel knowing if he dares bring forward infestors you can snipe them with impunity.

I don't even play terran but I know that is SOOOO frustrating for a zerg. Unless you are silly enough to group your vikings and ghosts in one group on top of each other fungal is really not that great. And you can even marine split your vikings... guess what... one fungal per viking IS NOT COST EFFECTIVE.

Just because you expect to A move does not mean you should be able to. Use some micro instead of spamming snipe and you might just demolish zerg. Seriously so many terrans complaining about fungal... how do they beat fungal and banelings? Spread or don't engage from a grouped up position. Not always going to happen but you are not always going to win.

Also zerg has to do a lot of army control so don't complain about having to micro manage a battle please. That would be face palm worthy.
For the swarm
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
February 10 2012 20:57 GMT
#1387
On February 11 2012 05:51 Bobgrimly wrote:
If you don't know how to beat ultras... let me show you a video.



Skip to ten minutes. If you can't figure out how to beat ultras.

And thats on open ground... if its a choke... LOL. Just a few marines stop the ultra (3 hits from an ultra to kill one..... ) while tanks and marauders smash them.

Hey cool. Make a video of you killing a ling ultra infestor army by making them chase a few marines while your tanks and mauraders smash them!
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
February 10 2012 20:58 GMT
#1388
On February 11 2012 05:56 dignitas.merz wrote:
Despite being upset with the ghost nerf I'm still satisfied with the merz buff.

lol
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
bootyclapthunder
Profile Blog Joined October 2011
United States82 Posts
February 10 2012 20:58 GMT
#1389
I used to SNIPE banelings with Ghosts to protect my heavy marine composition, this is going to completely alter play for me.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 10 2012 20:58 GMT
#1390
On February 11 2012 05:54 Berailfor wrote:
Show nested quote +
On February 11 2012 05:40 xrapture wrote:
So Terran is getting nerfed and Protoss is getting buffed??????????????! I am truly baffled. Doesn't every Terran pro complain about TvP? werent PvT winrates in Janurary the highest they've ever been, even favored in Korea?


Yep they were the highest they've ever been... About 51 percent or something. And that was a fluke as seen by the next month where Terran went back up AFTER the emp nerf


This nerf to terran won't really effect PvT much, it's not common to see tons of ghosts using snipe on zealots en masse, and phoenix range is pretty much 100% irrelevant in that matchup.

Looks like it's pretty much only changing TvZ and PvZ.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Lord_J
Profile Joined April 2011
Kenya1085 Posts
February 10 2012 20:58 GMT
#1391
Sounds like a good set of changes. Further changes might be necessary, of course, but it's a process.
No relation to Monsieur J.
Masq
Profile Blog Joined March 2009
Canada1792 Posts
February 10 2012 20:59 GMT
#1392
Mule change definitely needed.
Snipe needed a change too, but I think 25damage to massive is a little too much.
Christolight
Profile Joined December 2011
United States46 Posts
February 10 2012 20:59 GMT
#1393
Horrible...just horrible....who would want to even play Terran race now?

User was temp banned for this post.
Lets get Dangerous!
0neder
Profile Joined July 2009
United States3733 Posts
February 10 2012 20:59 GMT
#1394
Wow, very awesome. Great job Blizzard! Only complaint is hanging on to gold mineral bases, but it's their idea so they're attached to it. Hopefully they'll let go eventually.
Whitewing
Profile Joined October 2010
United States7483 Posts
February 10 2012 20:59 GMT
#1395
On February 11 2012 05:56 oxxo wrote:
Show nested quote +
On February 11 2012 05:55 AnYvia wrote:
LOL I called the ghost change back when there was the MVP vs July in GSL Semifinal (I think). I think this will make terrans play a little more creatively late game.


You shouldn't have. Mvp was already ahead and July completely throw away his ultras. He sent them against CCs and let them all be sniped. He could have just killed every ghost right there. That's a horrible game to use as an example of 'overpowered snipe'. It's like a terran sending 20 tanks unsieged into a horde of zerglings and then complaining that zerglings are overpowered.


Okay, how about Nestea vs. MVP at Blizzcon on Shakuras?
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Gimix
Profile Joined October 2010
United States67 Posts
February 10 2012 21:00 GMT
#1396
This seems like a car salesman's tactic

State you are going to change the snipe damage to 25 then change it to 35 after everyone hates it.
ale_jrb
Profile Joined August 2010
United Kingdom72 Posts
February 10 2012 21:01 GMT
#1397
The snipe nerf seems a bit extreme to me - late game zerg is already pretty darn good, and now there's no way to handle a tech switch.

The mule and pheonix changes are good, obviously.
BuddhaMonk
Profile Joined August 2010
781 Posts
February 10 2012 21:01 GMT
#1398
Like someone else mentioned, I'm surprised that the ghost nerf was not to massive units only which would have solved the issue that David Kim mentioned without crippling ghost snipe vs everything besides casters.
chaopow
Profile Joined March 2011
United States556 Posts
February 10 2012 21:02 GMT
#1399
Its going to be interesting to see what terrans come up with now to answer late game zerg, and hopefully it balances everything out.
Soowoo AD.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 10 2012 21:02 GMT
#1400
On February 11 2012 05:57 Bobgrimly wrote:
Show nested quote +
On February 11 2012 05:50 Everlong wrote:
On February 11 2012 05:45 Bobgrimly wrote:
On February 11 2012 05:36 Everlong wrote:
On February 11 2012 05:34 Bobgrimly wrote:
On February 11 2012 05:28 Everlong wrote:
On February 11 2012 05:24 Bobgrimly wrote:
I really don't get all the terrans in this thread... Wah snipe is nerfed I can't play against zerg because my vikings will be fungaled..... That is singularly the most retarded statement EVER. Snipe is still as it was against infestors. (IT STILL DOES 45 DAMAGE TO INFESTORS)
Now though instead of sniping the broodlords and auto winning you just switch target to the infestors guarding them and SNIPE THE INFESTOR. Now the broodlords have no protection and one viking can beat 50 broodlords (just might take a while)

Seriously anyone qqing about this change is just upset that they can't mass one unit to win. Oh no. Scanning is so hard.


You will be eaten alive, because you don't know what you are talking about and you write like you ate all wisdom there is in sc2..


Cloak ghost... run towards SLOWLY moving broodlords. If you can't see infestors scan... you can now see burrowed and a lot more... find infestors.... queue up snipes... goodbye infestors. They can't fungal ghosts when they get sniped. A zerg would have to see you coming and have taken plenty of steps to prevent that. At the same time vikings can be pot shotting the broodlords and forcing infestors to come to the front. This forces the infestors forward and makes them easy targets for cloaked ghosts.

There is nothing wrong with this scenario. I have seen it happen in many tvz games just with usually ghosts sniping EVERYTHING. Now they can snipe infestors then burn energy to lower broodlord hp if they want. But not quite so stupidly op as it was. Being able to queue up snipe on a unit means the zerg has no time to react. The broodlords just evaporate. At least now you run some risk as a terran from broodlords.


By plenty of steps to prevent cloaked ghosts you mean like morph single overseer?


By morph single overseer I take it you failed to notice GHOSTS CAN SNIPE OVERSEERS AND VIKINGS HAVE STUPID RANGE.

You make it sound like zerg has it easy. You obviously have never watched or played in high level games. Overseers do not live long when ghosts are around... or worse... ghosts and vikings. Zerg usually has to morph like 5 if the terran is doing his job just to prevent autoloss.

The point is yes the zerg can do some things to win... but the terran also has plenty of tools to use and now just has to rely on something other than MASS SNIPE LULZ.

This is called balance. When you can't win with just one unit and the enemy has to use multiple units to counter your counters and vice versa.

And if you talk about approaching broodlords then you have never approached a tank line knowing you will lose half your forces just getting to it... before you can do damage. (that is hyperbole but I figured that was how you structure your arguments)


lol, so you snipe overseers and than stare at infestors with no energy.. :D Man, seriously, put your shit together and stop writing essays lacking any sign of logic. You telling me to go in with Vikings/Ghosts to snipe 2-3 overseers? This is your adivce? Just answer yes/no so I know our conversation isn't waste of time..


If you aren't blind.... use vikings on overseers which have to be at the front to SEE GHOSTS. They don't have scan range on their view....

Then if they pull their overseer back your vikings start sniping broodlords. If he brings forward infestors and an overseer (fungal DOESN'T ONE SHOT VIKINGS) you focus the overseer with your vikings while still sniping the infestors. Once detection is gone you go back to shooting broodlords like fish in a barrel knowing if he dares bring forward infestors you can snipe them with impunity.

I don't even play terran but I know that is SOOOO frustrating for a zerg. Unless you are silly enough to group your vikings and ghosts in one group on top of each other fungal is really not that great. And you can even marine split your vikings... guess what... one fungal per viking IS NOT COST EFFECTIVE.

Just because you expect to A move does not mean you should be able to. Use some micro instead of spamming snipe and you might just demolish zerg. Seriously so many terrans complaining about fungal... how do they beat fungal and banelings? Spread or don't engage from a grouped up position. Not always going to happen but you are not always going to win.

Also zerg has to do a lot of army control so don't complain about having to micro manage a battle please. That would be face palm worthy.


Could someone tell this guy hes way off? Hes not listening to me anymore.. Listen kid, you say "I don't even play terran" and then proceed to give me 443 advices like do this, this, this, this, this at the same time, if he does this, you do this and you win.. Wake up and stop writing in capitals as it only makes you look unmatured.
Prev 1 68 69 70 71 72 223 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1d 3h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft645
Nina 245
ProTech70
StarCraft: Brood War
Leta 719
Snow 286
soO 81
Noble 75
Backho 31
Shinee 15
NotJumperer 8
Icarus 5
League of Legends
JimRising 819
Counter-Strike
Stewie2K966
Super Smash Bros
amsayoshi84
Other Games
summit1g11036
shahzam1186
NeuroSwarm102
Organizations
Other Games
gamesdonequick2012
BasetradeTV52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH272
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota274
League of Legends
• Rush2007
• Stunt527
• HappyZerGling91
Other Games
• WagamamaTV162
Upcoming Events
Esports World Cup
1d 3h
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
2 days
Esports World Cup
3 days
Esports World Cup
4 days
CranKy Ducklings
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
6 days
BSL20 Non-Korean Champi…
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.