Patch 1.4.3 - Preview Blog - Page 70
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
merz
Sweden2760 Posts
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Craminit
United States58 Posts
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jgelling
55 Posts
I guess the theory is you can now build say, a half dozen +2 range phoenix and use them to babysit your base while you move out for the final showdown. But if it's a base race situation (which it probably would be vs mass muta), a handful of phoenix won't make a difference to the ultimate outcome, compared to say, a similar investment in blink stalkers. I've just never been a fan of the unit - it's always been lackluster compared to the corsair. But if the upgrade is reasonable for cost/time, maybe it has late-mid game appeal after holding off the initial mutas. If Phoenix were better vs broods or corruptors and weren't slaughtered by infestors or had splash, I'd be more excited. I'm still confused what in the world Protoss air will look like if they really remove the carrier and Mothership in HoTS and still plan on bringing in the Tempest to counter mutas. | ||
oxxo
988 Posts
On February 11 2012 05:55 AnYvia wrote: LOL I called the ghost change back when there was the MVP vs July in GSL Semifinal (I think). I think this will make terrans play a little more creatively late game. You shouldn't have. Mvp was already ahead and July completely throw away his ultras. He sent them against CCs and let them all be sniped. He could have just killed every ghost right there. That's a horrible game to use as an example of 'overpowered snipe'. It's like a terran sending 20 tanks unsieged into a horde of zerglings and then complaining that zerglings are overpowered. | ||
zhurai
United States5660 Posts
On February 11 2012 05:55 Shiladie wrote: I'd be ok with overseer becoming psionic TBH, now that there's something that it matters for. honestly it'll make sense I mean... LOOK AT THE EYES OF THE OVERSEER D: XD >> references about all psionic: http://wiki.teamliquid.net/starcraft2/Psionic EDIT: though ofc, snipe only affects bio, so you'll have to look at bio+psionic. | ||
Bobgrimly
New Zealand250 Posts
On February 11 2012 05:50 Everlong wrote: lol, so you snipe overseers and than stare at infestors with no energy.. :D Man, seriously, put your shit together and stop writing essays lacking any sign of logic. You telling me to go in with Vikings/Ghosts to snipe 2-3 overseers? This is your adivce? Just answer yes/no so I know our conversation isn't waste of time.. If you aren't blind.... use vikings on overseers which have to be at the front to SEE GHOSTS. They don't have scan range on their view.... Then if they pull their overseer back your vikings start sniping broodlords. If he brings forward infestors and an overseer (fungal DOESN'T ONE SHOT VIKINGS) you focus the overseer with your vikings while still sniping the infestors. Once detection is gone you go back to shooting broodlords like fish in a barrel knowing if he dares bring forward infestors you can snipe them with impunity. I don't even play terran but I know that is SOOOO frustrating for a zerg. Unless you are silly enough to group your vikings and ghosts in one group on top of each other fungal is really not that great. And you can even marine split your vikings... guess what... one fungal per viking IS NOT COST EFFECTIVE. Just because you expect to A move does not mean you should be able to. Use some micro instead of spamming snipe and you might just demolish zerg. Seriously so many terrans complaining about fungal... how do they beat fungal and banelings? Spread or don't engage from a grouped up position. Not always going to happen but you are not always going to win. Also zerg has to do a lot of army control so don't complain about having to micro manage a battle please. That would be face palm worthy. | ||
gakkgakk
Norway902 Posts
On February 11 2012 05:51 Bobgrimly wrote: If you don't know how to beat ultras... let me show you a video. Skip to ten minutes. If you can't figure out how to beat ultras. And thats on open ground... if its a choke... LOL. Just a few marines stop the ultra (3 hits from an ultra to kill one..... ) while tanks and marauders smash them. Hey cool. Make a video of you killing a ling ultra infestor army by making them chase a few marines while your tanks and mauraders smash them! | ||
ondik
Czech Republic2908 Posts
On February 11 2012 05:56 dignitas.merz wrote: Despite being upset with the ghost nerf I'm still satisfied with the merz buff. lol | ||
bootyclapthunder
United States82 Posts
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Whitewing
United States7483 Posts
On February 11 2012 05:54 Berailfor wrote: Yep they were the highest they've ever been... About 51 percent or something. And that was a fluke as seen by the next month where Terran went back up AFTER the emp nerf This nerf to terran won't really effect PvT much, it's not common to see tons of ghosts using snipe on zealots en masse, and phoenix range is pretty much 100% irrelevant in that matchup. Looks like it's pretty much only changing TvZ and PvZ. | ||
Lord_J
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Kenya1085 Posts
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Masq
Canada1792 Posts
Snipe needed a change too, but I think 25damage to massive is a little too much. | ||
Christolight
United States46 Posts
![]() User was temp banned for this post. | ||
0neder
United States3733 Posts
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Whitewing
United States7483 Posts
On February 11 2012 05:56 oxxo wrote: You shouldn't have. Mvp was already ahead and July completely throw away his ultras. He sent them against CCs and let them all be sniped. He could have just killed every ghost right there. That's a horrible game to use as an example of 'overpowered snipe'. It's like a terran sending 20 tanks unsieged into a horde of zerglings and then complaining that zerglings are overpowered. Okay, how about Nestea vs. MVP at Blizzcon on Shakuras? | ||
Gimix
United States67 Posts
State you are going to change the snipe damage to 25 then change it to 35 after everyone hates it. | ||
ale_jrb
United Kingdom72 Posts
The mule and pheonix changes are good, obviously. | ||
BuddhaMonk
781 Posts
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chaopow
United States556 Posts
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Everlong
Czech Republic1973 Posts
On February 11 2012 05:57 Bobgrimly wrote: If you aren't blind.... use vikings on overseers which have to be at the front to SEE GHOSTS. They don't have scan range on their view.... Then if they pull their overseer back your vikings start sniping broodlords. If he brings forward infestors and an overseer (fungal DOESN'T ONE SHOT VIKINGS) you focus the overseer with your vikings while still sniping the infestors. Once detection is gone you go back to shooting broodlords like fish in a barrel knowing if he dares bring forward infestors you can snipe them with impunity. I don't even play terran but I know that is SOOOO frustrating for a zerg. Unless you are silly enough to group your vikings and ghosts in one group on top of each other fungal is really not that great. And you can even marine split your vikings... guess what... one fungal per viking IS NOT COST EFFECTIVE. Just because you expect to A move does not mean you should be able to. Use some micro instead of spamming snipe and you might just demolish zerg. Seriously so many terrans complaining about fungal... how do they beat fungal and banelings? Spread or don't engage from a grouped up position. Not always going to happen but you are not always going to win. Also zerg has to do a lot of army control so don't complain about having to micro manage a battle please. That would be face palm worthy. Could someone tell this guy hes way off? Hes not listening to me anymore.. Listen kid, you say "I don't even play terran" and then proceed to give me 443 advices like do this, this, this, this, this at the same time, if he does this, you do this and you win.. Wake up and stop writing in capitals as it only makes you look unmatured. | ||
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