On February 11 2012 03:54 RogerChillingworth wrote:
On February 11 2012 03:53 Zeetox wrote: Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F
make a maruader or two. you'll have 3/3 by then, to boot.
Hahahaha, you have some really strong marauder micro, one or 2 marauders and you will be fine? pls post some replay to teach us
He is sarcastic, because there is nothing to say here, TvZ lategame is just fucked up now..
On February 11 2012 04:03 fishinguy wrote: The cycle of whining and nerfs continue, terran will adapt noobs will whine more.
Story of SC2 so far
infestor buff then nerf ? not like blizz is smart ...
Nony once talked about this on sotg, blizzard actually does this very smartly by buffing a unit (maybe even too much) to make sure people use it a lot (which kinda happened with the infestor which was heavily underused before the buff) and then they can still nerf it to make it perfectly balanced.
You guys are all just mad that the game is starting to be actually balanced and terran is no longer by far the strongest race. You suck at tvp now because you were so used to emp stim-a-move roflstomp protoss before the emp nerf and now you can't just build ghost to kill everything tvz lategame. As terran becomes less OP it also becomes more skillful to play, and especially in lower leagues (aka what 90% of the people on tl are in) skill is something everyone lacks so a lot of people are having a hard time as their race is not as easy as it used to be. Also I can't believe that you guys don't have the skills to play terran right is even a valid argument, unless you love winning (in which case you should play another game tbh) you probably play starcraft because you love the challenge it gives you to push yourself and improve, if your skills aren't enough (in your eyes) to play terran right then get of these forums, start practicing, and actually get better.
i like this post alot, saying that ur not good enough to play a certain race and then complaining about balance is the most retarded thing ive ever heard, go practise, get better and stop whining
On February 11 2012 04:04 Ventor wrote: Is it just me or does it seem like terrans won't be happy unless they are dominating both the other races?
Agreed. Terrans are too used to abusing the game, so when they get nerfed and start losing at 50% ratio, their heads explode.
Terrans are feeling helpless vs t3 from other races. We all know how TvP is, which is fine (and easy to mess up w/o pro level play on both sides and those windows of messing up are easily exploited), and now TvZ is going to turn the same way. TvX will turn into timing-attack based play even moreso rather than techy macro play. It'll only get worse as time goes on, as players get better and the only devastating thing T can do to "even up" macro advantages of enemies who we cannot damage with primary engagements is drops (which are becoming spotted and dealt with easier and easier at all levels).
MULE change was needed, I agree with it. Ghost change might have been, as I haven't seen many zergs QQ about "snipes" but more about difficulty keeping the terran from doing damage late-game with 2 simultaneous attacks to gain posture advantages.
ghosts cost a lot of gas and minerals and for them to have no real ability to do permanent damage on their own can be very harmful, especially in the TvT MU. Why get ghosts without wanting to nuke? no reason. Even then, nuking would be hard with scans.
Ghosts in TvP aren't nearly as deadly as Templar IMO and the same goes for Infestors in TvZ. With no good permanent damage option against non-spell casters then you could tech switch multiple ways as Z and roll the T army (corruptor BL infestor to force vikings into ultra-infestor-ling to lower tank count into ling bling muta vs essentially bio). T needs a semi-reliable "catchall" in late-game, as their army can't be selected as easily as P or Z (20 muta vs 15 infestor or 20 stalker vs 20 zealot warpin to terran constant production mechanics where they have to guess what units they need to make facilities).
On February 11 2012 04:15 adwodon wrote: Gold bases is needed.
Snipe change is perhaps a bit much, it needs a change though.
I cant say much for other races as I play Terran but for gods sake if they want to nerf us could they please address the Raven? The Battlecruiser (at least remove the energy bar so feedback doesn't kill everything)?
If they are willing to put in upgrades to fix a problem wheres the hive tech speed boost for Hydras?!
Its a good patch, but theres still some huge problems. Terrans higher tech units (bar ghost) are garbage, ghost made up for that, with the nerf I would've hoped to able to use those 2 other units we have that are supposed to fill late game roles.
I think the Raven would be cool if it was ammo based. One PDD, one HSM and 2 turrets that didn't expire. That would be worth the price if you could use them all in a row and it didn't get hit by feed back.
On February 11 2012 04:13 Edahspmal wrote: I think that listening to the community is a good and bad thing. It's definitely good that they are making changes and listening to feedback, but to be honest we complain and bitch way too stubbornly and too often. It's dangerous if they make changes based on how much people are complaining because that only positively reinforces the idea that if you only cry enough, they will change the game instead of you having to overcome an obstacle.
just look at wow if you want to see what listening to a community does.
Actually at MMO listening to the majority is better overall, as for here, i highly agree with you
End-game content was turned to crap. But anyway, waht bother me is that atm no balance patch was needed. They just need the game to evolve by itself and not by bullshit patches.
On February 11 2012 03:54 RogerChillingworth wrote:
On February 11 2012 03:53 Zeetox wrote: Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F
make a maruader or two. you'll have 3/3 by then, to boot.
Hahahaha, you have some really strong marauder micro, one or 2 marauders and you will be fine? pls post some replay to teach us
He is sarcastic, because there is nothing to say here, TvZ lategame is just fucked up now..
On February 11 2012 04:14 AcrossFiveJulys wrote: The snipe change is so bad... I can't believe people are rejoicing. This makes TvZ so much harder late game, right at a point when terrans had figured out how to win late game TvZ 50% of the time instead of 20% of the time. Now it's going to be a race against the clock, just like TvP. I do think mass ghost snipe is stupid, so fine, nerf it, but buff something else terran has instead, or nerf broodlord/corrupter/infestor in some way.
All the happy zergs out there, are you really looking forward to facing way more 2 base timing attacks from terran players? What about watching way more 2 base timing attacks TvZ in the GSL? :/
And blizzard completely ignores late game TvP? WTF? So glad I uninstalled the game a week ago.
Yeah I'm amazed that Blizzard hasn't acknowledge Terran's problems in the lategame but once?! How can they not see it!?
Maybe i should just go back to playing Random again, I get too frustrated playing with terran as it is right now, this isn't helping xD
On February 11 2012 04:04 Ventor wrote: Is it just me or does it seem like terrans won't be happy unless they are dominating both the other races?
Agreed. Terrans are too used to abusing the game, so when they get nerfed and start losing at 50% ratio, they're heads explode.
How about they address the T early game, and not nerf the already weak T late game? These arguments aren't stemming from the fact that T will suddenly lose more - I'd argue that they won't. They will just cheese more, and the win ratios will stay the same.
Seriously, half of the posts in this thread are worrying about the quality of TvZ games, yet you still post like this? I'm sure most Terrans will be absolutely fine with nerfs in the early game, as long as the late game can be sustained on even footing with Zergs.
Unfortunately, it seems like Blizzard is content with forcing Terrans to be the cheesing race until HoTS at the earliest.
I would happily accept a T buff lategame if there was a T nerf early game
delicate though. immortal and voidray all-ins are pretty strong against terran. what nerf/buff would you suggest? I would personaly like to see a little love for the raven.
Remove thos freakin strike cannons and give Thor something useful.. Oh, it's being removed? Nevermind.. :D I just wait for HOTS so I can play some macro oriented mech.. I'd gladly give away all my ghosts, reapers for a single unit or upgrade that would allow me to play macro lategame..
On February 11 2012 03:54 RogerChillingworth wrote:
On February 11 2012 03:53 Zeetox wrote: Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F
make a maruader or two. you'll have 3/3 by then, to boot.
Hahahaha, you have some really strong marauder micro, one or 2 marauders and you will be fine? pls post some replay to teach us
He is sarcastic, because there is nothing to say here, TvZ lategame is just fucked up now..
On February 11 2012 03:54 RogerChillingworth wrote:
On February 11 2012 03:53 Zeetox wrote: Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F
make a maruader or two. you'll have 3/3 by then, to boot.
Hahahaha, you have some really strong marauder micro, one or 2 marauders and you will be fine? pls post some replay to teach us
He is sarcastic, because there is nothing to say here, TvZ lategame is just fucked up now..
Snipe isn't the only way to take out mass Broodlord. You know what kills Broodlords even faster than snipe? Seeker missles. I'm excited to see Ravens raise in usage. As far as I'm concerned, this patch is great. At the non-professional level that I'm at, I'm bound to see more use of Ravens and Carriers from this patch. I like to see diversity. It will also open ZvP a lot, hopefully "forcing" the Protoss down the carrier or voidray path when I go mutas, because Phoenixes with range upgrade will be so convenient. However, stalker death ball will still be just as good at dealing with Mutas as it was before. It didn't give Protoss its only option for mutas, just an additional one. I like diversity.
On February 11 2012 03:54 RogerChillingworth wrote:
On February 11 2012 03:53 Zeetox wrote: Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F
make a maruader or two. you'll have 3/3 by then, to boot.
Hahahaha, you have some really strong marauder micro, one or 2 marauders and you will be fine? pls post some replay to teach us
He is sarcastic, because there is nothing to say here, TvZ lategame is just fucked up now..
that is the same logic that people who say stalkers can kite marines infinitely and pheonix can kite mutas infinitely. it is actually impossible and no human can do it vs another human. also, given the stalker attack delay, im pretty sure it is actualyl physically impossible for a stalker to shoot an a-moving marine without taking 1 hit.
To Summarize the thread so far for people who don't wanna read 50 pages:
Pros Paraphrased TLO: Good changes, maybe too heavy on the snipe nerf. Grubby: Good changes Incontrol: Some stuff about new unit countering options - seems like he thinks the changes were good/obvious. Beastyqt: Other races becoming too easy and nerfing terran. TT1: Put the phoenix change on the cyber core. Naniwa: Upgrade on fleet beacon is worthless.
Everyone else Terran: You made it worse. Terran now has no chance against anyone. Protoss: You didn't change anything. *jedi mind trick* Zerg: Zergs now have no chance against P.
On February 11 2012 04:13 Edahspmal wrote: I think that listening to the community is a good and bad thing. It's definitely good that they are making changes and listening to feedback, but to be honest we complain and bitch way too stubbornly and too often. It's dangerous if they make changes based on how much people are complaining because that only positively reinforces the idea that if you only cry enough, they will change the game instead of you having to overcome an obstacle.
just look at wow if you want to see what listening to a community does.
Actually at MMO listening to the majority is better overall, as for here, i highly agree with you
End-game content was turned to crap. But anyway, waht bother me is that atm no balance patch was needed. They just need the game to evolve by itself and not by bullshit patches.
Ye your right, they destroyed end game raiding, but 90% of the players never seen it before any nerfs, in the long run that what matter for them
On February 11 2012 04:04 Ventor wrote: Is it just me or does it seem like terrans won't be happy unless they are dominating both the other races?
Agreed. Terrans are too used to abusing the game, so when they get nerfed and start losing at 50% ratio, they're heads explode.
How about they address the T early game, and not nerf the already weak T late game? These arguments aren't stemming from the fact that T will suddenly lose more - I'd argue that they won't. They will just cheese more, and the win ratios will stay the same.
Seriously, half of the posts in this thread are worrying about the quality of TvZ games, yet you still post like this? I'm sure most Terrans will be absolutely fine with nerfs in the early game, as long as the late game can be sustained on even footing with Zergs.
Unfortunately, it seems like Blizzard is content with forcing Terrans to be the cheesing race until HoTS at the earliest.
I would happily accept a T buff lategame if there was a T nerf early game
delicate though. immortal and voidray all-ins are pretty strong against terran. what nerf/buff would you suggest? I would personaly like to see a little love for the raven.
I think Beastyqt posted earlier about buffing the Raven. Buffing hunter seeker damage and the Raven's movement speed would be a nice start.
I think blizzard should reconsider snipe damage mod. Instead of making snipe 25 damage with +25 to psionic (im guessing this means all protoss 'bio' units), they should add a damage modifier to massive units that can be sniped to -15. This way, using ghosts to one snipe workers/marines/etc are still in play. With +25 to psionic only, it really reduces snipe to be used against high templar (and rarely do we see mass sniping of zealots). Also, this also forces 1~2 extra snipes to kill infestor.