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Patch 1.4.3 - Preview Blog - Page 210

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
IMoperator
Profile Joined October 2011
4476 Posts
February 16 2012 05:05 GMT
#4181
What would the point of ghosts be if they only did 25 damage vs. broods or ultras? They would be solely anti-infestor units, and I don't think it would be very useful.
FakeDeath
Profile Joined January 2011
Malaysia6060 Posts
February 16 2012 05:10 GMT
#4182
On February 16 2012 14:05 IMoperator wrote:
What would the point of ghosts be if they only did 25 damage vs. broods or ultras? They would be solely anti-infestor units, and I don't think it would be very useful.


They were meant to be anti-caster unit.
Play your best
DarkPlasmaBall
Profile Blog Joined March 2010
United States46223 Posts
February 16 2012 05:21 GMT
#4183
They're currently talking about the patch: http://www.twitch.tv/onerumcake
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
IMoperator
Profile Joined October 2011
4476 Posts
February 16 2012 05:24 GMT
#4184
On February 16 2012 14:10 FakeDeath wrote:
Show nested quote +
On February 16 2012 14:05 IMoperator wrote:
What would the point of ghosts be if they only did 25 damage vs. broods or ultras? They would be solely anti-infestor units, and I don't think it would be very useful.


They were meant to be anti-caster unit.

Yes, but at least emp works against other protoss units. Ghosts are going to be completely useless TvZ (besides for infestors) if the current patch goes through
Bagi
Profile Joined August 2010
Germany6799 Posts
February 16 2012 05:32 GMT
#4185
On February 16 2012 14:10 FakeDeath wrote:
Show nested quote +
On February 16 2012 14:05 IMoperator wrote:
What would the point of ghosts be if they only did 25 damage vs. broods or ultras? They would be solely anti-infestor units, and I don't think it would be very useful.


They were meant to be anti-caster unit.

I don't think they were ever meant to be solely anti-caster, at least Blizzard never explicitly stated so. Snipe was just extra damage on demand, usually used on casters because it was the most cost efficient target but still.

Besides, making an unit solely anti-caster is kinda pidgeonholing the unit. Templars have feedback so they are technically anti-caster as well, but they can also storm and turn into archons. That's what a good spellcaster should be like, one with lots of different ways to use them, not just "here's a damage skill you use on casters and if that wasn't enough, here's an AOE to remove their energy first". Its just poor design.
Mellon
Profile Joined October 2010
Sweden917 Posts
February 16 2012 05:33 GMT
#4186
On February 16 2012 10:16 Trilandian wrote:
Someone in the BNet forums suggested that snipe should do 45 damage (25 vs massive), I think this is the best solution.


That would make Ht's get killed in 4 snipes, and Infestors aswell.. So making them stronger vs Broodlords and Ultras while making them weaker to everything else? Wouldn't make sense and would be bad for PvT..
Blasterion
Profile Blog Joined October 2010
China10272 Posts
February 16 2012 05:46 GMT
#4187
On February 16 2012 14:33 Mellon wrote:
Show nested quote +
On February 16 2012 10:16 Trilandian wrote:
Someone in the BNet forums suggested that snipe should do 45 damage (25 vs massive), I think this is the best solution.


That would make Ht's get killed in 4 snipes, and Infestors aswell.. So making them stronger vs Broodlords and Ultras while making them weaker to everything else? Wouldn't make sense and would be bad for PvT..

huh? no no no he meant, 45 damage -15 vs Massive
[TLNY]Mahjong Club Thread
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-02-16 06:56:21
February 16 2012 06:42 GMT
#4188
On February 16 2012 14:46 Blasterion wrote:
Show nested quote +
On February 16 2012 14:33 Mellon wrote:
On February 16 2012 10:16 Trilandian wrote:
Someone in the BNet forums suggested that snipe should do 45 damage (25 vs massive), I think this is the best solution.


That would make Ht's get killed in 4 snipes, and Infestors aswell.. So making them stronger vs Broodlords and Ultras while making them weaker to everything else? Wouldn't make sense and would be bad for PvT..

huh? no no no he meant, 45 damage -15 vs Massive


Yeah that sounds like a good idea (values can be set to deal less damage against certain units, I have tested it and it works).

Another idea is it could do 25 + 25 against infestors and +25 to Light units. (The reason why I bring this up is that in the Blizzard post linked in the OP, they said they didn't want to change it to 25 + 25 to Light because Infestor is not a Light unit and that would nerf Snipe against Infestor. There is a solution, see spoiler tags below.)

(Blizzard does know that you can set it to do extra damage against one specific unit right? All you need to do is make the ability based off a "Set", make a validator that detects if the unit being targetted is an Infestor or not, then set it to do extra damage towards that target.)

Here's a quick example:
+ Show Spoiler +

(Again the reason for this is that Infestors aren't "Light" units. High Templar and Ghost are light and Psionic. That means if they deal +25 to light and +25 to psionic, it will deal a total of 25 +50 to ghost and high templar and that's not what we want. We simply want 25 + 25 to light and 50 damage to infestors too.)

You need one "Effect (Set)". Two "damage" effects. Also two "validators".

Make one validator compare the unit and make it check if it is an Infestor (target unit)

Make the other check if it's NOT an infestor (also target unit)

Make the "set effect" have both damage effects. Set it as the default effect for the "Snipe" ability.

Make Snipe Damage 1 have the validator to check if it's NOT an infestor. Make it deal 25 +25 light (for example).

Make Snipe Damage 2 have the validator that checks if it is an infestor. Make it deal just 50 damage.

What happens is when Snipe launches, it checks to see if the unit is an infestor or not. If it's an Infestor, it will use "Snipe Damage 2" and deal 50 damage. If it's not an infestor, it will use "Snipe Damage 1" and deal 25 +25 to light.

There you go. Now you have Snipe that deals 25 +25 to light and simply 50 damage to infestors. The map editor is very customizable and you can make things do whatever you want it to do for the most part.



Also I'm only stating the above because it seems the way they do things in the map editor is not efficient >.>. For example when PDD was changed from a unit to a structure, they wanted feedback to affect it. So what did they do? Make it so Feedback can affect everything (units + buildings) except Orbitals and Nexus rather than simply making it so Feedback can affect units OR Point Defense Drone (basically the problem with the former method is that when you add more structures with energy in the game, like in a custom melee map, feedback can affect that unit. the latter method fixes that issue and keeps it regular units + PDD only rather than units + buildings except orbitals/nexus).

Also the same issue is for Void Ray's +20% massive damage bonus. Instead of simply making a behavior that makes the Void Ray deal +20% bonus damage to massive and giving to the Void Ray, Blizzard manually added a +20% damage taken (against void ray beams) to all massive units. Not the most efficient method.

I hope Blizzard realizes this and figures out that there are a lot of efficient methods to do what they want .

Though to be fair, I guess whoever is doing it is may not familiar as with the map editor as frequent map editor people.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
OrD
Profile Joined November 2011
United States28 Posts
February 16 2012 06:48 GMT
#4189
Though I'm a low-level Terran right now I think these changes all make perfect sense. The intent is always to balance and though I agree with qxc's idea's on State of the Game's last episode [reduce "snipe's" effectiveness against massive and leave the "psi" portion out of the equation] I can see that Blizzard wants to continue to help increase Zerg win rates against Terran at the higher levels while attempting to have minimal impact on the current balance of PvT.

Though I bitched at first I'm beginning to realize that PvT is manageable.

As for "CPM".... really? Lol, i guess. :D
"Don't take life too seriously, you'll never get out alive."
Ipponaku
Profile Joined January 2012
Canada11 Posts
February 16 2012 06:52 GMT
#4190
It's sad that ghost will no longer one shot marines (without combat shield) and workers It's make no sense.

I agree that 45 damage -15 vs Massive is a very good idea.

BBQ time :)
Renegade_Doc
Profile Joined March 2011
United Kingdom11 Posts
February 16 2012 07:14 GMT
#4191
Nice to see people directly attacking a guy for making a post
Nothing I said was untrue. Did I leave *plenty* of things out, you bet your ass I did, the post was already a monster.
Its not a lie of ommission if I dont include every single aspect of the arguments.
And saying that because terrans were happy with the nerf to blue flame because metagame had it used in TvT kinda makes my point for me that Terran are every bit as reactionary and self absorbed as any other race.
Fact is, when the nerf was announced and a thread like this made, a *lot* of terrans were vocal about hating the change.
Again, anyone with a mind at the time new the nerf was necessary, and people weren't afraid of shouting those vocal terrans quiet

At least some people are starting off from the point that snipe is OP, cuz it is.
Think everyone can understand why making snipe anti-caster might not be the best solution.
Hence so much discussion about *how* it should be nerfed, rather than why it should not be nerfed.

Also, "40 ghosts = 80 banelings" is pulled out of your arse. You need to take into account larva, which is very much an important resource. Making a *lot* of blings for any lategame bust is either risky as hell, or you're on so many bases you can afford to throw money away. If it were that easy to counter ghosts with early game units, it would be being done.
As people have pointed out, ghosts dont come unsupported, and terran standard armies are *very* good against ling/bling.
It's everybody's fault but mine.
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
February 16 2012 07:23 GMT
#4192
On February 16 2012 07:53 Big J wrote:
Show nested quote +
On February 16 2012 06:56 Thrombozyt wrote:
On February 16 2012 00:54 Big J wrote:
On February 15 2012 23:20 Thrombozyt wrote:
On February 15 2012 23:08 Big J wrote:
On February 15 2012 22:27 WickedSkies wrote:
On February 15 2012 21:37 Charon1979 wrote:
... and nydusplay has no room at all because of all the buildings a terran has.


Because of comments like this I understand when David Kim buffs zerg so much...cause it clearly reveals the IQ of the average zerg player is between of a carrot and a turtle. CAUSE OF ALL OF THE BUILDINGS THE TERRAN HAS? WTF? WTF? JUST WTF? Sure, they give us vision, but can you even compare it to the vision zergs gain from overlords and creep, or burrowed stuff? Or even to toss who has pylons and obs all over the map? Surely you don't see supply depots all over the map? Besides, it is like comparing it to a nuke, when terran complains toss has obs or zerg has spores. But surely you don't want to use anything that causes you to think or to do more actions than just a-moving with lings/ultra and spamming t with infestors. The more and more I see comments in TL, the more I realize sc2 deserves what is happening to it. Cause it is the fanbase (you, Idra lovers) that play sc2 and who have some subjective opinion based on their own inability and lack of skill, not some objective scrub nobodys who cite the statistics which show terran late game win ratio vs zerg is below 30%. There is no reason to argue, Blizzard have seen that sc2 needs a race which can take a mainstream gamer to masters with ease. They even created two such races. Good luck to you, sirs.


zerg buffed so much... yeah lol. please tell me more about those incredible buffs.

and your lategame stats... they are taken from one single mlg. their statistical relevance is nonexistent, not only compared to the ladder, region, tournament data that blizzard is collecting and is basing decisions off, but generally.

btw I think you should get at least a warning for such posts. insulting zerg pros(player bashing) and huge parts of the community(zerg players) alike...

I'm willing to put money on the line, that a greater sample size will produce similar results.

The question is: Do you think the terran late game strong enough that the data is just a fluke?

Btw:
If they would warn/ban for this, then he couldn't insult large parts of the Zerg population/pros because they couldn't read it due to bans.


about the statistics... I don't know and I can't tell. if anyone has them/the tools to create them, it's blizzard. also i think it is a little hard to just observe statistcal balance of a certain time periode in a game, as the periods are neither really defined (pro ZvZ often has 10min+ of earlygame, but sometimes you will see lairtech roach 3base play as well), but also interact hugely.
If you seriously want my opinion on this I want to note beforehand, that this is just theorycraft.
I think right now a lot of Terrans are underpreparing for the lategame, because Zergs and Protoss are overpreparing for it against terran. I mean, we see situations in which an observer is like: why the hell does the zerg not just build a bunch of units and crush the incoming terran push, instead of drone.
on the otherside we see a lot of terran pushes that might or might not work, completly dependend on the zerg being underprepared. I mean, sure you can build a ton of marauders and hellions (or marines and tanks) and try to catch a zerg with too few units, but let's face it, if he survives this he is on 3base with midgame tech against 2base and midgame techand noone has an army, which favors the faster producing race.

That absolutly doesn't mean that Terrans should stop pressuring or zergs should just randomly produce armies, but I don't think it is a coincidence that aggressive zergs and defensive terrans are the ones that contribute the most to the progress of the game.
And specifically: I think that statswise terran higher tech units are absolutly fine, their availability (cost,upgrades,buildtime) could be questionable, but that could also be because you simply will not be able to produce a raven from a baracks or research HSM from a reactor. I mean, does it sound so unreasonable to build starport number 2 instead of baracks number 8 and to add 3vikings against mutalisks and before broodlords instead of adding another 10 marines, when you are not aiming to win before hivetech anyways?
and I dont mean to say: Terrans so dumb, so easy solution... but I think there is a lot of room for such stuff in the game in which things just need time to develope.
also dont take this as an argument to not patch things and just wait what happens. 150roach armies, mass NP and a unit against which no zerg seems to find a proper solution against when used in the right composition are not fine.

and because it might come up/i mentioned it:
I think that TvP lategame is similar, though I think that due to feedback terrans options are more limited. yet a ton of terrans experiment with mech and air units, even/especially on GSL level, so I think it is too early to really make a call on their availability. also terran winrates overall are really fine.

So many words for a simple "No, I won't put my money where my mouth is."

I guess that speaks for itself.

so many words for a simple: "I'm not able to discuss seriously."


See... I didn't ask you to. I asked for your opinion. Do you believe, that if we apply the win-rate-by-game-time method to the Playhem replay pack to increase the sample size, that the trends we see in the MLG data vanishes?

"I'm not able to discuss seriously." means you have no opinion on the balance of TvZ late game, but for that you are posting a ton of stuff for sure.
TheDraken
Profile Joined July 2011
United States640 Posts
Last Edited: 2012-02-16 07:45:00
February 16 2012 07:44 GMT
#4193
On February 15 2012 21:25 WickedSkies wrote:
My opinion is that zerg players usually are far more terrible and only the easiness of their race to play is the reason for their good results.

On February 16 2012 00:25 CyDe wrote:
That still does not justify nerfing snipe to a point where it is worthless.

On February 16 2012 00:31 krell wrote:
Ok, I'm sick of people saying that it is not OK for a T2 unit (ghosts) to counter T3 zerg units. A few points:
1. Terran does NOT have any viable T3 units.

On February 15 2012 22:27 WickedSkies wrote:
Because of comments like this I understand when David Kim buffs zerg so much...cause it clearly reveals the IQ of the average zerg player is between of a carrot and a turtle.

On February 16 2012 01:40 Blasterion wrote:
Vikings suck against mutas, everyone knows that. Why would you build something like that? They serve no purpose at that point in game. and will only suck up supply.

On February 16 2012 02:52 hunter86 wrote:
IMO this is going to force T to do more early all-ins as the probability of a TvZ late game win will go down significantly.

On February 16 2012 05:46 angra86 wrote:
I feel like terrans are going to be pigeonholed into one or two base all in attacks against zerg after this patch.
it's frustrating having virtually no late game to speak of.

On February 16 2012 10:13 Glockateer wrote:
Terran have the weakest game and win what, 30% late games....

On February 16 2012 14:24 IMoperator wrote:
Ghosts are going to be completely useless TvZ (besides for infestors) if the current patch goes through





...and this is why i'm done with this thread
fast food. y u no make me fast? <( ಠ益ಠ <)
fiveohfive
Profile Joined February 2012
Australia81 Posts
Last Edited: 2012-02-16 07:47:05
February 16 2012 07:45 GMT
#4194
Correct me if I'm wrong. But Terran has received a nerf every patch?

Anyone would think that Terran had a 100% win rate against Zerg and Protoss since game release. However this was never the case.

I'm sure most will agree Blizzard has just gone overboard with the snipe nerf. Too much. Oh well, the more nerfs Terrans get, the more Zergs and Protoss we will see on ladder. It's a never ending cycle, Terrans will find something else they can utilise and that will get nerfed too. Don't bother actually laying it down to Toss and Zerg to stop crying and work their shit out.

It just doesn't seem right that now Terrans do not want go into the lategame with either Zerg or Toss. But I guess if this is how the game devs want the race to be played.... not much can be complained about.....
Terran, nerfed since '10. One ability at a time!
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 16 2012 07:47 GMT
#4195
On February 16 2012 16:45 fiveohfive wrote:
Correct me if I'm wrong. But Terran has received a nerf every patch?

Anyone would think that Terran had a 100% win rate against Zerg and Protoss since game release. However this was never the case.

I'm sure most will agree Blizzard has just overboard with the snipe nerf. Too much. Oh well, the more nerfs Terrans get, the more Zergs and Protoss we will see on ladder. It's a never ending cycle, Terrans will find something else they can utilise and that will get nerfed too. Don't bother actually laying it down to Toss and Zerg to stop crying and work their shit out.

It just doesn't seem right that now Terrans do not want go into the lategame with either Zerg or Toss. But I guess if this is how the game devs want the race to be played.... not much can be complained about.....

It's a bummer as theres SO MANY ZERGS on the ladder atm; and every one of them I ask tells me that Zerg is much more relaxed than Terran once you get the Queens down a bit. It makes me want to switch toooo
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Xacalite
Profile Joined September 2010
Germany533 Posts
Last Edited: 2012-02-16 07:58:06
February 16 2012 07:56 GMT
#4196
after yesterdays games im 100% sure terran will get another nerf next patch or so where the auto-turret "life-time" will be reduced. As it is now it lives forever (not really a problem since no one uses ravens) and that does not reflect a 50 energy spell. everything else with the auto turret is completely fine.

Im not gonna comment on snipe because TheDraken already explained what I think of this thread and why. Whining sure is fun yes? Good think terrans dont have marines.

EDIT: wasnt Zerg the most played race since ever? Im not sure on that though...
I feel fear...for the last time
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 16 2012 08:09 GMT
#4197
Irony; Zergs complaining about Terran whining.
Worse; Zergs saying Terran should just adapt while they themselves haven't tried anything vs Ghost but more Broodlord Infestor.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
fiveohfive
Profile Joined February 2012
Australia81 Posts
Last Edited: 2012-02-16 08:12:40
February 16 2012 08:11 GMT
#4198
On February 16 2012 16:56 Xacalite wrote:
after yesterdays games im 100% sure terran will get another nerf next patch or so where the auto-turret "life-time" will be reduced. As it is now it lives forever (not really a problem since no one uses ravens) and that does not reflect a 50 energy spell. everything else with the auto turret is completely fine.

Im not gonna comment on snipe because TheDraken already explained what I think of this thread and why. Whining sure is fun yes? Good think terrans dont have marines.

EDIT: wasnt Zerg the most played race since ever? Im not sure on that though...


Thats a new one, decrease in auto turret time nerf next patch? Yesterday it was that nukes should cost supply......

I got my bids on nuke. Think about the pattern, it was emp to be nerfed first.... then snipe... next I think it will be nukes turn. After this, once they have nerfed all abilities from the ghost, then they will move onto the raven. You heard it here first lads!


Terran, nerfed since '10. One ability at a time!
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 16 2012 08:17 GMT
#4199
On February 16 2012 17:11 fiveohfive wrote:
Show nested quote +
On February 16 2012 16:56 Xacalite wrote:
after yesterdays games im 100% sure terran will get another nerf next patch or so where the auto-turret "life-time" will be reduced. As it is now it lives forever (not really a problem since no one uses ravens) and that does not reflect a 50 energy spell. everything else with the auto turret is completely fine.

Im not gonna comment on snipe because TheDraken already explained what I think of this thread and why. Whining sure is fun yes? Good think terrans dont have marines.

EDIT: wasnt Zerg the most played race since ever? Im not sure on that though...


Thats a new one, decrease in auto turret time nerf next patch? Yesterday it was that nukes should cost supply......

I got my bids on nuke. Think about the pattern, it was emp to be nerfed first.... then snipe... next I think it will be nukes turn. After this, once they have nerfed all abilities from the ghost, then they will move onto the raven. You heard it here first lads!



Yes and after that Marine damage to 2 per shot and Barracks buildtime to 300 seconds.
Seriously, have some faith.

Snipe change is in PTR and won't go through the way it is now; Terran will adapt (once again) and we'll see how stuff plays out from there. Have some optimism man, it's healthy!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
Xacalite
Profile Joined September 2010
Germany533 Posts
February 16 2012 08:18 GMT
#4200
On February 16 2012 17:11 fiveohfive wrote:
Show nested quote +
On February 16 2012 16:56 Xacalite wrote:
after yesterdays games im 100% sure terran will get another nerf next patch or so where the auto-turret "life-time" will be reduced. As it is now it lives forever (not really a problem since no one uses ravens) and that does not reflect a 50 energy spell. everything else with the auto turret is completely fine.

Im not gonna comment on snipe because TheDraken already explained what I think of this thread and why. Whining sure is fun yes? Good think terrans dont have marines.

EDIT: wasnt Zerg the most played race since ever? Im not sure on that though...


Thats a new one, decrease in auto turret time nerf next patch? Yesterday it was that nukes should cost supply......

I got my bids on nuke. Think about the pattern, it was emp to be nerfed first.... then snipe... next I think it will be nukes turn. After this, once they have nerfed all abilities from the ghost, then they will move onto the raven. You heard it here first lads!




now thats how a realistic forecast looks like =)
I feel fear...for the last time
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