On February 16 2012 10:16 Trilandian wrote: Someone in the BNet forums suggested that snipe should do 45 damage (25 vs massive), I think this is the best solution.
This. Why didn't the blizzard folk address this instead of 30+25 light? I guess we'll have to wait for PTR for some high level players to play a ton of late game TvZ... lol?
On February 16 2012 16:56 Xacalite wrote: after yesterdays games im 100% sure terran will get another nerf next patch or so where the auto-turret "life-time" will be reduced. As it is now it lives forever (not really a problem since no one uses ravens) and that does not reflect a 50 energy spell. everything else with the auto turret is completely fine.
Im not gonna comment on snipe because TheDraken already explained what I think of this thread and why. Whining sure is fun yes? Good think terrans dont have marines.
EDIT: wasnt Zerg the most played race since ever? Im not sure on that though...
Thats a new one, decrease in auto turret time nerf next patch? Yesterday it was that nukes should cost supply......
I got my bids on nuke. Think about the pattern, it was emp to be nerfed first.... then snipe... next I think it will be nukes turn. After this, once they have nerfed all abilities from the ghost, then they will move onto the raven. You heard it here first lads!
Yes and after that Marine damage to 2 per shot and Barracks buildtime to 300 seconds. Seriously, have some faith.
Snipe change is in PTR and won't go through the way it is now; Terran will adapt (once again) and we'll see how stuff plays out from there. Have some optimism man, it's healthy!
I believe they've announced that there's going to be no PTR for this patch.
Snipe nerf only affecting massive units would at least make it so that BL/infestor/corruptor remains manageable.
Instead of sniping BLs the ghosts can EMP infestors and then spam snipe on the corruptors, allowing your vikings to eventually mop up the broodlords. This is occasionally used already, when the terran player has built a number of vikings out and knows that getting rid of the corruptors will grant him air control.
I think its a much better option than having to brute force your way through the zerg army with mass viking. It also ensures that going just ghosts isn't enough as you need a lot of vikings still, but they remain a good support unit that can help you win the battle even after the infestors are not an issue.
On February 16 2012 10:20 Renegade_Doc wrote: The arguments about the snipe nerf reminds me of the MASSIVE outcry at the blueflame nerf. Remember? When blueflame hellions were going to become 100% useless? That totally happened. Those shit blueflame hellions are useless. Never win any games with those pieces of crap anymore, eh?
*perhaps* the nerf is too much in the form suggested right now, but that's why PTR is used.
Arguing that it is fine because the nerf would be too hard on terran endgame is *horribly* flawed. All this, and ghosts (snipe especially) went amost *unused* until very damn recently, and terran were doing fine even without them (check your historic win ratios, terran have *never* been underpowered, and 5 raxx reaper? yeah...) p The argument that zerg can "techswitch in the blink of an eye" is retarded as well, especially when the tech switch cited most often is mass lings. The endgame tech switches have shown to be weak vs heavy ghost compositions, time and time again, ultras? snipe. broodlords? snipe. back to ling/bling/muta midgame play? snipe the tech, lings vs *anything* will melt fast enough unsupported. If lings are such a great and obvious solution to ghosts, to the point where its the only viable option, then that means terran get to know exactly what they need to play against, I'm sure the budding terran mind can come up to a counter to lings?
I dont get how tech switching is somehow free for zerg, yes, it's easier to rebuild a tailored army as zerg, but terran can just make an army that is solid vs anything and add in some flavour for the zerg to deal with.
Also take into account the strength of terran early game. Even well timed pressure builds take games from decent zerg, or outright crush lower leaguers. Hell, proxying barracks for bunker rushes cannot be punished by zerg. Even assuming lucky scouting, the terran doesn't really *lose* anything. (this has been shown time and again, and is why 2rax remained popular) (idra vs alive showmatch, alive floats his raxx around to spot the OL idra needs to scout, and wins with mass hellions idra couldn't have known were coming. Should idra have assumed something tricky, yup. He definitely dint defend as well as he could, but without the necessary scouting info, he'd have been rolling dice.)
Early midgame still doesn't give a macro zerg any advantages, as the 10minute~ tank marine pushes show up as or before the first mutas pop, and even if *crushed* terran should have enough at home to prevent any reasonable counter. Even agressive zerg run the risk of being shut down and essentially losing immediately.
Midgame is arguably in favour of muta/ling zergs as the muta ball gets to work pinning and expansions get layed down (how many terran repeatedly called for nerfs to this style? before even trying to get thors to force magic boxing, or overproducing turrets as we see a lot now? Hell, I think maruaders were still in vogue in TvZ at the time...) Seems overall pretty balanced and fun though
Endgame, the switch to hive is tough, and teching to broods after is often nailbiting. Terran get to see all of this if they've been actively scouting, the spire and lair wont in fact sprout legs and walk off, so a scan will suffice. The zerg however has to take head counts on units, sacc units to look at production and so on. Still not so bad, I can see a terran legitimately arguing that does not need to be changed, as tech switching for them is a bit of a ballache in lategame (early game, you switch addons like all the buildings need to catch the cooties)
That leaves a pretty big window to get stuff done, even talking just lategame. Plenty enough to exploit. But call all things equal and zerg makes it. Currently, any terran worth his salt has been getting ghosts. These ghosts can now; - EMP infectors, an essential component of the army. - Snipe: infestors, blings, mutas, corruptors, ultas and broods, all trading not ony cost effectively, but given a decent engagement (which terran will have unless *very* unlucky) *crushingly*
Having one unit to counter them all is not good. Infestors are that for zerg. It was patched in as a crutch because zerg could *not* deal with certain compositions and timings. Terran do not have such problems. And yet, when infestors became popular, a "one unit counter to everything" these forums were alight with how abusive they were, and needed nerfing. Without Even Trying
Broodlord infestor endgame also means that the zerg army just became the least mobile army in the game. We here all about exploiting slow armies dont we? I hear you like drop play...
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People need to stop hyperbolising. Ghost snipe is OP atm, any reasoning person can see that. Way back when Zerg admittedly *repeatedly* that infestors were too good and probably needed nerfing and were certainly difficult to deal with, Terran are not providing the same courtesy. After 30 minutes, you finally get to feel some of what zergs feel all game long, and it makes you every bit as whiney as the worst zerg players. IF the nerf goes live in its current form, IF the lategame balance shifts back in zergs favour. I'd still give it a little time and see if a solid pro cant come up with an equally elegent solution, which all terrans will then adopt and start acting like the terran race is the genius that tries everything while the other races sit in their basement playing pokemon and trying to get by on their looks.
I am providing the same courtesy, I think personally snipe does need a nerf, a 45 -25massive unit nerf, not making the ghost the most ineffective spell caster in the game, might as well build 4 extra marines. However, biased this post is, it is the only contradicting post that has made a decent claim from the opposing side (the ones who want the patch) for 209 pages.
wait what? I have been arguing exactly that for the last few pages, saying that ghosts are a little too good right now. saying that there are situations were they are too universal. saying that they should not get nerfed like that, but less drastically. I mean, I said Im Ok with ghosts crushing some zerg armies, just that they are too efficient and don't really have a good counter, because the efficient units all get dealt with by the standard terran support. It's not like I said: yeah blizzard, do it and reduce it to a niche unit...
On February 16 2012 17:24 Chicken Chaser wrote: This. Why didn't the blizzard folk address this instead of 30+25 light? I guess we'll have to wait for PTR for some high level players to play a ton of late game TvZ... lol?
Infestors are armored, so you would need 4 snipes to kill them instead of 3. With the bonus damage to psionic, it will be two now.
On February 16 2012 17:24 Chicken Chaser wrote: This. Why didn't the blizzard folk address this instead of 30+25 light? I guess we'll have to wait for PTR for some high level players to play a ton of late game TvZ... lol?
Infestors are armored, so you would need 4 snipes to kill them instead of 3. With the bonus damage to psionic, it will be two now.
On February 16 2012 17:24 Chicken Chaser wrote: This. Why didn't the blizzard folk address this instead of 30+25 light? I guess we'll have to wait for PTR for some high level players to play a ton of late game TvZ... lol?
Infestors are armored, so you would need 4 snipes to kill them instead of 3. With the bonus damage to psionic, it will be two now.
We have decided that, at this time, we will not be operating a public test realm for the 1.4.3 patch.
I have edited the previous post by Aldrexus in this thread to reflect that fact.
We apologize for the confusion created on this subject. Thank you for the excellent feedback on the many other topics that have come up in this thread.
On February 16 2012 18:00 ToastieNL wrote: " you’ll be able to test these changes first-hand once Patch 1.4.3 is placed on the PTR in the coming wee" No PTR?
Now they just need to make it APM in real time instead!!
Doesn't seem like it'd be hard to just do the math and then show the number instead of just showing the ridiculous "This is what your apm is if the world ran on faster time" number :p
On February 16 2012 16:14 Renegade_Doc wrote: Nice to see people directly attacking a guy for making a post Nothing I said was untrue. Did I leave *plenty* of things out, you bet your ass I did, the post was already a monster. Its not a lie of ommission if I dont include every single aspect of the arguments. And saying that because terrans were happy with the nerf to blue flame because metagame had it used in TvT kinda makes my point for me that Terran are every bit as reactionary and self absorbed as any other race. Fact is, when the nerf was announced and a thread like this made, a *lot* of terrans were vocal about hating the change. Again, anyone with a mind at the time new the nerf was necessary, and people weren't afraid of shouting those vocal terrans quiet
At least some people are starting off from the point that snipe is OP, cuz it is. Think everyone can understand why making snipe anti-caster might not be the best solution. Hence so much discussion about *how* it should be nerfed, rather than why it should not be nerfed.
Also, "40 ghosts = 80 banelings" is pulled out of your arse. You need to take into account larva, which is very much an important resource. Making a *lot* of blings for any lategame bust is either risky as hell, or you're on so many bases you can afford to throw money away. If it were that easy to counter ghosts with early game units, it would be being done. As people have pointed out, ghosts dont come unsupported, and terran standard armies are *very* good against ling/bling.
No, you are actaully wrong again. The terrans who didn't like the BFH nerf were against it because they preferred mech TvT over biomech. It had nothing to do with them not realizing that it was overpowered. It's not about being reactionary or self absorbed. It's simply having a different vision of how a matchup is supposed to be played. I remember Jinro being among the terrans citing that the BFH nerf was bad because it screwed mech over.
Also, snipe isn't overpowered. You can't make that statement and pass it off as a fact. You either argue it or don't make the statement.
hehh... so blizzard are saying "gogo terran if you want to be good you have to buy a razor mouse or use 3rd party software to rebind your mouse buttons" ???
The terrans who didn't like the BFH nerf were against it because they preferred mech TvT over biomech. It had nothing to do with them not realizing that it was overpowered. It's not about being reactionary or self absorbed.
Obviously not, but the reactions we had when BF was nerfed are pretty similar to those we see now. "Yes it was a bit OP but this nerfing is too much, reducing the power by 50% for the same cost? No one will use it now!" While blue flame hellions are indeed less common than they were, that didn't kill the unit.
Man after reading a good amount of these posts I would think Terran was somehow struggling. The whole ghosts are a swissarmy knife unit that can do anything and everything was getting kinda absurd. Terran has tanks and marauders for ultralisks, ravens and vikings for broodlords. And despite the nerf on snipe the ghosts is still perfectly viable against lords and ultralisks. I don't see what the complains are about honestly, at least not when considering the GSL results.
The terrans who didn't like the BFH nerf were against it because they preferred mech TvT over biomech. It had nothing to do with them not realizing that it was overpowered. It's not about being reactionary or self absorbed.
Obviously not, but the reactions we had when BF was nerfed are pretty similar to those we see now. "Yes it was a bit OP but this nerfing is too much, reducing the power by 50% for the same cost? No one will use it now!" While blue flame hellions are indeed less common than they were, that didn't kill the unit.
he said that the ghostnerf is too much but some nerf is needed. i said that the ghostnerf is too much but some nerf is needed. Darkplasmaball, roblin and a bunch of others have said that sone nerf is needed but the proposal is too much.
hehh... so blizzard are saying "gogo terran if you want to be good you have to buy a razor mouse or use 3rd party software to rebind your mouse buttons" ???
I agree with that, blizzard don't rely on bind trick to balance the game.
Come back to the main subject: marine tank ghost viking will be still viable against brood lord, infestor zergling bane compo. Terran just have to spend same amout of money on viking AND ghost instead of only ghost.
I don't see the problem here, infestor isn't godlike...
On February 16 2012 21:37 KingAce wrote: Man after reading a good amount of these posts I would think Terran was somehow struggling. The whole ghosts are a swissarmy knife unit that can do anything and everything was getting kinda absurd. Terran has tanks and marauders for ultralisks, ravens and vikings for broodlords. And despite the nerf on snipe the ghosts is still perfectly viable against lords and ultralisks. I don't see what the complains are about honestly, at least not when considering the GSL results.
people are arguing two problems with the nerf.
1) it will be harder to deal with zerg late game 2) ghost versatility getting MASSIVE MASSIVE nerf (so it's basically got no versatility anymore)
avoiding the tier3 situation, ghosts could snipe marines, marauders, reapers, scv's, zealots, drones, banelings, mutalisks, hydralisks, corruptors, overseers etc... but if the change goes ahead then sniping these units will be worthless. therefore it removes a massive chunk of versatility from a 200/100 unit.
imagine your versatile infestor was killing marines too easily, so they nerfed it to deal only 50% damage to light units... it would make infestors almost useless against light units.... that's effectively the same change as the proposed snipe nerf.