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Please DISCUSS the changes and the impact they will have on gameplay.
Straight up whining and bitching will get you a ban, no exceptions. |
On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches.
Please watch the Blizzcon Finals and you will see why ghosts were nerfed vs zerg.
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On February 14 2012 23:50 Honeybadger wrote: I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. Yes OMG! This bothers me so much! Zerg doesn't adapt to Ghost Snipe, so it get's Patched out. No Zerg even tried, they just got more broodlord/infestor and expected to win!
Spoiler: Dialogue of a random Zerg vs me, happend a couple of times: + Show Spoiler +Z: Omg, snipe kills my T3 units. Well, better make more of them?
Me: U can counter mass Ghost with Ling/Baneling.
Z: But than Terran gets Tanks OMFGIMBA
Me: Well, Tanks need to be sieged and Ghost are slow. How about Drop/Nydus.
Z: Lolno so expensive/so microintensive/takes so long/troll u dont understand Zerg
Blizzard: Aw poor Zergie, you so sad, let me help you. You want an auto- win button too? sure, We'll get it for you! We call it an Infestor and if you make them, you can auto-win! You like that? Aw nice cutie Zergipergiee! Ahhhh he so adorable <3!
Z: yay Thanks god!
Me: But what about Terran?
Z: DUDE YOU ARE SO IMBALANCED WHEN I SELECT MY UNITS AND MOVE IN U SOMETIMES WIN AND NOT DIE AND THAN U ATTACK AND MOVE THOSE MARINES AND SIEGE TANKS AND GET MEDIVACS WHILE I SENT IN ALL MY UNITS AFTER EACH OTHAER, I EVEN RALLY THEM U KNOW SO HARD, AND U STILL WIN DUDE FUCKING IMBA!
Me: dafuq?
Z: troll u get nerfed, l2p noob!
Seriously bothers me!
And it is ignorance like this that makes me frustrated like crap:
On February 15 2012 00:10 Zegz wrote:Show nested quote +On February 14 2012 23:50 Honeybadger wrote:
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. Please watch the Blizzcon Finals and you will see why ghosts were nerfed vs zerg. That's a bit easy to say, don't you think? That is pretty much the same as saying banshees are imbalanced because your Banelings can't kill them! Ghost are imbalanced because my Broodlord can't kill them. WELL, TRY SOMETHING ELSE?! Roach/Ling/Banelings with Nydus + drops >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Ghost/Tank in a way you can't even imagine!!
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Edit: heh looks like you deleted your post. I guess you'd appreciate it if I didn't repeat it, so yeah
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On February 15 2012 00:10 Zegz wrote:Show nested quote +On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. Please watch the Blizzcon Finals and you will see why ghosts were nerfed vs zerg. Great example of a zerg who thinks something is OP after watching one game. Yeah, watch that game and you'll see how poorly Nestea played after getting to the late game. 1. Only BLs (mostly) vs vikings + cloaked ghosts and Nestea had no detection. 2. His drops were terrible, while MVP sniped several expansions with one drop and some nukes. 3. Shakuras is the best turtle map for terran.
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On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches.
I think you need glasses then, my friend.
Ghosts were wrecking all late game Zerg units, and countless TvZ games showed this. Even David Kim (who is reluctant to make any statements on balance) was forced to admit it this, and so the patch was implemented.
And for crying out loud, ghosts are tier three? They're practically free compared to other race's true late tier units (not to mention you get them rather quickly), so don't complain about not having late game options. And you aren't the only race that needs to micro >.>
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On February 15 2012 00:16 DarkPlasmaBall wrote:Show nested quote +On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. I think you need glasses then, my friend. Ghosts were wrecking all late game Zerg units, and countless TvZ games showed this. Even David Kim (who is reluctant to make any statements on balance) was forced to admit it this, and so the patch was implemented. And for crying out loud, ghosts are tier three? They're practically free compared to other race's true late tier units (not to mention you get them rather quickly), so don't complain about not having late game options. And you aren't the only race that needs to micro >.> AGAIN! Why do you STAND on using your lategame units if a techswitch back deals with everything Terran has? Srsly? I don't get it! I can do that too. Roaches are arguably close to Ghost in tech level (in your way of seeing Ghost). Roaches deal with Terrans lategame units (BC/Thor, BC kills to slow, Thor is pathetic). Roaches need a nerf? Another example; Corruptor counters the entire Terran fleet except for Raven + Viking in equal numbers (=more expensive). Corruptor imbalanced!
No, in that situation, Terran is demanded not to get Thor/air vs Corruptors/Roaches. Why doesn't the same mechanism apply to Zerg, whose techswitches are WAY EASIER!?
Give me 5 games of Zergs switching to Roach/Ling/Baneling in the lategame and drop all over the map and lose because of Ghost/Tanks. You can 1a into unsieged Terrans and Terran can't move around to defend your drop. Give me 5 games which are about equal in the lategame (a small advantage for Zerg is fine too) and in which Zerg goies Roach/Ling/Bane + drop/Nydus and stands NO chance. Show me Zerg tried. Just show me.
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On February 15 2012 00:16 DarkPlasmaBall wrote:Show nested quote +On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. I think you need glasses then, my friend. Ghosts were wrecking all late game Zerg units, and countless TvZ games showed this. Even David Kim (who is reluctant to make any statements on balance) was forced to admit it this, and so the patch was implemented. And for crying out loud, ghosts are tier three? They're practically free compared to other race's true late tier units (not to mention you get them rather quickly), so don't complain about not having late game options. And you aren't the only race that needs to micro >.> First off, no they weren't. 5 games is not enough to say it's OP. And when even MVP can lose w/ 50+ ghosts it's not unbeatable. Second, terran doesn't necessaily want to mass ghosts late game, but it's the only option against the fast tech switches of zerg in late game. Also terran's T3 is much weaker in late game TvZ.
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On another note, David Kim actually said that Broodlord Infestor "might be too strong" as opposed to people saying that David Kim said Ghost are OP. Zergs, just selfreflect for once, crying and insulting is annoying.
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On February 15 2012 00:22 Torra wrote:
First off, no they weren't. 5 games is not enough to say it's OP. And when even MVP can lose w/ 50+ ghosts it's not unbeatable. Second, terran doesn't necessaily want to mass ghosts late game, but it's the only option against the fast tech switches of zerg in late game. Also terran's T3 is much weaker in late game TvZ.
bio's t3 is weaker in late game tvz. mech is fine t3.
if you go pure mech+ghost+viking it was unkillable. this is why shattered temple's tvz rate is so bad for zerg, its a common endgame strat on that map. there is a "perfect" amount of mech+ghost+viking that zerg can't possibly kill with even the best broodlord infestor deathball army, and then there isnt enough map space to resupply an army before the terran mechball arrives.
that said i think everyone agrees snipe was too strong and the nerf was too strong as well. Hopefully they come to a happy medium, think about how many changes the infestor had after all.
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On February 15 2012 00:26 darkscream wrote:Show nested quote +On February 15 2012 00:22 Torra wrote:
First off, no they weren't. 5 games is not enough to say it's OP. And when even MVP can lose w/ 50+ ghosts it's not unbeatable. Second, terran doesn't necessaily want to mass ghosts late game, but it's the only option against the fast tech switches of zerg in late game. Also terran's T3 is much weaker in late game TvZ. bio's t3 is weaker in late game tvz. mech is fine t3. if you go pure mech+ghost+viking it was unkillable. this is why shattered temple's tvz rate is so bad for zerg, its a common endgame strat on that map. there is a "perfect" amount of mech+ghost+viking that zerg can't possibly kill with even the best broodlord infestor deathball army, and then there isnt enough map space to resupply an army before the terran mechball arrives. that said i think everyone agrees snipe was too strong and the nerf was too strong as well. Hopefully they come to a happy medium, think about how many changes the infestor had after all. Any mech Army has a weakness. Either Roaches, mass Ling, Broodlords, Ultralisk are going to run over it, depending on the composition. get rid of your units via Drop/Nydus to free up supply for the perfect anti- composition and kill them, or go for the basetrade. mech is slow and you are fast as hell.
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On February 15 2012 00:21 ToastieNL wrote:Show nested quote +On February 15 2012 00:16 DarkPlasmaBall wrote:On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. I think you need glasses then, my friend. Ghosts were wrecking all late game Zerg units, and countless TvZ games showed this. Even David Kim (who is reluctant to make any statements on balance) was forced to admit it this, and so the patch was implemented. And for crying out loud, ghosts are tier three? They're practically free compared to other race's true late tier units (not to mention you get them rather quickly), so don't complain about not having late game options. And you aren't the only race that needs to micro >.> AGAIN! Why do you STAND on using your lategame units if a techswitch back deals with everything Terran has? Srsly? I don't get it! I can do that too. Roaches are arguably close to Ghost in tech level (in your way of seeing Ghost). Roaches deal with Terrans lategame units (BC/Thor, BC kills to slow, Thor is pathetic). Roaches need a nerf? Another example; Corruptor counters the entire Terran fleet except for Raven + Viking in equal numbers (=more expensive). Corruptor imbalanced! No, in that situation, Terran is demanded not to get Thor/air vs Corruptors/Roaches. Why doesn't the same mechanism apply to Zerg, whose techswitches are WAY EASIER!? Give me 5 games of Zergs switching to Roach/Ling/Baneling in the lategame and drop all over the map and lose because of Ghost/Tanks. You can 1a into unsieged Terrans and Terran can't move around to defend your drop. Give me 5 games which are about equal in the lategame (a small advantage for Zerg is fine too) and in which Zerg goies Roach/Ling/Bane + drop/Nydus and stands NO chance. Show me Zerg tried. Just show me.
Really, corruptors are imbalanced in ZvT when they can only shoot air and have one of the worst secondary spells in the game? Yeah okay, I forgot that Terrans no longer can make marines, marauders, ghosts, and tanks... and just completely ignore the corruptors.
Anyway, the point is having a good unit composition, and in late game, the Terran ghost was too good against all of the late game transitions. Whether you were teching to brood lords or ultralisks or infestors was irrelevant because 12 ghosts still meant the Zerg would get sniped or EMPed away (and note that Terran still had 120 supply available for his continuous stream of normal marine, marauder, medivac, and some tanks and vikings).
The ghost was too multi-faceted. It didn't fill a niche like most other units. It was a "If I build this then I'll pretty much be in good shape against everything late game" unit. It was too easy of a solution to Zerg.
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On February 15 2012 00:26 darkscream wrote:Show nested quote +On February 15 2012 00:22 Torra wrote:
First off, no they weren't. 5 games is not enough to say it's OP. And when even MVP can lose w/ 50+ ghosts it's not unbeatable. Second, terran doesn't necessaily want to mass ghosts late game, but it's the only option against the fast tech switches of zerg in late game. Also terran's T3 is much weaker in late game TvZ. bio's t3 is weaker in late game tvz. mech is fine t3. if you go pure mech+ghost+viking it was unkillable. this is why shattered temple's tvz rate is so bad for zerg, its a common endgame strat on that map. there is a "perfect" amount of mech+ghost+viking that zerg can't possibly kill with even the best broodlord infestor deathball army, and then there isnt enough map space to resupply an army before the terran mechball arrives. that said i think everyone agrees snipe was too strong and the nerf was too strong as well. Hopefully they come to a happy medium, think about how many changes the infestor had after all. Mass roach (maybe with some infestor support and some ultras) could probably kill mech+ghosts. Also, show me 5 games where u have seen this (GSL or other big tournaments).
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On February 15 2012 00:22 Torra wrote:Show nested quote +On February 15 2012 00:16 DarkPlasmaBall wrote:On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. I think you need glasses then, my friend. Ghosts were wrecking all late game Zerg units, and countless TvZ games showed this. Even David Kim (who is reluctant to make any statements on balance) was forced to admit it this, and so the patch was implemented. And for crying out loud, ghosts are tier three? They're practically free compared to other race's true late tier units (not to mention you get them rather quickly), so don't complain about not having late game options. And you aren't the only race that needs to micro >.> First off, no they weren't. 5 games is not enough to say it's OP. And when even MVP can lose w/ 50+ ghosts it's not unbeatable. Second, terran doesn't necessaily want to mass ghosts late game, but it's the only option against the fast tech switches of zerg in late game. Also terran's T3 is much weaker in late game TvZ.
5 games? Try not just one player's success in one recent match, but other tournament and high-level ladder matches as well. This has been talked about for months, at least since EMP had been labeled an issue in TvP.
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On February 15 2012 00:34 DarkPlasmaBall wrote:Show nested quote +On February 15 2012 00:22 Torra wrote:On February 15 2012 00:16 DarkPlasmaBall wrote:On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. I think you need glasses then, my friend. Ghosts were wrecking all late game Zerg units, and countless TvZ games showed this. Even David Kim (who is reluctant to make any statements on balance) was forced to admit it this, and so the patch was implemented. And for crying out loud, ghosts are tier three? They're practically free compared to other race's true late tier units (not to mention you get them rather quickly), so don't complain about not having late game options. And you aren't the only race that needs to micro >.> First off, no they weren't. 5 games is not enough to say it's OP. And when even MVP can lose w/ 50+ ghosts it's not unbeatable. Second, terran doesn't necessaily want to mass ghosts late game, but it's the only option against the fast tech switches of zerg in late game. Also terran's T3 is much weaker in late game TvZ. 5 games? Try not just one player's success in one recent match, but other tournament and high-level ladder matches as well. This has been talked about for months, at least since EMP had been labeled an issue in TvP. And since emp nerf, TvP late game has been labeled as an issue.
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Mech absolutely dies to BL/Corruptor/Infestor. Vikings just don't stand a chance no matter how much you split them. And Thors need like an hour to kill armored air. So again Ghosts were crucial.
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On February 15 2012 00:32 DarkPlasmaBall wrote:Show nested quote +On February 15 2012 00:21 ToastieNL wrote:On February 15 2012 00:16 DarkPlasmaBall wrote:On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. I think you need glasses then, my friend. Ghosts were wrecking all late game Zerg units, and countless TvZ games showed this. Even David Kim (who is reluctant to make any statements on balance) was forced to admit it this, and so the patch was implemented. And for crying out loud, ghosts are tier three? They're practically free compared to other race's true late tier units (not to mention you get them rather quickly), so don't complain about not having late game options. And you aren't the only race that needs to micro >.> AGAIN! Why do you STAND on using your lategame units if a techswitch back deals with everything Terran has? Srsly? I don't get it! I can do that too. Roaches are arguably close to Ghost in tech level (in your way of seeing Ghost). Roaches deal with Terrans lategame units (BC/Thor, BC kills to slow, Thor is pathetic). Roaches need a nerf? Another example; Corruptor counters the entire Terran fleet except for Raven + Viking in equal numbers (=more expensive). Corruptor imbalanced! No, in that situation, Terran is demanded not to get Thor/air vs Corruptors/Roaches. Why doesn't the same mechanism apply to Zerg, whose techswitches are WAY EASIER!? Give me 5 games of Zergs switching to Roach/Ling/Baneling in the lategame and drop all over the map and lose because of Ghost/Tanks. You can 1a into unsieged Terrans and Terran can't move around to defend your drop. Give me 5 games which are about equal in the lategame (a small advantage for Zerg is fine too) and in which Zerg goies Roach/Ling/Bane + drop/Nydus and stands NO chance. Show me Zerg tried. Just show me. Really, corruptors are imbalanced in ZvT when they can only shoot air and have one of the worst secondary spells in the game? Yeah okay, I forgot that Terrans no longer can make marines, marauders, ghosts, and tanks... and just completely ignore the corruptors. Anyway, the point is having a good unit composition, and in late game, the Terran ghost was too good against all of the late game transitions. Whether you were teching to brood lords or ultralisks or infestors was irrelevant because 12 ghosts still meant the Zerg would get sniped or EMPed away (and note that Terran still had 120 supply available for his continuous stream of normal marine, marauder, medivac, and some tanks and vikings). The ghost was too multi-faceted. It didn't fill a niche like most other units. It was a "If I build this then I'll pretty much be in good shape against everything late game" unit. It was too easy of a solution to Zerg.
Heh good to see the incredibly blind zerg must win bias is still as strong as ever here.
The one comptetent leg T had to stand on to compete with Z tech switches and the glorious BL/C/Infestor D-ball (not to mention the fact that zerg could just stop building t3 and swamp t going mass ghost) is now being taken away. (obv simplifying things here but still the idea stands I think)
I am frankly stunned and slightly depressed that they havnt realised that they need to strenghthen Z & poss P early game and strenghten T late game to give a fair fight throught the game. It cannot be a coincidence that more and more Ts are trying to avoid late game against both z/p (if it was ever any different).
HoTs cannot come fast enough for me and I really hope they think things through a bit more clearly with the bigger picture and not just look at overall win percentages and the 90% zerg playbase whining cause they cannot win with whatever they want to everytime (see the Glorious BL/C/I ball).
I dunno, just some thoughts of mine. Maybe i'm wrong and top Ts will adapt and be fine whilst us lower down just resort to allining to finish the game before 15 mins or whatever.
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On February 15 2012 00:32 DarkPlasmaBall wrote:Show nested quote +On February 15 2012 00:21 ToastieNL wrote:On February 15 2012 00:16 DarkPlasmaBall wrote:On February 14 2012 23:50 Honeybadger wrote: All I see is this:
Blizzard: we need to break the game. Let's change ghosts. Terran really needs to have no t3 options whatsoever (excluding the occasional thor or two at most) in any matchup, because they can just keep microing their way to victory!
Terrans: wat.
Blizzard: but you can now do a teeny bit more damage to units that you don't even really care about sniping, because they're usually so balled up that EMP works better anyways!
I think the mule change is very fair. The ghost change is completely asinine and without any standing reason. Zergs playing badly does not justify balance patches. I think you need glasses then, my friend. Ghosts were wrecking all late game Zerg units, and countless TvZ games showed this. Even David Kim (who is reluctant to make any statements on balance) was forced to admit it this, and so the patch was implemented. And for crying out loud, ghosts are tier three? They're practically free compared to other race's true late tier units (not to mention you get them rather quickly), so don't complain about not having late game options. And you aren't the only race that needs to micro >.> AGAIN! Why do you STAND on using your lategame units if a techswitch back deals with everything Terran has? Srsly? I don't get it! I can do that too. Roaches are arguably close to Ghost in tech level (in your way of seeing Ghost). Roaches deal with Terrans lategame units (BC/Thor, BC kills to slow, Thor is pathetic). Roaches need a nerf? Another example; Corruptor counters the entire Terran fleet except for Raven + Viking in equal numbers (=more expensive). Corruptor imbalanced! No, in that situation, Terran is demanded not to get Thor/air vs Corruptors/Roaches. Why doesn't the same mechanism apply to Zerg, whose techswitches are WAY EASIER!? Give me 5 games of Zergs switching to Roach/Ling/Baneling in the lategame and drop all over the map and lose because of Ghost/Tanks. You can 1a into unsieged Terrans and Terran can't move around to defend your drop. Give me 5 games which are about equal in the lategame (a small advantage for Zerg is fine too) and in which Zerg goies Roach/Ling/Bane + drop/Nydus and stands NO chance. Show me Zerg tried. Just show me. Really, corruptors are imbalanced in ZvT when they can only shoot air and have one of the worst secondary spells in the game? Yeah okay, I forgot that Terrans no longer can make marines, marauders, ghosts, and tanks... and just completely ignore the corruptors. Anyway, the point is having a good unit composition, and in late game, the Terran ghost was too good against all of the late game transitions. Whether you were teching to brood lords or ultralisks or infestors was irrelevant because 12 ghosts still meant the Zerg would get sniped or EMPed away (and note that Terran still had 120 supply available for his continuous stream of normal marine, marauder, medivac, and some tanks and vikings). The ghost was too multi-faceted. It didn't fill a niche like most other units. It was a "If I build this then I'll pretty much be in good shape against everything late game" unit. It was too easy of a solution to Zerg. Seriously, you didn't notice I was writing in Zerg logic? I'm not even sure if arguing with you is worth the effort, but I;ll give you a chance.
The Ghosts problem is that it is to much of a catch- all unit. It counters 'all lategame tech for Zerg', as in, Broodlords, Ultralisk, Infestor. This is true. I agree. There are, however, 2 points I don't agree too; - Zerg is forced to go T3 tech to fight in this game. In lategame Terran is spread out enough to use drops and lower tech, high speed armies to abuse slow Ghost. YOu can go for Zergling/Baneling/Roach lategame, because the counter to those is Tanks; slow, immobile, and not able to defend all bases from Drops. Why not use that tactic, you can easilly techswitch too it, with 7 hatcheries and 70 Larvae. Why don't you try that. - Isn't the Infestor the same kind of unit? Infestor counters Marines/Marauders/Reapers (lol)/Vikings/Banshee/Battlecruiser/Thor. It's weak against Ghost and Sieged Tanks. That's it. nerf infestor? Infestor can only be defeated with good micro, just as ghost are weak against really good positioning (Spores/Overseers and map awareness).
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The ammount of crying about snipe nerf is pathetic. Telling that tech switch to ling/baneling counters late game terran is i dont even know what. Zerg go BL/Infestor couse nothing else stand a chance against properly positioned terran that decides to split map. That means we have there 3/3 Marines and tanks that are +3. That means that zerg ground army MELTS when it tries to breach the line. Thats why we have a T3 siege type unit called Broodlord which takes ages to get and requires heavy infestor support. This late game siege type unit DOSNT work as it's supposed to work (according to me and more important Blizzard) when terran incorporates ghosts (which have way more uses then just sniping you know?!).
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Forum discussions are always fun ^^
Well, actually the ghost can kill all the Zerg T3 (broodlord and ultralisk). But i also can snipe all the zerg units. It's not very effective on zergling / roach ^^ As far as i know, the TvZ ratio for pro players is fine. So ghost is _NOT_ a major problem for general balance.
But, balance is not the only blizzard goal. Balance is an important thing. But fun is a very important thing too.
So, YES a zerg can make zergling/baneling/roach against a mass ghost.YES it's works. But Blizzard don't want it. Blizzard just don't want to keep a terran unit so powerful the zergs can't make any broodlord or ultralisk.
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