Patch 1.4.3 - Preview Blog - Page 164
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Choko_Bambus
Serbia15 Posts
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WombaT
Northern Ireland25045 Posts
On February 12 2012 21:42 Choko_Bambus wrote: What if they increased the vikings and ravens hp a bit ?... i always found ravens especially squishy for how expensive they are . Especially considering that gas is far less available here then in BW [depleted geysers dont produce anything] Not sure how that affects other matchups, would make vikings a bit harder to snipe in midgame PvT, so that might make that matchup a bit harder for Toss, which is a good thing imo. Also I mean, it seems Blizzard want to nerf casters who are too versatile, or are used outside of their given 'role', which is a bit of a shame. Tbh they needed to have a look at super lategame Zerg compositions ahead of nerfing the ghost in my opinion. | ||
PureBalls
Austria383 Posts
On February 12 2012 11:03 Dalavita wrote: I agree that Blizzard are trying to soften us up for a snipe nerf by presenting something godawful and finding a compromise, so I'm not losing my shit just yet... If it goes live like this I think it'll be enough for me to lose faith in Blizzards ability to make this game good. Well, it took you terrans long enough to lose faith. Maybe thats because you were, up to this point, never underpowered. Imagine you were playing protoss over the last year... | ||
See.Blue
United States2673 Posts
On February 12 2012 21:45 Wombat_NI wrote: Not sure how that affects other matchups, would make vikings a bit harder to snipe in midgame PvT, so that might make that matchup a bit harder for Toss, which is a good thing imo. Also I mean, it seems Blizzard want to nerf casters who are too versatile, or are used outside of their given 'role', which is a bit of a shame. Tbh they needed to have a look at super lategame Zerg compositions ahead of nerfing the ghost in my opinion. Theres a balance between relegating units to exclusive roles and trying to limit the abilities of previously universally-good units. | ||
rd
United States2586 Posts
On February 12 2012 21:38 CaptainCrush wrote: I think the ghost change is horrible and completely untested on their part. Kim said that it will now take 19 snipes to kill an ultra instead of 11 so that you will have to plan that strat further in the future.... As if terran didnt already have a hard enough time reacting to a tech switch! And how often do you see one single ultra? They are a late game unit and usually come after a tech switch or after the zerg has maxed and brought in 5-8 at a time. Furthermore, marauders have very little place in TvZ because of lings and mutas. Unless the zerg has gone roach already (then he would be a fool to follow with ultras as marauds will already be out) and the terran will likely have either a mech army or a rine tank army and will not really stand a chance against a batch of ultras.... Terrible, horrible, and un-tested change in my opinion. If they want to drop it to 35, then ok... maybe.... but cutting it almost in half is basically a death blow to the snipe ability in TvZ. You don't need to mass marauders. Like, a 10:1 ratio of marines to marauders will STILL decimate ultralisks. Even pure marines decimate ultralisks. Ultralisks aren't really that great. It just makes ghosts less viable as a unit to stop ultralisks, infestors, AND broodlords. It's so easy to keep 1-2 tech labs around just for the switch. Broodlord/Infestor is gonna be a way bigger deal. And THANK GOD for the APM revert. | ||
-Archangel-
Croatia7457 Posts
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graNite
Germany4434 Posts
t always has to find micro solutions for its nerfs, i dont like that. i know t is the most micro intensive race, but still... | ||
WombaT
Northern Ireland25045 Posts
On February 12 2012 21:52 -Archangel- wrote: Graviton beam doesn't have an increase in range, so spores will still workI don't like Phoenix upgrade. I don't think it is needed for pro play, and in cases where there are no air units to fight with phoenixes it will be really hard to stop them without infestors. 6 range means that already weak spores will be useless now. Phoenixes will be able to pick of drones without any danger. | ||
PureBalls
Austria383 Posts
On February 12 2012 11:28 liberal wrote: I've agreed with so many changes from so many patches by blizzard lately. I feel like they really are moving in the right direction towards a balanced game. I wasn't much of a fan of Blizzard, especially back in the first couple seasons when some things were CLEARLY broken and it still took them months to fix them. Anyway, they are winning me over. I'm still surprised they haven't tweaked forcefields just a bit though... They were nerfed. There was a time, when FFs could trap/glitch units so that they could not move or shoot. That is no longer possible. | ||
rd
United States2586 Posts
On February 12 2012 21:52 -Archangel- wrote: I don't like Phoenix upgrade. I don't think it is needed for pro play, and in cases where there are no air units to fight with phoenixes it will be really hard to stop them without infestors. 6 range means that already weak spores will be useless now. Phoenixes will be able to pick of drones without any danger. It was mentioned no where that the range buff also increased their graviton beam range. Also, better placed spores. Also, 30 mutalisks wiping out a probe line without regard to 5+ cannons. | ||
WigglingSquid
5194 Posts
On February 12 2012 21:42 Choko_Bambus wrote: What if they increased the vikings and ravens hp a bit ?... i always found ravens especially squishy for how expensive they are . Especially considering that gas is far less available here then in BW [depleted geysers dont produce anything] I think that the raven's hp is not its main problem. The raven is sluggish, its fundamental spell (pdd) is very expensive and can hardly be placed properly without overexposing, particularly in air battles. Bio vs Mech is basically "force pdd, run away and engage elsewhere". I would be interested in testing a pdd-hopping mechanic/upgrade where the pdd could be placed in a range of, say, 5 and be salvaged and re-cast at a cost. (It might be hard to balance that against Protoss, though.) P.S. Why are so many people ignoring the fact that the phoenix upgrade needs to be researched at the fleet beacon? That seems hugely relevant to me, but maybe I am missing something on the protoss side of things? | ||
PureBalls
Austria383 Posts
PDD + Vikings >>>> Corruptors. | ||
Origine
France167 Posts
Fungal + corruptors? Ravens dont kill stuff, unless you have 25 of them and drop turrets everywhere. | ||
Naphal
Germany2099 Posts
A corruptor takes 4 damage per BCshot (provided equal upgrades) A BC can be mindcontrolled A BC can be outmaneuvered easily this unit is worthless against zerg, apart from the infamous BCrush maybe... | ||
Mongolenlord
4 Posts
very helpfull comment! You are comparing apples to oranges ... i could answer "Corruptors + Infestors >>>>>>>>> PDD + Vikings" then you could add Ghosts, etc, etc. Terran does have enormous problems in lategames - versus Zerg, if they techswitch since Broodlords require a diffrent unitcombo to counter than Ultralisks; versus Protoss because the warpgate mechanics makes it almost impossible to win fights in lategames, when Protoss can instantly rewarp 12 Zealots. These problems have nothing to do with playerskill or micro but with unitcompositions. Really, if you are Zerg, just try to defend vs Broodlord/Infestor and then vs the remax in Ultralisks. Instead of constantly nerfing the Terran Lategame why not give Terran what it lacks? T3-Units that afford an equal amount of micro compared to Broodlord/Infestor and Colosses/Archon. Then you can nerf Ghosts, although nerfing Snipe so it does less DMG than normal attacks is really silly. | ||
Jimmy Raynor
902 Posts
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TechSc2
Netherlands554 Posts
On February 12 2012 22:14 Jimmy Raynor wrote: They should stop nerfing the late game of the race with the weakest late game. Find a way to reduce terran's efficiency early game and buff the tier 3 units weakest late game? herp derp my zerg opponent has a 6000 gas army and i will wipe it out with 4000 gas worth of ghost and not loose a single ghost. That's what the snipe nerf is about. Ever seen pro's only mass ghosts lategame against zerg? simply because they could cloak, snipe the overseer in 3 shots and then just snipe/normal attack everything to death without casualties. Stop whining terrans. It's not like you can't produce ghosts anymore and you really should get out of your own world off 60% winratio's and not complain | ||
The KY
United Kingdom6252 Posts
On February 12 2012 22:20 TechSc2 wrote: weakest late game? herp derp my zerg opponent has a 6000 gas army and i will wipe it out with 4000 gas worth of ghost and not loose a single ghost. That's what the snipe nerf is about. Ever seen pro's only mass ghosts lategame against zerg? simply because they could cloak, snipe the overseer in 3 shots and then just snipe/normal attack everything to death without casualties. Stop whining terrans. It's not like you can't produce ghosts anymore and you really should get out of your own world off 60% winratio's and not complain I can agree with stop whining, but.. http://imgur.com/a/hQHYS That's funny, seems like at least for the last year Terrans haven't had a winrate above 60% except for one month in Korea. The days of 'terran op' are behind us, but I suppose it'll be another year yet before people stop talking about them like they're completely broken. | ||
Torra
Norway469 Posts
On February 12 2012 22:20 TechSc2 wrote: weakest late game? herp derp my zerg opponent has a 6000 gas army and i will wipe it out with 4000 gas worth of ghost and not loose a single ghost. That's what the snipe nerf is about. Ever seen pro's only mass ghosts lategame against zerg? simply because they could cloak, snipe the overseer in 3 shots and then just snipe/normal attack everything to death without casualties. Stop whining terrans. It's not like you can't produce ghosts anymore and you really should get out of your own world off 60% winratio's and not complain Ling/bane > ghosts. So that means ling/bane is OP? Because it costs less gas? No. We haven't even seen enough games where terran can get to mass ghosts (because they usually die when zerg gets to hive), to conclude that it's OP. I've seen MVP lose with 50+ ghosts, which means it's not unbeatable. | ||
Jimmy Raynor
902 Posts
On February 12 2012 22:20 TechSc2 wrote: weakest late game? herp derp my zerg opponent has a 6000 gas army and i will wipe it out with 4000 gas worth of ghost and not loose a single ghost. That's what the snipe nerf is about. Ever seen pro's only mass ghosts lategame against zerg? simply because they could cloak, snipe the overseer in 3 shots and then just snipe/normal attack everything to death without casualties. Stop whining terrans. It's not like you can't produce ghosts anymore and you really should get out of your own world off 60% winratio's and not complain I don't think its whining to suggest a nerf in early game efficiency in exchange for better tier 3 units. How often do you see terran tier 3 in competitive games? | ||
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