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Patch 1.4.3 - Preview Blog - Page 130

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
February 11 2012 10:38 GMT
#2581
yay
i am going to pick protoss

User was temp banned for this post.
Incredible Miracle
RRjr
Profile Joined August 2010
Germany40 Posts
Last Edited: 2012-02-11 10:41:49
February 11 2012 10:38 GMT
#2582
On February 11 2012 19:07 TigerKarl wrote:
We've seen Morrow use HSM against Brood Lords this week. Can't understand terrans crying about this change, without exploring all of their possibilites.

Yeah. People are also acting as if its becoming impossible to snipe broodlords. You can still do it and its still effective, but it'll take a few more ghosts or - god forbid - incorporating some other units to deal with this extremely costly Zerg T3. Furthermore snipe becomes even more effective against psionic so I really don't get the hate.

The worry about ultralisk tech switches I also don't get, seeing how Terran can easily scan to anticipate the switch and build tanks and marauders... two units who are still very efficient at dealing with Ultras.

The phoenix change sound nice. Though I wonder how feasible it'll be to afford the beacon plus upgrade in order to deal with mutas who are already out on the map. I feel that unless you open up stargate it won't be all that viable but then again what do I know ^_^
yeah.... whatever
Ph0en1x
Profile Joined January 2012
Czech Republic18 Posts
February 11 2012 10:39 GMT
#2583
Even when im playing terran. I dont cry about this patch. Personally i like the harder way. Like a boss :D

But those stupid people which are saying that now terran need use vikings counter broods are fucking stupid and probably never played the game. If zerg switch to broodlord and ofcourse some healty number infestors and coruptors. There is NO WAY how terran can win air. Vikings will never win against coruptors + infestors
S_SienZ
Profile Joined September 2011
1878 Posts
February 11 2012 10:41 GMT
#2584
On February 11 2012 19:38 RRjr wrote:

The worry about ultralisk tech switches I also don't get, seeing how Terran can easily scan to anticipate the switch and build tanks and marauders... two units who are still very efficient at dealing with Ultras.


Yeah it's not like the Zerg can't afford to build an Ultralisk Cavern AND a Greater Spire at the same time right?

Also, it's not like Warpgates / Terran production where it needs to be slowly accumulated, and scoutable before it gets out of hand. Zergs can literally sac a BL based army and insta remax on Ultras. How you gonna scout that?
KnaQi
Profile Joined January 2012
Finland5 Posts
February 11 2012 10:43 GMT
#2585
I don't like pheonix buff either. Couple months ago when zergs had problem dealing with P deathball every protoss were just saying "don't let him get to 200/200", now i feel the thing has gotten other way around. P can definetly deny mutas if they go for early starport or even 2 just to deny any mutas at all, after you,ve gotten air dominance with pheonixes mutas wont do a damn thing.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 11 2012 10:45 GMT
#2586
On February 11 2012 19:38 RRjr wrote:
Show nested quote +
On February 11 2012 19:07 TigerKarl wrote:
We've seen Morrow use HSM against Brood Lords this week. Can't understand terrans crying about this change, without exploring all of their possibilites.

Yeah. People are also acting as if its becoming impossible to snipe broodlords. You can still do it and its still effective, but it'll take a few more ghosts or - god forbid - incorporating some other units to deal with this extremely costly Zerg T3. Furthermore snipe becomes even more effective against psionic so I really don't get the hate.

The worry about ultralisk tech switches I also don't get, seeing how Terran can easily scan to anticipate the switch and build tanks and marauders... two units who are still very efficient at dealing with Ultras.

The phoenix change sound nice. Though I wonder how feasible it'll be to afford the beacon plus upgrade in order to deal with mutas who are already out on the map. I feel that unless you open up stargate it won't be all that viable but then again what do I know ^_^


You have never ever played lategame TvZ from Terran perspective, otherwise you wouldn't be saying something that stupid like "Terran can easily scan".. Scan what, where?? Ok, I'm scanning and I see 3408 Ultralisks, now I'm happy I see what's going on and I can que up my tanks and marauders.. Oh, wait..
MegaManX
Profile Joined May 2010
Serbia38 Posts
February 11 2012 10:46 GMT
#2587
I dont like these changes, they sound like ugly fixes to me - just to balance things and thats all.

Snipe is now 25 + 25 vs psionic. It was overpowerd vs BL and Ultras. Tanks were overpowerd, so they are 35 + 15 vs armored. These changes do balance game, but are just plain ugly.

We have unit that is overpowered against something so we imediatly change damage output not to counter that specific thing? What is next, we find that ghost is overpowered against muta, so we have new snipe 10 vs muta + vs 10 all other + 25 vs psionic? And so on? Basically we have unit that has very specific role, and there is not much deviation - opponent goes A, that means i must go B.

To sum it up - if you are going to do balance changes dont do these "lazy changes". If some ability is not working as intended, do not try to fix it with endless way of temp fixes. Add new ability that better fits...
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 11 2012 10:46 GMT
#2588
I like it when casters can not be used in mass anymore. Maybe it's time to also nerf FG against air?
Head Coach Park: "They should buff tanks!"
multiversed
Profile Joined December 2010
United States233 Posts
February 11 2012 10:47 GMT
#2589
On February 11 2012 19:41 S_SienZ wrote:
Show nested quote +
On February 11 2012 19:38 RRjr wrote:

The worry about ultralisk tech switches I also don't get, seeing how Terran can easily scan to anticipate the switch and build tanks and marauders... two units who are still very efficient at dealing with Ultras.


Yeah it's not like the Zerg can't afford to build an Ultralisk Cavern AND a Greater Spire at the same time right?

Also, it's not like Warpgates / Terran production where it needs to be slowly accumulated, and scoutable before it gets out of hand. Zergs can literally sac a BL based army and insta remax on Ultras. How you gonna scout that?


if you are letting that happen the reason you are losing has nothing to do with unit composition.
Team Liquid is the used the tampon of the starcraft community.
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2012-02-11 10:50:03
February 11 2012 10:48 GMT
#2590
a snipe that deals 25 damage is not only worthless, but actually click for click it is not viable to even bother casting snipe for a measly 25 damage your APM has jsut been wasted

I believe the snipe change would be good and viable if they made snipe have a toggle autocast against any unit with more than 60hp and also made snipe 125 energy for 150 damage

if you did that 200/100 costing 2food ghosts would autocast 1shot zealots instantly in battle. this would actually be a good counter to zealots lategame because even though ghosts are 200/100, the fact that they instantly vaporize a 100mineral 2food zealot means they killed a zealot instantly and also are still alive to dish out damage and hopefully regenerate energy for another snipe

also a bunch of 2food ghosts would autosnipe infestors, broodlords, and ultras and actually 2ghosts at 4food and 400/200 cost would actually instantly vaporize a 300/250 cost broodlord and still be alive to regen energy and fire autoattacks

or heck, even dont give it autocast and just make snipe 125 energy for 150 damage and that would be pretty good


also i believe i have an idea that is almost the absolute perfect fix/buff that terran needs to make things a bit more dynamic

i believe the perfect buff to terran, what they need right now, is to make siegetanks auto-target AI actually target the furthest away viable target instead of the nearest viable target

so tanks will fire on zerglings bashing marines if they are the only targets in range, otherwise tanks will stop doing friendly fire in large scale battles

what this changes is it makes it so when zealots charge into marines, the tanks actually shoot at the stalkers and collossi first.... so with my idea tank marine hellion becomes much stronger against zealot stalker collossi. as the collossi will actually get auto-targeted by the tanks first and die in seconds leaving the marines to do their business

but it still allows broodlords to siege tanklines at the beginning and use up tank fire at the beginning of combat
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
February 11 2012 10:49 GMT
#2591
On February 11 2012 19:43 KnaQi wrote:
I don't like pheonix buff either. Couple months ago when zergs had problem dealing with P deathball every protoss were just saying "don't let him get to 200/200", now i feel the thing has gotten other way around. P can definetly deny mutas if they go for early starport or even 2 just to deny any mutas at all, after you,ve gotten air dominance with pheonixes mutas wont do a damn thing.


It's not a healthy metagame if P is forced to go preemptive stargate or 6 gate all the time etc. The mass mutaball style also led to terrible games in my opinion as zerg would just mass expand and basetrade the moment P moves out, never actually doing a real fight. Muta are still awesome now as a surprise unit but the 50 mutaball get's slightly nerfed as it can actually be micro'd against (or needs to include corruptors) while small phoenix counts were useless against it before.
Maybe P doesn't really need the buff but if P gets a nerf or Z a buff in something else instead it seems fine to me. Styles that only basetrade and never commit to an actual fight shouldn't be too good I think as it leads to terrible gameplay.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2012-02-11 10:53:39
February 11 2012 10:50 GMT
#2592
On February 11 2012 19:48 roymarthyup wrote:


I believe the snipe change would be good and viable if they made snipe have a toggle autocast against any unit with more than 100hp and also made snipe 125 energy for 150 damage


ladies and gentlemen, we have the winner for the worst idea ever for balance change competition

on a second read, i think i ve been trolled, so nvm
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Jarree
Profile Joined January 2012
Finland1004 Posts
February 11 2012 10:50 GMT
#2593
On February 11 2012 18:45 tztztz wrote:
Show nested quote +
On February 11 2012 18:40 Lunareste wrote:
I think with the amount of snipes that Ghosts will need to kill Brood Lords, Queens should be unable to transfuse them.

How are Terrans supposed to stop Broodlord/Infestor/Queen/Crackling pushes? I don't see how they will with Vikings being so terrible against Corrupters.


lol vikings terrible against corrupters??

Viking loses to corruptor even without corruption. With corruption used and fungal support it's a massacre.
TigerKarl
Profile Joined November 2010
1757 Posts
February 11 2012 10:51 GMT
#2594
On February 11 2012 19:12 Geo.Rion wrote:
Show nested quote +
On February 11 2012 19:09 SevenShots wrote:
On February 11 2012 19:07 TigerKarl wrote:
We've seen Morrow use HSM against Brood Lords this week. Can't understand terrans crying about this change, without exploring all of their possibilites.


how are you supposed to use a 6 range hsm vs 9range fungal and curroptors, if the zerg actually looks there?
hsm is not usable and way too expensive.
ive experimented with it a lot and in any case i always found other solutions to be better and way more cost efficient.

i think you need to re-check the unit ranges
also that u tried and failed, means nothing, you could ve been just doing it wrong


Exactly.
If you can't make something work, that doesn't mean that nobody can make it work.
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2012-02-11 10:53:53
February 11 2012 10:53 GMT
#2595
I really can't see Terran beating BL/Infestor/Corruptor now. Not that every game reaches that phase but still.

Great patch nonetheless. Numbers aren't set in stone I guess.
S_SienZ
Profile Joined September 2011
1878 Posts
February 11 2012 10:55 GMT
#2596
On February 11 2012 19:47 multiversed wrote:
Show nested quote +
On February 11 2012 19:41 S_SienZ wrote:
On February 11 2012 19:38 RRjr wrote:

The worry about ultralisk tech switches I also don't get, seeing how Terran can easily scan to anticipate the switch and build tanks and marauders... two units who are still very efficient at dealing with Ultras.


Yeah it's not like the Zerg can't afford to build an Ultralisk Cavern AND a Greater Spire at the same time right?

Also, it's not like Warpgates / Terran production where it needs to be slowly accumulated, and scoutable before it gets out of hand. Zergs can literally sac a BL based army and insta remax on Ultras. How you gonna scout that?


if you are letting that happen the reason you are losing has nothing to do with unit composition.


Yeah a move that relies on your opponent overproducing a counter which can't hit your next wave of units at all has nothing to do with unit composition. NOTHING.

If that were the case Zerg would win even if they remaxed with Broodlords.
MythicRule
Profile Joined October 2011
51 Posts
February 11 2012 10:56 GMT
#2597
Snipe change was absolutely needed. It got pretty ridicilous once the T got 10+ ghosts. Theres pretty much no counter because of how easy it is to emp infestors.
roymarthyup
Profile Joined April 2010
1442 Posts
February 11 2012 10:57 GMT
#2598
one of the biggest problems with the snipe change is that snipe actually has like a 0.5 second "cooldown" and the ghost cannot attack/fire during that cooldown

with the new mousescroll wheel trick you can cast a bunch of snipes at once, however its still limited by the ghost snipe cooldown. also ghosts cannot do their normal DPS while chain sniping

so if snipe is made 25 energy for 25 damage, it wouldnt be THAT bad as long as the 0.5 second cooldown on snipe was removed. Not only that, but the 0.5 second cooldown on snipe should not effect the firing rate of ghosts, meaning if you A-MOVE a group of ghosts then hold down the snipe button and use the mousescroll trick, you could literally spam 100 snipes in 2 seconds while also not messing any of the ghosts autoattacks up. i guess if that was possible, the change wouldnt be so bad

however right now because snipe has like a 0.5 second cooldown AND the fact that you have to consume APM to use it AND the fact that when you use a snipe it RESETS the attack timer of ghosts resulting in less autoattack DPS, when you actually uses ghosts to snipe right now you are losing dps from their autoattack damage, and with a 25 damage snipe it probably becomes completely nonviable to even cast snipe as each bit of APM you use on snipe actually results in a minuscule amount of extra damage being created
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
Last Edited: 2012-02-11 10:58:53
February 11 2012 10:57 GMT
#2599
On February 11 2012 19:07 TigerKarl wrote:
We've seen Morrow use HSM against Brood Lords this week. Can't understand terrans crying about this change, without exploring all of their possibilites.


MorroW managed to use HSM on broodlords at 41 minutes in to the game after nuking the zerg army / base three times.

So yes HSM is viable against BL if you buy enough time by getting three nukes off which killed like 2000 resources worth of stuff each. You cannot use that game as any sort of bench mark to say HSM is viable against Broods.

On February 11 2012 19:53 Cano wrote:

I really can't see Terran beating BL/Infestor/Corruptor now. Not that every game reaches that phase but still.

Great patch nonetheless. Numbers aren't set in stone I guess.


wtf
@followMVT
multiversed
Profile Joined December 2010
United States233 Posts
February 11 2012 10:58 GMT
#2600
On February 11 2012 19:55 S_SienZ wrote:
Show nested quote +
On February 11 2012 19:47 multiversed wrote:
On February 11 2012 19:41 S_SienZ wrote:
On February 11 2012 19:38 RRjr wrote:

The worry about ultralisk tech switches I also don't get, seeing how Terran can easily scan to anticipate the switch and build tanks and marauders... two units who are still very efficient at dealing with Ultras.


Yeah it's not like the Zerg can't afford to build an Ultralisk Cavern AND a Greater Spire at the same time right?

Also, it's not like Warpgates / Terran production where it needs to be slowly accumulated, and scoutable before it gets out of hand. Zergs can literally sac a BL based army and insta remax on Ultras. How you gonna scout that?


if you are letting that happen the reason you are losing has nothing to do with unit composition.


Yeah a move that relies on your opponent overproducing a counter which can't hit your next wave of units at all has nothing to do with unit composition. NOTHING.

If that were the case Zerg would win even if they remaxed with Broodlords.


T3 zerg units cost an insane amount and take forever to build. to remax on them would require like 7 bases. i thought you were exaggerating for dramatic effect but now i understand that you just play at a different level than i do. i respect you as a person and a player. i don't want to fight. i love you. bye.
Team Liquid is the used the tampon of the starcraft community.
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