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Patch 1.4.3 - Preview Blog - Page 129

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 127 128 129 130 131 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
penguinking
Profile Joined July 2011
United States23 Posts
February 11 2012 10:08 GMT
#2561
i wonder if mules could be removed all together and replaced by an aoe castable buff that would make scv's mine more efficiently for a short time

either way nice patch looking forward to it
Stay awhile and listen.
SevenShots
Profile Joined November 2011
Germany84 Posts
February 11 2012 10:09 GMT
#2562
On February 11 2012 19:07 TigerKarl wrote:
We've seen Morrow use HSM against Brood Lords this week. Can't understand terrans crying about this change, without exploring all of their possibilites.


how are you supposed to use a 6 range hsm vs 9range fungal and curroptors, if the zerg actually looks there?
hsm is not usable and way too expensive.
ive experimented with it a lot and in any case i always found other solutions to be better and way more cost efficient.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2012-02-11 10:11:14
February 11 2012 10:10 GMT
#2563
On February 11 2012 18:40 Lunareste wrote:
I think with the amount of snipes that Ghosts will need to kill Brood Lords, Queens should be unable to transfuse them.

How are Terrans supposed to stop Broodlord/Infestor/Queen/Crackling pushes? I don't see how they will with Vikings being so terrible against Corrupters.

No tranfuse on Broodlords would be dumb and make no sense.

Also people need to experiment with Seeker Missle more, even though it might need a range buff.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
February 11 2012 10:12 GMT
#2564
On February 11 2012 18:59 HaXXspetten wrote:
Okay, for all you Terrans complaining that it will now take way too many snipes to kill Brood Lords/Ultras, try to get this in your head: Snipe is not supposed to kill Brood Lords/Ultras. Okay? They're meant to snipe low-hp, high-priority casters, like High Templars and Infestors, not the beefiest units in the game.


Snipe is supposed to counter BL. If you don't believe me go to SC2 official site>game guide>zerg>BL> look at countermeasures and you will see this "The biggest strength of Brood Lords is their ability to create massive numbers of Broodlings. Take Brood Lords out instantly using ghosts and their snipe ability to prevent this"

surprised right?
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2012-02-11 10:14:19
February 11 2012 10:12 GMT
#2565
On February 11 2012 19:09 SevenShots wrote:
Show nested quote +
On February 11 2012 19:07 TigerKarl wrote:
We've seen Morrow use HSM against Brood Lords this week. Can't understand terrans crying about this change, without exploring all of their possibilites.


how are you supposed to use a 6 range hsm vs 9range fungal and curroptors, if the zerg actually looks there?
hsm is not usable and way too expensive.
ive experimented with it a lot and in any case i always found other solutions to be better and way more cost efficient.

i think you need to re-check the unit ranges
also that u tried and failed, means nothing, you could ve been just doing it wrong
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MortOrGuilt
Profile Joined November 2011
United Kingdom23 Posts
February 11 2012 10:12 GMT
#2566
The snipe change is... well, the general consensus was already that the later a game got in TvZ the lower your chances are and now this? Surely that means unless you have the most finely tuned army composition in the world and godly micro a flat out Broodlord to Ultralisk switch is going to be an almost guaranteed win now?

Or maybe MMMV is the late game future.... just like in TvP... yay for the same tactic in every game!
Trizz
Profile Joined June 2010
Netherlands1323 Posts
February 11 2012 10:13 GMT
#2567
Phoenix already _RAPE_ mutas, this is going to be broken.
nope
S_SienZ
Profile Joined September 2011
1878 Posts
February 11 2012 10:13 GMT
#2568
People bringing up dominance since beta and number GSL of championships are retarded. How are past states of balance relevant to the balance now? We should be striving for a balanced game, not a balanced history just so that you could tell your children how back in the day your Z / P comrades overcame the OP T fuckers.

MULE nerf - Good. Phoenix range upgrade - Interesting. Snipe nerf - Batshit crazy.
SevenShots
Profile Joined November 2011
Germany84 Posts
February 11 2012 10:15 GMT
#2569
On February 11 2012 19:12 Geo.Rion wrote:
Show nested quote +
On February 11 2012 19:09 SevenShots wrote:
On February 11 2012 19:07 TigerKarl wrote:
We've seen Morrow use HSM against Brood Lords this week. Can't understand terrans crying about this change, without exploring all of their possibilites.


how are you supposed to use a 6 range hsm vs 9range fungal and curroptors, if the zerg actually looks there?
hsm is not usable and way too expensive.
ive experimented with it a lot and in any case i always found other solutions to be better and way more cost efficient.

i think you need to re-check the unit ranges
also that u tried and failed, means nothing, you could ve been just doing it wrong


so where was i wrong?

http://wiki.teamliquid.net/starcraft2/Seeker_Missile
http://wiki.teamliquid.net/starcraft2/Fungal_Growth
Elyvilon
Profile Joined August 2008
United States13143 Posts
February 11 2012 10:15 GMT
#2570
On February 11 2012 19:10 Tump wrote:
Show nested quote +
On February 11 2012 18:40 Lunareste wrote:
I think with the amount of snipes that Ghosts will need to kill Brood Lords, Queens should be unable to transfuse them.

How are Terrans supposed to stop Broodlord/Infestor/Queen/Crackling pushes? I don't see how they will with Vikings being so terrible against Corrupters.

No tranfuse on Broodlords would be dumb and make no sense.

Also people need to experiment with Seeker Missle more, even though it might need a range buff.

Indeed, the answer to all of terran's lategame problems is a range 6, dodgeable spell that requires a special upgrade, comes out of a 100/200 unit, costs 125 energy each, and 3(!)-shots broodlords. If it 2-shot broodlords it might be useful; as is, if ghosts are actually bad against broodlords now, trying to juggle between marauders and vikings seems like a better, if still probably bad, option.
Liquipedia
multiversed
Profile Joined December 2010
United States233 Posts
February 11 2012 10:16 GMT
#2571
anyone who is complaining about ghosts being nerfed doesn't use them. don't worry. they are still op as fuck. ffs.

i feel a new problem is arising due to this one man leading this futile path toward "balance." that problem is the fact that they are now making things easier for people who couldn't do them properly because they were bad rather than addressing actual imbalances.

many of the things being addressed in patches have already been solved with meta-game due to neglect. players have already found ways to play around these problems. i don't claim to be an expert but the only problem i could see for a skilled protoss is a late game tech switch, which should end the game if it does... everything else is so telegrapghed it's not even funny.

the example i see over and over is trying to force 1 stargate vs muta. you are losing because you are playing incorrectly by teching wrong/running blind build orders. it's not because there is anything wrong with the matchup(at least not there, lawl.) learn how to read what you scout and/or have experienced on the map previously.

i also love how generic terrans are still generically complaining about being generically "nerfed" after like 7 generic patches. genaric. your race is boring. i don't like you. rawr. the fact that terran still has to be patched and it's within reason is more telling than the fact that another unused advantage finally falls in line with the other races. uh oh. time to login and complain about stuff that doesn't effect my playstyle...qq.

p.s. this is the internet and you are free to express your opinions but that doesn't mean they hold any value to anyone. this is something that many people have forgotten due to facebook. you are a nobody even if you deeply feel otherwise.
Team Liquid is the used the tampon of the starcraft community.
Montana[TK]
Profile Blog Joined August 2011
1624 Posts
February 11 2012 10:16 GMT
#2572
lolol


This way, pro players who want to show off how fast their hands move can do so, while at the same time players who really just want to know how accurate and efficient their actions are can look at CPM.

someone's bitter at Blizz
Plexa: "It's not [caster] bashing when its the truth."
Tomasy
Profile Joined October 2010
Poland80 Posts
February 11 2012 10:18 GMT
#2573
Mule fix is great as is pheonix change but...
late game tvz is going to be kinda hard becouse of idea that zerg cant compete on ground against mass siege tanks in late game. So they wisely switch to broodlords and corruptors but the fact that pure air + infestators demolish opponents air and also ground vs broodlords with snipe nerf is really not cost efficient. To win vikings vs corruptors you need to do some kiting and if they got healthy amount of infestors you need to spread them aswell. Even then with late game scenario you will be outproduced as you cant go pure vikings with 3 reactored starports becouse they might switch to ultra zergling.
I think snipe was too good vs ultras play but this nerf reduce ways to deal with broodlord corr infestor play way too much.
Nihilnovi
Profile Joined May 2010
Sweden696 Posts
February 11 2012 10:18 GMT
#2574
On February 11 2012 19:13 Trizz wrote:
Phoenix already _RAPE_ mutas, this is going to be broken.


You should try watching some more tournaments and player games, using low ladder leagues as basis for forum posts is unhealthy. Mutas are a HUGE problem in ZvP right now, but I don't think fleet beacon upgrade is the way to handle it.
S_SienZ
Profile Joined September 2011
1878 Posts
February 11 2012 10:19 GMT
#2575
On February 11 2012 19:18 Nihilnovi wrote:
Show nested quote +
On February 11 2012 19:13 Trizz wrote:
Phoenix already _RAPE_ mutas, this is going to be broken.


You should try watching some more tournaments and player games, using low ladder leagues as basis for forum posts is unhealthy. Mutas are a HUGE problem in ZvP right now, but I don't think fleet beacon upgrade is the way to handle it.


You should watch Genius v NesTea's last 2 games.
R!!
Profile Joined November 2011
Brazil938 Posts
February 11 2012 10:19 GMT
#2576
On February 11 2012 19:07 TigerKarl wrote:
We've seen Morrow use HSM against Brood Lords this week. Can't understand terrans crying about this change, without exploring all of their possibilites.

125 energy, 6 range, fungal outranges, but good luck with the terran carrier.
I like the part where sense is considered a common, settled thing.
Lithian
Profile Joined September 2010
Finland38 Posts
February 11 2012 10:21 GMT
#2577
On February 11 2012 19:13 Trizz wrote:
Phoenix already _RAPE_ mutas, this is going to be broken.

As it current stands, phoenix needs to be controlled almost perfectly in order to battle large flock of mutas. In small numbers phoenix do kill mutas easily, but after muta count becomes high enough, phoenixes just evaporate if mutas get only 1 shot off, which is very likely to happen
Make people think they will lose, bluff if needed. People want an easy victory and will not attack if they think they will lose.
Probasaur
Profile Joined August 2011
United States461 Posts
February 11 2012 10:24 GMT
#2578
I'd also like to see some viability brought back to the carrier. It would actually make using air a transition able build and not so all-in or risk driven techpath.


I agree with the sentiment that unless you open phoenix every game or get perfect scouting timing of spires going up the second it goes up... it still prolly won't be enough time to throw down a stargate and begin production. Soo fleet beacon is still going to cost ridiculous amounts? And then on top of it the cost of an upgrade all while producing phoenix AND sentry zealot to stay alive from lings... Thats like saying; If you don't somehow get 3 bases fully saturated before the zerg gets out mutas then its game.

Can't make all that many stalkers while teching + upgrading phoenix to hold you over either on 2 base just the sheer amount of gas. Simple fix. Make stalker 25 gas like marauder. Marauders are stronger and cost less gas. Seems like an appropriate amount tho but 50 does not when trying to do anything else besides make stalkers.

Sooo probes and zealots and sentrys and stalkers and stargate and phoenix and fleet beacon and upgrades?? Yeah that will be tough to juggle. I really want it to work cause I love using phoenix as is... but damn It sounds great in theory but I have a feeling in practice zerg will just laugh and switch to roach drop then walk over toss.
"He who makes a beast of himself.... gets rid of the pain of being a man" -Hunter S Thompson.
PaterPatriae
Profile Joined January 2011
Germany428 Posts
February 11 2012 10:30 GMT
#2579
On February 11 2012 19:13 Trizz wrote:
Phoenix already _RAPE_ mutas, this is going to be broken.


lol did you see dimaga games lately. Toss builds double stargate and pumps out phoenix. EzPz dimaga builds more mutas and win. There need to be some changes period
ThE)ShoWTimE
Profile Joined August 2011
Italy213 Posts
February 11 2012 10:31 GMT
#2580
i really feel positive on all of these changes to be honest
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