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On February 12 2012 18:27 FXOpen wrote:
Subscriptions are the ONLY way to make quick revenue from e-sports and forcing them is going to eventually be the norm. It will come to the point where GSL will not let people watch if they haven't subscribed. And rightly so. Why the hell should someone who spends a solid 500k on equipment, let you watch for free? This doesn't apply to small start ups such as my own events. But something like GSL which is BETTER quality than TV (if you have HQ) does not belong on free to air. And you do not DESERVE to watch it for free. Alot of time, effort money and skill has gone into their production. That being said, most people do subscribe to their content.. Rightly so. First, you don't have ANYTHING to tell about where GSL belongs to. It's up to gom if they want to charge 100k$ for it or let it be free. You do not DESERVE to make me pay for your product either. I'll buy them if I find them interesting.
Now, if subscription becomes the norm for ALL stream, people will just stop watching. I mean, I started watching some random games on youtube, then moved on to watch tournament streams and then I subscribed to the GSL. If you remove all the free content, you won't get anybody new interested into paying for SC2 content.
Now the other problem is one of demand. The GSL is already running somehow year-long (Code A, Code S, GSTL). So I can watch 1h of high-quality SC2 per day. I don't really want/have the time to watch more. It's not I don't want to pay more, it's just I have no use for it. But I sometime watch some foreign tournament streams. If they stop being free, I'll just stop watching them and you'll loose advertisement money.
Also, you are completely wrong on the business side of things. A LOT of tech start-ups company started up with free products : Google, Facebook, Linkedin, ... I could go on and listen hundred of succesful companies that make money out of ad-sponsored products. And I can guarantee you that running Google or Facebook cost more than the 500k$ needed to setup a studio :-)
I mean, by reading this thread, you can clearly see that there are some people that are willing to pay for some SC2 shows, but that they don't want to pay for everything. Now, these people are your consumers and if you want to run a SC2-related business, it's up to you to find a business model that allow you to make a living and satisfy your consumer. Telling your consumer what they should do is a really, really bad idea imho.
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How can ppl even compare the likes of Facebook or Google with SC2 or GSL LOL?!?!? Pls (re-)read FXOBosses GREAT post if you just dont get it!
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We do get it, it's just terribly one-sided.
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I think we all just have to face the bitter reality then.... SC2 is just not sustainable with ad money only
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On February 12 2012 23:51 Titorelli wrote: I think we all just have to face the bitter reality then.... SC2 is just not sustainable with ad money only
Then we may as well say that SC2 isn't sustainable period.
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On February 12 2012 23:49 Titorelli wrote: How can ppl even compare the likes of Facebook or Google with SC2 or GSL LOL?!?!? Pls (re-)read FXOBosses GREAT post if you just dont get it!
new media.
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On February 12 2012 23:52 Talin wrote:Show nested quote +On February 12 2012 23:51 Titorelli wrote: I think we all just have to face the bitter reality then.... SC2 is just not sustainable with ad money only Then we may as well say that SC2 isn't sustainable period. Not in its current form I guess...
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On February 12 2012 19:37 zul wrote:Show nested quote +On February 12 2012 18:27 FXOpen wrote: Ok guys.. So here it is, me being an asshole once again.
First of all, the idea of this thread is good. I like it.
But the thread is filled with so much misinformation and delusional comparisons and requests that it kind of turns into a fairytale rather than reality.
Firstly, if people think someone can live off stream revenue given that the CPM rates for e-sports streams is like 1/10th off of normal content streams, they are wrong. Doesn't matter who you are. To make decent income from streaming you need about 40k viewers concurrent.
... I`m always grateful to read posts by people who are deeply involved in the eSport industry and especially you are very open with the community. much appreciated. But here you are wrong. If you have enough viewers you can make a living off of streaming. Here is a screenshot taken from the stream of a league of legends player (Hotshotgg) who often has 10k viewers on his stream and makes excellent money. + Show Spoiler +
You're wrong sorry. Thats the entire group of CLG streams. Not hotshot only.
Thats like 50k+ viewers at one time for hours and hours per day. No one in SC does this, even teams.
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That's why it's risky business.
At the moment PPV formats aren't the way to go. There just isn't enough exposure and you would be hurting your business in the long-run.
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On February 12 2012 23:54 Titorelli wrote:Show nested quote +On February 12 2012 23:52 Talin wrote:On February 12 2012 23:51 Titorelli wrote: I think we all just have to face the bitter reality then.... SC2 is just not sustainable with ad money only Then we may as well say that SC2 isn't sustainable period. Not in its current form I guess...
The current form is the only form it can attract enough attention and viewership to even matter.
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It's funny how even people like Boss argue against the most basic principles of economics and consumer behaviour. To my knowledge no company has made profits by forcing something on its consumers without some monopoly. I also think that even GSL and such are still startups in relative terms. Do people really believe the actual hardcore fanbase for SC2 is that big? We need tons more internal numbers before saying anything of the like. Relative subscription rates for GOM, who bought which package...it's just not there for anybody but GOM, not even for Boss. You can talk all day, there's no basis. All kinds of different businesses have taken all kinds of different paths to success or failure. There are professionals in the most niche of sports and there are companies who live off the broadcasting. E-sports history tells us that making predictions is waaaay harder than it might seem even to the most experienced business people. Remember CS in 2000? Stuff got serious. The huge CPL and what came of it. WCG growth and decline. Nothing so far points to a clear direction.
My very personal opinion is that Blizzard should back all of this. The whole thing is built around people consuming their product. They wouldn't even have to make profits, any money from it would just flow back into their marketing budget which is enough to run 10 GSLs and might return quite a bit more in long term effects. Kotick likes exploiting franchises at least annually, obviously keeping people playing and wanting the next installment should be a priority in marketing, yet they choose to randomly dish out advertisement instead of turning SC2 into an even bigger phenomenon. You can make that stuff a trend, you need the opinion leaders in gaming, the hardcore crowd. I alone got like a dozen people to at least try SC2, about half of them bought it...and I'm far from the extremely hardcore crowd. I didn't pay for any events, yet I made SC2 grow. This is what should really matter here because those were at least 250$ worth of sales. Do I have to mention how multiplication and powers work? If that doesn't happen we can talk all day but SC2 won't get anywhere near the point it could go. Game lifespans are too short. Even BW had a dozen years to grow and still remained niche. You can't get the financial backing to make something explode without Blizzard's involvement.
Organisations like ESL do most stuff right. They don't go overboard on prize money, they keep the production quality up while travelling around the world and most important of all, they hedge their risks. Have multiple games in your leagues, guys, it doesn't hurt anybody. Why get all this setup only for SC2 when you could run CS, LoL, DotA and a dozen more tournaments with the same equipment? That's just wasting potential with your fixed costs being quite a huge chunk of your whole financial structure.
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On February 12 2012 23:21 bouhko wrote:Show nested quote +On February 12 2012 18:27 FXOpen wrote:
Subscriptions are the ONLY way to make quick revenue from e-sports and forcing them is going to eventually be the norm. It will come to the point where GSL will not let people watch if they haven't subscribed. And rightly so. Why the hell should someone who spends a solid 500k on equipment, let you watch for free? This doesn't apply to small start ups such as my own events. But something like GSL which is BETTER quality than TV (if you have HQ) does not belong on free to air. And you do not DESERVE to watch it for free. Alot of time, effort money and skill has gone into their production. That being said, most people do subscribe to their content.. Rightly so. First, you don't have ANYTHING to tell about where GSL belongs to. It's up to gom if they want to charge 100k$ for it or let it be free. You do not DESERVE to make me pay for your product either. I'll buy them if I find them interesting. Now, if subscription becomes the norm for ALL stream, people will just stop watching. I mean, I started watching some random games on youtube, then moved on to watch tournament streams and then I subscribed to the GSL. If you remove all the free content, you won't get anybody new interested into paying for SC2 content. Now the other problem is one of demand. The GSL is already running somehow year-long (Code A, Code S, GSTL). So I can watch 1h of high-quality SC2 per day. I don't really want/have the time to watch more. It's not I don't want to pay more, it's just I have no use for it. But I sometime watch some foreign tournament streams. If they stop being free, I'll just stop watching them and you'll loose advertisement money. Also, you are completely wrong on the business side of things. A LOT of tech start-ups company started up with free products : Google, Facebook, Linkedin, ... I could go on and listen hundred of succesful companies that make money out of ad-sponsored products. And I can guarantee you that running Google or Facebook cost more than the 500k$ needed to setup a studio :-) I mean, by reading this thread, you can clearly see that there are some people that are willing to pay for some SC2 shows, but that they don't want to pay for everything. Now, these people are your consumers and if you want to run a SC2-related business, it's up to you to find a business model that allow you to make a living and satisfy your consumer. Telling your consumer what they should do is a really, really bad idea imho.
As stated before, if e-sports has 300million views per minute, I will happily bow down to comparing them to facebook google and youtube. That makes ad revenue easily viable for successful business.
Do the math on supporting a business with 3.50-4.50 CPM on only major countries. Then tell me that e-sports and facebook are one in the same.
As I stated earlier, for e-sports business to be successful on ad revenue alone (Free media) you need 50k viewers at once to make it worth while. Which very very few are doing. Exposure is valuable if you use it properly, which its not being done. And a sponsorship model only works if you have other forms of revenue.
Its entirely possible to get sponsorship + fee + ad based model to work and be lucrative.
Products should be very much worth while to purchase before you purcahse them. For instance FXOpen's events ARE NOT ready to be purchase only.. And it will be a year or two until they are at that level. We have equipment to buy staff to hire etc etc etc.. GSL however, has quality better than television. IF you dont want to pay for it, I suggest you dont watch it, because eventually you most probably will have to pay for it. The quality is too good to be free.
The holier than now mentality of "supporting e-sports" is only a phrase used. There are plenty of people who actively support e-sports, but the majority do not. They use adblocker, they tune out when there is a 2 minute delay or break on a live stream, they bitch they moan they groan. You only have to search through countless reddit and TL threads to know this.
The community itself drops the average CPM rate by doing what they do best, complain about something they dont like. It might even be the loud minority, but still the noise makes a financial effect on the industry.
For someone to say "hey, i deserve this for free, and I should be allowed to use adblock" is totally stupid and essentially I would push for such person to be banned from every stream on the planet (although thats never going to happen).
I stick to my guns in saying that if you aren't prepared to pay for HIGH QUALITY content, such as the current GSL (not season 1 2 or 3) then you should probably stop viewing the GSL all together because fro them to keep a free stream in the 2nd half of this year would be financially stupid for them. The quality of games and production is too high to give for free...
Again, this would all change if you could provide 300 million viewers per minute to their stream. Then they can be happy to provide 0.20 cpm ads to all its viewers and make good money.
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I'd pay for events such as gsl and mlg if they were ppv, but I'd also expect them to up their production even further
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I don't even get why this is still a thread.
GSL has solid combined subscription/add based business model that seems to be working fine for them and they produce more high quality content than most viewers have time to watch. I pay for GSL and its well worth my money and I get more high quality starcraft than I need.
Any other company whining about people not being willing to pay for their product are likely just producing an inferior product in an over saturated market. Why would I pay for a tournament MLG when (a) my demand for SC2 is filled by GSL and (b) MLG is lower quality in almost every way?
Now if lordJerith wants to make a superior product to the GSL and charge for it I'd happily buy his product over the GSL if it offered better value.
It seems like most of this shit is entrepreneurs blaming their customer base for their failure to win in the marketplace which is just so ridiculous I don't even know what to say. It would be like someone making a really shitty car and blaming the consumer for not being willing to pay for it like they pay for a toyota.
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What makes you believe GSL is enough of a high quality product to attract enough customers to survive if they adopted a subscription model (and for the number of customers not to slowly drop off over time)?
It all comes down to whether GOM believes they can sell what they're currently offering for free or not and whether they will take a risk to find out. IMO they can't sell it, not with the abundance of completely free content available at all times.
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On February 13 2012 00:00 Timerly wrote: It's funny how even people like Boss argue against the most basic principles of economics and consumer behaviour. To my knowledge no company has made profits by forcing something on its consumers without some monopoly. I also think that even GSL and such are still startups in relative terms. Do people really believe the actual hardcore fanbase for SC2 is that big? We need tons more internal numbers before saying anything of the like. Relative subscription rates for GOM, who bought which package...it's just not there for anybody but GOM, not even for Boss. You can talk all day, there's no basis. All kinds of different businesses have taken all kinds of different paths to success or failure. There are professionals in the most niche of sports and there are companies who live off the broadcasting. E-sports history tells us that making predictions is waaaay harder than it might seem even to the most experienced business people. Remember CS in 2000? Stuff got serious. The huge CPL and what came of it. WCG growth and decline. Nothing so far points to a clear direction.
My very personal opinion is that Blizzard should back all of this. The whole thing is built around people consuming their product. They wouldn't even have to make profits, any money from it would just flow back into their marketing budget which is enough to run 10 GSLs and might return quite a bit more in long term effects. Kotick likes exploiting franchises at least annually, obviously keeping people playing and wanting the next installment should be a priority in marketing, yet they choose to randomly dish out advertisement instead of turning SC2 into an even bigger phenomenon. You can make that stuff a trend, you need the opinion leaders in gaming, the hardcore crowd. I alone got like a dozen people to at least try SC2, about half of them bought it...and I'm far from the extremely hardcore crowd. I didn't pay for any events, yet I made SC2 grow. This is what should really matter here because those were at least 250$ worth of sales. Do I have to mention how multiplication and powers work? If that doesn't happen we can talk all day but SC2 won't get anywhere near the point it could go. Game lifespans are too short. Even BW had a dozen years to grow and still remained niche. You can't get the financial backing to make something explode without Blizzard's involvement.
Organisations like ESL do most stuff right. They don't go overboard on prize money, they keep the production quality up while travelling around the world and most important of all, they hedge their risks. Have multiple games in your leagues, guys, it doesn't hurt anybody. Why get all this setup only for SC2 when you could run CS, LoL, DotA and a dozen more tournaments with the same equipment? That's just wasting potential with your fixed costs being quite a huge chunk of your whole financial structure.
SC2 numbers are indecline not increase. Viewer numbers are in decline (outside of korea). The korean scene is starting to grow a good viewerbase and you can notice this at the gom studio with more people venturing towards it. GOM has been providing a free stream for a long time, with no revenue at all entering their coffers. They provide a product more than worth the money it costs. They have given plenty to the community, answered to feed back for more than 12 months and adjusted to fit to the community. Their HQ stream is better than anything else out there and more stable, and they rarely have major stream issues of which they are quick to fix. They are endorsed by blizzard (they have rights to the korean sc2 monopoly) and SHOULD monetize on it to expand further for the viewing experience and to support the players who are struggling financially.
If they continue to provide it free, with no ad revenue (which subscriptions is more cost efficient) then they will inevitably implode if a sponsor pulls its funding. If they were to create a very affordable HQ m/m subscription, they will support the growth of their business, as well as the industry as a whole. I dont see why if there was funding for it, GOM wouldn't pick up other games and increase the standard of content quality across the broad. At the moment only sc2 has decent production and regular streamed events.
If GOM is going to do BUSINESS right, they need to monetize correctly, where there is money. There is currently very little money in the sponsorship market, there is no merchandise thats worth buying and ad revenue is extremely low to the point that its laughable. Cheap subscription is the best way for GOM to monetize. GOM being the only entity who has a 99.99% ready product for sale.
In no way to I compare GOM to FXO's event. It would be insulting GOM. FXO is no where near as established as gom, and its entirely why we do not do quality cuts, or content prevention, or anything else for those who subscribe. Its merely a way to dodge ads and win prizes. And until my product is close to goms, I would never force subscriptions or hurt those who don't subscribe (except subscriber only chat because sometimes chat goes nuts).
So yeh, we can talk about this again when my product is super HD and sexified like GOM's.
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On February 13 2012 00:10 Talin wrote: What makes you believe GSL is enough of a high quality product to attract enough customers to survive if they adopted a subscription model (and for the number of customers not to slowly drop off over time)?
It all comes down to whether GOM believes they can sell what they're currently offering for free or not and whether they will take a risk to find out. IMO they can't sell it, not with the abundance of completely free content available at all times.
They already survive on subscriptions only. Do you get ads on your stream? No? Then they don't make money from you.
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On February 13 2012 00:02 FXOBoSs wrote:Show nested quote +On February 12 2012 23:21 bouhko wrote:On February 12 2012 18:27 FXOpen wrote:
Subscriptions are the ONLY way to make quick revenue from e-sports and forcing them is going to eventually be the norm. It will come to the point where GSL will not let people watch if they haven't subscribed. And rightly so. Why the hell should someone who spends a solid 500k on equipment, let you watch for free? This doesn't apply to small start ups such as my own events. But something like GSL which is BETTER quality than TV (if you have HQ) does not belong on free to air. And you do not DESERVE to watch it for free. Alot of time, effort money and skill has gone into their production. That being said, most people do subscribe to their content.. Rightly so. First, you don't have ANYTHING to tell about where GSL belongs to. It's up to gom if they want to charge 100k$ for it or let it be free. You do not DESERVE to make me pay for your product either. I'll buy them if I find them interesting. Now, if subscription becomes the norm for ALL stream, people will just stop watching. I mean, I started watching some random games on youtube, then moved on to watch tournament streams and then I subscribed to the GSL. If you remove all the free content, you won't get anybody new interested into paying for SC2 content. Now the other problem is one of demand. The GSL is already running somehow year-long (Code A, Code S, GSTL). So I can watch 1h of high-quality SC2 per day. I don't really want/have the time to watch more. It's not I don't want to pay more, it's just I have no use for it. But I sometime watch some foreign tournament streams. If they stop being free, I'll just stop watching them and you'll loose advertisement money. Also, you are completely wrong on the business side of things. A LOT of tech start-ups company started up with free products : Google, Facebook, Linkedin, ... I could go on and listen hundred of succesful companies that make money out of ad-sponsored products. And I can guarantee you that running Google or Facebook cost more than the 500k$ needed to setup a studio :-) I mean, by reading this thread, you can clearly see that there are some people that are willing to pay for some SC2 shows, but that they don't want to pay for everything. Now, these people are your consumers and if you want to run a SC2-related business, it's up to you to find a business model that allow you to make a living and satisfy your consumer. Telling your consumer what they should do is a really, really bad idea imho. As stated before, if e-sports has 300million views per minute, I will happily bow down to comparing them to facebook google and youtube. That makes ad revenue easily viable for successful business. Do the math on supporting a business with 3.50-4.50 CPM on only major countries. Then tell me that e-sports and facebook are one in the same. As I stated earlier, for e-sports business to be successful on ad revenue alone (Free media) you need 50k viewers at once to make it worth while. Which very very few are doing. Exposure is valuable if you use it properly, which its not being done. And a sponsorship model only works if you have other forms of revenue. Its entirely possible to get sponsorship + fee + ad based model to work and be lucrative. Products should be very much worth while to purchase before you purcahse them. For instance FXOpen's events ARE NOT ready to be purchase only.. And it will be a year or two until they are at that level. We have equipment to buy staff to hire etc etc etc.. GSL however, has quality better than television. IF you dont want to pay for it, I suggest you dont watch it, because eventually you most probably will have to pay for it. The quality is too good to be free. The holier than now mentality of "supporting e-sports" is only a phrase used. There are plenty of people who actively support e-sports, but the majority do not. They use adblocker, they tune out when there is a 2 minute delay or break on a live stream, they bitch they moan they groan. You only have to search through countless reddit and TL threads to know this. The community itself drops the average CPM rate by doing what they do best, complain about something they dont like. It might even be the loud minority, but still the noise makes a financial effect on the industry. For someone to say "hey, i deserve this for free, and I should be allowed to use adblock" is totally stupid and essentially I would push for such person to be banned from every stream on the planet (although thats never going to happen). I stick to my guns in saying that if you aren't prepared to pay for HIGH QUALITY content, such as the current GSL (not season 1 2 or 3) then you should probably stop viewing the GSL all together because fro them to keep a free stream in the 2nd half of this year would be financially stupid for them. The quality of games and production is too high to give for free... Again, this would all change if you could provide 300 million viewers per minute to their stream. Then they can be happy to provide 0.20 cpm ads to all its viewers and make good money. Well, Facebook and Google started pretty small. I mean there are a lot of small startups (just go to techcrunch) that also manage to have free products. My point was that paid-only product is not the only way to go.
I agree that people claiming to support e-sport and using Adblock are being hypocrite. Now, as I said, I'm paying for GSL and many people are.
I think the most important thing is that I think it's normal to start small. As I said before, I think there also is a demand problem. Most of the people who are ready to pay for SC2 content are probably paying for the GSL (since it's the best available right now). The GSL provides a huge amount of matches and I don't think most people would have the time to watch GSL + another paid event. But there obviously is some room for some free streams that can fill the GSL blanks and also attract new players.
Now, I hope in some years, as the community growth, maybe you'll have enough people to sustain two, three or four GSL-like events with paid subscribers. But I don't think this time has come yet. In the meatime, I think going subscriber only would be kind of risky for any foreign tournament.
Also, maybe foreign tournaments could try to innovate. What about offering one stream per player + a main stream ? I would love being able to see the player screens and their movements in parallel. And I might definitely considering paying for that.
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On February 13 2012 00:13 FXOBoSs wrote:Show nested quote +On February 13 2012 00:10 Talin wrote: What makes you believe GSL is enough of a high quality product to attract enough customers to survive if they adopted a subscription model (and for the number of customers not to slowly drop off over time)?
It all comes down to whether GOM believes they can sell what they're currently offering for free or not and whether they will take a risk to find out. IMO they can't sell it, not with the abundance of completely free content available at all times. They already survive on subscriptions only. Do you get ads on your stream? No? Then they don't make money from you.
They don't make money, but the viewership is still important for their events to maintain their relevance on the scene. If the GSL suddenly shut down for everyone who doesn't have a subscription, the overall viewership would plummet, and over time this would make GSL less viewed, less discussed, less relevant, and eventually less appealing for current subscribers to maintain their subscription. Especially so if people can watch the same players in KSL or ESW or FXO events and various foreign events.
It can stagnate for some time at best, and if one day OGN decides to provide free content, they will be completely gutted.
On the other hand, by keeping the live stream free, they ensure at least some influx of new subscribers over time.
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On February 13 2012 00:12 FXOBoSs wrote:Show nested quote +On February 13 2012 00:00 Timerly wrote: It's funny how even people like Boss argue against the most basic principles of economics and consumer behaviour. To my knowledge no company has made profits by forcing something on its consumers without some monopoly. I also think that even GSL and such are still startups in relative terms. Do people really believe the actual hardcore fanbase for SC2 is that big? We need tons more internal numbers before saying anything of the like. Relative subscription rates for GOM, who bought which package...it's just not there for anybody but GOM, not even for Boss. You can talk all day, there's no basis. All kinds of different businesses have taken all kinds of different paths to success or failure. There are professionals in the most niche of sports and there are companies who live off the broadcasting. E-sports history tells us that making predictions is waaaay harder than it might seem even to the most experienced business people. Remember CS in 2000? Stuff got serious. The huge CPL and what came of it. WCG growth and decline. Nothing so far points to a clear direction.
My very personal opinion is that Blizzard should back all of this. The whole thing is built around people consuming their product. They wouldn't even have to make profits, any money from it would just flow back into their marketing budget which is enough to run 10 GSLs and might return quite a bit more in long term effects. Kotick likes exploiting franchises at least annually, obviously keeping people playing and wanting the next installment should be a priority in marketing, yet they choose to randomly dish out advertisement instead of turning SC2 into an even bigger phenomenon. You can make that stuff a trend, you need the opinion leaders in gaming, the hardcore crowd. I alone got like a dozen people to at least try SC2, about half of them bought it...and I'm far from the extremely hardcore crowd. I didn't pay for any events, yet I made SC2 grow. This is what should really matter here because those were at least 250$ worth of sales. Do I have to mention how multiplication and powers work? If that doesn't happen we can talk all day but SC2 won't get anywhere near the point it could go. Game lifespans are too short. Even BW had a dozen years to grow and still remained niche. You can't get the financial backing to make something explode without Blizzard's involvement.
Organisations like ESL do most stuff right. They don't go overboard on prize money, they keep the production quality up while travelling around the world and most important of all, they hedge their risks. Have multiple games in your leagues, guys, it doesn't hurt anybody. Why get all this setup only for SC2 when you could run CS, LoL, DotA and a dozen more tournaments with the same equipment? That's just wasting potential with your fixed costs being quite a huge chunk of your whole financial structure. SC2 numbers are indecline not increase. Viewer numbers are in decline (outside of korea). The korean scene is starting to grow a good viewerbase and you can notice this at the gom studio with more people venturing towards it. GOM has been providing a free stream for a long time, with no revenue at all entering their coffers. They provide a product more than worth the money it costs. They have given plenty to the community, answered to feed back for more than 12 months and adjusted to fit to the community. Their HQ stream is better than anything else out there and more stable, and they rarely have major stream issues of which they are quick to fix. They are endorsed by blizzard (they have rights to the korean sc2 monopoly) and SHOULD monetize on it to expand further for the viewing experience and to support the players who are struggling financially. If they continue to provide it free, with no ad revenue (which subscriptions is more cost efficient) then they will inevitably implode if a sponsor pulls its funding. If they were to create a very affordable HQ m/m subscription, they will support the growth of their business, as well as the industry as a whole. I dont see why if there was funding for it, GOM wouldn't pick up other games and increase the standard of content quality across the broad. At the moment only sc2 has decent production and regular streamed events. If GOM is going to do BUSINESS right, they need to monetize correctly, where there is money. There is currently very little money in the sponsorship market, there is no merchandise thats worth buying and ad revenue is extremely low to the point that its laughable. Cheap subscription is the best way for GOM to monetize. GOM being the only entity who has a 99.99% ready product for sale. In no way to I compare GOM to FXO's event. It would be insulting GOM. FXO is no where near as established as gom, and its entirely why we do not do quality cuts, or content prevention, or anything else for those who subscribe. Its merely a way to dodge ads and win prizes. And until my product is close to goms, I would never force subscriptions or hurt those who don't subscribe (except subscriber only chat because sometimes chat goes nuts). So yeh, we can talk about this again when my product is super HD and sexified like GOM's.
Sorry to say that, but I think you overestimate the impact of production quality. I think the majority of the people just won't spend money to view computer games regardless of production quality as long there are acceptable free alternatives. Since it is possible to produce pretty good content with cheap equipment and some enthusiasm, the free content will stay.
This happened before in some areas e.g. Music Studios: You can do pretty professional music recordings at home cheap (because all of the digital recording technic avaiable today). So the gap to 'HQ' studios is not that big anymore. A lot of 'professional' music studios had to close because of that development.
Your basic business model is flawed, since it originates from a time where streaming/serving video content was not possible for individuals like today.
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