• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:32
CET 15:32
KST 23:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket13Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge2[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA17
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge RSL Season 3: RO16 results & RO8 bracket RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death
Brood War
General
Data analysis on 70 million replays What happened to TvZ on Retro? soO on: FanTaSy's Potential Return to StarCraft 2v2 maps which are SC2 style with teams together? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET [BSL21] RO16 Tie Breaker - Group A - Sat 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Path of Exile Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread The Games Industry And ATVI US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2124 users

National StarLeague: Pre-Season

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
Last Edited: 2012-02-07 17:35:14
February 04 2012 00:11 GMT
#1
[image loading]
[image loading]

In an industry dominated by online clans and individual star players, we wish to fill the void of a truly community-driven league. If you look at other traditional sports, such as hockey, basketball, baseball, football, etc. it is the fans and the rivalry that spark excitement to a game, and we hope to promote the same. No other league can bring you the intensity of a potential powerhouse series of California vs. New York, or a regional rivalry showdown between Maryland and Virginia, or just a classic hate-filled battle of British Columbia vs. Alberta. We can.

Again, the concept is simple: teams are put in regional divisions and play each other in a 7-week season, then go through ro28 playoffs to decide the ultimate champion of North America (minus Mexico and others )

It is our best interest to get this project off the ground, but we will need your help. Please like our Facebook page:
http://www.facebook.com/pages/National-StarLeague/194160250680239
and follow the Twitter account:
https://twitter.com/#!/nstarleague
Please tell your friends, your online friends, and other nerds in your area to check out our pages as well. It will help us IMMENSELY to get more exposure and secure sponsors.

We are also putting up a donation link at the bottom of our website through PayPal for anyone that likes our project and wish to help us financially. We promise that every cent of your donations will go towards the prize pool or the production team. Thank you so much in advance!

[image loading]

The complete list of teams and divisions can be found here:
http://nationalstarleague.com/forums/phpBB3/viewtopic.php?f=11&t=1039

[image loading]
Northwest:
Alberta
British Columbia
Idaho
Manitoba
Minnesota
Oregon
Saskatchewan
Washington

Southwest:
Arizona
California
Colorado
Hawaii
Kansas
Louisiana
Nebraska
Texas

Northeast:
Connecticut
Massachusetts
Michigan
New Jersey
New York
Nova Scotia
Ontario
Pennsylvania

Southeast:
Georgia
Indiana
Kentucky
Maryland
North Carolina
Ohio
Virginia
Washington D.C

Information regarding manager contact information, and unofficial sc2ranks roster can be found in our forums:
http://nationalstarleague.com/forums/phpBB3/viewforum.php?f=6&sid=d32b8f4dda0aba187aee93bc0fe11d81

Please note that divisions have been finalized. Any teams that wish to participate will be put on the waiting list, until another division can be created. If not, there will always be next season :D.

[image loading]

February 11 - British Columbia vs. Alberta (BO11)

http://www.teamliquid.net/forum/viewmessage.php?topic_id=309362

February 18 - Texas vs. Arizona vs. Louisiana (BO7 3-Way Round Robin)

February 25 - New York vs. Connecticut

[image loading]

Format:
Player 1 <Map 1> Player 1
Player 2 <Map 2> Player 2
Player 3 <Map 3> Player 3
Player 4 <Map 4> Player 4
Player 5 <Map 5> Player 5

All 5 games will be played and counted towards a score

Score:
A series win will be worth 1.5 points, and individual game wins will be worth 0.5 points.
e.g.
5-0 = 5 x (0.5) + 1.5 = 4 points
4-1 = 4 x (0.5) + 1.5 = 3.5 points
3-2 = 3 x (0.5) + 1.5 = 3 points
2-3 = 2 x (0.5) + 0 = 1 point
1-4 = 1 x (0.5) + 0 = 0.5 points
0-5 = 0 x (0.5) + 0 = 0 points

League ranking will be determined by the total number of points.
Tie-breakers: 1. Number of series wins, 2. Number of games forfeited, 3. Any other ties will be resolved by the league on a case-by-case basis.

[image loading]

**Players must have played a game in the regular season to be fielded in the playoffs**

Format:
Ro28 - Semi Finals
Player 1 <Map 1> Player 1
Player 2 <Map 2> Player 2
Player 3 <Map 3> Player 3
Player 4 <Map 4> Player 4
Player 5 <Map 5> Player 5
Player 6 <Map 6> Player 6
ACE <Map 7> ACE

Best-of-7 series, first to 4 wins
*ACE can be anyone from the current roster, and can be played in the first 6 games.

Finals
Player 1 <Map 1> Player 1
Player 2 <Map 2> Player 2
Player 3 <Map 3> Player 3
Player 4 <Map 4> Player 4
Player 5 <Map 5> Player 5
Player 6 <Map 6> Player 6
Player 7 <Map 7> Player 7
ACE #1 <Map 8> ACE #1
ACE #2 <Map 9> ACE #2

Best-of-9 series, first to 5 wins
**ACE #1 and ACE #2 can be anyone from the current roster, and can be played in the first 7 games, but must be 2 unique players.

[image loading]

Division champions will be seeded 1-4.
Last place finishers of each division will be excluded from playoffs.
Seeds 5-28 are seeded league-wide, to promote inter-division matches in the playoffs.

[image loading]

[image loading]

MLG Shakuras Plateau
GSL Metropolis
GSL Antiga Shipyard
ESV Cloud Kingdom
MLG Shattered Temple
GSL Bel'Shir Beach (Winter)
GSL Tal'Darim Altar LE
GSL Daybreak
ESV Ohana RE

Map Order:
+ Show Spoiler +

Regular Season:
Week 1
Set 1. MLG Shakuras Plateau - Set 2. GSL Metropolis - Set 3, GSL Antiga Shipyard - Set 4. ESV Cloud Kingdom - Set 5. MLG Shattered Temple

Week 2
Set 1. GSL Metropolis - Set 2. GSL Antiga Shipyard - Set 3, ESV Cloud Kingdom - Set 4. MLG Shattered Temple - Set 5. GSL Bel'Shir Beach (Winter)

Week 3
Set 1. GSL Antiga Shipyard - Set 2. ESV Cloud Kingdom - Set 3. MLG Shattered Temple - Set 4. GSL Bel'Shir Beach (Winter) - Set 5. GSL Tal'Darim Altar LE

Week 4
Set 1. ESV Cloud Kingdom - Set 2. MLG Shattered Temple - Set 3, GSL Bel'Shir Beach (Winter) - Set 4. GSL Tal'Darim Altar LE - Set 5. GSL Daybreak

Week 5
Set 1. MLG Shattered Temple - Set 2. GSL Bel'Shir Beach (Winter) - Set 3, GSL Tal'Darim Altar LE - Set 4. GSL Daybreak - Set 5. ESV Ohana RE

Week 6
Set 1. GSL Bel'Shir Beach (Winter) - Set 2. GSL Tal'Darim Altar LE - Set 3, GSL Daybreak - Set 4. ESV Ohana RE - Set 5. MLG Shakuras Plateau

Week 7
Set 1. GSL Tal'Darim Altar LE - Set 2. GSL Daybreak - Set 3, ESV Ohana RE - Set 4. MLG Shakuras Plateau - Set 5. GSL Metropolis

Playoffs:
Round of 28
Set 1. GSL Daybreak - Set 2. ESV Ohana RE - Set 3, MLG Shakuras Plateau - Set 4. GSL Metropolis - Set 5. GSL Antiga Shipyard - Set 6. ESV Cloud Kingdom - Set 7. MLG Shattered Temple

Round of 16
Set 1. ESV Ohana RE - Set 2. MLG Shakuras Plateau - Set 3, GSL Metropolis - Set 4. GSL Antiga Shipyard - Set 5. ESV Cloud Kingdom - Set 6. MLG Shattered Temple - Set 7. GSL Bel'Shir Beach (Winter)

Quarter Finals
Set 1. MLG Shakuras Plateau - Set 2. GSL Metropolis - Set 3, GSL Antiga Shipyard - Set 4. ESV Cloud Kingdom - Set 5. MLG Shattered Temple - Set 6. GSL Bel'Shir Beach (Winter) - Set 7. GSL Tal'Darim Altar LE

Semi Finals
Set 1. GSL Metropolis - Set 2. GSL Antiga Shipyard - Set 3, ESV Cloud Kingdom - Set 4. MLG Shattered Temple - Set 5. GSL Bel'Shir Beach (Winter) - Set 6. GSL Tal'Darim Altar LE - Set 7. GSL Daybreak

Finals
Set 1. GSL Antiga Shipyard - Set 2. ESV Cloud Kingdom - Set 3, MLG Shattered Temple - Set 4. GSL Bel'Shir Beach (Winter) - Set 5. GSL Tal'Darim Altar LE - Set 6. GSL Daybreak - Set 7. ESV Ohana RE -
Set 8. MLG Shakuras Plateau - Set 9. GSL Metropolis


[img]http://i.imgur.com/q1OKs.png[/img]
All games are to be played on every Saturday at 5PM PST (for West conference) or 5PM EST (for East conference)
Any reschedule issues must be resolved by the manager and the manager of the opposing team.

The weekly schedule can be found here:
http://nationalstarleague.com/league_schedule_nw_w1.html

[img]http://i.imgur.com/yFnkb.png[/img]
Due to the large number of games being played every week, we cannot cast and broadcast all of them. The league will 'feature' 6 series (3 from the West conference and 3 from the East conference) every week and cast them on Friday/Saturday/Sunday of that week (2 series/day)

Any other series will be casted by local casters (or other online casters) and stored as VOD's. If we cannot find casters, at the least we can release replays.

[image loading]

Warning: long, and subject to change.
+ Show Spoiler +

1. Player Eligibility

a. All States and Provinces in United States and Canada can register for the NSL.

b. Players must be LEGAL RESIDENTS of their respective Province or State. Players that are attending schools in a different area, or are on long-term work permits, must play for the Province or State they are currently studying / working in.
ie. If a player lives in New York, and studies at Stanford University, he/she must play for California for the duration of the degree.

c. Players must be able to prove their residency upon request.

d. If players are unable to obtain legal residency status for personal reasons, they are eligible to participate if they have lived in their respective Province or State for the past 12 months. The above does not apply to players that already have legal residency status in other Provinces or States.

e. If a team is found to be fielding players that do not fall within 1b or 1d, any games that were previously played by the said player will be recorded as forfeit losses and the team will be evaluated on a case-by-case basis.

2. Team Roster

a. Every team must have a minimum roster of 7 players, but it is highly recommended to have a bigger roster of players as back-ups or substitutions.

b. A maximum number of 2 (3 during playoffs) players from the same professional team house can be fielded in a given series by one team.

3. Administrative Rules

a. Each team will have a 'manager' that is responsible for organizing his/her team, submitting line-ups, results, and replays, and serving as the -only- point of contact with NSL staff and other managers.

b. Each manager can assign an ‘assistant manager’, and he/she can be used as an additional point of contact with NSL staff and other managers.

4. Time Deadlines

a. Managers are responsible for submitting line-ups every week by Wednesday 11:59PM.
ie. For the first week (April 15-22), the line-ups are due on April 11 at 11:59PM PST, or EST.

b. The league STRONGLY suggests everyone to play on Saturdays at 6PM PST (West Conference) or 6PM EST (East Conference). The league also suggests the games to be played in order, but if the players agree, the games can be played simultaneously.

c. Teams are considered no-shows if no games are able to be started by 20 minutes after the proposed match time, and are given an automatic series loss.

d. Players are considered no-shows 10 minutes after the preceding sets of playable matches end and are given an automatic game loss. Match delaying may only be granted if the opposing team -AND- match admin agree.

e. IN ORDER TO CLAIM A FORFEIT LOSS: screenshot and email at nationalstarleague@gmail.ca as much information as you can.
ie. screenshots of battle.net where their team is offline, chat records, IRC records, confirmation from the opposing team's captain, etc.

f. The replays must be submitted to the league by Wednesday 11:59PM. It is strongly recommended that the replays are submitted right after the series is finished.
ie. For the first week (April-22), the replays are due on April 18 at 11:59PM PST, or EST.

5. Substitutions

a. Every team is given 4 substitutions for the duration of the regular season, and 3 substitutions for the duration of the playoffs.

A substitution can be used at the manager's discretion, and any player can be substituted in to replace a player that was initially in the line-up. The player to be substituted must be a player that is NOT a part of the initial line-up.

A substitution may be announced (prior to the match) in either the lobby or chat channel. The opposing team will then have the opportunity to respond with its own substitution, or continue with the same player.

b. No additional substitutions will be rewarded and missing players will result in forfeit losses. The league will also review these issues and handle them on a case-by-case basis. Any issues due to unforeseen circumstances, such as injuries, natural disasters, etc. will be handled separately.

6. Reschedules

a. If a manager wishes to reschedule a single game (or multiple games), the rescheduled games must be played within 48 hours of Saturday 6PM PST or EST.
ie. Games are initially scheduled on April 14th, 6PM, but a player can be rescheduled to play his/her game anytime between April 12 - April 16.

The reschedule must be resolved by the manager and agreed upon by the opposing team's manager. The manager wishing to reschedule the game(s) must also notify the league in advance. The opposing team's manager has the right to decline the reschedule and missing players will result in forfeit losses.

7. Gameplay Rules

a. All games will take place on Battle.net North American server.

b. All games are to be played in game mode 1v1 and game speed Faster.

c. In-game chat should be limited to pp, ppp, or related (for PAUSING the game) and gg, good game or related (for ENDING the game). Players can ask to remake the game in the first -30- seconds if there are latency issues.

d. Dropping from the game after the -TWO minute- mark will result in a loss unless there is clear and undeniable evidence that the dropped player had the game won. Remakes may only be granted if both players and managers agree.

e. Only players and commentators are officially allowed in game. If both players agree, observers may join the game.

8. Bannable Offenses

a. Smurfing, maphacking, observer hacking, in-game coaching, and any type of behavior that gives an unfair advantage to a player can be grounds for a permanent player ban.


[image loading]

[image loading]

We are currently in talks with imba.tv to cover the 'featured' games weekly, and still going through caster profiles. If you haven't send in your application yet, please send us your contact information with appropriate samples / youtube / stream links to nationalstarleague@gmail.com.

[image loading]

For any additional information, please visit our website:
www.nationalstarleague.com

and our forums:
http://nationalstarleague.com/forums/phpBB3/index.php

Any inquiries can be directed to nationalstarleague@gmail.com.

Again, please like our Facebook page:
http://www.facebook.com/pages/National-StarLeague/194160250680239

and follow the Twitter account:
https://twitter.com/#!/nstarleague
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
ePLocust
Profile Blog Joined November 2010
United States587 Posts
February 04 2012 00:17 GMT
#2
potential powerhouse series of California vs. New York


awwwww yea
klops
Profile Joined June 2010
United States674 Posts
February 04 2012 00:17 GMT
#3
i like dem maps
wattabeast
Profile Blog Joined March 2011
United States957 Posts
February 04 2012 00:24 GMT
#4
On February 04 2012 09:17 ePLocust wrote:
potential powerhouse series of Connecticut vs. Whoever

awwwww yea

Fixed it for you Connecticut hwaiting :D
:O
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 04 2012 00:29 GMT
#5
GO CANADA!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
CounterOrder
Profile Joined August 2010
Canada457 Posts
February 04 2012 00:31 GMT
#6
Sounds promising. Looking forward to it.
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
February 04 2012 00:32 GMT
#7
Beware the coming... of... Texas.
SunTzuEU
Profile Blog Joined May 2010
Sweden221 Posts
February 04 2012 00:36 GMT
#8
This is cool! Best of luck with this, hopefully we see something similar in Europe soon
ES_JohnClark
Profile Joined April 2011
United States1121 Posts
February 04 2012 00:37 GMT
#9
A very good looking start...but in the spirit of true competition.. why include almost every team into the playoffs? That kinda of makes the regular season matches non-dramatic and worthless. It would be a better choice to go with the top 4 from each or something closer resembling a 'sports' competition.

This is a big undertaking... and I wish you luck. If you need help, feel free to contact me at johnclark@cyber-sports.net

There may be ways in which CSN (Cyber Sports Network) could help.

Do you currently have a schedule/league module on your site?
Still Naked!
ChuCky.Ca
Profile Joined July 2011
Canada2497 Posts
February 04 2012 00:40 GMT
#10
this looks awesome
Most Skilled Current esport Games Scbw>Sc2>Cs1.6>Dota2>Hon>Loopin Louie The Drinking Game>LoL
Hawk2
Profile Joined August 2010
United States229 Posts
February 04 2012 00:41 GMT
#11
GOOOO TEXAS!!!
ES_JohnClark
Profile Joined April 2011
United States1121 Posts
Last Edited: 2012-02-04 00:52:51
February 04 2012 00:51 GMT
#12
Also.. looking over the points setup.. You would be better off sticking to a more traditional setup. I personally love that you are changing up how team matches are played and I like the idea of the points, but there is no reason to only reward .5 per game win. Since the numbers value is the same as 1... it would be much easier for a user and fan to understand awarding 1 point per map/game win and 2 points per series win.

Example:

5-0 = 5+2 = 7
4-1 = 4+2 = 6
3-2 = 3+2 = 5

etc..

however, you would be even better off simply awarding a single point per map win and making that score the score of the match. The 'Win' comes in the fact that you are using a 5 game series and there will always be a winner. by doing this.. you put even more importance on each map counting and the scores of the game are a direct reflection of the score of the match.

For Example.
Nebraska vs. Colorado was an exciting 3-2 win for Nebraska!
That is easily understood by a viewer and those 3 points (better yet Maps For or Games For) are easily understood.

So.. your standings would like as followed:

Team ---------- W --- L ---- MF ---- MA --- MD
Nebraska ---- 1 ---- 0 ----- 3 -------- 2 ------ 1
Colorado ----- 0 ---- 1 ----- 2 -------- 3 ------ -1

All of that is very easy to follow. If you run the math of your current setup, you will notice that your bonus points and points system will have no effect on the actual outcome of the standings if wins/losses are considered the first decider. So essentially there is no reason to award bonus points.

ha.. sorry for the long post.. this kind of stuff is what I do and love.. I just kinda got carried away! Good Luck no matter what format you use.. but I would suggest considering a system that will be easier to follow for the fan.
Still Naked!
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
February 04 2012 01:48 GMT
#13
also details regarding a couple of exhibition show matches coming soon, will post once I get them :D
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
Devastating
Profile Joined January 2012
United States9 Posts
February 04 2012 01:54 GMT
#14
Texas yeah!
RoninKenshin
Profile Joined November 2010
Canada97 Posts
February 04 2012 02:40 GMT
#15
On February 04 2012 09:37 csn_JohnClark wrote:
A very good looking start...but in the spirit of true competition.. why include almost every team into the playoffs? That kinda of makes the regular season matches non-dramatic and worthless. It would be a better choice to go with the top 4 from each or something closer resembling a 'sports' competition.


As this is the inaugural season of NSL, it has been decided that all teams save the bottom 4 will be allowed to participate in playoffs so as to have a full feel for the NSL system. We want the community driven teams to have as much interaction with each other as possible in the beginning, so as be able to study up their opponents, to find grudge teams, and to enjoy the experience overall. The 4 seeds and bottom 4 out is to keep the season a little more competitive.

As we progress our seasons and include more States and Provinces, and find time for more games, playoffs will become increasingly exclusive.

On February 04 2012 09:51 csn_JohnClark wrote:

All of that is very easy to follow. If you run the math of your current setup, you will notice that your bonus points and points system will have no effect on the actual outcome of the standings if wins/losses are considered the first decider. So essentially there is no reason to award bonus points.



The rankings in the league is based on the total number of points. The bonus for winning and points per game will reward teams with greater depth and preparation. For example, a team with a greater number of wins where most of the wins are 3-2 can rank lower than a team with more losses that are 2-3, but manage to win 5-0 a few times. Teams with little depth (3 key players and no one else) and little preparation can find themselves falling behind.

In regards to having 0.5 points vs 1, that was simply a matter of taste. However, the NSL is very open to community input, and we very may well change it if the communities desire so!

I am very excited for NSL, and hope all of you are too!

Please support us by liking Facebook page: http://www.facebook.com/pages/National-StarLeague/194160250680239
And following us on Twitter: https://twitter.com/#!/nstarleague
I'm with e-sports
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
February 04 2012 06:12 GMT
#16
Ohana map image is wrong. That version is way way old and is no longer available actually.

You need this version: http://i.imgur.com/Gtm2H.jpg

Just thought i'd mention it ^^
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
solidgamerTV
Profile Joined February 2011
Canada282 Posts
February 04 2012 09:35 GMT
#17
Hey guys I am currently the one working on the website and graphics. We are all super stoked to get this all started and we hope you all enjoy the design so far. Bigger and better things to come! Hope you all continue to support.
If you think your the best, your not. Someone is always striving to be better then you.
ES_JohnClark
Profile Joined April 2011
United States1121 Posts
February 04 2012 23:16 GMT
#18
If you drop the .5 and just do things in whole numbers, you will be better off from a viewer stand point. The Bonus points are fine and I understand your reasoning.

As for the playoff issue.. that does make sense for a first season.

Good stuff guys!
Still Naked!
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
February 04 2012 23:24 GMT
#19
So how do we join teams? Just contact the team leader?
Crimson @ Clan CORE | ESFI World Translator
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
February 05 2012 01:21 GMT
#20
On February 05 2012 08:24 mrlie3 wrote:
So how do we join teams? Just contact the team leader?

Yessir. and only if you're good enough, ofc.
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#62
WardiTV1103
TKL 264
Harstem245
Rex155
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko362
TKL 271
Harstem 252
Rex 152
StarCraft: Brood War
Britney 37975
Horang2 2200
actioN 1466
Soulkey 1375
Hyuk 897
Soma 751
Larva 720
Light 633
Stork 474
firebathero 346
[ Show more ]
ZerO 321
Killer 313
BeSt 253
Rush 137
Hyun 110
Snow 90
Pusan 89
Mind 35
Free 32
sas.Sziky 31
ToSsGirL 30
Backho 30
Terrorterran 23
Aegong 21
scan(afreeca) 14
zelot 11
SilentControl 10
Hm[arnc] 7
Dota 2
singsing3246
Dendi689
Gorgc485
BananaSlamJamma186
XcaliburYe154
Counter-Strike
fl0m4201
olofmeister898
zeus789
byalli178
oskar59
markeloff31
Other Games
B2W.Neo2084
hiko398
Fuzer 348
Hui .260
Mew2King128
ArmadaUGS78
XaKoH 27
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream389
StarCraft: Brood War
Kim Chul Min (afreeca) 5
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1596
• WagamamaTV482
League of Legends
• Nemesis2452
• Jankos1683
• TFBlade516
• HappyZerGling112
Upcoming Events
Monday Night Weeklies
2h 28m
OSC
8h 28m
Wardi Open
21h 28m
PiGosaur Cup
1d 10h
Replay Cast
1d 18h
Wardi Open
1d 21h
OSC
1d 22h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
Replay Cast
3 days
[ Show More ]
OSC
4 days
LAN Event
4 days
Replay Cast
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

SOOP Univ League 2025
RSL Revival: Season 3
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
META Madness #9
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.