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UI still sub-par 2 years later. Why don't we care? - Page 35

Forum Index > SC2 General
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BadgKat
Profile Joined June 2011
United States156 Posts
February 07 2012 03:10 GMT
#681
What a great OP. The UI is so terribad. Really wish Blizzard would get on this.
rbx270j
Profile Joined November 2010
Canada540 Posts
February 07 2012 03:25 GMT
#682
One thing that still bugs me is I can't see bonus pool of people in my league without clicking their profile, and then clicking back or ladder, and then it only shows 1 at a time.
SolidZeal
Profile Joined October 2010
United States393 Posts
February 07 2012 03:26 GMT
#683
I usually don't like threads like this, by that i mean threads trying to pick apart Blizzard and how they didn't make everything perfect. However, this thread is excellent. It tears Blizzard down a bit, but not overcritically and more importantly it provides fantastic examples of how blizzard can improve the UI.

It seems true to me that if the UI of battle.net was better then it would draw a lot more people into the game as a place to socialize. I think if Blizzard had some options for viewer support for certain streams/competitions directly in Battle.net that would be really cool as well.

I think it's unlikely that many UI changes will be seen pre-expansions. Activision/Blizzard is a business afterall and starcraft doesn't generate money as consistently as say WoW, so i imagine it's as not economical to constantly support it. But, Blizzard gave themselves 2 windows to surge in improvments as the expansions came out. If Blizzard doesn't make UI changes like those suggested in the OP, they are shooting themselves in the foot imo.
In the clearing stands a boxer and a figher by his trade
Gwypaas
Profile Joined July 2010
Sweden41 Posts
February 07 2012 04:11 GMT
#684
[image loading]

This is hilarious... if not the whole SC2 and D3 community complaining this should mean something.
3rdEYEsix
Profile Joined February 2012
United States28 Posts
February 07 2012 04:18 GMT
#685
Well put together.. Team MN8 is just rocking in channel MN8 until we can get something better. Looking forward to future...iHope.
|| Team Emanations || NA/EU Channel: MN8 || twitch.tv/thirdEYEsix || "Manifesting Ideas Daily" -thirdEYEsix
Ryusei-R1
Profile Blog Joined December 2009
United States2106 Posts
February 07 2012 04:21 GMT
#686
my favorite thing to read was "yo quiero hamburguesa"

gave me a good chuckle
Jaedong plz
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
February 07 2012 05:17 GMT
#687
On February 07 2012 13:11 Gwypaas wrote:

This is hilarious... if not the whole SC2 and D3 community complaining this should mean something.

Yeah, I'm pretty sure that article is the reason Blizzard has been ignoring my request for beta keys...
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
CraZyWayne
Profile Joined August 2010
Germany357 Posts
February 07 2012 07:38 GMT
#688
On February 07 2012 13:11 Gwypaas wrote:
[image loading]

This is hilarious... if not the whole SC2 and D3 community complaining this should mean something.


I seriously expected "Did you mean battle.net 0.2?".

Any official response till now? Keep up posting in all those threads, guys.
"tahts halo. dont worry"
Kevski
Profile Joined April 2011
Germany14 Posts
February 07 2012 07:50 GMT
#689
Since I've never played WC3 or SC:BW I never knew how many fantastic options you had in their respective interfaces until I watched Husky's video. Why would a company willing to deliver a good product which people are willing to buy and play take such a huge step backwards?

Hopefully the concept arts can be taken over to the real game, they look brilliant!
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
Last Edited: 2012-02-07 07:54:13
February 07 2012 07:53 GMT
#690
I'm still wondering why we can't have team or clan tags in front of our names. GosuHuk should have been allowed to choose Huk as his name with a Gosu tag that would later change to Liquid and then change to EG

also, straight from my sig:
Why is it I can never see current worker counts (unless the unit tab is open instead of production), but the spectator UI has TWO different food counts? Just replace one of them with a worker count!
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
Hashbaz
Profile Joined July 2010
United States340 Posts
February 07 2012 07:56 GMT
#691
Agree 100% with OP. Thanks for taking the time to spell it all out.
ESPORTS prevails
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
Last Edited: 2012-02-07 08:03:05
February 07 2012 07:59 GMT
#692
Two things still irk me to death.

- Custom game system. It's AWFUL. I miss BW custom game system. Say I want to play a 1v1, vs a masters player, in TvZ. You know what I have to do atm? Fucking scavenge chat channels spamming "any masters Zerg 1v1 TvZ?" and garbage like that. Sometimes, you just want to play a particular matchup for shits and giggles. Sometimes, you just want to work on a MU. But my god, it's nigh impossible to do so atm.

- Chat channels (but at least we have channels...) suck. Def better than nothing, but still suck.

My god, I miss the custom game system so much. I mean with the current system, if it's a public game, the game AUTOSTARTS (wtf?!), and to make it worse, the only way to quit the game is to friggin' log off and relog on! WHAT?!

I want to play a 1v1 on Shakuras Plateau, well it's never giong to happen because the map isn't popular enough. But if I was able to HOST Shakuras, you bet someone would join almost immediately. But no, it isn't popular, so I don't even bother, and I join Shattered instead because it's popular, even though I hate that map, because it's where I'll get a game. But by me joining, I only contribute to the friggin' problem!! Argh... then, in the scenario as I said before, some gold Protoss joins, and the game autostarts, without me having time to tell him "hey, I'm masters, this won't be a fun game." So either I quit, or he quits, or the game starts and someone leaves ASAP, or it's a stupid game that ensues.

/RANT
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
February 07 2012 08:08 GMT
#693
On February 03 2012 12:29 Liquid`Jinro wrote:
Show nested quote +
On February 03 2012 12:16 Flamingo777 wrote:
On February 03 2012 11:43 Liquid`Jinro wrote:
Blizzard should take one look at the LoL client and then they should copy every single part of it.

Is this a troll post, Jinro? I've never played LoL, do they have a good UI?

I play quite a few games, honestly most of them have quite terrible UI's with the exception of Counter Strike. DotA 2's UI is very unclean and laggy at times, HoN's UI is bad, and so was Bloodline Champions'. I don't really mind how pretty the UI is, I just want it to be functional and smooth during use without needless FPS drops.

The LoL UI would be a million times better as a base UI than the SC2 UI.

It isn't without stupidity for sure, but overall it makes me a lot happier.

Just the fact that they embed pro tournament streams.... That alone means they are so far ahead.


DotA 2 as well, letting you obs other people's games
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
bgx
Profile Joined August 2010
Poland6595 Posts
February 07 2012 08:18 GMT
#694
Now Diablo community is afraid that D3 will share the fate of SC2 UI

what Bashiok(community manager) has to say

It seems there's been some confusion taken from the above statement I made back in September. The chat in Diablo III is exactly as I described, you do all of it in a single window. StarCraft II has a system where each chat is broken out into a separate window, chat program-style, but Diablo III keeps it all in one. The same single window that's used for chat when you eventually jump into a game, too.

As far as having open public channels, there's far more negative to them than positive and we maintain a stance that creating an open chat environment without a social structure behind it is an invitation for moderation and support disasters. Most people that want chat channels though are referring to guild channels, or otherwise channels they themselves can operate and choose to invite others to, and we see those as completely valid forms of chat (there's a social structure backing the channel). As I said, back in September, it's unlikely to be anything we attain for ship, but the social group-type chat features are still very much a desire for the future.


Stork[gm]
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
Last Edited: 2012-02-07 08:29:18
February 07 2012 08:26 GMT
#695
On February 07 2012 17:18 bgx wrote:
Now Diablo community is afraid that D3 will share the fate of SC2 UI

what Bashiok(community manager) has to say

Show nested quote +
It seems there's been some confusion taken from the above statement I made back in September. The chat in Diablo III is exactly as I described, you do all of it in a single window. StarCraft II has a system where each chat is broken out into a separate window, chat program-style, but Diablo III keeps it all in one. The same single window that's used for chat when you eventually jump into a game, too.

As far as having open public channels, there's far more negative to them than positive and we maintain a stance that creating an open chat environment without a social structure behind it is an invitation for moderation and support disasters. Most people that want chat channels though are referring to guild channels, or otherwise channels they themselves can operate and choose to invite others to, and we see those as completely valid forms of chat (there's a social structure backing the channel). As I said, back in September, it's unlikely to be anything we attain for ship, but the social group-type chat features are still very much a desire for the future.




"we maintain a stance that creating an open chat environment without a social structure behind it is an invitation for moderation and support disasters"

I'm at a loss for words here. The exact same arguments of "social structure" were used to advocate SC2's system and see what we got. And they've got it wrong, so horribly wrong.

SC/BW's and WC3's chat system weren't a system prone to abuse, they were the very backbone of the "social structure". It was like meeting people at a bar, or in the mall, or in a lecture hall. Sure, you always had some annoying folks in there as well, but it was mostly filled with people interested in the same thing as you were. You quickly met people or could get questions answered.

Right now, we're lacking these large meeting places. It's like "Hey, sure you can hang out with your friends, but only at their place or at yours. But we're not giving you any places to actually meet and make new friends."

Chat channels weren't implemented in SC2 with the argument that they were filled with spammers, bots and unfriendly folks insulting the newbies. Sure, that did happen, but everyone - EVERYONE - agreed that you have to take the bad with the good, and such is the price of an open chat system. It's like Blizzard has the pros and cons completely backward.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
February 07 2012 08:48 GMT
#696
would just like to say, in an interview with blizzard they did mention that activision had full control of the game, it's just that they let blizzard alone to handle the gameplay, meaning that activision probably did most or all of bnet 2.0

I'm sure blizzard wouldn't make an xbox-looking interface with such restrictive and unreasonable features and limitations.

Also, lol at the conversations in the chat picture xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Lixo
Profile Joined May 2011
202 Posts
February 07 2012 08:53 GMT
#697
Well I have to agree. I wish Blizzard would read this.
And please bring back my loss count, I'm tired of having to keep that count on a piece of paper !
AzurewinD
Profile Joined November 2010
United States569 Posts
February 07 2012 08:54 GMT
#698
...as far as having open public channels, there's far more negative to them than positive and we maintain a stance that creating an open chat environment without a social structure behind it is an invitation for moderation and support disasters


Yeah, disasters like Barrens Chat right? So then why don't you remove the General channel from WoW and see how that design philosophy gels with the community.

No?

Yeah, didn't think so.

"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
AzurewinD
Profile Joined November 2010
United States569 Posts
Last Edited: 2012-02-07 08:57:09
February 07 2012 08:54 GMT
#699
Dear TL Gods: I don't know how this happened. Please delete >_<
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
AzurewinD
Profile Joined November 2010
United States569 Posts
February 07 2012 08:54 GMT
#700
EDIT: Please delete this, I clicked the wrong button
"...I want more people to be in that state more often, to see things not through the limited and rigid mind or the fearful ego, but through a heart that loves to express and create" - Xiaonan "Glider" Sun
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