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UI still sub-par 2 years later. Why don't we care? - Page 19

Forum Index > SC2 General
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SiguR
Profile Blog Joined July 2010
Canada2039 Posts
February 04 2012 00:45 GMT
#361
I'm glad some people are still pushing for these areas to be improved. It's really disappointing.

One thing that bothers me the most is the lagginess of typing in the battlenet menus. The entire text system feels almost flash based. If i type more than 60wpm my sentences get cut off and letters dont come up. It's clunky, it's slow, and it's a worse text/chat system than any other game i've played in the last ten years (though I am picky with my games).

It's an absolute atrocity that blizzard games lately are missing all the little things being right. Diablo 3 isn't looking much better in terms of polish, if the beta is any indication. They've either lost their design talent or are cutting corners to save money.
hashaki
Profile Joined March 2011
Norway210 Posts
Last Edited: 2012-02-04 00:47:55
February 04 2012 00:46 GMT
#362
On February 04 2012 09:30 Sententia wrote:
I completely agree that battlenet is nowhere near as good as it was in WC3, and even lacks features from starcraft, which was released a decade ago. There's no excuse for the lack of effort on blizzard's part to fix battlenet.


Well, I think the current system is exactly what Blizzard wants becasue they are in control, and not the users. This seems to be the only explanation of why they've removed the good parts from their previous games because no one is that retarded that they look at the current SC2 from a user-perspective and say "wow, that is REALLY REALLY good".

Thank god for indie-devs that support their users and modding/custom-games (the ones I've played that really do this are Minecraft and Mount&Blade. They should be examples to be followed if you ask me)

Life is like animal porn... It's not for everyone
-Switch-
Profile Joined August 2010
Canada506 Posts
February 04 2012 00:50 GMT
#363
Automated tournaments would be the best thing they could implement into sc2 tbh
Eknoid4
Profile Joined October 2010
United States902 Posts
February 04 2012 00:51 GMT
#364
On February 04 2012 04:27 OblivionMage wrote:
Show nested quote +
On February 04 2012 04:21 Eknoid4 wrote:
On February 04 2012 04:06 OblivionMage wrote:
On February 04 2012 04:01 R3DT1D3 wrote:
Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.


Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games?

Pretending there isn't a huge group of players who care about custom games is way off base.


Is starcraft 2 warcraft 3?

Pretending they are the same game is way off base.

Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market.


And you don't think there's a significant market within those casual players for custom games? Most of these casual players in Warcraft 3 only really played custom games, because the ladder was too intimidating, and the custom games were more fun and rewarding anyway. Also, weren't the online-games-being-played numbers much higher for Warcraft 3 than for Starcraft 2? If so, that market is also still out there, alongside anyone new and casual that has played a few games of Starcaft 2 then tossed it.


How do you play custom games if you don't play games?
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 04 2012 00:53 GMT
#365
On February 04 2012 09:45 SiguR wrote:
I'm glad some people are still pushing for these areas to be improved. It's really disappointing.

One thing that bothers me the most is the lagginess of typing in the battlenet menus. The entire text system feels almost flash based. If i type more than 60wpm my sentences get cut off and letters dont come up. It's clunky, it's slow, and it's a worse text/chat system than any other game i've played in the last ten years (though I am picky with my games).

It's an absolute atrocity that blizzard games lately are missing all the little things being right. Diablo 3 isn't looking much better in terms of polish, if the beta is any indication. They've either lost their design talent or are cutting corners to save money.

yeah i second that as well... the typing should be a lot crisper. half the time you type something and a new party thing pops up or friend messages you and all the sudden your typing that sentence in another window that you dont want. plus it seems laggy or w.e you said. that reddit picture is so fucking good. hots seriously better revamp the system or else blizzard will lose a lot in the long term.
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
February 04 2012 00:57 GMT
#366
I think they are cuttin corners and they want to be in control of EVERYTHING. Which affects interface and user options which in turns means we don't get a good product. It's pretty messed up imo...It's a lonely and sad place Bnet...Reminds me of SOPA and ACTA somehow with the amount of restrictions and control Bnet 2.0 has. What a sad state of affairs.
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
February 04 2012 01:03 GMT
#367
On February 04 2012 06:05 Honeybadger wrote:
Team fortress 2 had over a hundred major updates before it went free to play. These updates were free and had no basic financial gain up-front. What it did do, was create a thriving community and continuously high sales figures, and when it went F2P with a brilliant, hard-tested microtransaction system that people were free to completely ignore or even circumvent (a-la crafting) and as a result, TF2 is a milestone in successful business modeling. Blizzard has been drug down by activision/vivendi, who are corporate whores in the nicest sense of the word. Corporations have shifted from "ethical responsibility" to "short term, stockholder gain" and that's why valve will get my dollar, every single time. Gabe himself responds to every email sent (I have several from him)

The valve method has always been "happy players make repeat customers, and good service is likely to draw in new customers." Steam was similar to bnet 2.0 at first. Very bumpy. But they began beavering away at updates NONSTOP and it's now easily one of my favorite services of all time.

Blizzard has been poisoned by vivendi's method of "maximize profits" while valve has done "maximize player retention" and it's worked fabulously for them. NOBODY really complains about steam anymore. The most commotion people make is about the insane sales they have all the freaking time.. I've probably given valve more of my money than I have to blizzard in six years of WoW, SCBW, D2, and SC2 combined.


That's actually quite a good point. Blizz is becoming greedier and greedier, and although that's what companies do genereally, it seems that I at least am not the right kind of customer for this sorta deal. Steam has improved vastly over the years, and the difference between Bnet stagnating and just becoming really awful to deal with, must be profits . Blizz dont' wanna go out of their way of making a polished product and instead make a follow up to a major title and just kinda expect ppl to buy it? I think their business plans are very short term, and if this is the direction for blizz, my money is going to Valve / other more customer based games. Let's see if this even gets heard by any of the blizz team, or if we just get more excuses. Blizz are you listening to the small ppl????
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
February 04 2012 01:05 GMT
#368
On February 04 2012 04:20 MichaelJLowell wrote:
Look at how much money they're getting out of the suckers who are willing to pay for Call of Duty Elite, a service that itself is really no greater than what Bungie offered with Bungie.net for release with Halo 2, a service that was inspired by most of what was accomplished on Battle.net with Warcraft III: Reign of Chaos. Blizzard wants to charge for all of the things that were listed in the original post and probably don't feel that they can do any of it yet, because (as mentioned in the original post) the accomplishments of Warcraft III are still fairly visible in the consciousness of most of the player base. That, and the entire Battle.net 2.0 service and StarCraft II has been designed so you have no options or recourse for dealing with it, so you either continue to play StarCraft II and accept what you have or go find another game to play. They don't care what you do, because they already got your money and expect that you're going to purchase Heart of the Swarm, then Legacy of the Void. They have no financial incentive to introduce these things. They only have financial incentive to make you forget that they once did these things and then charge you for them.

It just seems so wrong to do what they are doing....It really upsets me!
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
Chunhyang
Profile Joined December 2011
Bangladesh1389 Posts
February 04 2012 01:27 GMT
#369
On February 04 2012 09:51 Eknoid4 wrote:
Show nested quote +
On February 04 2012 04:27 OblivionMage wrote:
On February 04 2012 04:21 Eknoid4 wrote:
On February 04 2012 04:06 OblivionMage wrote:
On February 04 2012 04:01 R3DT1D3 wrote:
Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.


Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games?

Pretending there isn't a huge group of players who care about custom games is way off base.


Is starcraft 2 warcraft 3?

Pretending they are the same game is way off base.

Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market.


And you don't think there's a significant market within those casual players for custom games? Most of these casual players in Warcraft 3 only really played custom games, because the ladder was too intimidating, and the custom games were more fun and rewarding anyway. Also, weren't the online-games-being-played numbers much higher for Warcraft 3 than for Starcraft 2? If so, that market is also still out there, alongside anyone new and casual that has played a few games of Starcaft 2 then tossed it.


How do you play custom games if you don't play games?


DotA is a custom game.

Even excluding DotA, the market for TD's, hero defenses, quiz games...I miss that. I hate Blizzard. They screwed this up badly from the gamer's perspective.

Of course I think they hope that we'll get used to it and stop complaining, and custom maps on will be a thing of nostalgia.
If you could reason with haters, there would be no haters. YGTMYFT
WombaT
Profile Blog Joined May 2010
Northern Ireland25013 Posts
February 04 2012 01:31 GMT
#370
Custom game searching isn't to my taste.

Tbh a lot of what Blizz have done genuinely baffles me. Warcraft 3 had a sick ladder, nice stats through Battlenet's websites (I mean I knew how many times I opened a specific hero, broken down map-by-map, really nice), the clan functionality. The ability to actually use shortcuts to message friends like /w Username or whatever that were quick and easy to use. I also preferred having a unique ID in WC3 that others couldn't have without inserting random numbers or whatever.

I can only assume they're going to do something silly later on like charge for these pre-existing functionalities.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Eknoid4
Profile Joined October 2010
United States902 Posts
February 04 2012 01:38 GMT
#371
On February 04 2012 10:27 Chunhyang wrote:
Show nested quote +
On February 04 2012 09:51 Eknoid4 wrote:
On February 04 2012 04:27 OblivionMage wrote:
On February 04 2012 04:21 Eknoid4 wrote:
On February 04 2012 04:06 OblivionMage wrote:
On February 04 2012 04:01 R3DT1D3 wrote:
Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.


Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games?

Pretending there isn't a huge group of players who care about custom games is way off base.


Is starcraft 2 warcraft 3?

Pretending they are the same game is way off base.

Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market.


And you don't think there's a significant market within those casual players for custom games? Most of these casual players in Warcraft 3 only really played custom games, because the ladder was too intimidating, and the custom games were more fun and rewarding anyway. Also, weren't the online-games-being-played numbers much higher for Warcraft 3 than for Starcraft 2? If so, that market is also still out there, alongside anyone new and casual that has played a few games of Starcaft 2 then tossed it.


How do you play custom games if you don't play games?


DotA is a custom game.

Even excluding DotA, the market for TD's, hero defenses, quiz games...I miss that. I hate Blizzard. They screwed this up badly from the gamer's perspective.

Of course I think they hope that we'll get used to it and stop complaining, and custom maps on will be a thing of nostalgia.


You didn't read what I was referring to.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Fuhrmaaj
Profile Joined January 2011
167 Posts
February 04 2012 01:39 GMT
#372
I agree with all of what you said. I have also had a lot of problems interacting with Blizzard. I bought two copies of the game, one for me and one for my gf but I didn't understand why they wanted my name so I accidentally put my name on both copies. There is no option to change the real name and Blizzard threatened to deactivate a $60 copy if I sold a copy to anyone. Well it was a gift to my gf, but now her friends thinks it's me because it has my real name on it.

They've really made the EULA complicated so that people can't pirate and they don't have another KeSPA situation, but they really crush the casual user with it. What I want to see before I will buy another Blizzard game (ever):

- let me change my real name: I committed a name to it, and if my name is Chuckles Bubblebutt then I'm committed to it forever; if I used my real name and change my name in the interests of privacy then I'm screwed

- let me change my player name: I don't care so much about making infinite accounts, but it would be nice to be able to change my player name whenever I want; if Blizzard is worried about people changing their name all the time then they could force you to reset your stats when you do it so there's a cost

- Clan Tags: I don't understand why people have to pay $60 for a clan tag; if the character limit on a current name is 16 characters, allow 6 characters for a clan tag and 10 for a player name and allow people to change the clan tag at will

- shared replay watching: as mentioned in the OP; this would make casting from replay infinitely better, and anybody who does coaching or plays with friends would really appreciate this feature

More than anything, the attitude Blizzard takes is such a deal-breaker. I don't understand why we don't have LAN functionality, but I suspect it's related to piracy. I can manage without it, but it's frustrating that Blizzard prefers to dodge the question rather than address it head on. I really feel like in a lot of these cases, the casual user is being punished for the crimes of the pirate; and the current tournament scene is being punished because Blizzard wanted to be cut in on tournaments in BW and WC3. I honestly hope that we don't switch to HotS until Blizzard addresses these issues because they're just trying to cash out. Otherwise, I hope an SC2 clone comes out from a company who is willing to work with us because this is really frustrating.
Random player
zuperketla
Profile Joined September 2010
Norway212 Posts
February 04 2012 01:55 GMT
#373
best we can do at the moment is keeping the threads on the battlenet forums as ALIVE as possible!

Links to all the threads are in the bottom of the OPs post!
heyho
OblivionMage
Profile Joined May 2010
Canada377 Posts
February 04 2012 02:06 GMT
#374
On February 04 2012 09:51 Eknoid4 wrote:
Show nested quote +
On February 04 2012 04:27 OblivionMage wrote:
And you don't think there's a significant market within those casual players for custom games? Most of these casual players in Warcraft 3 only really played custom games, because the ladder was too intimidating, and the custom games were more fun and rewarding anyway. Also, weren't the online-games-being-played numbers much higher for Warcraft 3 than for Starcraft 2? If so, that market is also still out there, alongside anyone new and casual that has played a few games of Starcaft 2 then tossed it.


How do you play custom games if you don't play games?


Sorry, could you be more specific? I don't understand.
magnaflow
Profile Joined August 2011
Canada1521 Posts
Last Edited: 2012-02-04 02:19:00
February 04 2012 02:16 GMT
#375
On February 04 2012 10:55 zuperketla wrote:
best we can do at the moment is keeping the threads on the battlenet forums as ALIVE as possible!

Links to all the threads are in the bottom of the OPs post!



Completely agree with this. I am the guy that posted this thread on the US forums. We need to be heard. This topic has come up hundreds of times and every time it has it never went anywhere.

If everybody who is reading/keeping up with this thread please consider making a quick post on the Battle Net forums (I know its a terrible place to be), like the person above said all links are in the OP (near the bottom) I think it would help tremendously. Everytime this topic has come up in the past it was ignored until the thread died. We cannot let this happen again, lets try to make ourselves heard and maybe apply a little bit of pressue no matter how useless it may be.

Continue spreading the message fellow players, upvote or post on any SC2 related forums you visit.
hooktits
Profile Blog Joined February 2008
United States972 Posts
Last Edited: 2012-02-04 02:19:44
February 04 2012 02:19 GMT
#376
very nice read yo! makes me wanna pick up a pitchfork and march down to blizzard head quarters and demand answers. But seriously your right b net 2.0 sux really bad i wish something would be done about it, i can't stand it
Hooktits of Tits gaming @hooktits twit
qyk05328
Profile Joined June 2011
Germany635 Posts
Last Edited: 2012-02-04 02:30:07
February 04 2012 02:29 GMT
#377
On February 04 2012 09:45 SiguR wrote:
I'm glad some people are still pushing for these areas to be improved. It's really disappointing.

One thing that bothers me the most is the lagginess of typing in the battlenet menus. The entire text system feels almost flash based. If i type more than 60wpm my sentences get cut off and letters dont come up. It's clunky, it's slow, and it's a worse text/chat system than any other game i've played in the last ten years (though I am picky with my games).

It's an absolute atrocity that blizzard games lately are missing all the little things being right. Diablo 3 isn't looking much better in terms of polish, if the beta is any indication. They've either lost their design talent or are cutting corners to save money.



It feels like Flash because it actually is Flash. It's called Scaleform and basically allows the game to run Flash underneath--it's cheaper for them to hire UI hacks that can only code in Flash instead of developing some more responsive engine and having to train them to use it.

You can see all the Flash SWFs for yourself: + Show Spoiler +
[image loading]
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
February 04 2012 03:22 GMT
#378
am i the only one that feels blizzard wanted to make the sc2 experience epic while focus on making everything new and fresh but ended up fucking everything up?
age: 84 | location: california | sex: 잘함
paralleluniverse
Profile Joined July 2010
4065 Posts
February 04 2012 03:54 GMT
#379
On February 03 2012 04:56 Shockk wrote:
Counting the beta, SC2 will be two years old in March - and the game's interface has barely developed over that span. While the lack of LAN support is the major issue for most people (as frequently demonstrated in tournaments with connection issues), I feel that the general feel and usability of the new battle.net UI are just as frustrating for the average user.

Sure. We've seen some improvement with chat being added. But it's telling that we had to ask for that in the first place. And we have vague promises for the map marketplace / arcade to fix the completely broken custom game scene with HotS. But there's so much more.

Personally, the game's UI discourages me from playing on a daily basis. When the new battle.net was developed, we were promised that we'd "never want to be offline again". But every single time I log on, I feel utterly alone, maybe play a game or two, and then leave again. Both in SC/BW and WC3, I'd idle around forever, hang out in channels or waste time in custom games.

So what`s different?

Communicating and socializing is too hard.

Chat. It still sucks. Simple commands like /w outside of games would make life tremendously easier. Real channels would be great. Or sending messages to my whole friends list. At the moment, any act of communication is a hassle; I either have to navigate through my friends list (which could be a lot more accessible too, by the way) to message people; I have to clumsily navigate through menus to send messages to other folks (or add them to my list); I even have to click through menus to ignore or report people.

Everything could be so much easier with a decent chat interface, yet we seem to be stuck with the farce of a system we currently have.

Clan support (+clan channels). This rocked in WC3. You had a place to meet with friends and clan mates, and you could even moderate your channels. You actually had a sense of community while online.

Automated tournaments. Where are they? Why was such a great feature removed? Despite losing quickly in most of them, I often played them in WC3. You got to meet new people, had a competition that wasn't ladder, and had an incentive to play for the portraits.

Simply playing the game can be hard at times.

A working custom game system. Despite the chaotic first impression, WC3's system worked. All the SC2 popularity system does is kill any incentive to play maps that aren't on the first two pages. Also, Blizzard's attitude of blocking development instead of encouraging it have led to a custom scene that's pretty much dead. The vocal criticism of the ridiculous limits on map developer freedom have died down because most developers have stopped developing and caring.

I had hoped to see countless maps by now, exploring the boundaries of the map editor and creativity, but all we have are some DotA clones, some TD maps and nothing too exciting else.

AT vs. RT issues in team games. While team games are looked down upon by many, they nontheless enjoy a large following. The strict separation of AT and RT from WC3 was scrapped for SC2 in favor of short queue times, but despite having a matchmaking system implemented, it's still prone to abuse and frustration. Things like 2/3man ATs signing up for 3/4man RTs is just one example of many. Currently, the team ladders are a sick joke and the results / ratings and the general activity reflect the utter neglect with which this issue has been treated.

Analyzing is overly hard as well.

Shared replay watching. It was such a great feature in SC/BW. Requested since beta, and we'll probably never see it.

Statistics. Where are they? Why can't I see my race-specific %, or my odds on certain maps? And why are lower league players belittled by having their losses hidden, even when everyone knows that those people still here after two years must have realized that it's a competetive game and losing is part of the deal?

The whole league system. Sure, we all know how and why the MMR works right now. But why scrap the system that worked so great in WC3? Right now, we can't compare anyone (regardless of whether you think ladder matters or not). Grandmaster league helped, but only if you're looking at pros. I can't even judge whether I'm better than my buddy or not, because we're both in meaningless divisions of pointless leagues, and our MMR is invisible.

------------------------------

Things went wrong when Blizzard decided to develop the new B.Net from scratch, and to employ a casual game / console developer for the job. I have nothing personal against Greg Canessa, but I feel it shows that he developed for PopCap and Xbox Live before. That by itself needn't have been a bad thing, but why for the love of all that is holy did everything that worked well in previous games have to be removed? Hell, the better part of Blizzard's fame came from releasing games with fantastic interfaces and great functions, yet SC2 is a step back (or several) compared to 2003's WC3 or even 1998's SC.

And why all this? Well, of course because it works for Blizzard. Enough people were happy with what they got, not enough people cared. The folks who just bought the game for the campaign obviously didn't bother with the menu much, and the competetive 1vs1 crowd basically just needs a working matchmaking system (which is great, btw, and the only redeeming feature). But there's a huge number of players interested in socializing, custom maps and analyzing their play. Those that haven't left have grown complacent or jaded with Blizzard's ignorance.

The adding of chat and the scrapped forum real-ID feature have shown what players can achieve when the voice concerns; the complete lack of development in the meantimes is a great sign of how little will suffice for the majority to accept their fate.

This game could be so much better.

*edit: Feel free to repost this wherever you like. A mirror of this thread already exists on the english EU forums; if someone could repost it to the US forums and keep the thread alive it'd be great.

This thread on Reddit: http://www.reddit.com/r/starcraft/comments/p9c9h/ui_still_subpar_2_years_later_why_dont_we_care/
This thread on the official EU forums (english): http://eu.battle.net/sc2/en/forum/topic/3313032837
This thread on the official EU forums (german): http://eu.battle.net/sc2/de/forum/topic/3269838492#1
This thread on the official US forums (english): http://us.battle.net/sc2/en/forum/topic/3988232669

Also found this great picture in another thread on Reddit - a great summary.

+ Show Spoiler +
http://i.imgur.com/jEzkT.png - plain text link; too large to fit in spoiler

I've been complaining about B.net since the beginning of the SC2 beta. It's so sad and disappointing to see that nothing has been done to fix this utter mess.

I completely agree with every single point you've raised in this post.
Efficient
Profile Joined June 2011
Australia32 Posts
February 04 2012 04:03 GMT
#380
Before I get my hopes up that any of this will change in HOTS, does anyone know how difficult these changes would be to implement? We've been told not to expect LAN for the entire production cycle of SC2 because it would be impossible to reconcile with the way they implemented battle.net 2.0 Would there be a similar problem for the other changes the OP pined about?
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