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UI still sub-par 2 years later. Why don't we care? - Page 17

Forum Index > SC2 General
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Eknoid4
Profile Joined October 2010
United States902 Posts
February 03 2012 18:54 GMT
#321
you don't count the beta in the game's age. Especially considering testing went on a LOT longer than you seem to think it did
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
phiinix
Profile Blog Joined February 2011
United States1169 Posts
February 03 2012 18:57 GMT
#322
Hear hear. I love the game, but man, it realllly is lacking when it comes to UI. It really seems like bw was better in every way. Lan, multiple server access, chat rooms, chat commands, setting up private games was easier as well. When they made sc2, they MUST have thought to themselves which components worked well, and which ones didn't. It's really surprising they decided to get rid of something like chat rooms.. I mean we're all not happy but we can accept that we don't get infinite accounts because blizzard doesn't want 1000 smurfs and win trading without making a profit off of it, but what's the rationale behind chat rooms? aghh.
kinglemon
Profile Joined September 2011
Germany199 Posts
February 03 2012 18:58 GMT
#323
i agree completely with the op.
only thing i think is ok is the league system.
a level system fits for a game with heroes and experience, it doesn't really fit for starcraft.
and to have the same system like in wc3 would be a bit boring.

R3DT1D3
Profile Joined January 2012
285 Posts
Last Edited: 2012-02-03 19:01:42
February 03 2012 19:01 GMT
#324
But there's a huge number of players interested in socializing, custom maps and analyzing their play.


I think you're overstating the audience for those features to be completely honest. Only the "serious" players are interested in those things and that cuts out what, half the leagues? So many players just jump in to play some ladder games and that's all they want. Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.
OblivionMage
Profile Joined May 2010
Canada377 Posts
Last Edited: 2012-02-03 19:06:59
February 03 2012 19:06 GMT
#325
On February 04 2012 04:01 R3DT1D3 wrote:
Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.


Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games?

Pretending there isn't a huge group of players who care about custom games is way off base.
Shockk
Profile Blog Joined July 2010
Germany2269 Posts
February 03 2012 19:15 GMT
#326
On February 04 2012 04:01 R3DT1D3 wrote:
Show nested quote +
But there's a huge number of players interested in socializing, custom maps and analyzing their play.


I think you're overstating the audience for those features to be completely honest. Only the "serious" players are interested in those things and that cuts out what, half the leagues? So many players just jump in to play some ladder games and that's all they want. Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.


You seem to have no idea how many people played Warcraft 3 for the custom games alone. Dota is nothing but a WC3 custom map, after all.
KDot2
Profile Blog Joined March 2011
United States1213 Posts
February 03 2012 19:15 GMT
#327
this stuff needs to happen .... I agree Bnet feels so empty
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
February 03 2012 19:20 GMT
#328
Look at how much money they're getting out of the suckers who are willing to pay for Call of Duty Elite, a service that itself is really no greater than what Bungie offered with Bungie.net for release with Halo 2, a service that was inspired by most of what was accomplished on Battle.net with Warcraft III: Reign of Chaos. Blizzard wants to charge for all of the things that were listed in the original post and probably don't feel that they can do any of it yet, because (as mentioned in the original post) the accomplishments of Warcraft III are still fairly visible in the consciousness of most of the player base. That, and the entire Battle.net 2.0 service and StarCraft II has been designed so you have no options or recourse for dealing with it, so you either continue to play StarCraft II and accept what you have or go find another game to play. They don't care what you do, because they already got your money and expect that you're going to purchase Heart of the Swarm, then Legacy of the Void. They have no financial incentive to introduce these things. They only have financial incentive to make you forget that they once did these things and then charge you for them.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Eknoid4
Profile Joined October 2010
United States902 Posts
February 03 2012 19:21 GMT
#329
On February 04 2012 04:06 OblivionMage wrote:
Show nested quote +
On February 04 2012 04:01 R3DT1D3 wrote:
Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.


Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games?

Pretending there isn't a huge group of players who care about custom games is way off base.


Is starcraft 2 warcraft 3?

Pretending they are the same game is way off base.

Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
HaiFiSCH26
Profile Joined November 2011
Bulgaria91 Posts
February 03 2012 19:23 GMT
#330
On February 03 2012 04:59 Mtndrew wrote:
I definitely agree in the sense that I feel alone while playing, if there was more of a social element in between games or with other players i encounter on the ladder, i might be inclined to play more.


I like your idea,it will be nice if theres some kind of a social element incluet inbetween games.I dont think that the inclusion of chat rooms was good idea and i doenst work well nowdays.
R3DT1D3
Profile Joined January 2012
285 Posts
Last Edited: 2012-02-03 19:27:12
February 03 2012 19:25 GMT
#331
On February 04 2012 04:21 Eknoid4 wrote:
Show nested quote +
On February 04 2012 04:06 OblivionMage wrote:
On February 04 2012 04:01 R3DT1D3 wrote:
Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.


Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games?

Pretending there isn't a huge group of players who care about custom games is way off base.


Is starcraft 2 warcraft 3?

Pretending they are the same game is way off base.

Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market.


This is what I was getting at except I would say it's more players who play once a season and the campaign. For the market SC2 is marketed at (casuals), most of the things you mentioned don't matter. You're posting this on TL which by nature is way more "serious" than the majority of SC2's player-base.

People seemed shocked but it's just the market Blizzard/Activision wanted to reach that limited them from focusing on things that matter to "serious" players. I disagree wholeheartedly in that approach but that's the route they and many other game developers are taking.
OblivionMage
Profile Joined May 2010
Canada377 Posts
Last Edited: 2012-02-03 19:28:32
February 03 2012 19:27 GMT
#332
On February 04 2012 04:21 Eknoid4 wrote:
Show nested quote +
On February 04 2012 04:06 OblivionMage wrote:
On February 04 2012 04:01 R3DT1D3 wrote:
Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.


Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games?

Pretending there isn't a huge group of players who care about custom games is way off base.


Is starcraft 2 warcraft 3?

Pretending they are the same game is way off base.

Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market.


And you don't think there's a significant market within those casual players for custom games? Most of these casual players in Warcraft 3 only really played custom games, because the ladder was too intimidating, and the custom games were more fun and rewarding anyway. Also, weren't the online-games-being-played numbers much higher for Warcraft 3 than for Starcraft 2? If so, that market is also still out there, alongside anyone new and casual that has played a few games of Starcaft 2 then tossed it.
kinglemon
Profile Joined September 2011
Germany199 Posts
Last Edited: 2012-02-03 19:52:43
February 03 2012 19:29 GMT
#333
On February 04 2012 04:20 MichaelJLowell wrote:
They don't care what you do, because they already got your money and expect that you're going to purchase Heart of the Swarm, then Legacy of the Void.


more people will buy the addons if they have a great time in battle.net 2.0
and blizz should just add some ads in the lobby to give taking care of stuff even more sense.
R3DT1D3
Profile Joined January 2012
285 Posts
February 03 2012 19:43 GMT
#334
On February 04 2012 04:27 OblivionMage wrote:
Show nested quote +
On February 04 2012 04:21 Eknoid4 wrote:
On February 04 2012 04:06 OblivionMage wrote:
On February 04 2012 04:01 R3DT1D3 wrote:
Most don't care about custom maps or analyzing at all.

If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base.


Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games?

Pretending there isn't a huge group of players who care about custom games is way off base.


Is starcraft 2 warcraft 3?

Pretending they are the same game is way off base.

Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market.


And you don't think there's a significant market within those casual players for custom games? Most of these casual players in Warcraft 3 only really played custom games, because the ladder was too intimidating, and the custom games were more fun and rewarding anyway. Also, weren't the online-games-being-played numbers much higher for Warcraft 3 than for Starcraft 2? If so, that market is also still out there, alongside anyone new and casual that has played a few games of Starcaft 2 then tossed it.


If you took a poll on the Bnet forums (more casual and representative of players) about how many people have or want to play custom maps, you would be surprised at the results. You can't explain that away with the argument that if it was better more people would use it.
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2012-02-03 20:08:09
February 03 2012 19:44 GMT
#335
On February 04 2012 04:29 kinglemon wrote:
Show nested quote +
On February 04 2012 04:20 MichaelJLowell wrote:
They don't care what you do, because they already got your money and expect that you're going to purchase Heart of the Swarm, then Legacy of the Void.


more people will buy the addons if they have a great time in battle.net 2.0
and blizz should just add some adds in the lobby to give taking care of stuff even more sense.

Believe me, I agree with you. Unfortunately, I mean, they're taking this "every dollar counts" thing seriously. There's no "throwing the player base a bone" in the current Blizzard business model. I stress that. They don't want to do anything that's going to cost them development dollars and gives them minimal return on investment. Battle.net 2.0's design ensures they are their own competition, so they can create a crappy lobby and a crappy iteration of the service for use with StarCraft and remain the kings of their domain. The only reason they haven't figured out ways to charge you for playing StarCraft on their service is that "Compete FREE* over the INTERNET" is a nasty sticking point for the current community of players. If they could charge you monthly for what you already have (and then find excuses not to provide updates for a subscription-driven iteration of the service), they would do it.
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
February 03 2012 19:50 GMT
#336
lan is the only important thing cuzz we SHOULD care more about the gameplay than the ui.....
The harder it becomes, the more you should focus on the basics.
romelako
Profile Blog Joined February 2011
United States373 Posts
February 03 2012 19:51 GMT
#337
I agree. The Warcraft III UI is superior in every way; I don't understand why Blizzard had to be like FB.
arterian
Profile Joined September 2010
Canada1157 Posts
February 03 2012 19:53 GMT
#338
Blizzard has no incentive to do any of this. Nobody is not buying or leaving the game because of these features.
http://www.twitch.tv/arterian
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
February 03 2012 20:07 GMT
#339
On February 04 2012 00:23 bluQ wrote:
Show nested quote +
On February 03 2012 19:01 Highways wrote:
I have said this 100 times but I'll say it again. Battle.net 0.2 is a massive reason why the SC2 population has died, and there is hardly any body playing anymore.

- There is no social aspect on bnet at all, everything feels dark and lonely. It needs to feel vibrant, like when you logon it feels like a massive community is active.
- It needs to be a place where you can hang and have fun, even if you have no friends online.
- Some suggestions to make it more social are: make chat channels a main part of the UI, clan support, online replays with friends, embeded tournament stream with chat, automated tournaments, join and view live games, unranked automatchmaking, upload replays to your profile and allow people to comment on them etc...

- Arguably the biggest fail is the custom game interface. Huge expectations that the editor will take the scene to the next level but it has taken 10 steps back. Two years in and its still the same games on the top 2 pages says it all.....

At the end of the day, why the fuck did a console guy develop the interface for a high profile PC game.

Didn't read your post but the highlighted line catched my eyes.
Do you guys REALLY think that there is some "UI Designer PC" and "UI Designer Console"? There is no such job.
You are a Designer or aren't that has nothing to do with the plattform.
That he worked for Xbox or whatever is just a REFERENCE.
You guys are like saying:"He is a doctor for horses! WHY HE IS EXAMINING THIS COW?????????" or maybe u like the "He is only a Java Coder ... WHY IS HE LOOKING AT C CODE??? DERPDERP".
Jeez, those people work with the same principles and assumably have the same education(PC<->Console,Java<->C,Horse<->Cow) and just that u did something slightly different doesn't make you worse.
I really can't bitch about the visual design of the UI, imo its not that bad at all. Quite nice and tidy, only thing I'm misking a "List" of all opened chats when the bottom bar is spammed.
Tho they could work on the performance but then again, that has nothing to do with the UI Design, thats the implementation part. So blame their Architects or Engineers but not the designer <.<

@the rest of topic, I liked my bnet1.0 - spent hours and hours in D2 just chatting :D (but I remember we also used some 3rd party tool to chat w/o being in the game, so even then ppl complained and the community reacted :D)


You, sir, are clearly an idiot.

First of all, the work of a professional --- regardless of his academic degree --- tends to reflect his previous experience. Secondly, as one progresses in his career, one is likely to get increasingly focused and specialised in a few aspects of his profession, as opposed to having a broad, but shallow, understanding of it. Finally, if a professional is acclaimed and/or hired because of the merits of his previous works, he’s obviously inclined to continue to produce “more of the same”.

TL;DR A doctor can heal a cow, most definitely – but you’re (way) better off with a vet.
Zed's dead, baby, Zed's dead.
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2012-02-03 20:08:33
February 03 2012 20:07 GMT
#340
WHY IS THERE NO AUTOMATED TOURNAMENTS? GAH. THAT WOULD BE AMAZING!

Not to mention a proper chat and frontpage interface and what not.
Swift as the wind, felt before noticed.
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