UI still sub-par 2 years later. Why don't we care? - Page 17
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Eknoid4
United States902 Posts
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phiinix
United States1169 Posts
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kinglemon
Germany199 Posts
only thing i think is ok is the league system. a level system fits for a game with heroes and experience, it doesn't really fit for starcraft. and to have the same system like in wc3 would be a bit boring. | ||
R3DT1D3
285 Posts
But there's a huge number of players interested in socializing, custom maps and analyzing their play. I think you're overstating the audience for those features to be completely honest. Only the "serious" players are interested in those things and that cuts out what, half the leagues? So many players just jump in to play some ladder games and that's all they want. Most don't care about custom maps or analyzing at all. If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base. | ||
OblivionMage
Canada377 Posts
On February 04 2012 04:01 R3DT1D3 wrote: Most don't care about custom maps or analyzing at all. If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base. Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games? Pretending there isn't a huge group of players who care about custom games is way off base. | ||
Shockk
Germany2269 Posts
On February 04 2012 04:01 R3DT1D3 wrote: I think you're overstating the audience for those features to be completely honest. Only the "serious" players are interested in those things and that cuts out what, half the leagues? So many players just jump in to play some ladder games and that's all they want. Most don't care about custom maps or analyzing at all. If you had focused more on the social features I would agree but pretending there's this huge group of players that cares about custom maps and analyzing their play is way off base. You seem to have no idea how many people played Warcraft 3 for the custom games alone. Dota is nothing but a WC3 custom map, after all. | ||
KDot2
United States1213 Posts
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MichaelJLowell
United States610 Posts
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Eknoid4
United States902 Posts
On February 04 2012 04:06 OblivionMage wrote: Did more people play melee (ladder) Warcraft 3, or did more people play Warcraft 3 custom games? Pretending there isn't a huge group of players who care about custom games is way off base. Is starcraft 2 warcraft 3? Pretending they are the same game is way off base. Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market. | ||
HaiFiSCH26
Bulgaria91 Posts
On February 03 2012 04:59 Mtndrew wrote: I definitely agree in the sense that I feel alone while playing, if there was more of a social element in between games or with other players i encounter on the ladder, i might be inclined to play more. I like your idea,it will be nice if theres some kind of a social element incluet inbetween games.I dont think that the inclusion of chat rooms was good idea and i doenst work well nowdays. | ||
R3DT1D3
285 Posts
On February 04 2012 04:21 Eknoid4 wrote: Is starcraft 2 warcraft 3? Pretending they are the same game is way off base. Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market. This is what I was getting at except I would say it's more players who play once a season and the campaign. For the market SC2 is marketed at (casuals), most of the things you mentioned don't matter. You're posting this on TL which by nature is way more "serious" than the majority of SC2's player-base. People seemed shocked but it's just the market Blizzard/Activision wanted to reach that limited them from focusing on things that matter to "serious" players. I disagree wholeheartedly in that approach but that's the route they and many other game developers are taking. | ||
OblivionMage
Canada377 Posts
On February 04 2012 04:21 Eknoid4 wrote: Is starcraft 2 warcraft 3? Pretending they are the same game is way off base. Starcraft II is unprecedented specifically BECAUSE of all the casual players who don't know anything about the game playing it 5 times and then not playing again for another year and a half. Those people comprise most of starcraft 2's market. And you don't think there's a significant market within those casual players for custom games? Most of these casual players in Warcraft 3 only really played custom games, because the ladder was too intimidating, and the custom games were more fun and rewarding anyway. Also, weren't the online-games-being-played numbers much higher for Warcraft 3 than for Starcraft 2? If so, that market is also still out there, alongside anyone new and casual that has played a few games of Starcaft 2 then tossed it. | ||
kinglemon
Germany199 Posts
On February 04 2012 04:20 MichaelJLowell wrote: They don't care what you do, because they already got your money and expect that you're going to purchase Heart of the Swarm, then Legacy of the Void. more people will buy the addons if they have a great time in battle.net 2.0 and blizz should just add some ads in the lobby to give taking care of stuff even more sense. | ||
R3DT1D3
285 Posts
On February 04 2012 04:27 OblivionMage wrote: And you don't think there's a significant market within those casual players for custom games? Most of these casual players in Warcraft 3 only really played custom games, because the ladder was too intimidating, and the custom games were more fun and rewarding anyway. Also, weren't the online-games-being-played numbers much higher for Warcraft 3 than for Starcraft 2? If so, that market is also still out there, alongside anyone new and casual that has played a few games of Starcaft 2 then tossed it. If you took a poll on the Bnet forums (more casual and representative of players) about how many people have or want to play custom maps, you would be surprised at the results. You can't explain that away with the argument that if it was better more people would use it. | ||
MichaelJLowell
United States610 Posts
On February 04 2012 04:29 kinglemon wrote: more people will buy the addons if they have a great time in battle.net 2.0 and blizz should just add some adds in the lobby to give taking care of stuff even more sense. Believe me, I agree with you. Unfortunately, I mean, they're taking this "every dollar counts" thing seriously. There's no "throwing the player base a bone" in the current Blizzard business model. I stress that. They don't want to do anything that's going to cost them development dollars and gives them minimal return on investment. Battle.net 2.0's design ensures they are their own competition, so they can create a crappy lobby and a crappy iteration of the service for use with StarCraft and remain the kings of their domain. The only reason they haven't figured out ways to charge you for playing StarCraft on their service is that "Compete FREE* over the INTERNET" is a nasty sticking point for the current community of players. If they could charge you monthly for what you already have (and then find excuses not to provide updates for a subscription-driven iteration of the service), they would do it. | ||
sabas123
Netherlands3122 Posts
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romelako
United States373 Posts
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arterian
Canada1157 Posts
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Romitelli
Brunei Darussalam566 Posts
On February 04 2012 00:23 bluQ wrote: Didn't read your post but the highlighted line catched my eyes. Do you guys REALLY think that there is some "UI Designer PC" and "UI Designer Console"? There is no such job. You are a Designer or aren't that has nothing to do with the plattform. That he worked for Xbox or whatever is just a REFERENCE. You guys are like saying:"He is a doctor for horses! WHY HE IS EXAMINING THIS COW?????????" or maybe u like the "He is only a Java Coder ... WHY IS HE LOOKING AT C CODE??? DERPDERP". Jeez, those people work with the same principles and assumably have the same education(PC<->Console,Java<->C,Horse<->Cow) and just that u did something slightly different doesn't make you worse. I really can't bitch about the visual design of the UI, imo its not that bad at all. Quite nice and tidy, only thing I'm misking a "List" of all opened chats when the bottom bar is spammed. Tho they could work on the performance but then again, that has nothing to do with the UI Design, thats the implementation part. So blame their Architects or Engineers but not the designer <.< @the rest of topic, I liked my bnet1.0 - spent hours and hours in D2 just chatting :D (but I remember we also used some 3rd party tool to chat w/o being in the game, so even then ppl complained and the community reacted :D) You, sir, are clearly an idiot. First of all, the work of a professional --- regardless of his academic degree --- tends to reflect his previous experience. Secondly, as one progresses in his career, one is likely to get increasingly focused and specialised in a few aspects of his profession, as opposed to having a broad, but shallow, understanding of it. Finally, if a professional is acclaimed and/or hired because of the merits of his previous works, he’s obviously inclined to continue to produce “more of the same”. TL;DR A doctor can heal a cow, most definitely – but you’re (way) better off with a vet. | ||
wolfe
United States761 Posts
Not to mention a proper chat and frontpage interface and what not. | ||
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